Legendary Planet - Goblins in Spaaaace!!! (Inactive)

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 1, 'To Worlds Unknown'

...in which, our unlikely heroes find themselves on the unknown world of Argosa...

Party Health
Ravboom: 11/36HP, 3 Hero Points
Palomia Kasic: 24/24HP, 3 Hero Points
Relas: 10/26HP
Vael Dahl: 6/22HP, 3 Hero Points
Blekk: 22/35HP, 3 Hero Points

Maps
Lomrick's Laboratories
Zel-Argose


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Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"I told you, Palo get's mad when something flings poop all over the place. Relas had to chase monkeys for hours when we went through the jungle, to keep them from throwing stuff at her..." He trails off, looking at Relas. "She had to dismiss him and resummon him to get rid of the poo stench."


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

"Hmm..."Blekk scratches his head, then lightens up, grinning maniacally. "AHA! A DIAPER!"


Inactive

"Um, may I remind you that most peoples that have any sense at all would get mad if something started flinging poop everywhere?" Palo hisses. "I really don't see how I'm the oddball in this scenario!"


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CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Ugh...that was...yeah," Relas shudders. Then he pauses for a moment and bares his teeth in what approximates a grin. "I guess you could say it was a really...crappy...job."


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female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Standing up with shock as Ravboom throws the brain jar, "Wha.. why would.."

These 'earthlings' move so quickly and make so little sense. Not even acknowledging the amplified noise CT is making and just turning towards Blekk and turning his head back towards the west, "Focus and you might get to see something die. When that happens poo is excreted."

Guidance on Blekk for a +1 to one attack roll.

Turning herself towards the noise and preparing for the impending battle.


The wide corridor at the foot of the stairs has a rough, unfinished feel to its walls and floors compared to the building above. A damp, earthy smell permeates the air, and the hallway extends east to west before finally turning south... and standing there, somewhat taken aback by the appearance of CL4P-TP tumbling down the steps, are two klaven.

Initiative for Party and Enemy

Ravboom, Initiative: 1d20 + 8 ⇒ (4) + 8 = 12
Blekk, Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Palomia / Relas, Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
CL4P-TP, Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Vael, Initiative: 1d20 + 1 ⇒ (2) + 1 = 3

Klaven, Initiative: 1d20 ⇒ 6

Initiative Order
Palomia / Relas, CL4P-TP, Ravboom, Blekk then
Klaven then
Vael

Palomia / Relas, CL4P-TP, Ravboom and Blekk may act now - note we have a new map :)

Also [b[Ravboom[/b], how much like the machine retrieved from Garsilt does CL4P-TP actually look like?


Inactive

As things begin to heat up just around the corner, Palomia sighs and pats Relas on the flank. "Hopefully this will help a bit. Now go save CT before he hurts himself," she murmurs.
______

Palo will hit Relas with Barkskin; good for 40 minutes.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Okay Palo!" Relas nods before heading down the corridor and around the corner, coming face to face with a couple of klaven. Not wanting to give them time to react, he continues bounding forward and attempts to take a bite out of the one in the lead.

Attack vs. Klaven #1 (Bite): 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Ghaaa!!! More monsters!!! Klaven. Defend ME!!!

Claptrap points to the nearest Klaven, then spends a moment rattling in fear behind Relas.
Cast Murderous Command on the nearest Klaven, DC 15 Will negates.
If memory serves me right, Claptrap was rebult with Claptraps old chassis, mostly just using internal parts from Brainer, so he probably does not resemble the old Brainer at all.


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Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Externally, he doesn't look the same. Internally, he has a lot of the same parts, and probably any scanner that picked him up would register him as a a damaged brainer bot.

Rav steps around the corner of the wall, past the downed bot and then stops in front of the Klaven next to Relas.

"Oh Lomrick's Klaven's throats we'll cuts..."
"We'll burn down his castle..."
"His defenses aren't even a hassle..."
"Oh Lomricks Klavens are worthless mutts..."
"Oh we're going to cut off Lomrick's nu.."

And the last word is lost in the sound of a gunshot as the BoomGar speaks to the Klaven from inches away.

RTA: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Blood splatters the second Klaven as the lead ball punches an impressive hole through the first one.

Hope Lomricks actually home, otherwise all these insults are wasted


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

"Oh Lommmmmmieeeee...we're coming for youuuuu!" Blekk croons as he runs into the fray.

Moving, spending a mythic point for Fleet Charge, then 2 bites.

Fleet Charge Bite w/ Guidance: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Bite: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 5 ⇒ (1) + 5 = 6


CL4P-TP's attempts to influence the klaven are maybe slightly compromised by the tumble that the machine endured coming down the steps... whatever, Lomrick's creation barely registers the mental commands - although maybe it is those commands which distract the klaven such that it is incapable of defending itself from Ravboom, Relas and a somewhat teethy Blekk - bleeding from several wounds, it collapses...

Klaven 1, Will Save vs Murderous Command: 1d20 + 3 ⇒ (20) + 3 = 23, Saved

GM Only:
Klaven 1 = Dead

Retreating around the corner, the second of the klaven fires its weapon - missing badly - and then, reloading, peers out of cover towards the group - it's expression as inscrutable as each of the genetically modified creations that the friends have battled...

Klaven 2, Spur Rifle vs Blekk: 1d20 + 2 ⇒ (7) + 2 = 9, missing

Everyone may act now


1 person marked this as a favorite.
Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom skips forward, using the downed Klaven as a boosting point for his skips.

"Dead Klaven, bullet to the brain..."
"'Nother one soon to be slain..."
"Gonna take this place from Lomrick..."
"'n Feed the Minnoes his tiny little di.."
"'n Pop Open a bottle of Champagne!"

RTA: 1d20 + 11 ⇒ (15) + 11 = 26
Damgae: 1d8 + 1 ⇒ (8) + 1 = 9

This time, Rav apparently mis-timed his skipping and singing and attacking, because the BoomGar roars during the 4th stanza of his song, cutting off the last word as it punches a massive hole in the Klaven and sprays it's internal organs over the wall behind it.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"You should have been a wordsmith, Rav!" Relas comments as he pursues the second klaven down the hallway and turns the corner, swiping at him with a mighty paw.

Attack vs. Klaven #2: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d4 + 2 ⇒ (3) + 2 = 5


Inactive

Crossbow ready, Palo follows down the stairs behind the go-getters and moves up towards the end of the hallway where the action is happening. Since even she knows that she'll have no luck trying to shoot around corners, she gives Blekk a slap on the back instead.

"Hey, are you going to let those two have all the fun!?"
______

Guidance on Blekk!


The remaining klaven takes a brutal blow to the chest from Ravboom's weapon and is barely able to avoid Relas as he bounds forwards...

GM Only:
Klaven 2 = 14/23

Waiting on actions from Blekk, CL4P-TP and Vael.


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Wensdays and Thursdays are really busy and tiring :(
Claptrap chases after the Klaven and casts Doom (dc 15 Will) at it, verbally debasing it with dire predictions of the future.


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Hearing CL4P-TP's words, the klaven seems to be - for the first time that the group have seen - actually shaken by the machine's mad utterances...

Klaven 2, Will Save vs Doom: 1d20 + 3 ⇒ (9) + 3 = 12, Save Failed - Klaven 2 is Shaken

Waiting on actions from Vael and Blekk


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Hearing CL4P-TP's words, the klaven seems to be - for the first time that the group have seen - actually shaken by the machine's utter maddness...

I thought you said "utter maddness" and thought it was very fitting XD


So sorry! Double move is the plan.

Abandoning the floating position over Vale's head and diving into her jacket, visibility could mean death! Safely nestled in Vael jacket, "Do not do anything stupid!"


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Also I made Knick Knack massive on the map and I cannot fix it!

Ignoring, to the best of her abilities, the pile of rocks that dive into her jacket to. Carefully moving though the group to get a good look at the newest threat. Tightening her grip on the sharp stick that has not tasted much blood. I need to be a little more cautious with the magic.


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Whoops! Meant to post yesterday, but I got caught up tracking this newest hurricane. I'm sure you guys have heard that excuse before though...

Blekk sidles in between Rav and Relas. "Excuse me, pardon me, coming through, just gonna bite a little bit here..."

He bites the klaven a little.

Bite: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d6 + 5 ⇒ (5) + 5 = 10


Leaping forwards, teeth gnashing into the klaven's flesh, Blekk sends the guard tumbling... and as he smiles a crimson smile, the manic goblin feels the life leave the klaven's body...

Combat Over

...the corridor extends further to the south where it ends in a set of closed double doors. Halfway along the passageway, there is a second door to the west... and behind the group - passed in the heat of combat - there are another two doors.

Map updated.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"First thing Palo, Relas, and Rav learn. Never leave closed door behind you." Rav says, going back to the first passed door, and checking it for traps.

Perc: 1d20 + 11 ⇒ (10) + 11 = 21


Inactive

"Amen to that," Palo nods, keeping an eye on the double-doors at the end of the hallway while Rav checks the first door they'd passed.


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk looks at Palo funnily. "Uhh...I know it's probably been a while, but now not the time for a man, Palo. Much less multiple..."he shakes his head. "Geez...keep your head in the game."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav grins. "She say Ah-Men, not Aye-Men." Rav says, poking the door with a metal rod and jerking his hand back just in case. "Longshanks have weird words, mean 'Oh god, please god, save my stupid longshank butt and hear my prayer oh god stop it from eating my face' or something like that. They use it all the time, not just in church. Think it mean like, 'Damn Skippy' when not in church. Not know why they not say 'Damn Skippy' if mean 'Damn Skippy' though.."


Listening at the door, Ravboom hears nothing... and so, opening the door, discovers a room that appears to be a morgue of some form. Three gurneys extend from the west wall of this long, rectangular room - each bears a humanoid body covered with a bloodstained sheet. A metal table stands askew from the southernmost gurney, and another bears a neat row of surgical implements near the far wall.

The sweet, sickly smell of blood is almost overpowering here - and there is no other exit from the room.

Map update to follow


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav looks the room over, then snags a couple of scalpels off the table. "Never know when really sharp knife come in handy." He looks at Palo, and grins, reminding her of the time he put a knife in his BoomRav and fired it into an Orc's throat, the Orc had been very surprised!

"Ok, next door..." The smell of the morgue doesn't seem to bother the goblin, then again, goblins put up with worse all the time.


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk wrinkles his nose. "Huh. Someone making soup in here?" He snags a scalpel for himself off the table as well and stows it in his bag.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom shakes his head. "Nah, longshanks are all weirded out by death. They have these stu... strange rituals where when someone they care about dies, they bring their body to a longshanks who mutilates the body, pumps all the blood out, cuts them open, reads the past from their entrails and pops their brain out of their skulls. Then they put the body back together, but all the organs are in bags in the body. Then they dress them up, put makeup on them so they look alive, put them on display, and everyone comes along and proclaims how alive they look with their organs inside in bags and makeup on, even though they never wore makeup when alive."


Inactive

"That's...well, about half right," Palo grimaces, holding her nose at the smell of blood and preservatives that waft out of the morgue. "I'm not sure about reading the entrails part but if you look hard enough there's probably some group or culture that does it, somewhere. And in others some of the family eat certain organs as a sign of respect, I've been told."


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk nods. "Definitely true. Mostly in places where food may be scarce. Or demon-infested. But let me tell you, old people sure are chewy. Uhh...from what I've been told..."


The first two gurneys have actual human cadavers only partially covered by their bloody sheets, and casual examination suggests a precise surgical dissection with the removal of small bones and vital organs. The surgical tools and equipment all appear very well-cleaned. The southern gurney, in contrast, bears a hulking shape beneath its sheet... apparently hearing Blekk's surreptitious theft, the previously motionless shape sits bolt upright, bending at the waist with a smooth, unnatural motion before sliding off the gurney to lumber towards them and attack. A patchwork of rotten cloth and grotesque skin, the creature snarls noiselessly at the friends.

Knowledge (Arcana) DC15:
A skinstitch is a crude construct made of cloth, leather, hides, and skins sewn together into a roughly ogre-like shape and stuffed with hay. Skinstitches are usually created by a spellcaster lacking the power, talent, or gold to craft a flesh golem.

A skinstitch's stuffing juts out of gaps in the sewing and the mouths and eye-holes of its component faces, giving it a horrifying, ragged look. Swarms of vermin and other creatures often find refuge within the straw, and the magic of this construct grants swarms nesting within its body amazing regenerative powers. Despite its ragged appearance, a skinstitch is strong, tough, and agile, though its components make it susceptible to fire.

Initiative for Party and Enemy

Ravboom, Initiative: 1d20 + 8 ⇒ (2) + 8 = 10
Blekk, Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Palomia / Relas, Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
CL4P-TP, Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Vael, Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Skinstitch, Initiative: 1d20 ⇒ 9

Initiative Order
Blekk, CL4P-TP, Vael, Ravboom, Palomia / Relas then
Skinstitch

Everyone may act now - note the map has been updated


1 person marked this as a favorite.
Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Nope, talked to a Morgue TechNicky last month while researching. They haul out the organs and read the past from them, to figure out why the longshank die. Like, did he eat too much meat, or not enough meat, or did someone poison him with hemlock, or did someone stick a knife in his liver. Things like that."

Rav then looks at the creature, and promptly blows a hole in it.

BoomGar: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

"Stupid longshank, you dead, now stay down." He remonstrates with it. "Goblins know 'nuff stay down when dead. Longshanks be morons."


Inactive

Kn. Arcana: 1d20 + 9 ⇒ (10) + 9 = 19

Palomia steps behind Relas in order to see into the morgue and her eyes widen a bit when she spots the monstrosity that Rav shot at.

"Hey, that's a skinstitch! It's like a poor mage's flesh golem, just made out of cloth, hides, and skin and stuffed with straw," she whistles. "I'm surprised, I'd have thought Lomrick had more money but maybe times are hard for everyone." Almost as an afterthought, she adds, "Oh and they burn really well."

Raising her crossbow, she attempts to fire a shot before the room becomes choked with melee combatants...

Attack vs. Skinstitch (Light Crossbow): 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 ⇒ 5

As yet another bolt flies wide, she sighs. "Really need to learn some fire magic or something..."


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Owing to the creature's large size and past experience with similar foes, Relas moves into the morgue and steps just to the side of the door but doesn't advance any further.

"No way, I'm not getting slapped down while trying to get in close," he says with a shake of his head. "It can come to us!"
______

Relas moves to his current position and goes Total Defense.


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

"Fire, huh?" Blekk fishes a flask out of his pocket. "Let's see how they like THIS then!" He hurls the flask at the skinstitch, which explodes in an enormous roar of flame.

Ranged Touch: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Confirm Touch?: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

"Whoa...holy crap. What did I mix into there? Seems like that was more boom than I thought it'd be."

Taking a 5-foot step and throwing a flask of alchemist's fire (I now have 2 left) with a -2 penalty for distance. Next turn, he takes an additional d6 points of fire damage unless he makes a DC 15 reflex save as a full-round action.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Then bust open paper bag I gave you Palo, and throw bag at it, get it covered in dust, then it burn really well."

Being coated with gunpowder won't let it explode like a grenade (that whole nothing to contain the pressure) but it will act as an accelerant. Think of the old leaving a trail of powder to the TNT in the movies, same effect, instant flash burn.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Hanging back when the smell of blood hits her nose. Shaking away flashes of her own blood on someone else's hands.

Snapping out of it with the loud bang of Ravboom's. Rushing into the room with a hand outstretched, "Fire, right."

burning hands: 4d4 ⇒ (2, 1, 2, 4) = 9 Reflex DC 14 for half


Ravboom's shot is accurate... yet the bullet does little more than pierce dead materials - exploding out the other side without the monster noticing. The fire is far more effective though - sending gouts of flame blooming from parched materials...

Skinstitch, Reflex Save vs Burning Hands: 1d20 + 1 ⇒ (7) + 1 = 8, Save Failed -9 damage (increased to 14 for vulnerability)

GM Only:
Skinstitch = 18/52

CL4P-TP delays

Still burning, the stitched together creature lurches towards Vael swinging a metal pipe...

Skinstitch, Metal Pipe vs Vael: 1d20 + 7 ⇒ (16) + 7 = 23, hitting for 2d6 + 4 ⇒ (5, 1) + 4 = 10
Skinstitch, Slam vs Vael: 1d20 + 2 ⇒ (5) + 2 = 7, missing

Everyone may act now.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Oh, good, just open bag and sling powder over it while it on fire. Be big burn up now. Even Palo no can miss slinging wave of powder." There's a hesitancy to Rav's comment though, as if he suspects Palo could still miss even with such an area of effect attack...

Rav points the gun and pulls the trigger again.

RTA: 1d20 + 11 ⇒ (1) + 11 = 12

The cartridge makes a clink sound, and nothing happens. "Stupid contact charge, going to beat that jerk with lead pipe, knew price was too good."


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Perception check, looking for tools in the labratory: 1d20 ⇒ 13
Claptrap is so preoccupied with searching for neat and exotic looking tools that he does not immedeately react to the Skinstitch (delayed) instead he is scrummaging around the lab looking at everything.
K: Arcana: 1d20 + 7 ⇒ (2) + 7 = 9
He is really distracted, almost absent minded as he focuses on his "more importiant tasks".
Here. Palo. Aim better...
Claptrap casts Guidance then gets back to searching.


Inactive

"Uh...you sure me throwing this stuff is a good idea with half of us right up close? Because I sure don't!" Palo calls back, uncertain of what to do.
______

Palo will delay for the moment until someone gives her the go-ahead (or not)!


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Hoping to take some of the pressure off of Vael, Relas darts around Blekk and attempts to duck and dodge his way past Vael and under the skinstitch's reach...

Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20

...and bite at its leg once he's close!

Attack vs. Skinstitch (Bite): 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
______

Relas is basically attempting to tumble past/through Vael's square which would be threatened since this thing is large and has reach. If he can do that and still attack, then that's what he does, assuming the tumble is successful :)


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Backing up and pulling the cowardly little pile of rocks out of her clothing, "Go be helpful."

Hopefully out of the potential blast radius and yelling over to Palo, "This cannot be the dumbest thing he has asked you do!"


Zipping away from Vael and floating down next to Palo. Touching her arm while lightly flashing with light, "We trust you Palomia. Go light it up."

Guidance on Palo


Palomia wrote:
Palo will delay for the moment until someone gives her the go-ahead (or not)!

Palomia will need to hit a Touch AC 9 (remember guidance from CL4P-TP and from Knick-Knack) and the powder will go up like Alchemists Fire (or maybe more if I am feeling spectacular!!!) with some minor splash damage.

The frustrating 'click' of the Boomrav is only further emphasised as Relas endeavours to duck past the huge, leathery stitched creature... to then bite at a trailing piece of dead skin that he mistook for a limb - mouldy and rank, it breaks off in Relas' mouth...

Waiting on an action from Blekk and Palomia


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear
Claptrap wrote:

Perception check, looking for tools in the labratory: 13 = 13

Claptrap is so preoccupied with searching for neat and exotic looking tools...

So, do I find anything interesting while the others are fighting? ;)


CL4P-TP wrote:
So, do I find anything interesting while the others are fighting? ;)

A few surgical tools and a somewhat derivative, and poorly written, manual on golem creation...

CL4P-TP:
CL4P-TP is fairly sure, sifting through his 'memories' that he has the contents of this book memorised somewhere irretrievable in his 'mind'.

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