About Kaloora Plimp
AC 10 + 2 (DEX) + 1 (Trained) + 4 (Armor) + 2 (Shield) = 21
Fortitude 0 + 2 (Expert) + 1 (CON) = +3
Hero Points 1
Other +4 circumstance bonus to treat diseases or poisons
Code of Conduct Paladins are divine champions of a deity. You must be lawful good and worship a deity that allows lawful good clerics. See the list of deities on page 72. Actions fundamentally opposed to your deity’s alignment or ideals are anathema to your faith. A few examples of acts that would be considered anathema appear in each deity’s entry. You and your GM will determine whether other acts count as anathema.In addition, you must follow the paladin’s code below. Deities often add additional strictures for their own paladins (for instance, Shelyn’s paladins never attack first except to protect an innocent, and they choose and perfect an art form). If you stray from lawful good, perform acts anathema to your deity, or violate your code of conduct, you lose your Spell Point pool and righteous ally until you demonstrate your repentance by conducting an atone ritual (see page 275), but keep any other paladin abilities that don’t require those class features.
Fire Ray Somatic, Verbal, Range 60: Attempt a ranged touch Strike against the target. If you succeed at the attack, you deal fire damage to the target equal to 1d6 plus your spellcasting ability modifier. Heightened (+1): The ray’s damage increases by 1d6.
*Acrobatics (DEX) = 0 + 1 (Trained) + 2 (DEX) - 5 (ACP) = -2
Scimitar (Martial) 11 sp, 1d6 S, Bulk 1, Hands 1, Sword (Forceful, Sweep)
Sling (Simple) 0 sp, 1d6 B, Light Bulk, Hands 1+, Reload 1, Sling (Propulsive)
Sling Bullet (100) 10 cp, 10xLight Bulk
Breastplate 80 sp, AC +4, TAC +2, Dex Max +3, Check Penalty -4, Speed penalty -5, Bulk 2, Clumsy
Heavy Wooden Shield 10 sp, AC +2, TAC +2, Check Penalty -1, Bulk 1
Backpack 1sp, No Bulk: A backpack can hold up to 4 Bulk worth of items. If you are carrying or stowing a backpack rather than wearing it on your back, it has light Bulk instead of negligible.