Legendary Planet - Goblins in Spaaaace!!! (Inactive)

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 1, 'To Worlds Unknown'

...in which, our unlikely heroes find themselves on the unknown world of Argosa...

Party Health
Ravboom: 11/36HP, 3 Hero Points
Palomia Kasic: 24/24HP, 3 Hero Points
Relas: 10/26HP
Vael Dahl: 6/22HP, 3 Hero Points
Blekk: 22/35HP, 3 Hero Points

Maps
Lomrick's Laboratories
Zel-Argose


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Ravboom wrote:
I think she was trying to warn us but is in a soundproof cage

Indeed!!!

Tendrils lashing down at Ravboom as he shoots at the fungus smeared across the ceiling, he is caught by a thorny limb...

Aardregghr, Tendrils vs Ravboom: 1d20 + 6 ⇒ (12) + 6 = 18, missing

Aardregghr, Tendrils vs Ravboom: 1d20 + 6 ⇒ (19) + 6 = 25, hitting for 1d4 + 1 ⇒ (4) + 1 = 5

Everyone may act now


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom growls. "Vael, it plant, burn the bastard! Like dead thing!"

Then Rav fires again!

RTA: 1d20 + 11 ⇒ (3) + 11 = 14 Hopefully it has a low touch AC, it's huge, so it should, *crosses fingers*
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Will: 1d20 + 1 ⇒ (12) + 1 = 13

Blekk stares blankly off into the distance, drool starting to drip from his mouth. He runs up awkwardly and tries to bite the fungus.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

"Guys...anyone else seeing this stuff? Reminds me of the time I ate those mushrooms and saw the ghost of my future grandson."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Blekk should know that was mushroom, can't have grandson if never get bedded by female."


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

"Oh, been bedded before. By your mom."


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"I'm not really sure I need to hear about this..." Relas whines as he steps out of Rav's way and attempts to tear into the strange fungus thing.

Attack (Bite): 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Attack (Claw): 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Attack (Claw): 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Inactive

Hoping that she might have better luck with her magic, Palo's eyes flash for a moment as she taps into her reserves and conjures forth a snowball. Drawing her hand back, she flings it at her target...

Snowball (Ranged Touch; Into Melee): 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Damage (Cold): 4d6 ⇒ (2, 1, 5, 1) = 9

...and as usual, her poor aim sends the snowball splatting harmlessly against the back wall.
______

Spending a point of mythic power to use Wild Arcana and cast Snowball - too bad she missed, like she usually does :P


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

I am almost out of spells. I think I have one first level left after this

Shaking away the images that she sees often enough. Slipping past the others in the hall and raising a hand with her palm pointed to the strange mushroom.

Burning Hands: 4d4 ⇒ (1, 4, 2, 3) = 10 Reflex DC14 for half


1 person marked this as a favorite.
Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"If so, then you can backhand b***h for Rav next time you see her, she abandoned Rav and Rav Sister, never bothered show face." Rav replies equitably to Blekk's boast.


The huge plant, starting to slide down walls of the clear prison, is savagely cut by Ravboom's pistol... and is then burnt by Vael's flames.

Aardregghr, Reflex Save vs Burning Hands: 1d20 + 3 ⇒ (8) + 3 = 11, Save Failed

GM Only:
Aardregghr = 22 damage

CL4P-TP delays

...and stil flailing its dreadful tendrils, the fungus smashes Ravboom once more.

Aardregghr, Tendrils vs Ravboom: 1d20 + 6 ⇒ (18) + 6 = 24, hitting for 1d4 + 1 ⇒ (3) + 1 = 4

Aardregghr, Tendrils vs Ravboom: 1d20 + 6 ⇒ (4) + 6 = 10, missing

Everyone may act now


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom grins. "Good job Vael! Palo! See, that how you hit with spell! And see, Rav always have good plans, if executed properly!"

RTA: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

With the creature still focused on Rav, Relas takes advantage and attempts to shred it with tooth and claw!

Bite: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Claw: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Claw: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
______

Claw Crit!?: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Inactive

"That how you hit with spell Palo, neeneeneeneeh..." Palo mutters as she tries the same trick again, hoping this time that her aim is better...

Snowball (Ranged Touch; Into Melee): 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
Damage (Cold): 4d6 ⇒ (5, 6, 4, 6) = 21


Ravboom, Relas and Palomia, all having watched the increasingly predictable movements of the fungus, manage to land blows on the huge plant...

GM Only:
Aardregghr = 52 damage

Waiting on actions from Blekk, CL4P-TP and Vael.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Reaching out and touching Relas then pulling out the short spear.

Guidance on Relas since I have one spell left.


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Good luck Master!!! May you forever have happy shots! Claptrap pats his master on the shoulders and then zips off.
Cast Guidance. +1 to an attack roll, save or skill.

With that, Claptrap zips around the container (going clockwise) around to the backside, looking for a set of controls or other mecanisims, dodging out of the way of any fungi if needed.
Perception: 1d20 ⇒ 3
Acrobatics to dodge AoO: 1d20 - 2 ⇒ (13) - 2 = 11


GMPC for Blekk

Whilst CL4P-TP zips around to the rear of the containment, avoiding a flailing tendril but seeing nothing of value, Blekk leaps up at the fungus one more time... savage teeth biting into vegetable matter. The look of disgust on Blekk's face as he becomes momentarily vegetarian, needless to say, is quite the picture...

Aardregghr, Tendrils vs CL4P-TP (AoO): 1d20 + 6 ⇒ (8) + 6 = 14, missing

Blekk, Attack vs Aardregghr: 1d20 + 7 ⇒ (14) + 7 = 21, hitting for 1d6 + 5 ⇒ (2) + 5 = 7

GM Only:
Aardregghr = 59 damage

Starting to slip backwards, away from the group, the vast fungus flails at Blekk...

Aardregghr, Tendrils vs Blekk: 1d20 + 6 ⇒ (15) + 6 = 21, hitting for 1d4 + 1 ⇒ (3) + 1 = 4

Aardregghr, Tendrils vs Blekk: 1d20 + 6 ⇒ (2) + 6 = 8, missing

Everyone may act now.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom grins. "Blekk! This is no time eat veggies, just kill it, then eat it!"

RTA: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 + 1 ⇒ (7) + 1 = 8


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Relas continues shuffling his way around the tentacle-beast, hoping to eventually shift into a flanking position with Blekk even as he also continues trying to tear into it with his teeth and claws!

Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Claw: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Claw: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Inactive

"Hah! There, I hit it!" Palo exclaims, quite pleased with herself. Now wanting to save some of her power for the inevitable confrontation with Lomrick, she decides to switch back to her crossbow. Raising it, she takes aim and fires...

Light Crossbow (Into Melee): 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
Damage: 1d8 ⇒ 8


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"And now that miracle has occurred, we are back to missing."


Even though the thing is large and easy enough to strike, its external layers are remarkably tough... only one of Relas' attacks cuts deep enough to damage the plant. Steadying himself Ravboom shoots... and then cuts a withering stare towards Palomia as her bolt embeds itself in the ceiling.

GM Only:
Aardregghr = 71 damage

Blekk, CL4P-TP and Vael may act now.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

short spear: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 - 1 ⇒ (6) - 1 = 5

Raising her spear and hoping that she can actually hit it. Looking rather surprised that she even made contact.


Stabbing at the fungus, Vael's spear plunges deep into fetid vegetation... ripping it free, she pulls hard at something fibrous and the entire plant, releasing a dismal cloud of spores, collapses in on itself.

Combat Over

Excitedly from within the chamber, surely convinced that the group are no allies of those that call this place home, the figure in the chamber gestures for the group to rescue her somehow - yet although the chamber has the faint outline of a door within it, there is no obvious way of opening it.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Engineering: 1d20 + 5 ⇒ (9) + 5 = 14


Inactive

"Yuck! Are those spores dangerous?" Palo asks, instinctively (but probably futilely) covering her nose and mouth with her hand. "The last thing we need is another one of those things bursting out of someone's chest in the middle of the night!"


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"I dunno Palo but don't worry - I'll help look around if it's not safe," Relas volunteers as he begins looking around for some sort of switch or other means of freeing the trapped figure.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


The spores from the dying plant are foul tasting... but, as far as the group are able to tell, quite benign. And with the threat here nullified, the friends turn their attention towards the enclosure once more. The more that they examine the glass enclosure, the more they are convinced that the 'cell' is both technologically and magically secured... and, as Relas traces out the shape of the keyhole, the elali looks at him encouragingly. Tracing out a word out on the glass, the peculiarly featured woman - her exposed brain pulsing gently, then draws an arrow pointing south...

...the word is 'Key'.


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

It would appear thet there is some kief down the passage to the south, however I am unsure as to why drugs would help us in this situation. Do we have to get high to reach the release mechanisms?
Despite saying this, Claptrap secretly wants to collect those drugs for future "research".

He examines the enclosure with more attention this time.
It appears that this containment chamber is sealed both physically and magically. We will need to breach both to gain access within.
Any orders on where we should go next, Master?


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Quickly backpedaling and doing her best to not breath in any of the spores. I did not think that would work. Twisting around and looking at Palomia with wide eyes, "Why would you say that?"


1 person marked this as a favorite.
Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Palo always think of most horrible thing that could happen, then chooses something even worse to be worried about. More likely it just eat us from inside out and we fall over and become one. Actual bursting out of chest is not likely." Rav answers Vael. "Anyway, it seem she telling us we need a 'key' and it south of here, so I think we have to come back to this place after kill Idiot Boy."

Rav then begins to head back out into the hallway. "You coming?"


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Yes Sir!
Claptrap follows RavBoom into the south hallway.


Inactive

"Hey, if you expect the worst then you can be prepared when it happens," Palo explains in a matter-of-fact tone as she moves to follow after Rav and the others. "And if the worst somehow doesn't happen then you get to be pleasantly surprised. It's a a win either way."
______

True story, I used to work with someone who by and large held this exact viewpoint. Never understood how she did it; being pessimistic all the time wears me down mentally!


The woman in the glass chamber has a bemused smile as the group exit the room... turning to the south, the group shortly arrive at a sturdy door at the end of the passageway. Blekk examines and listens at the door... finally determining that it is 'safe' to continue.

Opening the door, the group find an octagonal chamber containing a smaller, square glass enclosure centered on the floor. A dense, roiling mist fills this box-like structure and an occasional thud sounds from within - as in the previous chamber, the outline of a glass door appears on its north facing wall. The walls of the glass enclosure run from a gleaming metallic floor to the stone ceiling 15 feet above.

A set of double doors exits the room to the west... and, peculiarly, a 5-foot-wide hole - maybe drainage of some form - appears in the floor to the southeast.

Map Update to Follow


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav takes a stone out of his pack, and tosses it into the hole. "Rav set off trap now, so not go off later."


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Good thinking Master! That way anyone who (somehow) does not know we are here will be alerted by any possible tripwires that get sprung down there!
However, I get the feeling the only thing down there is rats, as it appears to be a drainage of some sort. Maybe we will delve into it later?

Claptrap then goes up to the glass enclosure and plasters his face against it, trying his best to peer through the white fog.
Perception: 1d20 ⇒ 16


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Not need drain big enough for people to fall in it, Clap. Only good for keeping things like muck or slime monsters to guard your lab."


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Shaking her head, "Not a horrible mentality Palomia but still a bit morbid."Moving to follow Ravboom quietly.


Inactive

"After everything we've seen I wouldn't trust anything down here - especially not that hole," Palo agrees as she looks around. "Better safe than digested inside a gelatinous cube!"

Perception: 1d20 + 2 ⇒ (18) + 2 = 20


As CL4P-TP moves close to the glass enclosure, a horrific mass of eyes, mouths, and formless flesh flings its bulk against the transparent walls. For an instant, its many eyes study the machone intently...

Perception DC20:
A sickly green-gray biomass, a marked contrast to the pink flesh, can be seen upon the mass' wrinkled skin...

...and then it slides back into the mist - moments later, the sound of a hundred voices laughing uncontrollably pours from the glass enclosure.

Ravboom, moving past the glass enclosure, examines the hole in the greater chamber’s floor - it descends around twenty feet into the darkness before entering a narrow tunnel although it's far too narrow to use as an escape route, even for small creatures... dropping a stone into it reveals nothing new - it clatters against the walls before coming to rest with a soft splash.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

"Hey! There's...there's something else in there," Relas calls out, a snarl of disgust on his face. "I think it's attached to the fleshy thing!"


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

"I used far to much magic earlier." Tightening her grip on he spear and waiting until the group is ready to go


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Like that thing that tried to glom onto us back in cave, before Rav blow it up and splatter it all over Palo?" He asks Relas.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Maybe? It's hard to make out from this side of the glass," Relas responds with a shake of his head.


The creature, whatever it is, is not held within the same kind of soundproofed enclosure that the elali was... the laughing turns into muttering... and then into crazed shouting - hundreds, if not thousands of voices chattering, whistling, bawling... so crazed is it that the group start to question their sanity...

Knowledge (Dungeoneering DC15):
Disgusting, loathsome, and hungry—these are the only words that properly describe the gibbering mouther. A foul beast that lurks in underground caves, sewers, and nightmares, mouthers have no societal, ecological or religious significance other than their ability to drive those that listen to them mad.

Everyone must make a DC13 Will Save or be confused for 1 round.

Initiative for Party and Enemy

Ravboom, Initiative: 1d20 + 9 ⇒ (15) + 9 = 24
Blekk, Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Palomia / Relas, Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
CL4P-TP, Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Vael, Initiative: 1d20 + 1 ⇒ (5) + 1 = 6

Gibbering Mouther, Initiative: 1d20 + 3 ⇒ (17) + 3 = 20

Initiative Order
Ravboom, Palomia / Relas, Blekk then
Gibbering Mouther then
CL4P-TP and Vael

Everyone may take their turn now - including Will Saves against Confusion


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Will: 1d20 + 2 ⇒ (13) + 2 = 15 Rav shakes his head, ears flapping. "Sound like sister arguing with parrot swarm she summon."


Inactive

Will (DC 13): 1d20 + 5 ⇒ (3) + 5 = 8 Of course...
What Do?: 1d4 ⇒ 1 Hah!

Palomia shakes her head violently, pressing her ears to her head in an attempt to drown out the voices. Whether it actually helps or whether she just thinks that it helps, the gesture seems to be enough. After a moment, she looks up, blinking rapidly.

"Don't care what it is, killing it now," she gasps as she raises her crossbow and fires a shot...

Attack vs. Thing (Light Crossbow): 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 ⇒ 1

Crit!?: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 ⇒ 1


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Will (DC 13): 1d20 + 3 ⇒ (2) + 3 = 5
What Do?: 1d4 ⇒ 2

Relas also shakes his head, pawing at his ears in an attempt to silence the voices. They grow and swell until all he can hear is a strange little poem that'd once heard when he and Palo had spent some time with a Varisian caravan, before they'd ever met Ravboom. It repeats over and over, first in his mind and then from his own mouth.

"I see the moon and the moon sees me, and the moon sees the one that I long to see. Gods bless the moon and gods bless me, and gods bless the one that I long to see. I see the moon and the moon sees me, and the moon sees the one that I long to see. Gods bless the moon and gods bless me, and gods bless the one that I long to see. I see the moon and the moon sees me, and the moon sees the one that I long to see. Gods bless the moon and gods bless me, and gods bless the one that I long to see-!"


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav looks around, and nods. "Yep, just like sister and parrots."

He raises the BoomGar and fires at the creature, hoping it goes through the glass cage. He doesn't bother if the crossbow bolt glances off

RTA: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


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HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

K:Dungeoneering: 1d20 + 7 ⇒ (14) + 7 = 21
Will: 1d20 + 5 ⇒ (4) + 5 = 9
Edit: I get +4 to mind affecting effects. I should have saved. Oh well, this is more fun :)
What Do?: 1d100 ⇒ 74

Claptrap recoils with a loud GHAAA! as the gibbering Mouther flings itself at the glass in front of Claptrap.
Boy! That scared me! Why be careful guys, this thing is a Gibbering Horror, it can drive you mad with its incessant chattering. its a good thing I'M not like that, there is no way I chatter as much as one of those! Nosiree! I don't talk nearly that much, besides! My voicebox is so much more pleasant to listen to! AND its full of useful information. TONS of it! Why did you know that banging your head against a wall burns 150 calories an hour? Or that the average Palo uses her height in lipstick every 5 years? or Cherophobia is the fear of having fun? Or that it takes three times the heat to boil human saliva? Or...

It goes on and on...:
Or that bananannanananas curve because they grow towards the sun? Or that you spit enough during your lifetimes to fill 2 swimming pools? Or an eagle can kill a dear and carry it off? Or heart attacks are more likely to happen on a Monday? Or the top 6 foods that make you fart are beans, corn, bell peppers, cauliflower, cabbage and milk. Or that there are homeless spiders? Or you can hear a lions roar from 5 miles away. Or you cannot snore and dream at the same time. Or that I cannot snore or dream AT ALL? (But I try). Or that Hitler was almost aborted (I don't remember who Hitler is tho...). Or that 8,000 idiots are injured by musical instruments each year? Or that the Elven language has 17 different words for surrender? Or that Sea otters hold hands while they sleep so that they don't drift away? Or that pirates wore earrings to improve their eyesight? Or that it snows in the Sahara desert? Or...

It goes on and on... and on...
All the while Claptrap is absentmindedly reaching into his chassis and fiddling around with wires, pulling and reconnecting them at random. With lots of yanking.
Self inflicted PAIN!: 1d8 ⇒ 5

KSSSHRIK!! buuuut! Its a good thing that I am immune to insanity! The thing has no effect on me whatsoever! Relas. SHUT UP!

Typed "random facts" into Google. Wasn't dissapointed ^_^
I am confused for the first round.

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