Reiko

Oniwaban's page

Organized Play Member. 242 posts (1,161 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 24 aliases.


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Hey folks. Still not giving up. This campaign will continue. I went back to hospital for a bit... an infection... back home now. Prognosis is good, but my energy level is pretty low. I feel bad, because in the games where I am playing, I am firing off little posts (which is not usually my style) and this one is sitting. But I will continue. So thanks for bearing with me. I hope to get back on track soon.


This is a good group, and I have enjoyed seeing your banter so far. :)


Hey folks. My sincerest apologies about the holdup. Don't give up! The campaign will continue. I got sick last week, and what started as a bad cold became pneumonia, for which I was hospitalized. I've spent most of the past four or five days laid up, weak as a baby, doing a lot of sleeping. I was released this morning, and will do my best to get caugh t up ASAP. :)


And to you! I will resume posting tomorrow, but no rush for anyone.


I agree. I am open to suggestions, including this one. And I will do my best to post more often, if it is a concern. It's just been a busy time at work. But I am not going anywhere, fwiw.


Yeah, it gave me some grief when I linked the loot tracker, but this time it seems to have worked. Link added!


Right on, thanks! In addition to your tokens, I am creating journal entries for each character, and giving you rights to manage them, which in this case includes the built-in character sheet. Since we will be handling all gameplay here, and just using the map for visualization/combat, it's up to you whether or not you want to use it. I just wanted to present the option.


Trampled flowerbeds lie smeared and squashed across this muddy courtyard. As far as you can see, stark gray walls climb toward a narrow gap of sunless sky. There is a faint, but unpleasant, odor.


Okay, let's see how this goes.

Here's the invite link: https://app.roll20.net/join/3934415/n1XlVw


Cellaich, you hear nothing out of the ordinary. It is eerily quiet.


Ah, super. I've only used it as a player, so I might well throw them your way. Biggest thing I'm trying to sort right now is copying the map from the PDF of the campaign maps into Roll20 in such a way that the size makes sense. I'm also at work, so I am giving it half attention, but yeah, I may well hit you up later.


All good, mate. BTW, I am working my way through the crash course for Roll20 (how to size maps, use Fog, etc.) and I should have that up and going soon.

DM dice:

Endol - 1d3 ⇒ 1
Cellaich - 1d3 ⇒ 3
Jagray - 1d3 ⇒ 3

Pushing open the metal trapdoor at the top of the chute, you emerge into a 10x20 room with a closed door at the south end. You see nothing else in the room, except for what look like bloodstains and drag marks leading from the door to the chute you just climbed out of.


:D


o snap


As each of you climb up, I'll need a Fort save, please.


Cellaich, I will now need a Fort save, please.

The hook latches, and the rope can now be used to climb. Anyone attempting to climb the shaft will need to make a climb check for me.


Thanks, Amestri. Linked on the Campaign Info page.


Breaking the fourth wall for a moment... if anyone has any prior k nowledge of the AP, I would ask that you try to ignore it. Not a slam at you, Endol, at all... but the fort checks were coming, just not quite yet... that said, Endol's will be taken into account.

You see nothing else of interest in this room, and the only apparent ways out are the door you came in through, and the chute with the bodies piled underneath it.


Cellaich, the stairs look sturdy enough to climb, but you can see that at the top they are blocked by a large pile of rubble, as though the walls of whatever is up there collapsed.

Amestri, you notice that all of the corpses seem to have one thing in common: they are all wearing the same sort of button-up (formerly) white uniform the creature in the first room had on. A uniform of some kind, it would seem. You also find some coins and various little trinkets on some of the bodies. 1d20 ⇒ 5 gp worth

Endol, I assume you are trying to make sure these people are actually dead, and that the doppelganger isn't hiding here? But why did you make a Fort save?
Endol, you stab into each of the bodies while Amestri is searching them, and none of them react to being stabbed. They appear to be truly dead.


A broad chute extends diagonally through one of this cellar’s half-crumbled stone walls. Beneath it lies heaped more than a dozen mutilated humanoid bodies. Nearby, a flight of rickety, wooden steps climbs toward the high ceiling—an escape none of the room’s current occupants seem capable of employing. The smell of rot and decay in the room is nearly overwhelming, and the buzz of flies hangs in the air.


I did, sorry about that. Work stuff got crazy. I am creating my alias now and will post in just a few moments.


Thanks for that, Cellaich. Yeah, my goog-fu is usually strong, but something odd is going on there. I will get set up with Roll20 ASAP.


Cellaich, you don't hear anything on the other side of the door.


I have played these before, though not for PFS credit because I don't really do PFS. I played as Poog. I'd be happy to play again as one of the others if you end up with an extra seat, but I wouldn't want to take one from someone who actually does want/need PFS credit.


Yeah, I selected 'Anyone with the link can edit' and then copied the URL from the share link button, and pasted it as-is. The first time, it seemed to work for Cellaich. I'll figure it out. Thanks for the help!


Yes, that's fine.

And I am trying to figure out what's going on with the map link... I appreciate your patience, as I am new to the process. I will try to keep things moving along in the meantime.


Sara Nole wrote:
Hello Oniwaban. Nice to met you.

Nice to meet you, as well! Looking forward to playing together.


As it stands, I've built him with a longsword and shield, but I haven't taken any focus feats yet.

Celad:

Male Aasimar, Angel Blooded Paladin 1
LG medium humanoid
Init +3
Senses Darkvision (60) Perception +1
DEFENSE
AC 19, touch 11, flat-footed 18
hp 12
Fort 4 Reflex 1 Will 3
OFFENSE
Speed 20 ft
Melee
Masterwork Longsword +5 (1d8+3 19-20/x2)
or Iron, Cold Mace, Heavy +4 (1d8+3 x2)
or Dagger +4 (1d4+3 19-20/x2)
STATISTICS
STR 16 DEX 13 CON 14 INT 10 WIS 12 CHA 16
BAB 1 CMB 4 CMD 15
Feats: Noble Scion (Scion of War), Armor Proficiency, Heavy, Armor Proficiency, Medium, Armor Proficiency, Light, Shield Proficiency
Skills: Acrobatics -5, Appraise 1, Bluff 3, Climb -3, Diplomacy 7, Disguise 3, Escape Artist -5, Fly -5, Heal 7, Intimidate 3, Knowledge (nobility) 7, Knowledge (religion) 4, Perception 1, Profession (Healer) 5, Ride -5, Sense Motive 1, Stealth -5, Survival 1, Swim -3
Languages Celestial, Common
Gear Masterwork Longsword, Iron - Cold Mace - Heavy, Dagger, Kit - Paladin's, Horse - light war, Breastplate, Shield, Heavy Wooden

Thoughts are welcome.


Hey all! Thanks for the invite, GM Dak! Looking forward to this. I will have build and alias up soon.

Unless anyone has any thoughts or suggestions to the contrary, I will build him as a fairly standard Hospitaler paladin.


Thanks for selecting me. I hope you feel better soon. I will work on my alias and finalize build in the meantime. Looking forward to it!


Hadwyn Marlenn:

Male Half-elf Magus 2
CG medium humanoid
Init +2
Senses: Low-Light Vision Perception +3

DEFENSE:

AC 16, touch 12, flat-footed 14
hp 12
Fort 4 Reflex 2 Will 3
CMD 14

OFFENSE:

Speed 20 ft
Masterwork Quarterstaff +3 (1d6+1 x2)
CMB 2

STATISTICS:

STR 13 DEX 14 CON 13 INT 16 WIS 11 CHA 13

Feats:
Combat Expertise, Armor Proficiency, Light, Skill Focus (Knowledge (arcana))

Skills:
Acrobatics 1, Appraise 3, Bluff 1, Climb 4, Diplomacy 1, Disguise 1, Escape Artist 1, Fly 1, Heal 0, Intimidate 8, Knowledge (arcana) 11, Knowledge (planes) 7, Linguistics 8, Perception 3, Profession (Fisherman) 5, Ride 1, Sense Motive 0, Spellcraft 7, Stealth 1, Survival 0, Swim 4, Use Magic Device 5

Languages:
Elven, Common, Draconic, Goblin, Dwarven, Gnome, Grippli

Gear:

Masterwork Quarterstaff, Kit - Magus

Race:

Half-elf Traits (Core 24)

• Adaptability (Core 25): Half-elves receive Skill Focus as a

bonus feat at 1st level.*

• Elf Blood (Core 25): Half-elves count as both elves and humans

for any effect related to race.

• Elven Immunities (Core 25): Half-elves are immune to magic

sleep effects and get a +2 racial saving throw bonus against

enchantment spells and effects.

• Keen Senses (Core 25): Half-elves receive a +2 racial bonus on

Perception skill checks.*

• Multitalented (Core 25): Half-elves choose two favored classes

at first level and gain +1 hit point or +1 skill point

whenever they take a level in either one of those classes.

• Low-Light Vision (Core 25): You can see twice as far in

conditions of dim light.

Traits:

• Self-Taught Scholar (UCa 58): You gain a +1 trait bonus on

Linguistics checks to decipher unfamiliar languages, and

Linguistics is always a class skill* for you. You gain a +1

trait bonus on Spellcraft checks made to decipher the writing

on a scroll.

• Bruising Intellect (UCa 59): Intimidate is always a class

skill for you, and you may use your Intelligence modifier

when making Intimidate checks instead of your Charisma

modifier.*

Class Features:

• Archetypes: Staff Magus

• Armor Proficiency: You are proficient in Light Armor. *

• Weapon Proficiency: You are proficient with all Simple and

Martial Weapons.

• Arcane Pool (Su) (UM 9): You gain a reservoir of 4 points of

arcane energy. These points replenish once each day when you

prepare your spells. You can expend 1 point from this

reservoir to give a +1 enhancement bonus to one weapon you

are holding for 1 minute. This bonus stacks with existing

bonuses, to a maximum of +5.

• Spell Combat (Ex) (UM 10): If you have one hand free you can

attack and cast spells on the same round. As a full round

action, you can make all your attacks at a -2 and cast a

spell. You can add your intelligence bonus to your

concentration check to cast defensively if you take the same

penalty on all your attacks. You can use spell combat at any

time.

• Quarterstaff Master (Ex) (UM 49): You gain the Quarterstaff

Master feat as a bonus feat.*

• Spellstrike (Su) (UM 12): Whenever you cast a spell with a

range of touch from the magus spell list, you can deliver the

spell through any weapon you are wielding as part of a melee

attack. You can make a free melee attack with your weapon as

part of casting. If successful, the attack does normal weapon

damage as well as the spell effects. You use the weapon's

critical range, but the spell effect only deals x2 damage on

a critical hit.

Background:

Hadwyn has always been a smart kid, but jaded and a bit of a loner. It's not that he dislikes people. He just finds them to be a bit random, and prefers the orderly solitude of his studies. He's been taught by the sect, but uses most of the money he brings in from fishing to help further fund his book addiction and education. His magical ability is something he prides himself on. He assumes it comes from him part-elven heritage, but since his mother is human and doesn't speak much on "back then", he can't say for sure. Of late, he's been more and more restless, and longs for a chance to put the things he's learned to use, to test them in the real world and refine his knowledge based on the results. Recent events in the city may allow him to do just that...

Happy to change any of this around to fit things better!


Woot! Thanks for the heads up!


Oh, and Jagray... you find holy symbols, most of them wooden, or copper... nothing fancy... for: Iomedae, Sarenrae, Desna, Gorum, and Gozreh.


A cold, iron furnace hunkers in the corner of the basement, its four-foot-square door gaping half open. Nearby sprawls a heap of gory clothes and other dubiously flammable trash. Looking at the furnace, you believe that a small person could easily fit through the vent pipes leading up. Someone closer to your size might be able to get through, but it would be hard. As you look through the debris in front of the furnace, you see bones... you'd guess from at least six different creatures. You also find some things you recognize as being yours...

Assuming you tell the others, the remainder of your basic equipment is here, amidst the trash.


Sorry for hold up. Work stuff. :( I am working on a build for something I've never played before. I am thinking a staff magus, unless I hear a resounding chorus of boos. :D I will post here, soon.


It stopped working for me, too. Odd. Here's a new link. https://docs.google.com/drawings/d/1j6V7UifSwy-WEJ0nuQApihTGZ_1oW45ZgT9vI27 FTGI/edit?usp=sharing

The chest is empty, leaving the area around the corner the only place on this side of the door that no one has yet looked at.


Cellaich, that was a doppelganger. You know that it is a monstrous humanoid creature that is able to take on the form of other humanoids. You know that it is immune to sleep and charm magics. While not inherently evil, they are not above using their mimicry to their own advantage by doing things like playing people against each other.


Springy, or anyone else who wants to try, give me a Know. (Nature) check to see what that was...


https://docs.google.com/drawings/d/1j6V7UifSwy-WEJ0nuQApihTGZ_1oW45ZgT9vI27 FTGI/edit?usp=sharing

My first attempt, so let's see how it goes. You should be able to edit and move your icons around. If I made a mistake (likely) do let me know. I placed everyone where I thought they were based on description, but feel free to move yourself if I am wrong.


Hello all! I am working out a build now and will post it shortly. Glad to be here!

Oh, and should I create at level 2 to match the party?


GM Deadly Secret wrote:
oh we just take average HP here.

Ah, okay, thanks. I will adjust.


HP: 2d8 ⇒ (6, 2) = 8


No worries, Springy. I hope you're alright!


Well, maybe I'll look at Google Docs, too. See which one feels better. :)


Jagray, you find an assortment of small items in one sack: holy symbols from a few different faiths (including your own), what looks like a black bridal or funeral veil. The other sack contains more tattered and stained robes like the ones you are wearing.

Cellaich and Amestri: The man gives a weak groan. Despite Amestri's efforts, he's still in bad shape. Voice weak, he says, "I'm not sure who I am... or why I'm here... or where this is. I woke here, to find that... blasted thing cutting on me... she told me... that I used to be a guard here." He stops, his head slumping back, gasping for breath from even this bit of effort.


I will get maps up and going on Roll20 this weekend. In the meantime...

In addition to the two cells you were in, which are directly across from each other, with the table the man is strapped to in-between them, there is another cell to the west along the north wall, but it is empty. At the west end of the room, there is a huge pile of rubble, which would be well beyond your capability to move, and an opening that leads around a corner along the south wall. Due east is the door the creature ran through. Sitting against the wall near the door are two large sacks, which appear to be fairly full.


GM Deadly Secret wrote:
The cleric and shifter are no longer with us. I am unable to edit this campaigns main page to reflect that.

Ah, okay! Well, that helps some. Okay, I'll have a build put together shortly.


Hello, all. Glad to join you. I see you have a magus archer, a fighter archer, a dervish shifter, a shield-focused slayer, a melee-focused bloodrager, and a cleric.

A few things came to mind, but I'd love feedback on what you all feel is missing... I saw mention of a healer and I am easily able to go that route.

Heal-focused cleric or Warpriest of Desna or maybe Sarenrae
Bardchaeologist - melee focused, most likely
Arcane Healer bard
Chirurgeon Alchemist
Healing focused druid...

Other thoughts welcome! I will likely build something by this evening.

Thanks, and I am looking forward to it.


Why not?

- How much experience do you have with Pathfinder rules?
10+ years as a player and GM.

- How much experience do you have with Roleplaying in general?
Over 30 years.

- Are you familiar with PbP formatting and how to?
Yep. I have played a number of games here and elswhere over the years.

- Have you ever played the Risen from the Sands before, even just a little? (please be truthful)
No. I've played a few APs here and there, but the only standalone module I've played is Carrion Hill.

- How many PbP games are you currently active in? Do you GM any?
Five or six, and one, respectively.

- Will you be able to check the game at least daily or every other day to post? If not explain and we can work with you.

Yes, no problem.

- What type of characters do you like to play? Personality, Class, Themes!

I usually play more serious characters. I like to play studious characters, even if they are only knowledgeable about their own job. As for themes, I like to explore things like the impact of adventurer actions, redemption, faith, free will and individualism. Oh, and I favor rangers and bards, but have also played fighters, clerics, druids, and monks extensively. And I am familiar enough with most other classes to be comfortable playing them.


The doctor ducks the hastily thrown rock and responds by throwing her cleaver towards Cellaich and bolting to the east. As she turns to run, she changes before your eyes, leaving a hairless, long-limbed creature with silvery skin in a bloody lab coat running for the door in the east wall. Concurrent with this, you see a woman from the cage on the other side with a bandage around her eyes step out and place a hand on the bound man, who sighs with relief at her touch, though he still looks plenty injured.

I am not used to using maps in PbP, as I haven't done it before. That said, I do HAVE the maps. If any of you have used maps in GMing PbP before and have any suggestions, they are welcome!

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