
JAF0 |

Well, it's the last day, and here is the latest update, of course I will do an update if there are any last minute changes.
***** MARTIAL *****
Zin Z'arin, Dori Majeed, suli magus
zolexa13, Vayu Dadi, sylph ranger
the chess, Aramant Drakkuskail, nagaji unchained monk
Me'mori, Nur, 1/2 orc bloodrager
Robert Henry, 'Gnasher' Red Claw, gnoll bloodrager
xDeathxDroidx, ?, human fighter
Raltus, Thenlar, aasimar paladin
Vrog SKyreaver, Kona, Taninim draconic exemplar
Oauchitonian, Nox Copperscale, gnoll ranger
Joshua9093, Ratscallion, ratfolk swashbuckler
Tharasiph, Korvak Sunsoul, gnoll paladin
***** SKILLED *****
JAF0, (Gurrr) Blaktalon, goblin ninja
Edward Sobel, Bahram the rogue, human unchained rogue
Oniwaban, Abdalrahman, human? dervish bard
***** DIVINE *****
GM 8574, Cyrioul Fasar, cleric?
servant6, Yrdex, kobold oracle
***** ARCANE/PSYCHIC/OCCULT *****
Tundran, Poresh, samsaran psychic
Whiskey and a Bonesaw, Izem, taninim draconic hero incanter
Simeon, Tamrat al-Pashow, human diviner
***** INCOMPLETE *****
Ierox
Trinam bard ?
Spazmodeus
Joseph Bonkers
XanaverForgedawn
Eminem80
Critzible, ?, human cleric?
Yas392
***** WITHDRAWN *****
Arknight withdrawn
Magabeus, suli elemental ally druid? withdrawn
Uthraed, aasimar shaman? withdrawn
Nerdzul withdrawn

Ouachitonian |

For those of us who don't know, what's with all the gnolls? Never seen so many in in one place
There's a lot of gnolls in Katapesh. The city even has a district called "Dog Town" that's gnoll-dominated. Except maybe Mummy's Mask, there's basically no better AP to play a gnoll. Though I guess it is a bit like playing an orc/half-Orc in Giantslayer, as I gather you fight some gnolls early in the AP. At least, that's what the "Gnoll Killer" campaign trait and some other things in the PG suggest.

Simeon |

Presenting Tamrat al-Pashow, scroll scholar, aspiring loremaster, and collector of anything written!
Tamrat al-Pashow
Male human (Garundi) diviner 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
NG Medium humanoid (human)
Init +2; Senses Perception +5
--------------------
Defense
--------------------
AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 10 (1d6+4)
Fort +0, Ref +1, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +0 (1d4/19-20)
Ranged light crossbow +1 (1d8/19-20)
Diviner (Scroll Scholar) Spells Prepared (CL 1st; concentration +5)
. . 1st—comprehend languages, mage armor, magic missile
. . 0 (at will)—detect magic, message, read magic
. . Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 10, Dex 12, Con 10, Int 18, Wis 14, Cha 13
Base Atk +0; CMB +0; CMD 11
Feats Alertness, Cypher Magic[ISWG], Scribe Scroll, Toughness
Traits historian (human - garundi), pragmatic activator, underlying principles
Skills Knowledge (arcana) +8, Knowledge (history) +10, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Linguistics +8, Perception +5, Sense Motive +4, Spellcraft +8, Use Magic Device +9
Languages Celestial, Common, Draconic, Ignan, Jistka, Osiriani, Tekritanin
SQ arcane bond (Arcane Familiar, turtle), forewarned, forgetful
Combat Gear scroll of enlarge person, scroll of protection from evil, scroll of shield, scroll of shield, scroll of silent image; Other Gear crossbow bolts (10), dagger, light crossbow, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], parchment (20), soap, spell component pouch, trail rations (5), waterskin, wizard starting spellbook, 62 gp, 9 sp
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Special Abilities
--------------------
Cypher Magic Gain bonuses to caster level when using scrolls
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +1 natural armor bonus You gain the Alertness feat while your familiar is within arm's reach.
Forewarned 1 (Su) Can always act in surprise rounds.
Forgetful DC 10 Wis check to avoid leaving something behind somewhere you've been over an hour.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Born to a family of scholars in the Thuvian city of Pashow, Tamrat has always been an avid scholar. His mother told him at a young age that anything worth reading is worth writing, and he certainly has taken that to heart. He grew up the apprentice of a wizard, specializing in divination and the creation of scrolls. Magic came naturally to him, and quickly grew to have an encyclopedic knowledge of many things, especially history. He took a turtle as his familiar, appealed by its air of wisdom. He began to read The Fables of Lucky Farouq and was instantly intrigued and mystified. Farouq became something of a hero to him, so he abandoned his apprenticeship, and traveled to Katapesh to track down his idol.
Tamrat al-Pashow is a small and unassuming Garundi man, dark eyes the color of cocoa, ad tanned skin like well-crafted parchment. He wears the robes of a wizard, with a spellbook hanging from his belt, firmly affixed with several buckles. A turtle can often be seen sitting on his shoulder, although in dangerous situations he generally puts him in his backpack. He carries a scroll tube, also firmly fixed to his belt. His wears two belt pouches, one with supplies for writing scrolls, and the other filled with countless bits of paper, all with bits of writing on them.
Tamrat is a kind individual, and incredibly passionate in his drive for knowledge. He believes that anything that has been written is worth reading, and has been known to chase down bits of parchment that he thinks may have writing on them. He often cites a bit of paper he found that reads, "Alhazram, buy seven pickled imps, and you will be rewarded," and states that before he had no idea that imps could even be pickled before finding it. He is incredibly forgetful about mundane things, and tends to leave things behind unless reminded. As such, he tightly affixes his most crucial belongings, such as his spell component pouch, spellbook, and sometimes even his familiar.

Grumbaki |

2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (6, 4) + 6 = 16
Making a character now :)
Do natural attacks count as unarmed for the purpose of Warpriest Sacred Weapons?
Name Tenko
Race Tengu
Class Cult Leader Warpriest of Irori
Str (17) Dex (18) Con (14) Int (11) Wis (18) Cha (14) HP (14) Fort (+4) Ref (+5) Will (+6) AC (18/14/14)
Racial
* Stats: +2 Dex, +2 Wis, -2 Con
* Claws (2x, primary-1d3) Beak (primary-1d3)
* +2 Stealth and Perception
* Low Light Vision
* Glide
Traits
* Earning your freedom (+1 Reflex)
* Fate's Favored (+1 luck bonuses)
Feats
* Well Hidden (+2 disguise and stealth)
* Toughness
Skills
* Stealth: 1 skill point (+10)
* Perception: 1 skill point (+10)
* Diplomacy: 1 skill point (+6)
* Bluff: 1 skill point (+6)
Equipment
* Chainshirt
* 75 gold
Lvl 0 Spells
* Create Water
* Purify Food and Water
* Light
Lvl 1 Spells
* 2x Divine Favor (+2 hit and dmg for 1 minute)
- Can convert to cure light wounds
Blessings 4x a day
* Powerful Healer (minor): At 1st level, you can add power to a cure spell as you cast it. As a swift action, you can treat any cure spell as if it were empowered (as the Empower Spell feat), causing it to heal 50% more damage (or deal 50% more damage if used against undead). This ability doesn’t stack with itself or the Empower Spell feat.
* Strength Surge (minor): At 1st level, as a swift action you can focus your own strength. You gain an enhancement bonus equal to 1/2 your warpriest level (minimum +1) on melee attack rolls, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks for 1 round.
[spoiler=Background]Tenko was born into slavery. His very name came from his first owner saying "Tengu" wrong when selling him. He never knew his mother or father, as he was sold by their master as a babe. Through his life he has moved from master to master, often sold more as a novelty than anything else. In his time he has been a servant; a laborer, has minded a merchant's store, and more. Strengthened by constant exertion, he has grown strong through the years, to the point where his last owner kept him as a novelty bodyguard. With his sharp claws and beak, as well as his exotic appearance, he was bought for a steep price.
Through it all though, he has kept a secret. And that is his unshakable faith in Irori. Taught to him by a fellow slave (a former monk captured on the slave roads), he has turned towards the pursuit of perfection

Ratscallion |

By my understanding, each type of natural attack requires it's own feats, such as weapon focus claw, or weapon focus bite. This is quite different from unarmed strikes, which do not have to be specified. Natural attacks are very different from unarmed attacks, and mixing them puts your natural attacks as secondary instead of primary, which is a -5 to hit with each.

JAF0 |

ok... since DM waz up? called time, here is the final list:
***** MARTIAL *****
Zin Z'arin, Dori Majeed, suli magus
zolexa13, Vayu Dadi, sylph ranger
the chess, Aramant Drakkuskail, nagaji unchained monk
Me'mori, Nur, 1/2 orc bloodrager
Robert Henry, 'Gnasher' Red Claw, gnoll bloodrager
xDeathxDroidx, ?, human fighter
Raltus, Thenlar, aasimar paladin
Vrog SKyreaver, Kona, Taninim draconic exemplar
Oauchitonian, Nox Copperscale, gnoll ranger
Joshua9093, Ratscallion, ratfolk swashbuckler
Tharasiph, Korvak Sunsoul, gnoll paladin
***** SKILLED *****
JAF0, (Gurrr) Blaktalon, goblin ninja
Edward Sobel, Bahram the rogue, human unchained rogue
Oniwaban, Abdalrahman, human? dervish bard
***** DIVINE *****
GM 8574, Cyrioul Fasar, cleric?
servant6, Yrdex, kobold oracle
Grumbaki, Tenko, tengu warpriest
***** ARCANE/PSYCHIC/OCCULT *****
Tundran, Poresh, samsaran psychic
Whiskey and a Bonesaw, Izem, taninim draconic hero incanter
Simeon, Tamrat al-Pashow, human diviner
***** INCOMPLETE *****
Ierox
Trinam bard ?
Spazmodeus
Joseph Bonkers
XanaverForgedawn
Eminem80
Critzible, ?, human cleric?
Yas392
***** WITHDRAWN *****
Arknight withdrawn
Magabeus, suli elemental ally druid? withdrawn
Uthraed, aasimar shaman? withdrawn
Nerdzul withdrawn

JAF0 |

my bad, DM... I listed "GM 8574, Cyrioul Fasar, cleric?" under divine, but I can't find any indication of a finished character...apparently the submission was never complete and should have been under the incomplete listings... hope you already figured this out... but if not, hope this note saves you a little headache.
Looking forward to your decision...
As always, good luck to all!

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Okay, after great deliberation (skimming and finding good consepts) i have found a group!
First well have a hunger games though to determine who shall go home...
Ah, not really:
Kona- Draconic Exemplar... after all when in dought... Dragon
Poresh- psychic- really wanted more spellcaster/occult. :/
Gurr Blaktalon- ninja (picked because of your great help ^-^)
Abdalrahman- Dervish bard of "human?" Origin.
'Gnasher' Red Claw- Bloodrager for the blood god.
Yrdex- Kobold Oracle, of the scaly kind.
and lastly... me- the DM :
Seriously you all made good characters and it was difficult to deside without making the entire party a bunch of martial classes
And for those of you with higher than normal stats, no worries Im planning some Damage/drain