GM Tempest |
Looking to start the adventure in the deserts of Katapesh.
Looking for 5-6 characters depending on applicants who are committed to 2 posts/day. Characters should be regionally appropriate. The adventure starts in Solku, so you should either be from there, or recently spending time there for a reason.
Max wealth per class
2 Traits, 1 of those Campaign. No Drawbacks
Race:If it's outside core or the genie races, you're going to have to sell me on it, as to why it makes sense
Class:Any Paizo (Summoner-Unchained)
3rd Party: You can ask, but no guarantees
Have a bit of a back story, though I would like everyone to be connected to at least one other member in the party, once the selection process is complete, so leaving some room might be a good idea.
Read the Legacy of Fire Player's Guide
Reading Dark Markets, A Guide to Katapesh wouldn't hurt either
If I've left anything out, feel free to ask. Looking forward to some solid submissions!
I'll leave the recruiting open for two weeks and evaluate at that point, so that would make the date to have your submissions 5/18.
GM Tempest |
Are you going to nerf the Finding Haleen trait?
Do genie races include Suli?
Any Unchained rules in play? Background skills? ABP?
Finding Haleen: +1 hp OR skill pt beyond what you would normally get.
No background skills or ABP.
Genie races would include any of the 5 races from Blood of the Elements: Ifrit, Oread, Suli, Sylph, and Undine.
william Nightmoon |
Well I feel like Undine recently so I'm gonna reflavor my Undine Kinetisist (who was originally a pirate for Skull and shackles.) Being a water Kinetisist I will be focusing on healing and DPS.
I'm currently running a game of this and love it, but the real fun comes in playing it so I'm up for Legacy any day!
Reckless Apprentice |
My submission:
Shaleed Livefree
Halfling Alchemist
Summary:Shaleed was brought up in slavery in the poison manufacturing trade. He got better at alchemy than his master and escaped
Shaleed was raised only knowing he was a slave. He thought he could remember a family member a faint memory at best but that wasn’t reality he lived in youth. Shaleed was owned by one of the Scorpion Sting’s largest poison suppliers an Irit name Azel. Shaleed spent his earliest time cleaning the alchemical lab making sure all of the components where in order, cleaning up the notes and wiping off the work benches. Of all the servants of Azel, Shaleed was recognized as the most meticulous and might be able to actually able to mix the components. So Azel’s is lust for profits trained Shaleed in poison making and chained him to the floor in the lab barring a heavy door forcing him to labor to exhaustion making his wares.
Shaleed took to his new work as best as he could at first only producing the product required. As Shaleed worked he realized he could optimize his time, more efficiently combining products to make the stable poisons and other things too. Shaleed made acids, fireworks, sticky substances, and many more wonders. Shaleed was careful to keep his side projects a secret, at first in fear that Azel would be furious he was wasting his supplies and then out of concern that Azel would steal his new designs to profit himself. Eventually, Shaleed made the discovery that would get him out of is bondage: a bomb.
Shaleed worked for months after his bomb revelation consuming all the information that little lab could give him until the day for fleeing arrived. On that day Shaleed used a concentrated batch of acid to eat away his chains and a bag of bombs for the door. The noise brought Azel and his armed security to investigate all they found was a smoking room (curtiousy of a smoke stick) and hole in the floor where a halfling ought to have been. Being free and presumed dead Shaleed left that house and entered the lower city with all the “destroyed” supplies from the lab and free air in his lungs.
Shaleed Livefree
Male halfling alchemist 1 (Pathfinder RPG Advanced Player's Guide 26)
NG Small humanoid (halfling)
Init +5; Senses Perception +5
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 14 (+3 armor, +1 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +2; +2 racial bonus vs. effects that cause the entangled condition, +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee dagger +1 (1d3/19-20)
Ranged bomb +3 (1d6+3 Fire) or
. . light crossbow +2 (1d6/19-20)
Special Attacks bomb 4/day (1d6+3 fire, DC 13)
Alchemist Extracts Prepared (CL 1st; concentration +4)
. . 1st—endure elements, reduce person (DC 14)
--------------------
Statistics
--------------------
Str 11, Dex 12, Con 12, Int 16, Wis 12, Cha 10
Base Atk +0; CMB -1; CMD 10 (12 vs. grapple)
Feats Brew Potion, Improved Initiative, Throw Anything
Traits artisan, earning your freedom
Skills Acrobatics +0 (-8 to jump), Appraise +7, Climb -1, Craft (alchemy) +9 (+10 to create alchemical items), Disable Device +0, Escape Artist +2, Knowledge (nature) +7, Perception +5, Survival +5, Use Magic Device +4; Racial Modifiers +2 Acrobatics, +2 Climb, +4 Escape Artist
Languages Common, Dwarven, Elven, Gnome, Halfling
SQ alchemy (alchemy crafting +1), mutagen (+4/-2, +2 natural armor, 10 minutes), unfettered
Combat Gear foaming powder[UE]; Other Gear studded leather, crossbow bolts (10), dagger, light crossbow, alchemist starting formula book, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], soap, torch (10), trail rations (5), waterskin, 67 gp, 8 sp
--------------------
Special Abilities
--------------------
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (4/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 minutes.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Unfettered +2 racial bonus vs. entangled, CMD vs. grapples, checks to escape a grapple.
--------------------
A couple questions:
I gave my character the trait "Earn Your Freedom" without making the character follow the story hook it gave. Is that alright as he is a slave who got himself free?
With my character being an Alchemist I wanted to outfit him with some alchemical items and they can burn though gold fast. Can I buy those items at half price and say he crafted them?
GM Tempest |
My submission:
Shaleed Livefree
Halfling AlchemistI gave my character the trait "Earn Your Freedom" without making the character follow the story hook it gave. Is that alright as he is a slave who got himself free?
The problem with altering it that way is that you're robbing yourself of earning it later. I like the backstory idea, but I would probably recommend taking a different trait if you want to already have been freed. However, Shaleed's recent history with this story would probably connect well with another member of the party that is currently trying to earn their freedom. Either way, but I would recommend a change.
Reckless Apprentice |
The problem with altering it that way is that you're robbing yourself of earning it later. I like the backstory idea, but I would probably recommend taking a different trait if you want to already have been freed. However, Shaleed's recent history with this story would probably connect well with another member of the party that is currently trying to earn their freedom. Either way, but I would recommend a change.
I see your point. I'll change it to the "Freed Slave" trait.
What about my question involving using my starting cash to craft Alchemist items before the campaign starts, is that concept allowed for characters?
GM Tempest |
BeastMaster here, Presenting Loran Farseer, Halfling Sorcerer and worshipper of the Dawnflower.
If you dont want me to use the solar bloodline, it wont be that hard to change.
Solar bloodline is fine.
Heh. And now I want to make a Lunar Oracle to be the buddy/rival of Loran. =)
You should XD
2/Day too much for you?ignuspyre |
ignuspyre wrote:Heh. And now I want to make a Lunar Oracle to be the buddy/rival of Loran. =)You should XD
2/Day too much for you?
Not most days (though sometimes work gets out of control or I'm not online all day due to rl stuff), but weekends are tough so I was going to ask about it, but beastmaster did so for me. =)
Ilper'aja |
@ GM Tempest:
Hi there!
This is Ilper'aja. Just revamping a long-unused alias for another campaign that folded long time back.
I did some number crunchy bits, if you wanted to have a quick look at the stat block.
Just to see if I've got that part right.
Still need to put together a backstory.
That's usually the hard part for me anyway.
Male ifrit fighter (archer) 1 (Pathfinder RPG Advanced Player's Guide 104, Pathfinder RPG Bestiary 2 160)
CN Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armour, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offence
--------------------
Speed 30 ft.
Melee rapier +2 (1d6+1/18-20) or
. . kukri +2 (1d4+1/18-20)
Ranged composite longbow +4 (1d8+1/×3)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—burning hands (DC 13)
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 12, Int 12, Wis 8, Cha 15
Base Atk +1; CMB +2; CMD 15
Feats Point-Blank Shot, Precise Shot
Traits unflappable arrogance
Skills Knowledge (dungeoneering) +5, Perception +0, Survival +3
Languages Common, Halfling, Ignan
SQ wildfire heart[ARG]
Other Gear leather armour, buckler, arrows (40), composite longbow (+1 Str), kukri, rapier, backpack, basic maps (major landmarks only), bedroll, belt pouch, blanket[APG], flint and steel, mess kit[UE], trail rations (5), utility knife (0.5 lb), 45 gp, 9 sp
--------------------
Tracked Resources
--------------------
Arrows - 0/40
Burning Hands (1/day) - 0/1
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Wildfire Heart +4 racial bonus on initiative
--------------------
Campaign trait: Earning Your Freedom:
Get +1 to one saving throw (WILL)
Regular trait: Unflappable Arrogance (racial):
The DC to demoralize you with Intimidate skill increases by 5. If an Intimidate check would cause you to become demoralized for more than 1 round, you are only demoralized for 1 round.
Ifrit Sorcerer Favoured Class Bonus:
With the elemental (fire) bloodline or the efreeti bloodline, add +1/6 level (to a maximum of +2) for the effects of that power.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Darkvision (60 ft)
Fire Affinity (treat CHA as +2 with Fire Elemental bloodline)
Wildfire Heart (+4 to initiative, replaces Fire Resistance 5)
Two levels of Archer. Mostly for the +1 boost to Perception at level 2.
Then sorcerer, with the Elemental (Fire) bloodline, of course.
Since his CHA will be treated as two higher for that one bloodline.
Via the Fire Affinity racial trait, etcetera.
Ilper'aja |
@ GM Tempest:
Hi there!
This is Ilper'aja. Just revamping a long-unused alias for another campaign that folded long time back.
I did some number crunchy bits, if you wanted to have a quick look at the stat block.
Just to see if I've got that part right.
Still need to put together a backstory.
That's usually the hard part for me anyway.
Male ifrit fighter (archer) 1 (Pathfinder RPG Advanced Player's Guide 104, Pathfinder RPG Bestiary 2 160)
CN Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armour, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offence
--------------------
Speed 30 ft.
Melee rapier +2 (1d6+1/18-20) or
. . kukri +2 (1d4+1/18-20)
Ranged composite longbow +4 (1d8+1/×3)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—burning hands (DC 13)
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 12, Int 12, Wis 8, Cha 15
Base Atk +1; CMB +2; CMD 15
Feats Point-Blank Shot, Precise Shot
Traits unflappable arrogance
Skills Knowledge (dungeoneering) +5, Perception +0, Survival +3
Languages Common, Halfling, Ignan
SQ wildfire heart[ARG]
Other Gear leather armour, buckler, arrows (40), composite longbow (+1 Str), kukri, rapier, backpack, basic maps (major landmarks only), bedroll, belt pouch, blanket[APG], flint and steel, mess kit[UE], trail rations (5), utility knife (0.5 lb), 45 gp, 9 sp
--------------------
Tracked Resources
--------------------
Arrows - 0/40
Burning Hands (1/day) - 0/1
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Wildfire Heart +4 racial bonus on initiative
--------------------
Campaign trait: Earning Your Freedom:
Get +1 to one saving throw (WILL)
Regular trait: Unflappable Arrogance (racial):
The DC to demoralize you with Intimidate skill increases by 5. If an Intimidate check would cause you to become demoralized for more than 1 round, you are only demoralized for 1 round.
Ifrit Sorcerer Favoured Class Bonus:
With the elemental (fire) bloodline or the efreeti bloodline, add +1/6 level (to a maximum of +2) for the effects of that power.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Darkvision (60 ft)
Fire Affinity (treat CHA as +2 with Fire Elemental bloodline)
Wildfire Heart (+4 to initiative, replaces Fire Resistance 5)
Two levels of Archer. Mostly for the +1 boost to Perception at level 2.
Then sorcerer, with the Elemental (Fire) bloodline, of course.
Since his CHA will be treated as two higher for that one bloodline.
Via the Fire Affinity racial trait, etcetera.
Ilper'aja
a.k.a. xunal
Ouachitonian |
Considering a submission, probably a nature-based class, ranger, hunter, etc. I'm already in another LoF game that stared in Book 2(and hasn't made much progress since). It changes some things, I think, but I still want to make sure that it's ok with you as long as I comparmentalize IC/OOC knowledge.
GM Tempest |
Considering a submission, probably a nature-based class, ranger, hunter, etc. I'm already in another LoF game that stared in Book 2(and hasn't made much progress since). It changes some things, I think, but I still want to make sure that it's ok with you as long as I comparmentalize IC/OOC knowledge.
I don't have a problem with that at all. Heads up appreciated!
Are firearms a problem? I was thinking of trying a gunslinger.
Guns are ok. If someone ends up in the group that uses guns, I'll incorporate some gunpowder into the adventure. That's easy enough, though they would only be at the Emerging stage, and only Early Firearms.
GM Tempest |
Looking good guys! This for for my own reference as to what we have so far. Let me know if I missed you.
Chakam – Suli Enlightened Paladin
Ria Torent – Undine Hydrokineticist
Shaleed Livefree – Halfling Alchemist
Loran Farseer – Halfling Solar Sorcerer
Ilper’aja – Ifrit Fighter (Archer)
Uzma Mahdi Al Kalid – Human Desert Druid
Rafyyk Halfmoon – Half-Orc Lunar Oracle
GM Tempest |
Hi GM Tempest,
I'm putting the finishing touches on a rogue submission. Just one quick question, would you allow standard archetypes to be used with the unchained version of the class?
I'm leading towards the counterfeit mage archetype.
Thanks!
I will say yes on a case by case basis, usually in favor of. This one I am certainly good with, Modulok. Lots of good RP potential too!
Ilper'aja |
@ GM Tempest:
I should have a backstory come deadline time.
I've been busy volunteering for the BC Provincial election, which is tomorrow.
After that, I'll be back to having a lot more times on my hands.
I have a few ideas rattling around.
It's just a matter of sitting, thinking (the hardest part!) and writing.
GM Tempest |
@ GM Tempest:
I should have a backstory come deadline time.
I've been busy volunteering for the BC Provincial election, which is tomorrow.
After that, I'll be back to having a lot more times on my hands.I have a few ideas rattling around.
It's just a matter of sitting, thinking (the hardest part!) and writing.
Sounds good. Thanks for letting me know. Hope all goes well for you!