
Rani Doompalm |

May I present Rani Doompalm, come from nothing to the road to greatness?
This character was made for another campaign that I did not get into.
I've changed it to match your needs.
Points to note: He has both Urban and Wilderness experiences in his background, hope that is sufficient to justify his traits. Rani is not min-maxed for combat, but is good for taking care of himself in many situations.The item he got from his past was deliberately left open to be used as a hook, also sightly modified the details of the trait to match his background; I can flesh it out if desired. Given all his travels and travails Rani could have met just about anyone, should be easy to make a connection to someone.
If GM Tempest, you have any questions or comments, or need any adjustments, please let me know.

GM Tempest |

Updated list...
Chakam – Suli Enlightened Paladin
Ria Torent – Undine Hydrokineticist
Shaleed Livefree – Halfling Alchemist
Loran Farseer – Halfling Solar Sorcerer
Ilper’aja – Ifrit Fighter (Archer)
Uzma Mahdi Al Kalid – Human Desert Druid
Rafyyk Halfmoon – Half-Orc Lunar Oracle
Bygone – Vanaran Cleric
Myles Rood – Human Counterfeit Mage (Rogue)
Rani Doompalm – Human Diviner (Wizard)
AGamer70 – working on an Inquisitor
Andostre – working on Oread Monk
Chapel36 – working on Unchained Monk

Andostre |

Andostre wrote:Hi, just stating that I plan on submitting an Oread monk before the deadline. I'm familiar with the campaign, but I've never played (or read) it.Noted. Thanks for letting me know!
Um... also an Unchained monk!
Everything on Anovat is done, although I'm still working my way through Dark Markets. If anything in there seems especially appropriate, I may change something in the backstory. If anything major changes, I'll let you know.

Nishv Nilara |

I like it. How did you come to Katapesh though, and in particular Solku?
The campaign trait I took states that after joining the Pathfinders "Your first assignment is to accompany Garavel’s group" so I kinda figured it was a matter of Nishv sort of being from the area so they sent him thinking it could be an easy first mission.
Interesting tidbit, the boy at the end of the back story, Rasul, is my Paladin Character from wrath of the Righteous as a boy.
I got really attached to the character and barely got to play him.

GM Tempest |

GM Tempest wrote:I like it. How did you come to Katapesh though, and in particular Solku?The campaign trait I took states that after joining the Pathfinders "Your first assignment is to accompany Garavel’s group" so I kinda figured it was a matter of Nishv sort of being from the area so they sent him thinking it could be an easy first mission.
Gotcha.

Nishv Nilara |

Nishv Nilara wrote:Gotcha.GM Tempest wrote:I like it. How did you come to Katapesh though, and in particular Solku?The campaign trait I took states that after joining the Pathfinders "Your first assignment is to accompany Garavel’s group" so I kinda figured it was a matter of Nishv sort of being from the area so they sent him thinking it could be an easy first mission.
I wanted to leave it just vague enough to tie into other PCs if chosen. I mentioned in the backstory that he was on his way to Solku but didn't say how far off or when this was.

Redeemed |

My submission: Redeemed, Human Oracle of Flame.
I briefly used this character in a LoF game whose DM quickly dropped out; please see this profile for character details and let me know if the concept is something you'd be willing to consider. If so I'll edit crunch to fit your guidelines (5 less stat buy; drop the drawback, one trait, and background skills; review equipment.) Profile's prior posts show my RP style with him. I really like the character concept and would love the opportunity to play him again; I'm open to changing the specifics of his build if desired.
I've never read the AP (except for the Player's Guide) and only played the first module up to an encounter in a ruined church. I can post at least twice a day during the week, but am unable to guarantee weekend posts. I am in the US at GMT-4 and would be posting in the morning and again in the afternoon/evening.
Let me know what you think - either way I appreciate your time and consideration.

Andostre |

GM Tempest wrote:Andostre wrote:Hi, just stating that I plan on submitting an Oread monk before the deadline. I'm familiar with the campaign, but I've never played (or read) it.Noted. Thanks for letting me know!Um... also an Unchained monk!
Everything on Anovat is done, although I'm still working my way through Dark Markets. If anything in there seems especially appropriate, I may change something in the backstory. If anything major changes, I'll let you know.
Tempest, we posted within 60 seconds of each other, last night, so I just want to make sure that my submission wasn't overlooked.

GM Tempest |

Tempest, we posted within 60 seconds of each other, last night, so I just want to make sure that my submission wasn't overlooked.Um... also an Unchained monk!
Everything on Anovat is done, although I'm still working my way through Dark Markets. If anything in there seems especially appropriate, I may change something in the backstory. If anything major changes, I'll let you know.
I did see that after I posted, yes and did look Anovat over. XD

Rani Doompalm |

GM Tempest - Bought and read Dark Markets, it is interesting. However I don't think it influences my character just yet. I've changed location to Solku, the parts in background for seeking a ruin expedition and about Garaval were for the prior entry to LoF.
They will be revised as needed, before play begins. For now, let's say that he is in Solku trying to chase down the location of Kalmarane, as he is curious about his past and what it might mean. He'll also be looking for opportunities to make some money, explore ruins, and increase his power.

GM Tempest |

GM Tempest - Bought and read Dark Markets, it is interesting. However I don't think it influences my character just yet. I've changed location to Solku, the parts in background for seeking a ruin expedition and about Garaval were for the prior entry to LoF.
They will be revised as needed, before play begins. For now, let's say that he is in Solku trying to chase down the location of Kalmarane, as he is curious about his past and what it might mean. He'll also be looking for opportunities to make some money, explore ruins, and increase his power.
Ok. Sounds good.

GM Tempest |

As much as I'd like to say I'm almost done with my character, the work week has gotten the better of me, and with Mother's Day weekend coming up, I'm not sure what I will get done before next week. I don't want to hold up the game if you are ready to pick a group and start.
Sounds good. I was just going to PM you to ask how the inquisitor was coming. I was just wanting to hear from you and one other, and figured I'd wait on any other possible applicants in the meantime. Thanks for letting me know!

Korum Scratcher |

HedwickTheWorldly here, presenting most of my submission for consideration. I will write a backstory this evening, but the gist of it is Korum is a half-orc slave who was captured as a child after the sacking of Kelmarane. He apprenticed under another mean old shaman/witch, and earned his tattoos/magic/familiar under their tutelage in captivity.
Korum Scratcher
Male Half-Orc Witch 1
NG Medium humanoid (human)
Init +5; Senses Perception +5, Darkvision 60'
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1d6+2)
Fort +5, Ref +3, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee greataxe +0 (1d12/x3, S) or
Ranged sling +1 (1d4, B)
Special Attacks: Misfortune (Su) 30' range, Will DC 14
Witch Spells Prepared (CL 1st; concentration +5)
. . 1st— (None prepared right now)
. . 0 (at will)— (None prepared right now)
--------------------
Statistics
--------------------
Str 10, Dex 12, Con 14, Int 18, Wis 10, Cha 8
Base Atk +0; CMB +0; CMD 11
Feats: Additional Traits, Endurance
Traits: Earning your freedom (+1 Fortitude), Pragmatic Activator (Int instead of Cha for UMD), Fate's Favored, Seeker (+1 Perception, class skill)
Skills: Knowledge (Arcana, Nature, History) +8, Spellcraft +8, Use Magic Device +8, Craft (Tattoo) +8, Perception +5
Languages: Common, Orc, Gnoll, Draconic, Goblin, Giant
Other Gear: greataxe, sling (20 bullets), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit, pot, soap (10), trail rations (10), waterskin, signal whistle, modified scrivener's kit (tattoo needles instead of quills), some quantity of gold I haven't calculated yet
--------------------
Special Abilities
--------------------
Endurance Patron - No spells granted yet
Shaman's Apprentice: Endurance as bonus feat, replaces Orc Ferocity
Sacred Tattoo: +1 luck bonus on saving throws, replaces Intimidating
Orc blood: Count as human and orc
Greensting Scorpion Familiar stats TBD

GM Tempest |

HedwickTheWorldly here, presenting most of my submission for consideration. I will write a backstory this evening, but the gist of it is Korum is a half-orc slave who was captured as a child after the sacking of Kelmarane. He apprenticed under another mean old shaman/witch, and earned his tattoos/magic/familiar under their tutelage in captivity.
** spoiler omitted **...
Alright. I'll check the rest out in the morning and make the big announcement...

GM Tempest |

Alright folks, here's the 6. For those of you who applied and didn't make the cut, apologies. Perhaps we'll have the opportunity to play together at some point.
Thanks to everyone for putting in the character submission and the time you spent to do that.
Legacy of Fire Characters
Chakam
Loran
Uzma
Rafyyk
Nishv
Korum
Head on over to the Discussion, guys!

Rani Doompalm |

Congrats to the chosen, keep me in mind please if a replacement needed. Often I ask a GM about what I could do better in my character to get in but here I am not surprised. I had a very sinking feeling when I read Korum's submission, it's a great execution of some of the idea's I toyed with in mine and some other characters I've done.
Good luck and good gaming, may this run as long as Voodoo's.

Korum Scratcher |

I'm re-opening this thread, not to recruit players, but because the GM has gone AWOL.
Is there anyone around who is interested in picking up where he left off, and running this game?
Back at Almah's camp after beating the Pugwampi in the cactus field, and are about to head to the monastery
If anybody is interested, you can either post here or message me directly, and we'll (hopefully) get things rolling again.

![]() |

Hey folks. I'm excited about the opportunity to continue your adventures. I'll post a bit more in the Discussions about myself in a few hours.
FYI, I'm in New Zealand, so a noted time difference will likely be evident. It's currently 12noon on Friday here (and 8pm on Thursday in NYC, for comparison).
Cheers,
Dink

![]() |

Hello! We are looking for two new 1st level players to join our Legacy of Fire campaign!
We've lost two players to real life recently, and would love some characters with divine and roguish influences to submit themselves for judgement. If found worthy, we will throw you into the desert and try to peck your eyes out. Who wouldn't want to come join the fun?
Seriously, we would love submissions. No background traits. One trait must be from the Legacy of Fire player's guide. All races will be considered if they fit the campaign setting; all classes as well.
No evil characters, thank you.
I will leave this open until midnight on Thursday October 12th (Weds into Thurs) PST. Check our threads out! Submit!!!

![]() |
I am potentially interested in your Legacy of Fire game. I'm in another LoF game currently, but it's moving at an extremely slow pace (it's been going for a year, I think? And we just got past the second encounter of the first book - not even up to where your group is).
You said "no background traits," but "one trait must be from the LoF player's guide," what does this mean? Do you mean no background skills, but two traits, one of which is a campaign trait? Or you just get one campaign trait and pick no others?
Point-buy still 15? Starting wealth still max? Variant multi-classing allowed/not allowed?
Thank you in advance!

![]() |

Exactly what type of rogue skills are we talking about? Traps, general sneakyness, social?
I'd like to submit something, but the Player's guide is not free like the other APs. If you know anywhere I can get the info, I'll make a submission.
Edit: I found a link earlier in the thread. Give me some time to work something out.