Kingmaker. Footsteps to the empty throne. (Inactive)

Game Master DBH

Strangers, friends and even lovers. You have gathered together for your own reasons to explore and make safe the perilous region to the south known to all only as the Stolen lands.

Charter

The Greenbelt

Charter of rulership

Silverhold map

Kingdom shreadsheet

Stolen lands Map RRR

Letter

Notices 3

Wyverns;


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Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Yeah, push on. We can carry the pelts without much issue.


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

Johanna assist where she can.

Sounds good to me.


Are you sure you want to do that?

Moving east again. You recognize some of the landscape, this is where you found the barrow containing Darian's sword. The area seems to have gained new problems though, as a large group of Giant spiders swarm up to meet your approach.

Random: 1d100 ⇒ 19
Encounter: 1d100 ⇒ 33
Numbers: 2d4 ⇒ (4, 3) = 7

What are you doing now?

New map up top.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

”Wow...these lands seriously don’t let up, huh?” Darian says as he again inspires the group with his magic.
__________
Inspire Courage +2


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Is this a new day? I figure we would have healed Josef to full before moving on again.


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

Init: 1d20 + 10 ⇒ (8) + 10 = 18

Johanna moves behind cover drawing her swords preparing to circle around as they approach.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

As the wolves turn tail, Josef sits up, and looks down at his mauled leg before turning to Lisl. "I swear I am not doing this over and over again just to get some time with you." The laughter is heartfelt, even as he works his way back to fully vertical, which causes him to cut it short with a sharp intake of breath. "But I would REALLY appreciate some of your tender mercies about now."

He eventually works his way back up onto his horse, mumbling about needing another pair of pants . . ..

-------

"Great big spiders? Are you sure none of you gentle women don't have a fireball or something handy? Let me guess. These rip the doublet and shirt. I wonder how many outfits I should purchase this time . . .."

He dismounts and readies himself to receive another charge or three . . ..

"Maybe I should just give in and buy a really big suit of armor."


Are you sure you want to do that?

Yes, travelling took a day, so Josef is healed. Waiting for actions from Isabel & Lisl.


INACTIVE - GAME DIED

"It is the nature of untamed lands," says Lisl casually as she waves and grants Abadar's blessing.

Bless spell for the usual +1 morale bonus on attack rolls and on saving throws against fear effects.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel drops motes of sunlight on the spiders - their eight eyes offering a multitude of targets.

Glitterdust. I think I can get 2, maybe 3 in?


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Freya taps Fenrir with a wand, protecting her companion with the wand's enchantment.

"Hold steady, friend, let them come to us. No sense getting swarmed."

Mage Armor on Fenrir. Fenrir readied to bite the first spider that comes in range.

Readied Bite: 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24 (inspire, bless)
Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8 (inspire)
Trip?: 1d20 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8 (inspire, bless)


Are you sure you want to do that?

Please give me the needed save for your spells.

Will save Orange: 1d20 + 1 ⇒ (10) + 1 = 11
Will save Purple: 1d20 + 1 ⇒ (13) + 1 = 14
Will save Yellow: 1d20 + 1 ⇒ (9) + 1 = 10

Three spiders writhe in shock as they go blind.

The other three advance carefully towards the party.

What are you doing now?


INACTIVE - GAME DIED

Lisl moves up to stand near Freya and wait for the spiders' advance.

Readied shield bash, bless, inspired: 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23
Readied shield damage, inspired: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

UMD: 1d20 + 12 ⇒ (11) + 12 = 23

Johanna prepares for combat drawing and using a charge of her wand to improve her abilities.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian steps up between Isabel and the advancing spiders, striking out at one as it advances.
__________
Readied Attack, Bless, IC: 1d20 + 9 + 1 + 2 ⇒ (13) + 9 + 1 + 2 = 25
Damage: 1d10 + 5 + 2 + 2 ⇒ (8) + 5 + 2 + 2 = 17

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel loads her crossbow, waits for one of the spiders to close and shoots! Her psychic abilities amplify the damage.

Crossbow: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d4 + 1 + 1d6 + 5 ⇒ (1) + 1 + (4) + 5 = 11


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Moving past Lisl, and readying to receive the spiders, Josef can't help himself. "Now, if I get knocked down hard again, this won't work if you're knocked down first. STAY BEHIND ME."

Spiders are vermin (even the really big ones), and vermin are mindless, so there's no point in trying to intimidate them, right? I think that's right . . .. Only 1 in range, anyway.

Readied Strike w/ Bless, IC: 1d20 + 10 + 1 + 2 ⇒ (17) + 10 + 1 + 2 = 30
Damage w/ IC: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Freya conjures a ball of ice and hurls it at the spider with a red-hue to its carapace. Meanwhile, Fenrir continues to hold his ground to guard his master.

Snowball: 1d20 + 3 + 2 + 1 ⇒ (20) + 3 + 2 + 1 = 26 (inspire, bless, vs. touch AC) - potential crit!
Damage: 5d6 + 2 ⇒ (6, 3, 6, 1, 1) + 2 = 19 (inspire)

Fenrir Bite (Readied): 1d20 + 6 + 2 + 1 ⇒ (18) + 6 + 2 + 1 = 27 (inspire, bless)
Damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6 (inspire)
Trip?[/dice: 1d20 + 4 + 2 + 1 ⇒ (19) + 4 + 2 + 1 = 26 (inspire, bless)

Confirm Snowball?: 1d20 + 3 + 2 + 1 ⇒ (17) + 3 + 2 + 1 = 23 (inspire, bless, vs. touch AC)
Extra Damage: 5d6 + 2 ⇒ (4, 6, 5, 1, 1) + 2 = 19 (inspire)


Are you sure you want to do that?

Well that happened.

Josef dashes forward and skewers one of the spiders fatally.

Freya makes one spider actually shatter with a well placed freezing snowball.

When Green skuttles forward Darian cuts it down.

Isabel wounds Blue.

Will save Orange: 1d20 + 1 ⇒ (15) + 1 = 16
Will save Yellow: 1d20 + 1 ⇒ (20) + 1 = 21
Will save Purple: 1d20 + 1 ⇒ (11) + 1 = 12

Yellow shakes off the Glitterdust and scurries forward.

Blue hurries towards the one who wounded it.

Double move to close for those two, so no attacks.

The party may now act.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian wheels his sword around and thrusts it deep into the spiders thorax! Once it falls, he takes off to intercept the next nearest one.

Attack: 1d20 + 9 + 1 + 2 ⇒ (14) + 9 + 1 + 2 = 26
Damage: 1d10 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

Johanna takes a double move forward getting in place to help Josef


INACTIVE - GAME DIED

Climb: 1d20 - 1 ⇒ (9) - 1 = 8

Lisl tries to clamber over the fallen tree to get into the front lines to aid Josef and Johanna, but slips and is unable to get over it.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

The young bravo attempts to reposition himself to take better advantage of Johanna's assistance, before attempting to end the spider between them.

Acrobatics to avoid movement AoO: 1d20 + 9 ⇒ (8) + 9 = 17 Maybe?

Dueling Sword w/ Bless, IC, Flank: 1d20 + 10 + 1 + 2 + 2 ⇒ (17) + 10 + 1 + 2 + 2 = 32
Damage w/ IC: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13


Are you sure you want to do that?

Darian finishes off Blue as it closes with Isabel. Swatting the pest as a good husband should.

Josef dances around Yellow and easily dispatches it.

The last two are still blind so they die. Fight over.

The spiders seem to have been busy devouring the corpse of an unknown, and unidentifiable adventurer, not enough of him is left to guess at his race or age.

Treasure:
MW leather armor.
Short sword + 1.
250gp.

Everything else is gone or destroyed by time.

What are you doing now?


Are you sure you want to do that?

Travelling:

Random: 1d100 ⇒ 5
stealth: 1d20 + 7 ⇒ (19) + 7 = 26
perception Freya: 1d20 + 16 ⇒ (13) + 16 = 29
perception Johanna: 1d20 + 9 ⇒ (12) + 9 = 21
perception Isabel: 1d20 + 8 ⇒ (3) + 8 = 11
perception Darian: 1d20 + 8 ⇒ (16) + 8 = 24
perception Josef: 1d20 ⇒ 10
perception Lisl: 1d20 + 8 ⇒ (5) + 8 = 13

You travel east again, hills loom in the distance, growing higher the further east they stretch, you turn and make your way south having reached the limit you had set on your easterly path.

As the afternoon draws closer to evening Freya feels uneasy, glancing around her eyes widen as she sees a Wyvern gliding towards the party from behind, riding silently on the winds to strike the party by surprise.

Currently you have two rounds to respond while the Wyvern is airborne. I will put the map up when you tell me what you are doing. You are in open country by a large range of hills. There is no cover around you, it looks as if the Wyvern was in the hills waiting for prey to enter his killing grounds.

And I will just say I hate you Freya!


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

"Hate me? Why?" Freya asks innocently.

"We have unfriendly company heading this way." Freya says, glancing toward the wyvern.

Reaching for her wand, she protects Fenrir. She then waits for the wyvern to be in range of her spell as she conjures a ball of ice to hurl in the direction of the creature.

Burning a charge off the Mage Armor wand. I need to think about getting another one of those sometime.

Readied Snowbal: 1d20 + 3 ⇒ (19) + 3 = 22 (vs. Touch AC, potentially other bonuses to be added based on actions from others)
Damage: 5d6 ⇒ (1, 5, 2, 1, 3) = 12


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian reigns his horse around to see what Freya has spotted. He squints his eyes and looks to the sky, and he tightens his grip on the reigns as he watches it's approach.

"We cannot outrun it. We need to bring it down and keep it on the ground. Anyone have any suggestions? A net or something?"

He dismounts and works some magic in preparation...

If time allows, I will do the following preparations in order:
1) Mirror Image, 1d4 + 1 ⇒ (4) + 1 = 5 false images.
2) Inspire Courage, ready bow.
3) Allegro, maintain IC.
4) Fire shots with the bow until it is forced to ground or chooses to enter melee on its own. Then drop bow and draw sword.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

"I should be able to blind it." Isabel offers. "Holding it in place is much harder though."


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

"Blinding it could be good enough, as long as we don't run out of arrows."

Josef readies his bow as he dismounts and gets a better view before loosing at the target.

Round 1, dismount fire 1 arrow.
Round 2, Iterative fire w/ IC

Rd1 Shot: 1d20 + 9 ⇒ (2) + 9 = 11 -2 per 110' increment out
Rd1 Shot Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Rd2 Shot1 w/ IC: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 -2 per 110' increment out
Rd2 Shot1 Damage w/ IC: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Rd2 Shot2 w/ IC: 1d20 + 9 - 5 + 2 ⇒ (8) + 9 - 5 + 2 = 14 -2 per 110' increment out
Rd2 Shot2 Damage w/ IC: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Plus any other bonuses that get added after I posted but before I act.


Are you sure you want to do that?

Freya, I hate you because you were the only one to spot it. I would have had a free shot on one of the party!

It will be melee in two rounds.

Round one Johanna dismounts. Round two she fires her crossbow

Crossbow: 1d20 + 9 ⇒ (9) + 9 = 18

Freya & Josef hit the creature with spell and arrows. Johanna's bolt skids off thick scales.

Waiting on Lisl & Isabel. It's round one action was to fly 60' closer to you.

Map up top

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Round 1, hit it with glitterdust. Round two, load crossbow and wait for it to be within 30ft.

Isabel weaves sunlight around the creature, hoping to blind it!

Glitterdust. Will DC15 to avoid being blinded.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian will use his Round 3 action as described above to cast Allegro and draw his sword, while moving to protect his wifey-wife.


INACTIVE - GAME DIED

"All right, who's going to go fight it?" says Lisl.

Who wants to fly?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

I think Josef’s the best candidate.


Are you sure you want to do that?

Will save: 1d1d20 + 8 ⇒ (14) + 8 = 22
Fly: 1d20 + 5 ⇒ (2) + 5 = 7

THe Wyvern shrugs off Isabel's spell, but between that, the spells and arrows hurting it. It Fumbles it's flying and crashes into the ground in front of you with a screech of pain.

This is Round two, we will will take all your actions for that round as the situation has changed.


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

I went ahead and moved Johanna but I am waiting for Josef to 5' step and attack so I can have the flank. I will be taking an AoO planning on parrying and riposte if it attacks as I move around it.

Once Josef engages Johanna moves forward dropping her crossbow and drawing her blades to assist and help slay the beast.

Parry: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28

Riposte: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Flank Attack: 1d20 + 11 + 2 + 2 ⇒ (3) + 11 + 2 + 2 = 18
Damage: 1d6 + 4 + 2 + 2d6 ⇒ (2) + 4 + 2 + (1, 6) = 15


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Seeing an opportunity, Darian rushes forward and thrusts his blade towards the creature as it struggles on the ground!
__________
Move Diagonally up andnleft 2 squares, then forward to it and attack!
Attack, IC: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Damage: 1d10 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

I'm working under the assumption that the snowball was my round 2 action.

"Fenrir, attack!" Freya yells as the wolf lopes toward the downed wyvern.

Bite: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 (inspire)
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11 (inspire)


INACTIVE - GAME DIED

Since Josef is now the beneficiary of her fly spell, Lisl advances into the fray.

Shield bash attack, bless: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Shield bash damage: 1d6 + 3 ⇒ (5) + 3 = 8


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

I resisted commenting about giving Josef the Fly spell originally. It was going to be something about getting there faster so it can drop me sooner . . ..

Josef steps forward, dropping his bow and drawing his sword, then he waits to see if Johanna will close or use her crossbow again. After she closes with her blades, he also swings at the injured beast.

5', ready to attack when Johanna finishes building the flank

Dueling Sword w/ IC, Bless, Flank: 1d20 + 10 + 2 + 1 + 2 ⇒ (8) + 10 + 2 + 1 + 2 = 23
Slashing w/ IC: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

In an obviously frustrated tone, Josef calls out a single word. "Lisl!"


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Forgot Bless, so my Attack was a 19. Also, can someone move my token? I had described my movement ending where Fenrir is now, but I could also have went to the square to the left of the wolf.


Are you sure you want to do that?

The downed Wyvern is quickly and efficiently finished off with blades and fangs.

Looking around you can see no sign of any others of it's kind. It seemed to have chosen you as targets of opportunity after it saw you passing it's hilly lair.

What are you doing now?

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

"We should try and find its lair." Isabel suggests. "If its a parent I don't want a whole clutch of these things growing up to trouble us!"


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

”Agreed. We got lucky today. The next group of travelers may not be so fortunate...”

Survival: 1d20 + 3 ⇒ (20) + 3 = 23


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Freya nods in agreement and begins to try and track the location of the wyvern's nest.

"Given the range these creatures can cover, the nest could be quite some distance from here."

Survival: 1d20 + 11 + 1d6 ⇒ (5) + 11 + (4) = 20 (free use of inspiration)


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

"Well, if we're going to start that kind of side trek, think we should harvest some meat, first?" Josef nudges the corpse meaningfully.


INACTIVE - GAME DIED

Lisl lowers her shield and quickly makes sure that the team was as lucky as Darian said - no injuries.

"Is wyvern edible? Or poisonous?" she asks.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

"I don't much like the idea - regardless!" Isabel adds, looking nearly as green as the wyvern!


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Knowledge (Arcana) - What do I know about wyverns?: 1d20 + 9 + 1d6 ⇒ (13) + 9 + (5) = 27 (spending 1 inspiration)


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

"I would agree is there not better? Meat to hunt while out. I am fine with rations for now over that."

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Are you sure you want to do that?

In this case I'm prepared to say you started casting while they were riding in, so yes you had the time.


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

I'm on mobile and can't move my tokens, if someone could move my tokens I'd appreciate it.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Ya....same boat I'm in 99% of the time.


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Moved Rok's token.


Are you sure you want to do that?

Loot:

Alchemists fire - 2
Leather armor - 7
Dagger
Shortsword - 6
Composite longbow (+2 Str) with 20 arrows
Longbow - 6 with 20 arrows each - 120 total
14 days of trail rations
Silver Stag Lord amulet worth 20 gp
95 gp

Anything you don't claim Oleg is happy to buy from you for full price.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

We might should hang onto the amulet. Anyone who is proficient and needs a bow should snag a quiver and bow. Keep the rations as a group supply item, and the Alchemist's Fire.

Each of us nab a horse who needs one as well. Sell the unwanted gear?


INACTIVE - GAME DIED

Fine with me, but if we turn any bandits and eventually enlist them as militia they'll need weapons and armor again.


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Who's going to be our quartermaster?

I will claim one of the alchemist's fires if there are no objections...


Are you sure you want to do that?

The new map up top. 'The Greenbelt' is for you to use deciding where you are exploring. The hexes around Oleg's are numbered for you to tell me where you are going first?

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:
Darian Aulamaxa wrote:

We might should hang onto the amulet. Anyone who is proficient and needs a bow should snag a quiver and bow. Keep the rations as a group supply item, and the Alchemist's Fire.

Each of us nab a horse who needs one as well. Sell the unwanted gear?

Seconded - look at my man, doesn't he do a good job! ;)

One day I'll get enough money for a hand-xbow, not gonna be for some time though!


Are you sure you want to do that?

Two plans of action have been suggested.

1. Head straight to the remaining bandits and deal with them.

2. Explore the surrounding hexes on the map.

What are the votes? I've seen Darian & Lisl for option 1. Isabel & Rok for option 2.

Jory and Freya to cast the deciding votes.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Freya was ready to go after the bandits, even using one of the surrendered as a guide if need be.


Are you sure you want to do that?

Awaiting on Jory's vote.

Anyone taking the Composite longbow (+2 str)?

One thing to note, Oleg doesn't have a great deal to sell in his trade goods at the moment. If you require something most likely he will have to send an order for it to Restov. So a week or more to deliver.


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Direct after bandits/


Are you sure you want to do that?

You captured three bandits, two badly wounded. All were very eager to give you any information that might save their necks.

Rok can tell you that their trail is extremely easy to follow, are you going to take the information offered in hope of mercy, or follow the trail without accepting any of their offerings?

Any bandits left alive at the trading post will most likely be dead by the time you return. Either at Oleg's hands, or when the troops from Restov arrive in 3 or 4 days.

You don't even need to make a Sense motive to pick up on Oleg's intentions to any bandits who fall into his hands. :)


Are you sure you want to do that?

Sorry all. Today turned so hectic I don't have time to sit down and update any of my games. Good news is what was going to be a busy Thursday is now nearly empty. So lots of updating tomorrow.


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

So the signal is to let us know the sentries are taken out, but I assume the rest of us won't be close by until that happens.

Should we assume it'll take a round or two to get into place and that we have time to prep some buffs?


Are you sure you want to do that?

You can set up buffs to be used when the signal goes.


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

Alright, well I need to use a standard action to give everyone the precise strike, but since Darian is already in the middle of the camp I'm going to give that up. I'll have my action post up in an hour or so when I can get home and look at the map on a larger screen.


INACTIVE - GAME DIED

Roks, as you'll likely be front and center drawing fire, you get shield of faith for +2 AC.


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

Will update sometime between 3-4 EST sorry for the delay.


Are you sure you want to do that?

Loot:

Kressle.
MW Handaxe - 2.
Dagger - 4.
Studded leather armor.
Potion of Cure light wounds.
85gp.

Bandits.
Leather armor - 8.
short sword - 8.
Longbow - 8.
80gp - Total.

Bandits plunder.
321 sp.
90gp.
A pair of silver earrings worth 150 gp.
A wooden music box worth 90 gp.
three crates of furs and hides worth 50 gp per crate.
A polished wooden case of potent greenish herbal liquor. There are still eight bottles with liquor left in them, each worth 20 gp.


Are you sure you want to do that?

You are now moving onto the sandbox part of Kingmaker, and since the Random encounter table is a killer, seriously! You could have had a CR7 encounter on your way to the bandit camp.

With that in mind I've decided that now is a good time to have everybody level up.

When you do you can roll hit points here, if it's not a good roll than you can take the average +1.

Please list what skills, feats and other improvements you take here.


INACTIVE - GAME DIED

Cleric of Abadar 2
+1 Fort and Ref saves
+6 hit points (5 cleric, +1 Con)
Skills: +1 each of Diplomacy, Heal, Knowledge (religion), Perception, Spellcraft; Appraise, Knowledge (nobility)


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Arcane Duelist - 2
Class feature - Combat Casting
HP: 1d8 ⇒ 4 +1 Con + 1 Favored (+ 1 Favored never assigned from level 1!) = +7
+1 BAB
+1 Ref and Will
+1 1st Level Spell per day (Share Language)
+1 0th and 1st Level Spell Known
+2 Performace Rounds per day

Skills Ranks Gained in...

Diplomacy
Perception
Sense Motive
Stealth
Ride
Knowledge (Local)
Survival
Spellcraft

Background Skills...
Handle Animal
Knowledge (Nobility)


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Level 1 Wild Whisperer Druid
HP: 1d8 + 1 ⇒ (7) + 1 = 8
+2 Fort and Will
0 (3) and 1st (2) Level Druid Spell Access
Wild Empathy
Nature Sense
Nature Bond: Animal Companion -Fenrir (Wolf)

Skills: (4 Class + 3 INT + 1 Human)
Survival
Perception
Knowledge (Geography)
Knowledge (Nature)
Climb
Swim
Ride
UMD

Background Skills:
Handle Animal
Profession (Herbalist)

@GM_DBH - How do you want to handle Freya's acquisition of her animal companion? Does he just show up, or do want to RP that out? I'm good either way.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Mesmerist 2
Class feature - Mesmerist Trick, Towering Ego
HP: HP: 1d8 + 1 ⇒ (4) + 1 = 5

+1 BAB
+1 Ref and Will

+1 1st Level Spell per day
+1 0th and 1st Level Spell Known (Message, Vanish)
Mesmerist Trick -

Skills Ranks Gained in...

Bluff
Diplomacy
Perception
Sense Motive
Stealth
Knw Arcana
Intimidate x2
Spellcraft

Background Skills...
Perform Dance
Knowledge (Nobility)


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Bard (Detective) 2

Class feature - Arcane Insight (can find and disable magical traps, like a rogue’s trapfinding ability. In addition, he gains a +4 bonus on saving throws made against illusions and a +4 bonus on caster level checks and saving throws to see through disguises and protections against divination)

HP: 1d8 + 1 ⇒ (3) + 1 = 4

+1 BAB
+1 Ref and Will

+1 1st Level Spell per day
+1 0th and 1st Level Spell Known (Unwitting Ally, Cure Light Wounds)

Skills Ranks Gained in...

Bluff
Diplomacy
Perception
Intimidate
Sense Motive
Stealth
Spellcraft
Acrobatics

Background Skills...
Handle Animal
Sleight of Hand


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

HP: 1d10 + 2 ⇒ (8) + 2 = 10

+1 Bab
+1 Fort

6 Skill Points (4+1INT+1FCB)
____________________________
+1 Swim
+1 Survival
+1 Sense Motive
+1 Ride
+1 Perception
+1 Climb

Background Skills
+1 Handle Animal
+1 Profession: Soldier

Aid Allies (Ex)

At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his armor class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1.

Kasper: Level 2
+1 HD
HP: 1d8 + 3 ⇒ (8) + 3 = 11
+1 Bab
+1 Will
+1 Perception
+1 Feat: Power Attack

Side note: Starting tomorrow afternoon I will be MIA until Monday afternoon as I'm getting married this weekend. Feel free to bot Roksana and Kasper if needed. Roks follows the river freedoms listed in her profile and does her best to protect her companions no matter the cost.


Are you sure you want to do that?

Congratulations on your wedding.


INACTIVE - GAME DIED

Indeed! May your nuptials be delightful!

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Congratulations indeed, I got married this summer and its awesome! :)


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Starting tomorrow afternoon I will be MIA until Monday afternoon as I'm getting married this weekend.

Congrats!!


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Here is our current loot status (across all three encounters)

Group stash:
24 days trail rations
Potion of Cure light wounds.
Alchemists' Fire x 1
321sp
350gp

Claimed
50gp - Rok
Alchemist's Fire - Jory
Silver Stag Lord amulet worth 20 gp - Darian
Arrow x 2 - Darian

Awaiting Disposition
A pair of silver earrings worth 150 gp.
A wooden music box worth 90 gp.
three crates of furs and hides worth 50 gp per crate.
A polished wooden case of potent greenish herbal liquor. There are still eight bottles with liquor left in them, each worth 20 gp.
Leather armor x 20
Dagger x 5
Shortsword x 17
Longbow x 16
Arrows x 176
Composite longbow
Studded leather armor
Masterwork Handaxe x 2
Longsword x 2
_____________________________________
I assume we can sell most of the surplus to Oleg...


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Being the heroic soul Darian is, he is going to nominate to let Oleg have back anything that was stolen directly from him. Help him get back on his feet.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

That seems reasonable.


INACTIVE - GAME DIED

Agreed.


Are you sure you want to do that?

Of the collected loot only the crates of furs and hides carry the Leveton mark. It seems a lot of what loot these bandits collected has been sent to the Stag lord.


INACTIVE - GAME DIED

Just per the questions over in gameplay, I am on board with executing the prisoners who have outstanding warrants; they've already fled the law and they are a continued risk.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

When it comes to the exploration portion of this venture: I am fine with doing ever expanding rings outwards from Oleg’s, with periodic return trips to his fort to sell off and recover and buy supplies. Maybe check in for news as well. If we hit a natural boundary like a river or mountain range, maybe use that as a stopping point that direction for a while until we reveal everything on this side of it first?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

As for loot I suggest the following unless someone wants something from the below list, in which case I am fine with that.

Awaiting Disposition
A pair of silver earrings worth 150 gp. - Sell
A wooden music box worth 90 gp. - Sell
three crates of furs and hides worth 50 gp per crate. - Oleg
A polished wooden case of potent greenish herbal liquor. There are still eight bottles with liquor left in them, each worth 20 gp. - Maybe we keep this, as a possible ruse or trick/trap on The Staglord?
Leather armor x 20 - Sell
Dagger x 5 - Sell
Shortsword x 17 - Sell
Longbow x 16 - Sell
Arrows x 176 - Sell 100 of them, put the loose 76 in the group fund to replenish any we may use of our own supply.
Composite longbow - Sell
Studded leather armor - Sell
Masterwork Handaxe x 2 - Sell
Longsword x 2 - Sell

I also think we should do an even split of cash amongst each person in the party + 1 for a group fund for things like rations, potions, wands, scrolls, etc.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Last spam message for a bit, but DM...if none of these bandits are going to be repentant, or if you just don’t wanna deal with it, you want us to perhaps just gloss over that bit, maybe just post we offer and find none being honestly repentant and move along? Or do you maybe have plans for some of these to actually see the light?


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

No objection to the proposed disposition of item or general scheme for exploration.


Are you sure you want to do that?

The bandits are a difficult situation, but thinking about where this AP heads I thought that rather than just hand waving them away, the party can, if they want to? Start building a small corps of loyalists.

The current survivors have seen first hand that things are changing in the Stolen lands. At the moment they are in the air. Left to their own devices they will either drift back to banditry, or vanish to safer territory.

You could put them to work in some capacity? Oleg for example needs someone to handle the stable. With the trading post now being manned with guards there is less risk leaving them here.

I'm happy to turn them into NPC's, with actual job skills.

As for exploring, the Greenbelt map up top is still numbered, so let me know when and where you're heading out to?

I've also updated the Notices link, there are more there for you to look over.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

I'm keen to put them to work. Isabel hasn't lost her idealistic streak at all so if she can turn them to use, rather than leaving them to drift away then good.

On the other side of the coin, please do say if trying to redeem loads of people starts getting irritating/annoying/too much work! :)

Second the loot distribution.

As to exploration, how about that week long loop I suggested which will explore the area to the east of Oleg's? Hopefully since its mostly open ground it'll be a nice easy start.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Then...anyone opposed to this sequence of hexes?

5-6-12-11-10-4-Oleg’s. Then reassess?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Just saw Isabel’s suggested route of 5,6,12,18,17,11, Olegs. I am fine with that pathing as well.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Darian Aulamaxa wrote:

As for loot I suggest the following unless someone wants something from the below list, in which case I am fine with that.

Awaiting Disposition
A pair of silver earrings worth 150 gp. - Sell
A wooden music box worth 90 gp. - Sell
three crates of furs and hides worth 50 gp per crate. - Oleg
A polished wooden case of potent greenish herbal liquor. There are still eight bottles with liquor left in them, each worth 20 gp. - Maybe we keep this, as a possible ruse or trick/trap on The Staglord?
Leather armor x 20 - Sell
Dagger x 5 - Sell
Shortsword x 17 - Sell
Longbow x 16 - Sell
Arrows x 176 - Sell 100 of them, put the loose 76 in the group fund to replenish any we may use of our own supply.
Composite longbow - Sell
Studded leather armor - Sell
Masterwork Handaxe x 2 - Sell
Longsword x 2 - Sell

I also think we should do an even split of cash amongst each person in the party + 1 for a group fund for things like rations, potions, wands, scrolls, etc.

That works for me. For what it's worth, I like the idea of a party fund.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya Velson wrote:
@GM_DBH - How do you want to handle Freya's acquisition of her animal companion? Does he just show up, or do want to RP that out? I'm good either way.

Any thoughts GM?


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

5,6,12,18,17,11,Oleg - 3rd yea vote

For gold earnings, break into 7 shares, with 7th as group fund - 3rd yea vote also

Agree to dispose of the redeemed captives in productive roles. Suggest we appoint Isabel (inclination and force of personality) or Lisl (for truth ability) to manage their employment in the campaign going forward?

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