Kingmaker. Footsteps to the empty throne. (Inactive)

Game Master DBH

Strangers, friends and even lovers. You have gathered together for your own reasons to explore and make safe the perilous region to the south known to all only as the Stolen lands.

Charter

The Greenbelt

Charter of rulership

Silverhold map

Kingdom shreadsheet

Stolen lands Map RRR

Letter

Notices 3

Wyverns;


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Are you sure you want to do that?

GM Screen:

Perception (Guard): 1d20 ⇒ 2
Perception (Guard): 1d20 ⇒ 10
Perception (Jory): 1d20 + 7 ⇒ (19) + 7 = 26
Stealth (Jory): 1d20 + 7 ⇒ (15) + 7 = 22

Jory slips into the trees and brush with silent grace, soon easily scenting something cooking over a fire, followed by the sounds of voices.

Cautiously looking through a gap in the undergrowth Jory can see a camp, bandits gather around a fire where a small deer is cooking. None seem very alert. A woman struts about the camp clearly the leader.

It's clear that their time spent here without any danger has made these bandits very comfortable and relaxed.

Jory does pick out two bandits using concealed platforms in the trees as watch posts, but even they are only scanning the woods carelessly, more interested in the coming dinner.

Map up top. Thorn river camp. Jory was not seen, and picked out all the bandits. Coming back to report his findings.

What are you doing now?


INACTIVE - GAME DIED

Lisl waits patiently with the team as Jory scouts.


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

"They seem easy enough to hit. If we can hit the two platforms quietly, we can take the rest unawares." Rok says as Jory gives his report. "Good job by the way! I'm not one for stealth, but if we have enough of us with ranged weapons we might be able to take the lookouts before they raise alarm. We should probably go on foot though." She casts an apologetic look to Kasper knowing the horse won't like having to wait around.


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Jory casually brushed some bits of foliage off of his chain shirt as he reported on the bandits' disposition, confident that he had caught the bandits unaware. I could get used to this country life. Got a knack for crawling about the forest, it seems.

"I've been know to turn a trick or two that'll get a man down and snoring before you can say 'nite nite'! Maybe we save our bolts for the group 'round the fire."

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

"I can charm one of them if need be, or we could just wait until they serve dinner and are all distracted?" Isabel offers, not entirely keen on the sneaking, and presumably dirt, involved in the current plan. "We should take down the leader first - if we can fell her then the rest may well break and run. Rok, Darian if you focus on her the rest of us can sink the other bandits."


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian nods, ”I...I’ll focus on her, try and defeat her or at least occupied while you guys work on her men. Rok...you’re too skilled with fighting from Kasper to leave him out of this. Maybe hand back just a bit and then charge in once you see or hear us engage? I’m sure Kasper could close the distance in no time.”


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

"I'll keep Kasper alert, but I'm not moving him nearby until those lookouts are taken care of." Rok says. "In a fight he's good but we're both vulnerable to archers. As for the leader, let me worry about her, but stick near me, I can point out when she's vulnerable."

Mechanically I can give all of you Precise Strike for 4 rounds and if I cavalier challenge the leader as well, anyone else in melee with her gets a +1 bonus to hit.


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

”Let Isabel and I silence the sentries. There’s a trick I know that will let us coordinate with nary a peep. Then we can call for the cavalry. Be a shame to leave Kasp out of a good brawl, no?”


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

"Sounds like a fine plan."


INACTIVE - GAME DIED

"When we are ready, I will call for the blessing of Abadar to bring law to the lawless," says Lisl.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel nods and looks at Jory. "So, how shall we do this," She asks. "and will it involve getting very dirty?"


Are you sure you want to do that?

I've added your icons to the map. Place yourself on the map when you're ready to start your assault, and give me the details of who is doing what. While Jory and Isabel are trying to silence the guards the rest of you are waiting just off the map ready to go when signaled.


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

From what direction are we approaching the camp? The north?


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Jory rubs his hands together, as the larger group prepares to go into action. "No worries, m'lady. If there's mud to crawl through, I'm yer man. Much cleaner than what you find in the alleys of Restov."

He thought for a moment. "If you can work you charms on the outer-most sentry, I can ensure the other takes a nice long nap. I will contact you by arcane means to ensure the task is done. But, how then do we signal back to the others?"

He eyes the iron pot in Isabel's kit, raising an eyebrow...


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Before the pair leaves, Darian pulls Isabel close, ”I...I don’t like you heading off without me there...even if it does make sense strategically,” He looks her in the eyes, ”You know...this will be the first real time we’ve been apart since Kintargo...please be careful out there.”

He then looks to Jory, ”Do me a favor and don’t let anything happen to her.”

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel returns Darian's gaze as the pair whisper together. "I'll be back before you know it. Besides..." her eyes begin to twinkle with mischief, "if something does go wrong then my knight in shining armour will come to my rescue. Or should that be slightly dirty leather? Just be ready - I'll use the ravens call, just like we did before."

With a last kiss Isabel slips out of Darians grasp and turns to Jory. "So Master Lightfoot, where to?"

Isabel will use Ghost Sound to imitate a raven as the signal to go - its the signal they used while in uprising against Thrune.


Are you sure you want to do that?

Isabel and Jory? You need to place yourselves on the map and give a stealth roll, plus whatever you are using to take out the guards silently?

You should all be able to edit the map and place yourselves where you want to start. You can come at them from any direction since you know their location.


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Jory circles around to approach from the south. Approaching carefully to gain sight of the near sentry, he mutter his incantation.
________

Stealth: 1d20 + 7 ⇒ (11) + 7 = 18

Assuming Isabel will reach her target first
Casts sleep on Green - save vs DC15
If and when sleep hits, will turn and cast Message at Isabel to whisper that this sentry is neutralized, and that she can signal the group.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Before the rest of us move out:

Once Isabel and Jory move out, Darian turns to the others. ”This leader woman, we should try and take her captive. If she is one of this ‘Stag Lord’s’ lieutenants, she surely has some information in him that may prove useful.”
__________
Moving in from the northeast, and will attack once the signal is given. If something happens to negate us getting the jump on them...disregard the following...

Darian moves as quietly as he can to close distance on the group from the east, before charging out to take the rest off guard. ”For Honor and Justice!” he cries out as he surges from the underbrush, moving to attack the nearest bandit!
__________
Stealth: 1d20 + 2 ⇒ (17) + 2 = 19
Attack vs. Orange: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Confirm: 1d20 + 3 ⇒ (12) + 3 = 15
Bonus Damage if Crit: 1d8 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Stealth: 1d20 + 3 ⇒ (14) + 3 = 17

Hidden, she hoped, behind a decently sized tree Isabel reaches out again with her magic and imposes her will on the bandit lookout - convincing him that she is a friend.

Charm Person, DC14 with -2 to the save from mesmerists gaze.

Once the spell takes effect Isabel steps cautiously out from the tree, just enough for the lookout to see her. She smiles widely and puts one finger to her lips in the universal 'shush' gesture.

As Jory's voice whispers success to her Isabel exerts her will in an old, familiar pattern. the harsh caw of a raven bursts out behind her, near where the others wait.

Obviously if he makes the save she won't step out from behind the tree!


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

If we got of wires crossed on targeting, assume Green in my move is YELLOW. Well within range of the spell.


Are you sure you want to do that?

Will vs Isabel: 1d20 - 1 - 2 ⇒ (3) - 1 - 2 = 0
Will vs Jory: 1d20 - 1 ⇒ (2) - 1 = 1

Both the Guards fall prey to magic. Isabel's nods agreeably at her request for silence, while Jory's slumps further down and dozes off.

The signal has been given, the rest of the party may now act.

Darian sprints out of the undergrowth and cuts down his man with shocking ease.


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Job done, Jory reacts to Isabel's signal and moves toward her, in case the bandits in camp threaten her position.
________
Double move towards Isabel's position

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel moves up to the barricade and throws out one hand. A wave of colour rises from her dress and sprays out from her hand, engulfing purple and violet.

Colour Spray, DC 14 for both to resist.


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

"Yahh!" Roksana shouts as she spurs Kasper into motion. The horse rushes toward the camp, and into one of the bandits.

Handle Animal (free action): 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14

All attacks vs blue

Kasper Hoof 1: 1d20 + 4 ⇒ (2) + 4 = 61d4 + 3 ⇒ (3) + 3 = 6
Kasper Hoof 2: 1d20 + 4 ⇒ (1) + 4 = 51d4 + 3 ⇒ (4) + 3 = 7

Warhammer+Higher ground: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 181d8 + 4 ⇒ (6) + 4 = 10


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

After the signal has been sounded, Freya exits the wood from the east targeting the gray clad bandit with her hex.

Will Save DC 13


Are you sure you want to do that?

Note. 'CM' means Charmed. 'SP' means Sleep.

Rok storms out of the woods on Kasper, getting yells of surprise from all the bandits. The Bandit she targets (Blue) scrambles desperately away from Kaspar's flailing hooves, only to run head first into her warhammer, his head caveing in with a sickening crunch.

Isabel gestures elegantly at (Purple & Black), a bright array of colored light hits both men.
Will Purple: 1d20 - 1 ⇒ (4) - 1 = 3 Duration: 2d4 ⇒ (2, 3) = 5
Will Black: 1d20 - 1 ⇒ (4) - 1 = 3 Duration: 2d4 ⇒ (1, 1) = 2

Freya slips out of her cover, her eye catching (Grey) with eerie intent.
Will Black: 1d20 - 1 ⇒ (11) - 1 = 10
His feeble will no match for hers he slumps to the ground asleep.

Waiting on Lisl's action.


INACTIVE - GAME DIED

Lisl advances, calling down another divine charm upon herself as she goes into the thick of the fighting.

Standard action to cast divine favor, moving into melee.


Are you sure you want to do that?

"Bastards!" The woman 9Red) in command of this group screeches in fury as over half her men go down before they or she were aware of you.

She bolts towards Darian, aiming to cut him down and make her escape.
Handaxe: 1d20 + 5 ⇒ (2) + 5 = 7
Handaxe: 1d20 + 5 ⇒ (2) + 5 = 7 Oh come on!

Despite her skill she ends up flailing wildly at him.

From the description given by Oleg and Svetlana you know this must be Kressle, the leader of the bandits in this region of the Stolen lands.

One (Teal) turns and strikes out at Lisl as she closes on him.
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
His blow ineffectual and no threat.

The other (Purple)has clearly seen enough and bolts for the cover of the trees.

Nice work on your part, 5 down before they knew you were there.

The party can act now.

The less said about my rolls the better.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian easily parries one of the woman’s axes away with his sword, and blocks the other with his shield. ”Surrender now! There’s no chance for you to win or escape!” Darian says as his magic flows out from him, imbuing his own sword and his allies weapons with energy, causing them to glow white once more.
__________
Inspire Courage


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Jory sprints out of the tree line, moving to a position where he can support his allies in the two melee battles taking place.
______________
Full run move


INACTIVE - GAME DIED

Lisl closes and engages with the bow-wielding bandit, once again putting her shield to good use as she wards off his shot and looks for an opening to slam it into him.

Shield bash, blessed, divine favor: 1d20 + 2 + 1 + 1 ⇒ (16) + 2 + 1 + 1 = 20
Shield damaage, divine favor: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Knowing the necessity of her actions, for all that she doesn't like it, Isabel rounds the barricade drawing her sword cane as she does so. She waves to her new bandit friend as she does so.

"Would you make sure he doesn't get up please?" She asks, gesturing to purple as she steels herself to end black's life.

"I'm sorry..."

Move and draw sword cane. Prepping for a coup de grace next turn. Hopefully friendly Mr Green wil CDG purple for me.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Seeing the axe wielding woman as the true threat remaining, Freya moves in closer and attempts to subdue the woman with her hex.

DC 13 Will Save vs Slumber Hex


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

Rok spurs Kasper into a quick run to get behind the bandit leader, passing Lisl and her foe in the process I believe I provoke light blue to get to red in 1 move

Handle Animal (free action): 1d20 + 3 + 4 ⇒ (19) + 3 + 4 = 26

"Turn and fight Kressle!"

Cavaliers challenge details in alias profile.
All attacks vs Red

Kasper Hoof 1: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 91d4 + 3 ⇒ (4) + 3 = 7
Kasper Hoof 2: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 71d4 + 3 ⇒ (3) + 3 = 6

Warhammer+Higher ground: 1d20 + 5 + 1 + 2 ⇒ (8) + 5 + 1 + 2 = 161d8 + 4 ⇒ (8) + 4 = 12


Are you sure you want to do that?

Nodding agreeably the Green bandit hops down and slits Purples throat, displaying the loyalty you've come to expect from these scum.

Lisl hammers Teal with her shield, nearly killing him and leaving him bleeding badly.

Rok thunders across the camp and slams into Kressle, Kapsar missing as she frantically dodges, only for Rok to nearly take her head off with her Warhammer. Kressle staggers but keeps her feet.

Will save: 1d20 + 1 ⇒ (15) + 1 = 16

She shakes off Freya's hex and glares around with nearly psychotic fury. "No one takes me!" She shrieks.

Teal has had enough, looking into Lisl's face he drops his weapon and pleads for mercy.

Kressle sidesteps away from Rok and decides to take her chances with running.

Darian you have an AOO on Kressle as she moves past you.


INACTIVE - GAME DIED

Lisl keeps her shield poised near the bandit she slammed and kicks away his weapon. Then she calls to Roks, "Please kindly finish this."

Inspiring word to give Roks a +2 morale bonus to attacks, skill checks, ability checks, and saves for a round.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

As she moves past him trying to flee, Darian takes a swing at her head with the flat of his blade.

AoO, IC, Nonlethal: 1d20 + 3 + 1 - 4 ⇒ (17) + 3 + 1 - 4 = 17
Nonlethal Damage: 1d8 + 4 ⇒ (3) + 4 = 7

If that doesn’t drop her...

Attack, IC, Nonlethal: 1d20 + 3 + 1 - 4 ⇒ (18) + 3 + 1 - 4 = 18
Nonlethal Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Kinda sssuming that knocks her out cold...if not, disregard this last bit...

Seeing that he has subdued Kressle, Darian looks towards where the other bandit that had previously fled. ”We’ve got another runner!”

He looks about the camp, satisfied they managed to subdue so many rather than kill them, he calls out to Jory and Isabel, ”Tie them up. They might be able to provide us information...or repent their criminal lifestyle.”


INACTIVE - GAME DIED

Darian:
Darian, not that it likely matters but you forgot your bless spell bonus.


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

Checking in. Am waiting to act until I know the results of Darian's AoO

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Mentally breathing a sigh of relief that she doesn't have to actually kill the bandit Isabel returns her blade to its sheath and stands guard over the man until someone who is better with rope can come and tie up the unconscious black, and then Mr 'hopefully-still-cooperating-green'.


Are you sure you want to do that?

Darian's blows send Kressle to the ground in a heap, and in only a few seconds an armed camp has been overrun and demolished.

You have three men men spelled unconscious, one man charmed and two prisoners looking at you warily. To speed things along I'll say Rok easily rode down the fleeing bandit who quickly surrendered.

I'll take it you secure all the prisoners without needing to say it to me.

What are you doing now?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Rok and I have the highest CMB, so either she (25 DC) or I (24 DC) should do the tieing.

Once the bandits are secured and detained, Darian takes a moment to check on Isabel and the others.

”Good job everyone. That couldn’t have went better, in all honesty,” he says, giving Jory a pat on the back as he walks through the camp.

Once he has made sure everyone is alright, he returns to the bound bandits, specifically Kressle and wakes her and the others up before squatting out of reach and addressing her.

”Ma’am. My name is Darian Aulamaxa. We have been charged by the Lords of Restov to bring peace to this region, and put an end to the banditry activities you are clearly guilty of partaking in. We know you are in service of some ‘Staglord,’ and we would like you to tell us about him. But, before you outright refuse, know this...our charter offers us the flexibility to reward those who truthfully repent from their lawlessness and agree to live peaceful lives in the future. We have means at our disposal to insure that such proclamations are genuine, so don’t think you can lie to save yourselves. But, if you mean it, it will spare you the justice of the law, and we would endeavor to see to it you are granted honest work, though under supervision for a time. But that will come tomorrow.”

He stands and looks them all in the eyes one at a time, ”For now, one at a time, I will point at each of you, and I would like you to tell me what you know of this Staglord, his location, number of men at his command, and anything else you may know.” He then points to Kressle first, then each of her subordinates one at a time.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Freya stands glaring at the captured bandits. One would almost think that she was hoping a number of them would not be repentant.


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

Roks assists in tying the Bandits up, wanting to make sure they don't go scurrying off. She lets Darian take care of them, as the man seems to have a fire under him about justice and bringing people to it. It's a motivation she respects, while she stands beside him, arms crossed and scowling.

"You'd best do as he says." She says threateningly. "Not all of our companions are as eager to spare you."


Are you sure you want to do that?

When she regains consciousness Kressle immediately threatens you. "Listen you jumped up Ponce! I work for the Stag lord and he's got nearly fifty men under him! I don't send my report and he comes up here and turns you and your little circus clowns into bloody smears."

Any time another man tries to speak she glares them into silence.

Kressle is completely unrepentant and treats your offer with scorn.

What are you doing now?


INACTIVE - GAME DIED

"Sword or rope, then," says Lisl calmly.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel, standing near the other bandits, winces as Kressle promptly throws Darian's mercy in his face. Seeing how her defiance keeps the other bandits from speaking she whispers quietly, allowing a tendril of magic to carry it to Darian's ear. "You have to kill her. She is unrepentant and I believe some of the others will speak if you make a show of strength now."

Assuming someone offs Kressle.

Isabel turns to the remaining bandits. "You can see that we are true to our words. Kressle was too proud and has paid the price. I do not want to see any more dead than I must - please, consider what you are doing. I know many like you are driven to it by desperation, not cruelty - we can offer you a different life, a better path. The chance to be part of something great. Please, allow the goodness inside yourselves a chance."

Diplomacy: 1d20 + 12 ⇒ (4) + 12 = 16

It's not Isabel's best speech, but her sincerity shows through even if her words are lacking.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian sighs and says, ”Very well.” He draws his sword and moves over to a nearby stump, letting some other members of the group bring Kressle forward. Once Kressle’s head is placed on the chopping block, Darian holds his sword in front of him as he says, "By the authority of Restov, House Surtova, and the Dragonscale Throne, I, Darian Aulamaxa, sentence you to death for the crime of unrepentant banditry."

He then lifts the sword up and the blade flares with white fire (Arcane Strike, for flare and effect ;-P)as he brings it down across her neck! He then turns to the others and says, ”Anyone else have anything they would like to say?”

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