Kingmaker. Footsteps to the empty throne. (Inactive)

Game Master DBH

Strangers, friends and even lovers. You have gathered together for your own reasons to explore and make safe the perilous region to the south known to all only as the Stolen lands.

Charter

The Greenbelt

Charter of rulership

Silverhold map

Kingdom shreadsheet

Stolen lands Map RRR

Letter

Notices 3

Wyverns;


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NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

"Keep it up everyone! We'll have them all beat back i no time!"

Roks hardly seems to notice the wound she took as she swings toward the red tinged boggard with her hammer.

Warhammer: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 161d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12


Are you sure you want to do that?

Rok backs up her words and sends Red to the ground with his skull now resting between his shoulders.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel scrambles to her feet behind Darian, "I'm fine Darian - don't worry about me." Still disorientated from the blow it takes her a moment to locate her cane, lying on the ground where she fell, but she stoops to pick it up - feeling safer with a weapon in hand.

This is the kind of combat Isabel can handle - try diplomacy and then get looked after the rest of the time! :) (More seriously - sorry for ineffective I've been in this one!)


Are you sure you want to do that?

Orange tries to slip back in to the water. Fenrir keeps attacking his prey. bite: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
His corpse drops into the river.
Damn. Fenrir ripped him apart!

Teal also tries to retreat to the water as the balance shifts firmly in the parties favor.
He's in difficult terrain so Rok gets an AOO as he tries to leave.

Green decides to the hells with this and dives into the water.

Yellow wakes up in confusion and tries to scramble to his feet.
AOO for Lisl

Do the AOO's first. Then the party may all go again.


INACTIVE - GAME DIED

AOO

Lisl takes the opportunity to smash with her shield at the awakening boggard (yellow).

Spiked shield slam, blessed, inspired: 1d20 + 3 + 1 + 1 ⇒ (15) + 3 + 1 + 1 = 20
Spiked shield damage, inspired: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

AoO

Rok tries to take advantage of the boggards open defenses but she wifs and nearly falls into the bog.

Warhammer: 1d20 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 91d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6


Are you sure you want to do that?

Ok. Everyone can go again.


INACTIVE - GAME DIED

Lisl slams the boggard again to give it the idea that it really wants to go away. Or fall over dead. Either would be fine.

Spiked shield slam, blessed, inspired: 1d20 + 3 + 1 + 1 ⇒ (10) + 3 + 1 + 1 = 15
Spiked shield damage, inspired: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian nods to Isabel, breathing a bit easier with her out of immediate danger. He then lunges for the same boggard Lisl fights and thrusts his sword at it’s chest.
__________
Attack, IC, Bless: 1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16
Damage, If Hit, IC, Arcane Strike: 1d8 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11


Are you sure you want to do that?

Lisl smashes Yellow again, leaving it stunned and reeling for Darian to run through and end it's life.


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

As Darian and Lisl finish off one of the frogmen, Jory watches Rok's wicked cut swoop by the nearest boggard's head. Leaping forward, he thrusts his rapier at the creature's neck.
__________
Target=TEAL
Attack: 1d20 + 4 + 1 + 1 ⇒ (13) + 4 + 1 + 1 = 19 IC, Bless
Damage: 1d4 + 1 ⇒ (3) + 1 = 4 IC


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Fenrir bites at the boggard with the teal skin tone, while Freya targets the same with her hex.

Bite: 1d20 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8 (bless, inspire)
Damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7 (inspire)
Trip?: 1d20 + 2 + 1 + 1 ⇒ (10) + 2 + 1 + 1 = 14 (bless, inspire)

Slumber Hex; Will Save DC 13


Are you sure you want to do that?

Will save (Teal): 1d20 + 1 ⇒ (2) + 1 = 3

Wounded by Jory's bolt Teal looks up to meet Freya's eerie gaze, his jaw slackens as his slumps into the water asleep.

I wonder why so many people think the Slumber hex is overpowered?


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

I would be willing to switch it out for a different hex if you would like.


Are you sure you want to do that?

Just a joke. :) It's only for one round so it's a nice little edge, not a massive advantage. And as the opposition gets tougher, with better wills saves it soon becomes just another thing to try. I've played Witches myself and don't think it's that bad.


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

Roksana swings her hammer down on the boggard in front of her hoping to finish it off. If she knocks it or or kills it, she starts to cross the river to make sure the on that dived into the water is not coming back.

Warhammer: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 271d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

If Isabel and Freya start co-ordinating though... specially if Isabel starts using lullaby... :D

Isabel watches as her vision refocuses and the rest of the party massacre the remaining boggards. "So much for diplomacy then!" She jokes weakly. "Thank you all for being so quick - that could have been a lot worse for me. Maybe next time I should try and talk to them from behind Rok?"


Are you sure you want to do that?

Between Rok & Fenrir the sleeping boaggard Teal is quickly dispatched.

Rok can only see bubbles as the last Boggard stays underwater and is heading away quickly.

He's gone, they actually swim faster than they walk.

It grows quiet again.

What are you doing now?


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Freya calls Fenrir back to her side. "Lisl, it would seem that Isable could use a bit of help yet if you are capable. Is everyone else alright?"


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian looks around to make sure everyone, namely Isabel, is okay. ”So, did anyone else see the world’s biggest spider over in that clearing, or was it just me?”

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

"It kept jumping in and out of a hole - some sort of ambush predator I guess..." Isabel responds. "We could try and lure it out somehow?" She gives Darian another smile, more convincing this time.


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

"I think I'm the best bet to lure it out, but stay close by." Rok says with a frown. "I don't mind ordinary spiders, but I don't like any bug big enough to wrestle with."

Cautiously she steps forward, moving only a little at a time, and keeping her weapon held high.

Mechanically, only taking 1 move action per turn and readying a melee attack if the spider lunges.

Readied Attack: 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 241d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Are you sure you want to do that?

AS Rok draws closer to where the spider is suspected of lairing the trapdoor flips open and it springs out at her. Taking a heavy blow from her hammer.

Bite: 1d20 + 2 ⇒ (8) + 2 = 10
It's attack missing as her blow sends it off target.

Anyone else have Readied action waiting?

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

No ranged weapon and I'm not getting that close...

Lashing out with her power Isabel attempts to addle the creatures mind - opting for brute force rather than subtlety.

Daze, DC13 and Hypno Stare - I'm not sure it effects, but she didnt have much time to plan! :)


Are you sure you want to do that?

Spiders are immune to mind-affecting effects sorry.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

I would have advanced alongside Rok. If someone would like to roll my readied Attack on my behalf, I am fine with it. Can’t myself, at work and busy.


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Jory advances to support Rok and Darian.
_______
I also moved Darian's icon per his guidance above


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Freya could conceivably take a shot as she had her crossbow out. I assume Inspire Courage is done, but Bless is still up.

Crossbow: 1d20 + 1 + 1 - 4 ⇒ (20) + 1 + 1 - 4 = 18 (bless, firing into melee) - Potential Crit!
Damage: 1d8 ⇒ 6

Confirm Crossbow?: 1d20 + 1 + 1 - 4 ⇒ (12) + 1 + 1 - 4 = 10 (bless, firing into melee)
Extra Damage: 1d8 ⇒ 3


INACTIVE - GAME DIED
Freya Velson wrote:
Freya calls Fenrir back to her side. "Lisl, it would seem that Isable could use a bit of help yet if you are capable. Is everyone else alright?"

"Of course," says Lisl in a collected fashion. "Just a moment."

She frowns ever so slightly, then gestures with her silver key and taps Isabel on the arm.

Converting shield of faith to cure light wounds.

Cure light wounds on Isabel: 1d8 + 2 ⇒ (7) + 2 = 9


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Attack, IC, Bless: 1d20 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:
Lisl Morozov wrote:
Freya Velson wrote:
Freya calls Fenrir back to her side. "Lisl, it would seem that Isable could use a bit of help yet if you are capable. Is everyone else alright?"

"Of course," says Lisl in a collected fashion. "Just a moment."

She frowns ever so slightly, then gestures with her silver key and taps Isabel on the arm.

Converting shield of faith to cure light wounds.

[dice=Cure light wounds on Isabel]1d8+2

Isabel gives Lisl a grateful smile as the remnants of bruising across her body fade away under the cleric's power. "I'm really glad you're here Lisl - what would we do without you?"

Yells from across the stream bring her attention back to the spider fight and Isabel spreads her hands helplessly. "This has really not been my day... I need something a bit more physical I think."


INACTIVE - GAME DIED

"I am glad to be of assistance," says Lisl to Isabel, and a slight smile cracks her otherwise cool facade.

"Perhaps a crossbow? Or if any of the boggards were carrying spears or javelins, taking them might be a possibility."


Are you sure you want to do that?

The spider lunges out at Rok stunned by her hammer blow it is quickly finished off by the party.

Loot:

Spiders hole:
You find the bones of several men at the bottom of this deep shaft.
Most of their equipment has fallen apart of rotted, but searching turns up some pieces that have stood the test of time.

Chain shirt MW.
Longsword MW.
Potion - Cure light wounds (CL 1).
Potion - Enlarge person (CL 1).

Boggards:
Most of their equipment is useless to you. Morningstars made of fangs strapped to bone with sinew, and leather armor made for squat humanoids.
One of the corpses has a case strapped to his back of clearly human make which on opening is found to contain.

Longbow MW.

Who it belonged to you have no way of knowing.

What are you doing now?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian looks at the sword and armor with an appraising eye. ”These are quite nice. Well made. Not quite Tanessen work...but still nice. Anyone else interested in either of these?” he asks.

Good to move on to next hex if everyone else is.


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

"I wouldn't mind that chain shirt unless someone else wants it. Never really liked swords though, nothing beats a good crunch when you hit your foes armor in the right spot!" Rok laughs, trying to forget how close to her face the spider just was.

Also good to move on.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

"I have no objections." Freya plainly states. "Nothing I can make use of anyway."

Ready to move on as well.


Are you sure you want to do that?

Which way? Back to Oleg's, or on to Hex 10?

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

"Agreed," Isabel chimes in. "There's nothing there I want, Oleg will take it off our hands I'm sure. Let's head a little futher west before we turn back, clear the area around Oleg's as best we can."

10, 4, back to Olegs - that way we've done every hex adjacent to him and cleared all immediate threats :)


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

That sounds good to me.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian nods and hands Roksana the armor, while he straps the well made sword to his belt.

Yeah, let’s finish the area around Oleg’s then return.


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

"Let's get to it!" Rok smiles as she mounts Kasper and gets ready to move on.


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

"Hope the spiders don't get any larger round these parts." Jory mounts and readies for their continued advance, securing the two potions and longbow in his pack for the group stash.


Are you sure you want to do that?

I don't know Jory, you could always tame one to use as a mount.:)

On to Hex 10 then.

GM Screen:

Encounter?: 1d100 ⇒ 66

Your next days travel brings you to the forest and your speed slows as you negotiate the large trees and heavy undergrowth.

Around mid afternoon you find a clearing shaped like an arrowhead, the clearing is filled with a large growth of wild Moon radishes, a very tasty local delicacy.

What are you doing now?


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

"Moon radishes!" Freya exclaims. "My mother used to pickle them...very, very tasty."

Thinking a moment she adds, "Wasn't there a notice back at the trading post about Svetlana wanting some of these?" while she begins picking the tasty morsels.


INACTIVE - GAME DIED

Lisl looks bemused and says, "If nothing else, they could make a delectable centerpiece for a vegetable soup. There's no reason not to avail ourselves of them."


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Jory takes a moment to look about the clearing, breathing in the woodland air. ”Huh. So this is where they come from....only ever seen them in a market stall. Outrageous prices.”


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

"I love a good stew!" Rok says smiling. "We should mark this place on our map, we might have a sustainable source of moon radishes if we're lucky. If Svetlana is really looking for them I'm sure she'd like to know where they come from too."


Are you sure you want to do that?

GM screen:

Perception Rok: 1d20 + 7 ⇒ (12) + 7 = 19
Perception Jory: 1d20 + 8 ⇒ (3) + 8 = 11
Perception Lisl: 1d20 + 5 ⇒ (11) + 5 = 16
Perception Freya: 1d20 + 10 ⇒ (12) + 10 = 22
Perception Isabel: 1d20 + 5 ⇒ (18) + 5 = 23
Perception Darian: 1d20 + 5 ⇒ (2) + 5 = 7

As you examine the large patch of Moon radishes, Rok, Lisl, Freya & Isabel all hear a hostile screech and the sound of something large moving towards the clearing you are in.

It sounds as if it is smashing through the brush in it's hurry, and will reach you in 2 or 3 rounds.

What are you doing?

New map up top. Moon radish rumble, place your icons where you wish to be when the fight begins.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Hearing the commotion, Darian readies his sword and shield. He points his sword out to his left and says, ”Form up! Defensive line here!”


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Jory advances to Darian's side and readies his crossbow.

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