Frost Giant

Gage G's page

832 posts. Alias of ScegfOd.


Full Name

Gage Greyhammer

Race

Spells, HP, bardsong etc

Classes/Levels

| Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Gender

Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' |

About Gage G

Gage Greyhammer’s backstory:

something something, foolish dorf explores the world, learns to like horses, weird foolish dorf returns... something something... horse gets killed on the trip back because of the orcs or someone... something something... somehow Rakshasa blood or influence figures in... something something...

Gage Greyhammer
CG Male Cloud Dwarf Bard 10

Initiative +5; Perception +12; Darkvision 60'
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DEFENSE
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AC 18, touch 13 flat-footed 15 (+3 Dex +5 armor); +4 dodge vs Giants
hp 83
Fort +10, Ref +14, Will +8; +4 against bardic performance, sonic, and language-dependent effects, +2 vs spells, (Sp), and (Su) abilities
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OFFENSE
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Speed 20 ft.
+1 racial bonus to attack and damage vs Giants, +2 instead of +1 vs Cloud Giants
Melee Dagger +8/+3 (1d4+1, 19-20/x2) (when thrown: 20’ range increment; +2 atk; +2 dmg within 30') or Whip +8/+3 (1d3+1) [disarm, nonlethal, reach, trip]
Ranged +1 Adaptive Sniping Darkwood Composite Shortbow +12/+7 (1d6+2, x3) (140’ range increment)

Extraordinary Abilities
. 1/day Lore Master (take 20 on any knowledge check)

Supernatural Abilities
. 8/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')

Bardic Performances:
. 27/rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will], Dirge of Doom (Su, aud & vis) [60' circle, fear, language-dependent, mind-affecting], Inspire Greatness (Su, aud & vis) [30', language-dependent, mind-affecting, 1 target; +2 to-hit, +1 fort, +2d10+2xcon temp hp, +2HD for HD effects]

Spells Known
. 4th (2/day) Dimension Door, Wall of Sound
. 3rd (4/day) Dispel Magic, Fear (DC 18), Haste, Tiny Hut
. 2nd (5/day) Glitterdust (DC 17), Heroism, Invisibility, Pyrotechnics (DC 17), Silence
. 1st (7/day) Cure Light Wounds, Disguise Self, Feather Fall, Grease (DC 16), Silent Image (DC 16)
. 0 (at will) Detect Magic, Mage Hand, Mending, Open/Close, Spark, Summon Instrument
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STATISTICS
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Str 12, Dex 16, Con 16, int 14, Wis 5, Cha 21
Base Atk +7; CMB +8; CMD 21; +4 vs bull rush and trip while on the ground

languages: Aquan, Auran, Common (Draconic), Dwarven, Elven, Giant, Goblin, Ignan, Orc, Terran, Undercommon

Traits:
Beast Bond (Ride)
Reactionary

Feats:
Skill Focus (Disguise) (1st)
Eldritch Heritage (Rakshasa) (3rd)
Spellsong (5th)
Dilettante (7th)
Improved Dirge of Doom (9th)

Skills:
9 Acrobatics (3 Dex, +3 ranks, +3 class skill)
6 Appraise (2 Int, +1 ranks, +3 class skill)
20 Bluff (Versatile Performance (Act)) (5 Cha, +10 ranks, +3 class skill, +2 race)
5 Climb (1 Str, +1 ranks, +3 class skill)
6 Craft (Carpentry) (2 Int, +1 ranks, +3 class skill)
18 Diplomacy (Versatile Performance (Oratory)) (5 Cha, +10 ranks, +3 class skill)
3 Disable Device (3 Dex)
21 Disguise (Versatile Performance (Act)) (5 Cha, +10 ranks, +3 class skill, +3 Skill Focus)
3 Escape Artist (3 Dex)
3 Fly (3 Dex)
7 Handle Animal (5 Cha, +1 ranks, +1 Beast Bond)
-3 Heal (-3 Wis)
5 Intimidate (5 Cha)
15 Knowledge (Arcana) (2 Int, +3 ranks, +3 class skill, +5 Bardic Knowledge, +2 Dilettante)
14 Knowledge (Dungeoneering) (2 Int, +2 ranks, +3 class skill, +5 Bardic Knowledge, +2 Dilettante)
15 Knowledge (Engineering) (2 Int, +3 ranks, +3 class skill, +5 Bardic Knowledge, +2 Dilettante)
14 Knowledge (Geography) (2 Int, +2 ranks, +3 class skill, +5 Bardic Knowledge, +2 Dilettante)
15 Knowledge (History) (2 Int, +3 ranks, +3 class skill, +5 Bardic Knowledge, +2 Dilettante)
15 Knowledge (Local) (2 Int, +3 ranks, +3 class skill, +5 Bardic Knowledge, +2 Dilettante)
14 Knowledge (Nature) (2 Int, +2 ranks, +3 class skill, +5 Bardic Knowledge, +2 Dilettante)
14 Knowledge (Nobility) (2 Int, +2 ranks, +3 class skill, +5 Bardic Knowledge, +2 Dilettante)
14 Knowledge (Planes) (2 Int, +2 ranks, +3 class skill, +5 Bardic Knowledge, +2 Dilettante)
15 Knowledge (Religion) (2 Int, +3 ranks, +3 class skill, +5 Bardic Knowledge, +2 Dilettante)
12 Linguistics (2 Int, +7 ranks, +3 class skill)
12 Perception (-3 Wis, +10 ranks, +3 class skill, +2 race)
18 Perform (Act) (5 Cha, +10 ranks, +3 class skill)
18 Perform (Oratory) (5 Cha, +10 ranks, +3 class skill)
9 Perform (Sing) (5 Cha, +1 ranks, +3 class skill)
-3 Profession (Any) (-3 Wis)
8 Ride (3 Dex, +1 ranks, +3 class skill, +1 Beast Bond)
18 Sense Motive (Versatile Performance (Oratory)) (5 Cha, +10 ranks, +3 class skill)
16 Sleight of Hand (3 Dex, +10 ranks, +3 class skill)
14 Spellcraft (2 Int, +9 ranks, +3 class skill)
16 Stealth (3 Dex, +10 ranks, +3 class skill)
-3 Survival (-3 Wis)
1 Swim (1 Str)
18 Use Magic Device (Expanded Versatility (Oratory)) (5 Cha, +10 ranks, +3 class skill)

Cloud Dwarf Racial Traits
• +2 Con, +2 Cha, -2 Wis. Cloud Dwarves are hardy and friendly, but tend to lack discipline and focus..
• Humanoid—Cloud Dwarves are humanoid type.
• As medium creatures, dwarves have no special bonuses or penalties due to their size.
• Dwarf base land speed is 20 feet. However. Dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or Heavy load (unlike other creatures whose speed is reduced in such situations.)
• Darkvision: Dwarves can see in the dark up to 60 feet.
• War chant: Once per day, a cloud dwarf with ranks in Perform (sing, chant, or drum) may perform a war chant. This is a Supernatural ability that does not provoke attacks of opportunity. The effect lasts as long as the Dwarf continues to chant, and two rounds thereafter. All allies within 30 ft, of the Cloud Dwarf gain a +1 Morale bonus to attacks, fortitude saves, will saves against fear, and to skill checks to ride or march into battle. In addition, allies moving in formation and performing no other actions may move an additional 10 ft. per round.
• Mastery of the Winds: Cloud dwarves double the range increment of all ranged weapons they use. They gain +1 to attack with projectile weapons, and +2 with thrown weapons. In addition they add +2 damage with thrown weapons against targets within 30 ft.
• Weapon familiarity: Cloud Dwarves are proficient with all thrown weapons, and treat any weapon with the word “Dwarven” in its name as a martial weapon.
• Stability: Dwarves are exceptionally stable on their feet. A dwarf gains +4 bonus on ability checks to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, ect).
• +2 Racial saving throw bonus against all spells, spell-like, and supernatural abilities. The touch of the Mystic Mother protects Dwarves against mystic attacks.
• +1 racial bonus on attack roles and damage against giant. The bonus doubles to +2 against Cloud Giants.
• +4 Dodge bonus against Giants.
• +2 racial bonus to Bluff and Spot. Cloud Dwarves grow up telling tall tales, and their hours spent among the great plains have honed their eyesight.

Equipment
Weight: 33.02/43.33 lbs (light encumberance)

Whip
Dagger
+1 Adaptive Sniping Darkwood Composite Shortbow
Efficient Quiver
. Normal Arrows (x20)
. Silver Blanched Cold-Iron Arrows (x40)
. Lesser Rod of Encouraging Metamagic
. Lesser Rod of Extend Metamagic

+1 Mithral Shirt
Cloak of Resistance +4
Ring of Sustenance
Belt of Incredible Dexterity +2
Headband of Alluring Charisma +2
Robe of Infinite Twine
Outfit, Traveler's

Spell Component Pouch
Belt pouch
. 10 chalk pcs
. 16 gold pieces
. 8 silver pieces
. 2 copper pieces

Handy Haversack
. Trail Rations (8lbs)
. Waterskins (x2)
. bedroll
. blanket
. hempen rope 100ft
. sack (x2)
. spare arrow sack
. . Silver Blanched Cold-Iron Arrows (x157)
. Alitharlkian "Ali" the blood angel (in a tablet like device)