Keep on the Borderlands--B2 (Pretty in Pink) (Inactive)

Game Master Chainmail

Adventurers arrive at a secure border fort to begin their adventuring career.
Keep
Keep Surroundings
Caves of Chaos map
Elf Temple Map


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The party holds a line and refuses to allow the orc and gnoll to pass to the rear. They look confused as the rapid approach of hobgoblins continues. The hobgoblins turn the corner and the groups seem to be aware of each other as the orc and gnoll begin shouting and motioning for the group to let them pass.

INITIATIVE
Morgan: 1d20 + 3 ⇒ (17) + 3 = 20
Horster: 1d20 + 3 ⇒ (5) + 3 = 8
Crom: 1d20 + 2 ⇒ (19) + 2 = 21
Mit'l: 1d20 + 2 ⇒ (20) + 2 = 22
Theorn: 1d20 + 2 ⇒ (8) + 2 = 10
Ozmynd: 1d20 + 2 ⇒ (2) + 2 = 4
Kelgan: 1d20 + 0 ⇒ (9) + 0 = 9
hobgobs: 1d20 + 1 ⇒ (1) + 1 = 2
orc/gnoll: 1d20 + 1 ⇒ (18) + 1 = 19

Order of Action
Mitl 22
Crom 21
Morgan 20

Orc/gnoll 19
Theorn 10
Kelgan 9
Horster 8
Ozymund 4
hobgobs 2


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

i can't see the map right now. Is there any room to enlarge anyone?


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

The gnoll and orc are injured and unarmed. Making them a meat-shield is effectively murdering them. I don't have a good feeling about this...

"Somebody throw the orc and gnoll some weapons so they stand a chance!"


Male Human Cleric of Pelor 1 | AC 19 FF 18 Tch 11 | HP 7/12 | Fort +3 Ref +1 Will +4 | CMB +2 CMD 13 | Init +1 Pcpt +2 | Move 15

I also assumed that the orc and gnoll picked up something from the other hobgoblins.

We are in a 10' wide passage with a normal height ceiling, enlarging may just concentrate the attacks on one person and block others from counterattacking.

Don't let those beasts through, they are minions of the dark that we cannot trust at our rear. They are enemies of Ulek and have earned their fate.

Round 1 Initiative 10

In hand: shield and mace
HP: 10/12
Effects: none
Move action: none
Std action: Fire crossbow at hob @ DM121
Free action: none

attack: 1d20 + 1 ⇒ (10) + 1 = 11

damage: 1d8 ⇒ 4


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

If they don't have weapons Crom will toss them each hand axes. He then motions to the on coming hobgoblins and pantomimes swinging an axe.

"Stand and fight or I'll cut you down myself!"


Not much room to enlarge.
Crom tosses the two humanoids hand axes, but refuses to let them through.
The orc responds in

goblin:
"You don't heal us and expect us to fight for you with lesser weapons."

Order of Action
Mitl 22

Crom 21
Morgan 20
Orc/gnoll 19
Theorn 10
Kelgan 9
Horster 8
Ozymund 4
hobgobs 2


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Mit'l casts bless


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Morgan responds to the orc in Goblin:

"You are in no position to make demads, orc. There are three choices before you: First, turn and fight the ones who imprisoned and tortured you. Yes, you will probably die, but you have the chance to strike a blow of vengeance against them. Second, drop the axe and hide behind us like a miserable coward. We will not torture you, but we will not allow you turn return to your former life of rape, pillage and murder. Finally, you may decide to attack us, the ones who freed you. That, however, would be foolish, and short lived."

She draws the nocked arrow back on her bowstring for emphasis.

In case they are necessary (though far from being her forte):

Intimidate: 1d20 ⇒ 20

Diplomacy: 1d20 ⇒ 9


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Morgan breaks off the conversation and fires a shot right between the orc and hyaena man at the approaching hobgoblins.

Round 1 - initiative 20

In hand: Composite short bow
Standard Action: Attack nearest hobgoblin
Move: none

Ranged Attack: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Damage: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

in Goblin to the orc:

"Time's up! Decide now!"


The gnoll attacks Kelgan scoring a hit with his new hand axe.
att/damage: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 3 ⇒ (4) + 3 = 7

The orc responds in goblin and growls at Crom

goblin:
:"Let me pass. You do not threaten me!!"

intimidate vs Crom: 1d20 + 8 ⇒ (6) + 8 = 14

Crom is shaken for a moment (one round)--the gnoll can be considered hostile.


Theorn
Kelgan
Horster
Ozzy


Male Human Cleric of Pelor 1 | AC 19 FF 18 Tch 11 | HP 7/12 | Fort +3 Ref +1 Will +4 | CMB +2 CMD 13 | Init +1 Pcpt +2 | Move 15

Theorn bemoans the turn of events leading to kelgan being hit by the gnoll, he turns his crossbow on the gnoll.

Round 1 Initiative 10

In hand: crossbow
HP: 10/12
Effects: bless
Move action: none
Std action: Fire crossbow at gnoll
Free action: none

attack: 1d20 + 1 + 1 ⇒ (13) + 1 + 1 = 15

damage: 1d8 ⇒ 4


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom doesn't speak Goblin. Can he be intimidated if he doesn't understand the language?


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Ozmund will start the spell off his scroll this round Funny, I cannot remember if it is still a full round to read a spell off a scroll or just an action. Either way he starts the spell this round.


Theorn
Kelgan
Horster

Ozzy
hobgobs
Round 2
Mit'l
Crom
Morgan

Theorn misses with an arrow and Ozzy begins reading his scroll.

Intimidate does not require language.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Horster has his rapier drawn. He can't do much from where he is, so he waits for an opening.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Round 2

In hand: Waraxe
HP: 15/17
Effects: bless
Move action: none
Std action: Attack orc
Free action: none

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d10 + 4 ⇒ (9) + 4 = 13


Ex-Dwarf (RIP)

Round 1

In hand: axe and shield
HP: 4 of 11
Effects: Bless

Move action: none
Std action: attack gnoll

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d10 + 2 ⇒ (6) + 2 = 8

Stunned but not really surprised by the Gnoll's attack, Kelgan blinks through the pain and return the swing. His noticeable wince, however, pulls the axe wide.


Crom gets ready to cut the orc down and Kelgan misses the gnoll.

perception hob: 3d20 ⇒ (10, 14, 10) = 34

Ozzy starts reading a spell from a scroll. The hobgoblins seem to notice the fighting in the front. The lead hobgoblin throw a large stone at the middle of the group. It lands with a deafening roar at the foot of Morgan.
throw vs square: 1d20 ⇒ 5

Fail DC FORT 15:
It hits with a deafening bang that deafens you. In addition to the obvious effects, –4 penalty on initiative and have a 20% chance to miscast and lose any spell with a verbal component that it tries to cast. Concentration DC16 check needed for Ozzy.

Make DC FORT 15:
Boy is that stone loud, but you can take it. No concentration check needed for Ozzy.

A larger hobgoblin in full plate armor and wearing a belt of gold turns the corner and hurls a bag at Crom.
Range touch: 1d20 + 4 + 2 - 4 - 2 ⇒ (5) + 4 + 2 - 4 - 2 = 5
It misses and the goo explodes and sticks to the ground near him.

Mit'l and Morgan up

Two other hobgoblins with javelins close and hold near the orc and gnoll. Eight hobgoblins fire crossbow bolts at Morgan. They are not skilled at firing through people.

Morgan survives a barrage of eight crossbow bolts without a scratch!!!
crossbow cover@-1 to hit total: 8d20 ⇒ (14, 5, 10, 14, 6, 9, 11, 3) = 72

Round 2
Mit'l

Crom
Morgan
Orc(negative hp)/gnoll 19
Theorn 10
Kelgan 9
Horster 8
Ozymund 4
hobgobs 2

Crom hits the orc hurting him severely and he starts to bleed out while standing on his feet. The glare in his eyes shows he is not down for the count yet.

Mit'l and Morgan up


The orc looks at the accomplished hobgoblin in gleaming black plate armor.
He curses in goblin.

goblin:
"Chief, I will have your head after these dwarves!!"

The chief replies.

goblin:
"I will settle for you rather than your father!"


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Mit'l tries to take the Gnoll down

In hand: Long Spear
HP: 12/12
Effects: Bless
Move action: None
Std action: Stab Gnoll
Free action: none
Destructive Smite= 1/5

Attack: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Fort Save: 1d20 + 3 ⇒ (5) + 3 = 8

Round 2 - Initiative 20

In hand: Comp. Short Bow
Action: Attack gnoll
Move: none

The sounds around Morgan fade, as if gobs of tallow have been shoved into her ears. She can hear nothing except an annoying high pitched whistling noise.

Still being able to see, she decides the gnoll must be put down first.

Attack gnoll: 1d20 + 4 + 1 - 4 ⇒ (12) + 4 + 1 - 4 = 13

Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male Human Cleric of Pelor 1 | AC 19 FF 18 Tch 11 | HP 7/12 | Fort +3 Ref +1 Will +4 | CMB +2 CMD 13 | Init +1 Pcpt +2 | Move 15

Fort Save: 1d20 + 3 ⇒ (9) + 3 = 12

The roar of the exploding stone washes over Theorn and then all goes muffled and silent. He curses and the realization that this conflict could soon get out of their control overcomes him.

Round 2 Initiative 10

In hand: crossbow
HP: 10/12
Effects: bless
Move action: load crossbow
Std action: Fire crossbow at hob chief (in plate)
Free action: none

attack: 1d20 + 1 + 1 ⇒ (13) + 1 + 1 = 15

damage: 1d8 ⇒ 6


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Fort Save: 1d20 + 1 ⇒ (5) + 1 = 6
Concentration Check: 1d20 + 5 ⇒ (11) + 5 = 16

The sound of the exploding stone almost rips the magic from Ozmund's mind, but luckily he was near completion of the spell and he is able to just keep ahold of the power to channel it into the sleep enchantment.


Ex-Dwarf (RIP)

fortitude save: 1d20 + 3 ⇒ (5) + 3 = 8
A little cross-eyed, Kelgan shakes his head, like a swimmer trying to get water out of his ear, but he hears nothing but a dull ringing.


The shot by Morgan fails to penetrate as the gnoll is engaged with Crom and Kelgan and behind cover. Mit'l's spear fails to connect too.

The gnoll swings at Kelgan again with the axe, but his swing is wide.
attack/damage: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 3 ⇒ (2) + 3 = 5

The orc swings at Kelgan and Crom before falling to the ground. Like his father, the orc chief, he seems to be trained in cleaving foes.
att Kelgan/damage: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 3 ⇒ (1) + 3 = 4
att Crom/damage: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 3 ⇒ (5) + 3 = 8

Kelgan takes another shot from the orc before he falls--the dwarf falls to the ground. The goblins with javelins are still waiting for something.

Theorn shoots wide with his crossbow.

The sleep spell goes off, and four hobgoblins fight drowsiness. The do not seem to be very tired at all and resist the pull of slumber.
Will@-1: 4d20 ⇒ (15, 19, 19, 17) = 70

One of the guard rushes to stand over Kelgan and swings his greatsword at the pesky gnoll.
hit: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 142d6 ⇒ (6, 1) = 7

The gnoll is finally down for the count due to the blessing on his swordarm.
The hobgoblins launch two javelins at Crom.
@+3: 2d20 ⇒ (15, 18) = 33
One hits for 1d6 + 2 ⇒ (1) + 2 = 3 piercing damage
The guard with the falchion rushes to try and hit a hobgoblins with the javelin.
hit/damage: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 62d4 + 3 ⇒ (1, 1) + 3 = 5
Round 2
Theorn 10
Kelgan 9 (unconscious @ -1)
Guard 2
2 hobgoblins with javelins
Guard1
Horster 8
Ozymund 4

hobgobs 2

RECAP
Unable to escape their tormentors, the gnoll and hobgoblin turn on the group that armed them, bringing Kelgan to the ground. The two new armsmen rush into the group and help bring down the gnoll. Ozzy reads a sleep scroll, but the hobgoblins prove resistant to his magic.

The hobgoblin chief and the orc captive have some history between them. Those speaking goblin pick up some taunting before the orc goes down in a pool of blood.

Morgan has managed to avoid a flurry of crossbow bolts, dodging five crossbow bolts and turning a three aside with armor.


Ex-Dwarf (RIP)

Would the Orc's blow not leave Kelgan at 0 and staggered, rather than dropped? IF that is the case, he would step back to DV123 as a move action. If not: stabilize roll: 1d20 + 3 ⇒ (16) + 3 = 19


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Round 2

Fort save: 1d20 + 2 ⇒ (7) + 2 = 9

Init (now) 4

In hand: Rapier
Move action: move to DR121
Std action: attack hobgoblin at DQ121

Attack: 1d20 + 4 ⇒ (17) + 4 = 21

Damage: 1d4 ⇒ 3

Horster runs in to help his friends, going for the first hobgoblin he lays eyes on.

Arrrgh almost a critical! :P


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Craptastic!! I cannot sleep anything..grrrr :-)

Stunned that his spell did not seem to do anything, Ozmund fires a force bolt at the leader.

Round 2
In hand: nothing
HP: 11/11
Effects: bless
Move action: none
Std action: Force bolt 1d4 + 1 ⇒ (1) + 1 = 2
Free action: none


Horster injured a hobgoblin with a poke of his rapier and Ozzy hits the leader with a force bolt.

The leader points to Ozzy.

leader in goblin:
"Put down that one"

crossbow barrage+chief+mate:
crossbowx4@-1: 4d20 ⇒ (19, 15, 12, 15) = 61
damage: 3d8 ⇒ (3, 2, 1) = 6
crossbowx4@-1: 4d20 ⇒ (14, 2, 3, 18) = 37
damage: 2d8 ⇒ (7, 8) = 15
touch: 1d20 + 2 ⇒ (10) + 2 = 12ref: 1d20 ⇒ 13
javelin: 1d20 + 1 ⇒ (2) + 1 = 31d6 + 3 ⇒ (5) + 3 = 8

Five crossbow bolts hit the wizard and he drops to the ground bleeding. Without attention, he may be in trouble as he breathes shallowly.
21 total damage piercing

The chief hurls another bag of gooey stuff at the fighter near him. He avoids the worst of it but the goo slows him down. The female next to him throws one of her javelins at Horster, but it sails far over his head.

The man at arms hit with the gooey bag shouts. "Get everyone to safety, we'll hold them off. There are too many of them."
His friend looks dubious and nods his head reluctantly.

Round 3
Mit'l 22
Crom 21
Morgan 20

Theorn 10 CLW on Kelgan
Kelgan 9
Guard2 9

2 front hobgobs w javelins 9
Guard1 9
Horster 8
Ozymund 4 unconscious
hobgobs 2


Male Human Cleric of Pelor 1 | AC 19 FF 18 Tch 11 | HP 7/12 | Fort +3 Ref +1 Will +4 | CMB +2 CMD 13 | Init +1 Pcpt +2 | Move 15

Theorn moves to the aid of a staggering Kelgan. He pours the healing warmth of the sun god into the dwarf.

Round 3 Initiative 10

In hand: crossbow
HP: 10/12
Effects: bless
Move action: None (assuming Kelgan moved to DV123) otherwise move to Kelgan
Std action: Cast CLW (dumping bless) on Kelgan
Free action: none

deafened verbal 1d100 ⇒ 76

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Round 3 - initiative 20

Condition: deafened

In hand: composite short bow
Action: shoot at hobgoblin leader
Move: none

"We need to retreat!" Morgan shouts over the ringing in her ears.

She takes a shot at the hobgoblin leader.

Ranged attack: 1d20 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10

Damage: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6


Ex-Dwarf (RIP)

At Theorn's healing touch, the sagging dwarf straightens and draws in a huge breath.

"My thanks!" he bellows, far too loud, over the ringing in his ears. "Lets get everyone moving! I'm pretty slow in this armor, so I'll help guard the rear!"

Kelgan will delay until the bottom of the order.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom will also delay until the end of the round. He will withdraw on his turn.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Allrighty ... full withdraw ...


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Horster makes a full withdraw with the rest of the group.


Male Human Cleric of Pelor 1 | AC 19 FF 18 Tch 11 | HP 7/12 | Fort +3 Ref +1 Will +4 | CMB +2 CMD 13 | Init +1 Pcpt +2 | Move 15

Theorn removes the scroll they found in the goblin caves and uses it to cast CLW on Ozmund.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2


The javelin wielding hobgoblins attack Horster and the guard.
horster/damage: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 3 ⇒ (3) + 3 = 6
Gd1/damage: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 3 ⇒ (3) + 3 = 6

Horster takes a nasty blow before withdrawing. The barrage of crossbows goes after Theorn, who has just healed the fallen wizard.
-1: 8d20 ⇒ (20, 8, 2, 3, 12, 18, 3, 3) = 69
confir,: 1d20 - 1 ⇒ (13) - 1 = 12

A single crossbow bolt hits Theorn for 1d8 ⇒ 3 piercing

The second guard takes Horster's spot and they fight defensively.
2d20 ⇒ (11, 7) = 18 They miss taking care to protect themselves.

Although one of the javelin wielding goblins drops back, the two guards keep the line. The chief moves in to swing a vicious longsword.
att/damage: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 3 ⇒ (1) + 3 = 4

The line is holding for now as some of the group begins to withdraw. Ozzy is stable and prone, someone will have to carry him to get him away.


Male Human Cleric of Pelor 1 | AC 19 FF 18 Tch 11 | HP 7/12 | Fort +3 Ref +1 Will +4 | CMB +2 CMD 13 | Init +1 Pcpt +2 | Move 15

Kelgan, can you carry Ozmund. I will cover your retreat. We need to get out of here.

Theorn grabs his shield and moves down the hall toward the Merchant and Lady. We must move now, before we are overrun.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Round 4 - initiative 20:

In hand: composite short bow
Move: 5' step back
Action: fire at hobgoblin chief

Ranged Attack: 1d20 + 4 + 1 + 2 - 4 ⇒ (9) + 4 + 1 + 2 - 4 = 12

Damage: 1d6 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7


Morgan targets the chief and misses.
Round 4
Mit'l 22
Crom 21

Morgan 20
Theorn 10 retreat
Kelgan 9
Guard2 9

2 front hobgobs w javelins 9
Guard1 9
Horster 8
Ozymund 4 unconscious
hobgobs 2


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom withdraws back to the Merchant and Lady and forcibly gets them moving as fast as possible.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Mit'l retreats to a position where he can strike any hobos rounding the corner, or approch Kelgan as he picks up Ozymond. (readied action, and AOO possibility).


Ex-Dwarf (RIP)

(Posting from phone, apologize for bruqueness)
Five foot step to Ozzy
Move action: sling shield
Std action: pick up wizard


The group continues to prepare for a retreat. Kelgan and Mit'l pick up the fallen wizard.

Morgan gets off a shot at the chief, but misses. Five hobgoblins return fire with their crossbows. Three hit the ranger, one in the eye and Morgan falls.

xbow:
hobgob vs Morgan -1: 5d20 ⇒ (6, 16, 2, 19, 20) = 63
crit?: 1d20 ⇒ 16
damage: 4d8 ⇒ (5, 5, 8, 4) = 22
Three fire at Kelgan and miss horribly. -1: 3d20 ⇒ (10, 10, 5) = 25

The group continues to prepare for a retreat. Kelgan and Mit'l pick up the fallen wizard and the ranger and get ready to run.

combat:
chief, hobg: 2d20 ⇒ (8, 1) = 9
guards: 2d20 ⇒ (1, 12) = 13

The guards continue to hold off the chief and his henchmen.

The adventurers rush down the hall carrying their fallen comrades. The guards seem to be keeping the hobgoblins busy.

Let me know what you are rushing to--exit by the ogre lair?


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Morgan's Status:

Currently: -10

Death at: -12

Con Check to stabilize, current DC 20: 1d20 + 1 ⇒ (2) + 1 = 3

A burning pain rushes over Morgan's body, followed by a numbing cold. She collapses to the ground, her breathing shallow and her skin deathly pale. The fletchings of hogoblin crossbow bolts visibly emerging from her flesh.


Male Human Cleric of Pelor 1 | AC 19 FF 18 Tch 11 | HP 7/12 | Fort +3 Ref +1 Will +4 | CMB +2 CMD 13 | Init +1 Pcpt +2 | Move 15

I would think we are headed for the goblin door

Theorn sees the bolts rip into Morgan and watches her fall. He fires off a channel in the hopes that it will revive her to the point that she can retreat.

channel: 1d6 ⇒ 4

Hopefully I can roll well next round to get Morgan back up, only one channel left.


Ex-Dwarf (RIP)

The entrance by the Ogre lair works for me. Kelgan will waddle towards it as fast as he can. Between the CLW and Theorn's last channel, Kelgan is back to full hp: If it comes to a fight, someone should grab Ozmund and free Kelgan to tank.

Thinking about it, a grown human wizard draped over one dwarf's shoulder COULD soak up a lot of blows...though I doubt this is what Ozmund was talking about when he said "mage armor"...


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Hey Now!!!! lol....


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Run for the closest door

Crom will either help Morgan up or will carry her, if she doesn't revive.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Not enough to wake her up. She should have stopped bleeding out, though.

Morgan's Status:

-6 hp

Stable.

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