Keep on the Borderlands--B2 (Pretty in Pink) (Inactive)

Game Master Chainmail

Adventurers arrive at a secure border fort to begin their adventuring career.
Keep
Keep Surroundings
Caves of Chaos map
Elf Temple Map


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Ex-Dwarf (RIP)

Round 3, Init 5
In hand: axe and shield
Move action: move from DU110, through DT110, into DS109.
Standard Action: Power Attack goblin in DT108.

power attack with hatred: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d10 + 4 ⇒ (5) + 4 = 9

"Keep at 'em, friends!" Kelgan shouts as he wades back into the battle, stepping up indirectly to give the cleric's spear an unobstructed angle.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Ozmund once again sends a mystical dart towards one of the waiting goblins.

Round 3
In hand: none
Move action: nil
Standard Action: Force bolt to goblin at DT108

Force bolt: 1d4 + 1 ⇒ (3) + 1 = 4


Round 2
The goblins are all dispatched with an arrow by Morgan to the chest and quick stab by the spear-wielding cleric. Ozzy puts another force bolt into the goblin he hit before, and Kelgan misses him.

The last charmed goblin moves to hit Theorn, still moving with two holes from force bolts in him.
hit: 1d20 + 4 ⇒ (19) + 4 = 231d4 ⇒ 3

Kelgan is the target of missile fire this time.
arrow1/arrow2: 1d20 + 5 ⇒ (18) + 5 = 231d20 + 5 ⇒ (2) + 5 = 7

One arrow hits and Kelgan takes 1d4 + 1 ⇒ (1) + 1 = 2 piercing

Kelgan:

FORT DC 11 this round and every round until you succeed or six rounds have elapsed. Each failure costs the following in CON damage. 6d2 ⇒ (2, 2, 2, 2, 2, 2) = 12

Two more shots from the passage at Kelgan.
+4: 2d20 ⇒ (18, 8) = 26
Another arrow hits 1d4 ⇒ 2

PARTY UP

Arrows are definitely coming down the passage.
From the long hall with the door.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Round 2

In hand: shield and war axe
HP: 13/17
Effects:
Move action: Crom moves to DU 109
Std action: attacks goblin DU110.
Free action:

Attack:: 1d20 + 5 ⇒ (6) + 5 = 11 Damage:: 1d10 + 4 ⇒ (10) + 4 = 14


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Round 3

In hand: shield and war axe
HP: 13/17
Effects:
Move action: none
Std action: attacks goblin DU110.
Free action:

Attack:: 1d20 + 5 ⇒ (2) + 5 = 7 Damage:: 1d10 + 4 ⇒ (5) + 4 = 9


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

"Get a light down that passage, so we can see the archers!" Morgan calls out.


Male Human Cleric of Pelor 1 | AC 19 FF 18 Tch 11 | HP 7/12 | Fort +3 Ref +1 Will +4 | CMB +2 CMD 13 | Init +1 Pcpt +2 | Move 15

Fort Save: 1d20 + 4 ⇒ (17) + 4 = 21

Theorn takes a step back in the ranks and uses his selective channel to lay some healing on his companions (and himself)

Round 3 Initiative 7

In hand: shield and mace
HP: 3/12 (-6 arrows,-3 short sword, -1 con, +1 channel)
Effects: CON Damage -1
Move action: none
Std action: select channel
Free action: 5 ft step to DU110

Channel: 1d6 ⇒ 1


Ex-Dwarf (RIP)

Fort Save from round 3, with racial bonus vs. poison.

1d20 + 5 ⇒ (5) + 5 = 10

D'oh!

Con down to 11, total hit points down to 10, current hit points down to 6.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

"Hold on, I send a light down there!"

With a gesture the bolt in Ozmund's hand flairs up as bright as a torch. He loads it into his crossbow and fires it down the corridor.

Ozmund casts light on his crossbow bolt and fires it down the passageway.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Round ? Initiative 7

Mit'l steps next to Theorn and casts cure light wounds

In hand: Long Spear
HP: 12/12
Effects: None
Move action: Move to DT110
Std action: Cure Theorn
Free action: none
Destructive Smite= 4/5

CLW: 1d8 + 1 ⇒ (3) + 1 = 4


RECAP
Mit'l heals and the wizard casts light on a crossbow bolt and is ready to fire it down the longer passage. Before the lit bolt is fired, he is targeted by goblin fire from the passageway.

goblin stealth;dwarf perception: 1d20 ⇒ 132d20 ⇒ (19, 12) = 31

goblin arrows+5: 2d20 ⇒ (16, 7) = 23
Ozzy gets hit with two barbed arrows, the first coated in a sticky liquid.
damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6

Two more goblins, now observed by Kelgan, target the wizard too.
hit: 2d20 ⇒ (8, 5) = 13 and one hits for 1d4 ⇒ 2

CON 11 save for Ozzy too

stealth horster/gob per: 1d20 ⇒ 41d20 ⇒ 5
Horster unloads his shortbow at the closest goblin archer and drops him.
hit/damage: 1d20 ⇒ 131d4 + 1d8 ⇒ (3) + (3) = 6
gobhp: 1d10 - 6 ⇒ (3) - 6 = -3
The last goblin with a sword rushes the wizard.
hit/damage: 1d20 + 4 ⇒ (11) + 4 = 151d4 ⇒ 1

Horster ambushes an archer and drops him after he breaks his concealing position to fire.

Ozzy at 2 hp (toughness!) and save vs FORT11DC for poison until save or CON loss as follows 6d2 ⇒ (1, 2, 1, 2, 2, 1) = 9

One visible archer goblin and one charmed goblin with a small shortsword. Further down the passage, an accomplished goblin archer is firing at twice the rate of fire of the others and coating his arrows with poison.

PARTY UP
ROUND 4


Male Human Cleric of Pelor 1 | AC 19 FF 18 Tch 11 | HP 7/12 | Fort +3 Ref +1 Will +4 | CMB +2 CMD 13 | Init +1 Pcpt +2 | Move 15

Thank you for the healing M'Til

Theorn steps back into the safety of the narrow hallway, casting shield of faith on himself so he can continue the fight under the cloak of Pelor's protection.

Round 4 Initiative 7

In hand: shield and mace
HP: 7/12 (-6 arrows,-3 short sword, -1 con, +1 channel,+4 CLW)
Effects: CON Damage -1
Move action: none
Std action: Cast Shield of Faith (+2AC, AC20 FF19 Tch13)
Free action: 5 ft step to DU111


Ex-Dwarf (RIP)

Round 4 Initiative 5

In hand: Axe and shield
Effects: Poison, con -1
Standard Action: Attack goblin in DU108.
1d20 + 5 ⇒ (1) + 5 = 6
dmg: 1d10 + 2 ⇒ (3) + 2 = 5
Move Action: none
Five foot step to DU 107 (to screen Ozzy...)

Fortitude save: 1d20 + 4 ⇒ (9) + 4 = 13

Whew! Sorry, I seem to have had a post eaten, somewhere.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Owww...that was not nice :-)

Fort Save: 1d20 + 1 ⇒ (20) + 1 = 21

The wizard breaks from cover to try and help his team mates and is peppered with arrows for his trouble. One nasty bolt was dipped in something he would rather not think about, but his training and toughness serve him well as he pulls the dart before it can infect him with whatever the little monsters have coated it with!


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Round 3

In Hand: Composite Short Bow
Move Action: to DQ108
Standard Action: shoot goblin at DK108

Now able to see the assailant in the light of the enchanted crossbow bolt, Morgan moves forward and attempts to pick-off the goblin sniper.

Attack: 1d20 + 4 + 1 + 2 ⇒ (16) + 4 + 1 + 2 = 23

Damage: 1d6 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Round 4 Init 5

In hand: Shortbow
Move action: Move to DQ 107
Standard action: Shoot goblin at DU 108

Seeing Morgan making short work of the goblin ahead, Horster tries to put an arrow into the back of the goblin that's attacking Ozmund.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9

Damage: 1d4 ⇒ 1


Morgan takes out the visible goblin archer with a deadly shot. Ozzy stops the poison and keeps his feet as only a TOUGH wizard can.

Crom
LONE GOBLIN ARCHER + lucky grunt


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Round 3

In hand: shield and war axe
HP: 13/17
Effects:
Move action: none
Std action: attacks goblin DU108.
Free action:

Attack: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d10 + 4 ⇒ (1) + 4 = 5


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Round 4 Initiative 7

Mit'l exclaims, "Enough already ...", and stabs his spear at the little runt, impacting with bone-crunching force.

In hand: Long Spear
HP: 12/12
Effects: None
Move action: None
Std action: Stab goblin at DU108
Free action: none
Destructive Smite= 4/5

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Unless DU108 is dead ... then ... were IS the archer? LilGoblin? If it's LilGoblin then Mit'l will move to DO105 and stab him. If he's elsewhere I'd like to see where before specifying.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

I don't think it's lilgob. He's somewhere beyond our source of light. Maybe the dwarves can tell us with their darkvision.


Missed Mit'l in the list :-(
Mit'l finishes off the last goblin warrior. Ozzy fires his lit bolt down the hall, and there is a lone archer in the door firing from improved cover sheltered by the door dotted lines

He fires a shot at Horster and Morgan.
Horster: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 1 ⇒ (1) + 1 = 2
Morgan: 1d20 + 5 ⇒ (20) + 5 = 251d4 + 1 ⇒ (1) + 1 = 2

Both arrow hit and inflict minimal wounds, but the arrows are coated in a nasty poison.
Same stuff--DC11 fort or 1d2 CON damage Chief added to the map.
"Leave me alone, or I set of the cave in trap!!"

ENTIRE PARTY TO GO


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Not to be masochistic, but the chief rolled a Nat 20...

Fort Save: 1d20 + 3 ⇒ (4) + 3 = 7

Con Damage: 1d2 ⇒ 1

Morgan's skin begins to burn at the site of the arrow-wound. She begins to feel woozy as the poison seeps into her bloodstream.

"The little bastards are poisoning their arrows! I should've known it wouldn't be this easy..." she grumbles through gritted teeth.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Ozmund, now able to see the goblin who had shot him, returned the favour with a magical bolt. Once cast he limps off to the south, out of line of sight for the bowman.

Magic Missile Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Once cast, Ozmund moves to DV 110


Ex-Dwarf (RIP)

Round 5, Initiative 5
In hand: axe and shield
Effects: Con -1, Fighting defensively (AC20 for round)
Move action: Double move to DM107.

Hunching his shoulders down behind his shield, Kelgan advances on the goblin archer.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Round ??

In hand: Composite short bow
Move Action: Move to DK109
Standard Action: Fire at goblin chief from cover

Morgan uses the corner of the corridor for cover, leaning out to fire at the goblin.

Attack: 1d20 + 4 + 1 + 2 ⇒ (7) + 4 + 1 + 2 = 14

Damage: 1d6 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6


confirm: 1d20 + 5 ⇒ (17) + 5 = 222d4 + 2 ⇒ (1, 1) + 2 = 4


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Round 4 Initiative 7

Mit'l double moves to DL110

In hand: Long Spear
HP: 12/12
Effects: None
Move action: Double Move DL110
Std action: (double moved)
Free action: none
Destructive Smite= 4/5


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Fortitude DC11: 1d20 + 2 ⇒ (2) + 2 = 4

CON damage: 1d2 ⇒ 2

Horster feels weak and tired.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Round 5 Init 5

In hand: Shortbow
Effects: CON -2
Move action: Move to DO 109
Standard action: Shoot at Chief (DF 107)

Attack Chief: 1d20 + 4 ⇒ (1) + 4 = 5

Horster somehow makes it to the wall, gaining cover from the chief. He loosens an arrow, but awash with fever, misses completely.


The poison continues to burn in some as the group rushes the goblin chief. Two beady eyes and a composite shortbow are all Kelgan sees as the goblin unloads two arrows.
hit1/damage: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 1 ⇒ (3) + 1 = 4
Then a curse as the poison seems to come to an end.
hit2/damage: 1d20 + 5 ⇒ (6) + 5 = 111d4 + 1 ⇒ (3) + 1 = 4

RECAP
The goblin chief fires two arrows at the armored dwarf not even hitting his armor or shield, the others dodge into the side passage, but cannot him. Only the wizards bolts with uncanny accuracy hit him without a problem.

Order Of action Round 6
Party
Chief Goblin--master archer

Note: no defensive fighting with full move--but goblin misses anyway!!

Is the chief all alone behind his thick double doors?


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Round 6

In Hand: Composite Short Bow
Standard Action: Shoot at Chief Goblin

Attack: 1d20 + 4 + 1 + 2 ⇒ (15) + 4 + 1 + 2 = 22

Damage: 1d6 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9

Fort Save: 1d20 + 3 ⇒ (15) + 3 = 18 (Does that stop or slow the poison?)


First save stops the poison (CON damage remains and heals normally) 1pt/day?

Morgan makes an incredible shot, hitting the chief as he is well covered behind the door. He exclaims in pain.
"FLARGH foul FILTH"


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Round 4

In hand: shield and war axe
HP: 13/17
Effects:
Move action: Crom double moves to DL108
Std action: NA
Free action:


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Round 6 Initiative 7

Mit'l charges

In hand: Long Spear
HP: 12/12
Effects: Charging, Destructive Smite
Move action: Charge
Std action: Charge Goblin Chief
Free action: none
Destructive Smite= 3/5

Attack: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

"Bah!"


Male Human Cleric of Pelor 1 | AC 19 FF 18 Tch 11 | HP 7/12 | Fort +3 Ref +1 Will +4 | CMB +2 CMD 13 | Init +1 Pcpt +2 | Move 15

Theorn, still being roughed up and seeing Ozmund's condition fires off a channel energy and then moves up towards the others along the left wall, staying out of line of sight of the chief.

Accept some of the Sunlords healing Ozmund. I unfortunately don't have a miracle to stop the effects of the poison.

Round 6 Initiative 7

In hand: shield and mace
HP: 9/12 (-6 arrows,-3 short sword, -1 con, +3 channel,+4 CLW)
Effects: CON Damage -1, Shield of Faith (+2AC, AC20 FF19 Tch13)2/10rd
Move action: move to DR110
Std action: Channel energy
Free action: none

Channel Energy: 1d6 ⇒ 2


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Round 6 Init 6

In hand: Shortbow
Effects: CON -2
Full round action: Move to DL 109

Fortitude save round 2/6 DC11: 1d20 + 2 ⇒ (11) + 2 = 13

Horster uses M'til's distraction to move closer to Morgan. His body somehow fights to get the poison out of his system. He knows it'll still be a while before he's back to full strength.

He thinks, I'm not doing that well from range. I'll wait for the dwarves to catch up and then see if it's worth doing some REAL damage while the chief's busy...


Ex-Dwarf (RIP)

Round 6 Initiative 5

In hand: axe and shield
Effects: Con -1
Actions: Double move to DE 108.

Kelgan continues to barrell down the hallway, hobnailed boots thuding on the stone floor. He dashes past Mit'L, weaves left, and rushes past the bow-armed Goblin Chief, hoping to take advantage of the humanoids distraction if it should draw the bow again.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Round 6

HP: 7/11 (after potion)
In hand: crossbow
Effects:
Move Action: Get potion from backpack
Standard Action: Drink Potion

Moving quickly out of the line of fire from the goblin, Ozmund reaches into his backpack to retrieve one of his healing potions. Seeing the others succumb to the poisoned arrows, he quaffs the magical elixir and feels some vitality return to his limbs.

Potion of CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Recap

Hit by the ranger and wizard, the goblin chief dodges further blows. Protected by the sturdy door, he unloads two shots at the spear wielding attacker.
point blank: 1d20 + 6 ⇒ (2) + 6 = 81d20 + 6 ⇒ (17) + 6 = 23
Mit'l takes an arrow to the thigh.
1d4 + 2 ⇒ (4) + 2 = 6

Round 7
Party up


Ex-Dwarf (RIP)

The chief firing would provoke AoOs from Kelgram and Mit'L, would it not?


Ex-Dwarf (RIP)

Apologies. Would Kelgan have been able to move to where he did last round, through the doors? And if so, would the chief have cover from him?


Not with improved cover. Oh, you moved past the closed doors. Just checked the map.

The king is behind a slightly ajar door. The other double door is barred. It would take Acrobatics to move through him.


Ex-Dwarf (RIP)

Retroactive Acrobatics:

1d20 - 6 ⇒ (1) - 6 = -5

SLIGHT REVISION OF HISTORY

Barelling down the hall, Kelgan puts his shoulder into his shield and aims for the closed door.

And finds out, the hard way, that it is barred.

With a loud "Oof! and an extended groan, Kelgan comes to an abrupt stop in front of the doors.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

What's the Acrobatics check? I could attempt it and stab him in the back with a sneak attack...


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Round 7

In Hand: Composite Short Bow
Standard Action: hold

Unable to get a clear shot with Kelgan in her line of fire, Morgan waits for an opening before taking a shot.


It is a major acrobatics check=move at half speed and CMB+5 to move through a square. The bull rush to dislodge him may be easier. Or simply hacking at the door or bursting it open with a STR check.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Round 5

In hand: shield and war axe
HP: 13/17
Effects:
Move action: Crom moves to the door and kicks it in.
Std action: NA
Free action:

Strength: 1d20 + 3 ⇒ (19) + 3 = 22

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