GM Tribute |
1d10 - 2 ⇒ (2) - 2 = 0
Horster hurts the goblin, who swings before going down.
vs Horster: 2d20 ⇒ (2, 6) = 8
The party finishes off the lone goblin and settle down to see if the goblins have anything of value.
COMBAT OVER---VICTORY!!! ANYONE APPRAISING NEEDS TO MAKE TWO APPRAISE CHECKS LABELED ONE AND TWO
The ogre has a sack with 250gp!
The goblins between them have silver/copperx10: 12d4 ⇒ (2, 1, 4, 3, 1, 3, 4, 4, 3, 1, 4, 1) = 3112d4 ⇒ (2, 1, 3, 2, 4, 2, 1, 2, 2, 1, 1, 1) = 22
31sp and 220cp and carry 12 crude small shortswords and 12 crude shortbows with 64 arrows
Morgan/Horster: 2d20 ⇒ (11, 5) = 16
Morgan, experienced in tracking, follows the ogre treads through a SECRET DOOR! in the NW part of this room to his lair!!
The ogre sat here on top of a great leather bag. In this
bag are seven large sacks which contain:
#1: 287 silver pieces; #2: a hard cheese; #3: 182 copper
pieces and 91 electrum pieces; #4: 289 gold pieces; #5:
a keg of brandy (
pieces; #7: 241 gold pieces
a heap of old bones in the southern portion of his cave
are 6 magic arrows +1, a potion of invisibility, and a
magic scroll with 2 cleric spells - cure light wounds (CL1),
hold person (CL3).
Morgan points out the ogre lair leads out to the hillside in a covered stand of trees. A good spot to look at the entire hillside while under concealement!! No other activity is spotted at this time.
TREASURE!!!! That is how it is supposed to happen!
Kelgan Farwander |
appraise ONE: 1d20 ⇒ 17
appraise TWO: 1d20 ⇒ 18
Perception: 1d20 + 2 ⇒ (5) + 2 = 7
Shuffling through the seventh sack, Kelgan grins at the glint of gold. He picks up a coin, brushes it on his sleeve, and bites down on it. His eyebrows know together in vexation as he pulls the coin out and spits violetnly.
Staring at the coin, he snarls "Gilded lead! The big brainless oaf was either planning on cheating someone, or let himself be cheated by the gobbos!"
He shuffles through the bag, scratching a few more of the false coins with his dagger, his expression settling into one of disgusted disappointment.
"Bet they're only worth about a copper each. Hrmf."
Horster Underfoot |
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Horster's nosey side takes over as he pokes around the southern side of the cave. Under a heap of bones, he finds 6 arrows that look out of the ordinary, a potion and a scroll that he hands over to M'til and Theorn, trusting their deeper knowledge of arcana.
Horster finds:
- 6 magic arrows +1
- a potion of invisibility
- a magic scroll with 2 cleric spells - cure light wounds (CL1),
hold person (CL3)
Crom Iron Cudgel |
Crom cleans the blood from his blade. "Laddies, now that's what we came for. Let's clear the rest of the cave before we start counting our gold."
Perception:1d20 ⇒ 15
Morgan Iron Wolf |
"A lot of things went wrong in that fight. The orcs snuck up on us while the group was arguing about how best to attack them. The were big, strong, and fierce. Even a killing blow didn't stop them immediately. But even with that going against us, we could have prevailed. Except...it was like we were cursed. It was as if Lady Luck had foresaken us."
Morgan Iron Wolf |
"This was a very small number of goblins. They breed like rats. There are probably more of them back in the cave. They will hide until we seem convinced that they are all dead, and then attack us while our guard is down."
Crom Iron Cudgel |
Crom nods at Morgan, "There's a goblin chief also, I'm sure. Let's get back into formation and finish the job. Bree-yark, you little buggers!"
Proceed down the western passage?
GM Tribute |
Crom should be injured. 5hp at least I saw.
The group heads west and sees two dead ends, one south and one west as the passage turns north to hook up with a large room to the west. As the party approaches, Morgan sees quite a few goblin tracks heading up the north passage.
goblin stealth: 1d20 + 8 ⇒ (14) + 8 = 22
GM Tribute |
The goblins are waiting hidden in the north room. A salvo of small arrows comes out of the darkness.
+4vsff: 5d20 ⇒ (10, 4, 1, 14, 8) = 37
A single arrow from ambush hits Crom for 1d4 ⇒ 4 piercing
INITIATIVE
Horster: 1d20 + 3 ⇒ (2) + 3 = 5
Crom: 1d20 + 2 ⇒ (17) + 2 = 19
Mit'l: 1d20 + 2 ⇒ (5) + 2 = 7
Theorn: 1d20 + 2 ⇒ (5) + 2 = 7
Ozmynd: 1d20 + 2 ⇒ (3) + 2 = 5
Kelgan: 1d20 + 0 ⇒ (5) + 0 = 5
Enemy 1: 1d20 + 2 ⇒ (8) + 2 = 10
Crom reacts before the goblins can fire again, but he is the only one!
The goblins are packed in the northern room with women and even littler baby goblins!!
A high pitched scream erupts from the females. "BREE YARK!!"
ORDER
Crom
goblins
PARTY
Crom Iron Cudgel |
Round 1
In hand: shield and war axe
HP: 13/17
Effects:
Move action: Crom moves to DU 111
Std action: attacks goblin DT110.
Free action:
Attack: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d10 + 4 ⇒ (10) + 4 = 14
GM Tribute |
Crom splits the goblin and his bow in two with a vicious axe swing. The goblins back up and fire arrows at him.
@+4: 5d20 ⇒ (11, 3, 18, 12, 16) = 60
Another pesky small arrow hits for 1d4 ⇒ 3 piercing
Two goblins move up to attack the dwarf.
+4: 2d20 ⇒ (8, 19) = 27
confirm?: 1d20 ⇒ 9
A pesky small shortsword hits for 1d4 ⇒ 2 slashing
Crom continues to dodge a majority of these pesky goblins, but a few get through. Crom sees about a dozen goblin children and a half dozen goblin females rushing away, grabbing all they can from sleeping pallets on the ground.
ORDER OF ACTION (note bless has lapsed)
Entire party (Crom too)
goblins
Morgan Iron Wolf |
Round 1
In hand: Composite short bow
Move action: move to DV113
Standard Action: fire at goblin at DV110
Attack: 1d20 + 4 + 1 + 2 - 4 ⇒ (11) + 4 + 1 + 2 - 4 = 14
Damage: 1d6 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6
Ozmund the Evocator |
Ozmund calls to his comrades, "I am casting a sleep spell just in fornt of Crom, so do not pass him, or you might get caught in the area!"
Thus warned, Ozmund begins to cast the spell.
Mit'l Chi' Malli |
Round 1 Initiative 7
In hand: Long Spear
HP: 12/12
Effects: None
Move action: Start location on map
Std action: Stab goblin at DV110
Free action: none
Destructive Smite= 4/5
Attack 1 w/reach: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Theorn Halmind |
Theorn holds his place in the rear ranks, waiting for the sleep spell to activate before advancing.
Round 1 Initiative 7
In hand: shield and mace
HP: 12/12
Effects: None
Move action: start at DU113
Std action: none
Free action: none
Crom Iron Cudgel |
Round 1
In hand: shield and war axe
HP: 11/17
Effects:
Move action: NA
Std action: attacks goblin DU110.
Free action:
Attack: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d10 + 4 ⇒ (10) + 4 = 14
GM Tribute |
The goblins attack Crom.
2@+4,1+2: 3d20 ⇒ (3, 16, 13) = 32
arrows need 20: 2d20 ⇒ (11, 17) = 28
Sleep: 5d20 ⇒ (17, 20, 2, 10, 9) = 58
After a nasty sword nicks Crom for 1d4 ⇒ 1, The powerful magic of slumber hits two goblins in the front and one in the rear, causing the goblins to slump to the ground.
PARTY UP
Mit'l Chi' Malli |
Round 2 Initiative 7
After hearing what happened in the last battle, Mit'l does not intend to let any goblins get back up.
In hand: Long Spear
HP: 12/12
Effects: None
Move action: Stay put
Std action: Kill slumbering goblin at DV110
Free action: none
Destructive Smite= 4/5
Auto Crit: 1d8 + 4 + 1d8 + 4 + 1d8 + 4 ⇒ (8) + 4 + (3) + 4 + (2) + 4 = 25
Theorn Halmind |
Theorn sees his chance to effect the battle and takes it.
Round 2 Initiative 7
In hand: shield and mace
HP: 12/12
Effects: none
Move action: Move to DV109
Std action: atk sleeping goblin at DV108
Free action: none
Attack vs. helpless goblin (-9 to AC)
attack: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d8 + 2 ⇒ (7) + 2 = 9
Morgan Iron Wolf |
Round 2 - The Sequel!
In Hand: Composite Short Bow
Move Action: to DV110
Standard Action: Shoot goblin at DT110
Attack: 1d20 + 4 + 1 + 2 ⇒ (18) + 4 + 1 + 2 = 25
Damage: 1d6 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10
GM Tribute |
Morgan impales a goblin and leaves him bleeding and Kelgan runs up into the room.
This time the cleric seems to be the focus of goblin aggression.
A nasty swortsword swing followed by two arrows from the long hallway.
+4: 3d20 ⇒ (2, 5, 14) = 21
A pair barbed arrows in rapid succession come whistling down the corridor at the cleric.
att1/att2: 1d20 + 6 ⇒ (9) + 6 = 151d20 + 6 ⇒ (12) + 6 = 18
The cleric is hit by two arrows, the second one coated with a nasty substance.
Theorn takes2d4 + 1 ⇒ (2, 3) + 1 = 6 piercing
RECAP: The sleeping and some standing goblins quickly fall. Two goblins are left standing and the arrowfire comes from the long passage.
ORDER
Round 3
Party
Goblins
T
Mit'l Chi' Malli |
Round 3 Initiative 7
Mit'l moves to an out of the way position and stabs a goblin.
In hand: Long Spear
HP: 12/12
Effects: None
Move action: Move to DS110
Std action: Stab goblin at DU108
Free action: none
Destructive Smite= 4/5
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Horster Underfoot |
Round 3 Init 5
Standard action: Sheathe rapier
Move action: Draw shortbow
In hand: Shortbow
Horster, seeing Theorn hit by arrowfire, means to sneak closer to their source to fire a reply.
Theorn Halmind |
Fort Save: 1d20 + 3 ⇒ (2) + 3 = 5
Theorn learns his first lesson of combat, don't get ahead of the shield wall. two barbs strike home and he feels the sickening sting of some sort of venom applied to them. He grits his teeth and takes a swing at the goblin within his reach.
Round 3 Initiative 7
In hand: shield and mace
HP: 5/12 (-6 arrows, -1 con)
Effects: CON Damage -1
Move action: none
Std action: atk goblin at DU108
Free action: none
attack: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d8 + 2 ⇒ (8) + 2 = 10