Helmyn

Ozmund the Evocator's page

227 posts. Alias of Daniel Stewart.


Classes/Levels

Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

About Ozmund the Evocator

Ozmund the Evocator
Male human evoker 1 (Pathfinder Player Companion: Familiar Folio 8)
NG Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
hp 11 (1d6+2)
Fort +1, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4/19-20)
Special Attacks intense spells (+1 damage)
Arcane School Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—force missile (1d4+1)
Evoker (Pact Wizard) Spells Prepared (CL 1st; concentration +4)
. . 1st—mage armor, magic missile, sleep (DC 14)
. . 0 (at will)—acid splash, detect magic, prestidigitation
. . Opposition Schools Abjuration, Illusion, Necromancy
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Statistics
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Str 10, Dex 15, Con 12, Int 16, Wis 12, Cha 9
Base Atk +0; CMB +0; CMD 13
Feats Alertness, Dodge, Scribe Scroll, Weapon Finesse
Traits gifted adept, precocious spellcaster
Skills Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (planes) +7, Linguistics +7, Perception +4, Sense Motive +3, Spellcraft +7, Stealth +3, Survival +2
Languages Celestial, Common, Elven, Goblin, Orc
SQ arcane bond (Gilgamesh, toad [sage]), pact, pact summons
Other Gear dagger, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], soap, spell component pouch, torch (6), trail rations (5), waterskin, wizard starting spellbook, 27 gp, 8 sp, 10 cp
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Force Missile (1d4+1, 6/day) (Sp) As a standard action, magic missile strikes a foe.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Pact (Angel) (Ex) Extraplanar being grants magic power and growth.
Pact Summons (Ex) May summon outsiders of chosen subtype.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

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Gilgamesh
Female toad (sage) (Pathfinder RPG Bestiary 133)
NG Diminutive magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +9
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Defense
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AC 15, touch 15, flat-footed 14 (+1 Dex, +4 size)
hp 5 (1d8-2)
Fort +0, Ref +3, Will +4
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Offense
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Speed 5 ft.
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 12, Con 6, Int 6, Wis 15, Cha 4
Base Atk +0; CMB -3; CMD 2 (6 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (-11 to jump), Knowledge (nature) +2, Perception +9, Stealth +21; Racial Modifiers +4 Stealth
SQ improved evasion
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Special Abilities
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Background

Ozmund was born into a family of craftspeople. His parents were both well-known for their work, and his older brother and younger sister seemed to be destined to follow in their parent’s footsteps, but not him.
From an early age, Ozmund has had a secret. He tried to tell people, but they usually just smiled at him tolerantly or told him to grow up. You see, Ozmund had a friend that only he could see or hear. This friend taught the youth certain morals and ideas that framed his outlook on life. It also opened the world of magic to the youth. As he grew in knowledge and power, he came to understand more and more of the nature of his “friend” and in doing so, he made an agreement with the entity. In return for its guidance and knowledge he would act as an emissary for him. The spirit agreed and revealed itself to be an angel named Omia
Over the years, Ozmund has followed Omia’s guidelines. It was Omia who sent to Ozmund the familiar Gilgamesh. A large toad, the creature helped toughen the youth and increase his fortitude. It also made the boy more alert and few could sneak up on him when Gilgamesh was nearby. When Omia told Ozmund of the evils off to the far east and north, he was ready to go. He traveled for sometime alone, but met others with similar goals as his, and now they are only a few days away from their goal; The Keep on the Borderland.