Keep on the Borderlands--B2 (Pretty in Pink)
(Inactive)
Game Master
Chainmail
Adventurers arrive at a secure border fort to begin their adventuring career.
Keep
Keep Surroundings
Caves of Chaos map
Elf Temple Map
Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40
Horster decides to follow the creature, albeit stealthily, figuring that it will probably lead him to the others.
Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
Attack/Reach: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
"Maybe we can use the goo in these creatures to mark the walls ..."
Ex-Dwarf (RIP)
Kelgan swings at the nearest beetle:
Axe: 1d20 + 4 ⇒ (14) + 4 = 18
axe dmg: 1d10 + 2 ⇒ (6) + 2 = 8
Morgan finishes the injured beetle.
Mit'l smacks a beetle.
hp left: 1d8 - 5 ⇒ (8) - 5 = 3 requiring Kelgan 's aid to dispatch it.
Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)
Crom nods at Mit'l. "Good idea. Let's use the beetle remains to mark the passages so that we don't get lost."
Crom cuts open the beetle carapace and uses the residue to mark a forward arrow in the cave tunnel.
"Let's get back into formation and keep going."
I'll clean up the map when I get a chance. We are not out of combat yet.
Morgan: 1d20 + 3 ⇒ (1) + 3 = 4
Horster: 1d20 + 3 ⇒ (11) + 3 = 14
Crom: 1d20 + 2 ⇒ (12) + 2 = 14
Mit'l: 1d20 + 2 ⇒ (3) + 2 = 5
Theorn: 1d20 + 2 ⇒ (16) + 2 = 18
Ozmynd: 1d20 + 2 ⇒ (1) + 2 = 3
Kelgan: 1d20 + 0 ⇒ (17) + 0 = 17
minotaur: 1d20 + 0 ⇒ (1) + 0 = 1
Ozzy spots a nasty minotaur approaching with a huge poleaxe and gives warning just in time.
fast stealth/perception Ozzy/Morgan: 3d20 ⇒ (17, 20, 13) = 50
Party up
Minotaur
Horster is trailing behind--map updated.
Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4
Ozmund quickly incants a spell that sends a bolt of sizzling azure at the horned beast.
Magic Missile: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Once cast, the wizard moves back into the safety of his companions.
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
Morgan shifts position for a clear shot and fires at the oncoming bull-man.
Attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40
Horster is relieved that his hunch played right and proceeds to attack the bull-man alongside his friends.
Move action: Move to BP37 while drawing shortbow
Std action: Shoot at the minotaur
Attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 -4 for shooting into combat
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
If Kelgan's got his waraxe drawn, Morgan's flanking!
Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)
Crom moves up to BT36 to Attack the minotaur.
Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
Mit'l moves behind Kelgan (bq), while casting bless ...
The minotaur attacks as the dwarves approach.
1Kelgan2Crom: 1d2 ⇒ 2
hit/damage: 1d20 + 9 ⇒ (2) + 9 = 11 2d8 + 6 ⇒ (6, 7) + 6 = 19
The minotaur misses Crom and steps to attack Morgan with his devastating reach.
att1/dam1: 1d20 + 9 ⇒ (19) + 9 = 28 2d8 + 6 ⇒ (2, 1) + 6 = 9
att2/dam2: 1d20 + 4 ⇒ (14) + 4 = 18 2d8 + 6 ⇒ (6, 5) + 6 = 17
Two vicious swings of his large axe leave Morgan on the ground.
Party up
Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
Mit'l 5' steps to BR37 and strikes ....
Attack w/bless: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
damage w/destructive strike: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
The beastman's massive axe flashes in Morgan's vision as she feels her body rent open like a sack of grain. She drops to the ground as the darkness closes in. A sudden chill spreading, as her life blood gushes out onto the cavern floor.
Morgan's Status:
-5 hp
Stabilize: 1d20 + 1 ⇒ (6) + 1 = 7
Ex-Dwarf (RIP)
Kelgan steps up and renews his attack
5' step
atk: 1d20 + 4 ⇒ (9) + 4 = 13
dmg: 1d10 + 2 ⇒ (6) + 2 = 8
Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)
Crom attacks again.
Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4
Ozmund moves quickly to administer a healing potion to Morgan.
I think this is a 2 round action?
This is Round 3 -- minotaur joined in round 2
Order of action
Round 3
Horster
Kelgan
Morgan
Ozzy
MIt'l
minotaur
Ozzy, Morgan, Horster, and Crom have all drawn blood, but the minotaur continues to hammer at his foes. 22hp damage total to minotaur
Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40
Round 3 Init 14
Move + Std action: Horster moves to BU33
Seeing no way to shoot the beast, Horster is hesitant to jump into melee and decides to loop around to get a better shot.
Ex-Dwarf (RIP)
Kelgan sets his teeth and swings again.
atk: 1d20 + 4 ⇒ (6) + 4 = 10
dmg: 1d10 + 2 ⇒ (1) + 2 = 3
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
Morgan's Status:
Stabilize (DC 16): 1d20 + 1 ⇒ (10) + 1 = 11
-6 HP
The minotaur retaliates at Mit'l.
hit1/damage: 1d20 + 9 ⇒ (17) + 9 = 26 2d8 + 6 ⇒ (1, 6) + 6 = 13
Then Crom.
hit2/damage: 1d20 + 4 ⇒ (19) + 4 = 23 2d8 + 6 ⇒ (5, 3) + 6 = 14
Morgan feels healing 1d8 + 1 ⇒ (8) + 1 = 9
Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4
Can Ozmund administer the potion and then cast a spell, or is that too much for one turn?
The minotaur tries to gore Morgan but misses.
1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7
Morgan. Administration of the potion is full round action-- but Morgan gets an action.
Round 3
Morgan
Minotaur
Crom
Kelgan
Ozzy
Horster
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
Prone. Low hit points. Being attacked by a minotaur. Yikes! No good options. Can I attempt an Acrobatics Check to tuck and roll out of the way and up to my feet?
If Yes:
Morgan throws herself across the cave floor, trying to tumble into standing position away from the monster.
Acrobatics Check: 1d20 + 3 ⇒ (18) + 3 = 21
Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
Mit'l crumples to the floor ... -1/12
fort: 1d20 + 2 ⇒ (10) + 2 = 12
Morgan crawls away (with bow full action0
Stands (move action)
Round 4
Morgan (std left)
Kelgan
Ozzy
Horster
Crom
minotaur
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
If out of reach of an AoO:
Morgan looses an arrow at the beast.
Attack with Precise Shot: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
If still in reach of AoO:
Morgan keeps her buckler high, fending off the monster.
Full Defense +4 AC.
Morgan is just outside the reach and hits the creature again.
Ex-Dwarf (RIP)
waraxe attack: 1d20 + 4 ⇒ (13) + 4 = 17
damg: 1d10 + 2 ⇒ (10) + 2 = 12
Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)
Round 4
Crom attacks the minotaur again with his war axe.
Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d10 + 4 ⇒ (6) + 4 = 10
Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40
Horster moves to get a better angle and looses an arrow at the minotaur.
Move action: 5' step to BV34
Std action: shoot minotaur with shortbow
Attack w/Point-blank Shot and flanking: 1d20 + 5 + 1 + 2 ⇒ (20) + 5 + 1 + 2 = 28
Confirm Critical: 1d20 + 5 + 1 + 2 ⇒ (20) + 5 + 1 + 2 = 28
Damage w/PB Shot and Sneak Atk: 3d4 + 1 + 1d8 ⇒ (4, 2, 3) + 1 + (8) = 18
"Booyeah!"
Crom and Horster hit the minotaur with devastating blows, bringing it to the ground bleeding.
COMBAT OVER
Examining the fallen minotaur, the large sized glaive he was carrying slung over his back appears to be of extra fine quality.
+1 glaive=large sized
He is also carrying a large sized war axe. You consider administering healing to the fallen.
As Horster fires his bow with the fatal shot, he notices two orcs wandering around. "This place is very confusing! We are lost."
Ex-Dwarf (RIP)
"Lets make sure Beefy here doesn't ever get up, then bring everyone over. Mit'l, we might as well use my channeling first. "
Seeing the orcs, his expression darkens. "Seems to be common here... he mutters.
Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
Mit'l responds by lying, stable, but unconscious, on the floor.
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
"Easy enough," Morgan replies, drawing her short sword and driving the point into the mintaur's throat.
Coup de Grace: 2d6 + 2 ⇒ (4, 5) + 2 = 11
Ex-Dwarf (RIP)
Channel 1: 1d6 ⇒ 3
Channel 2: 1d6 ⇒ 5
Making sure that the orcs are out of range...
Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
7/12
Mit'l bolts upright, "Minotaur!"
Then he looks around, "Anyone ... else ... need any healing?"
Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40
Horster wipes the sweat off the grip of his bow. "Good to be back! Love to scout ahead once more, but no way am I risking getting separated again. Morgan, can you track the way out?"
Ex-Dwarf (RIP)
I can provide more healing, if it is needed. Anyone?
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
"I can try," Morgan replies. "Tracking skills aren't much use if magic is muddling our senses."
To Kelgan she also replies, "I'm still pretty cut-up. Anything you can do would be appreciated."
Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
Morgan breathes a sigh as the divine energy washes away most of her pain.
"Thanks, boys, every one of you pulled my fat from the fire. That beast was a nasty piece of work. Let me see if I can find us the way back out. Stay close, and within sight of each other."
"You're welcome to follow us out, but don't get any ideas that we're easy pickings. You just saw what we did to that thing," she says to the orcs.
Morgan tries to get her bearings, and moves into the tunnels again.
Tracking Check: 1d20 + 7 ⇒ (14) + 7 = 21
Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)
Crom looks in wonder as his wounds close. "Thanks for the healing Kelgan and Mit'l!"
He then appraises the Glaive, "It's too big for us to use but we should be able to sell it for a nice profit back at the Keep."
Crom scowls at the orcs as he lines up behind Morgan. "So, what caves have you boys cleared?"
You speak to the orcs, but they seem to be confused and quite illiterate. They follow you outside, where you meet the main group of a half dozen orcs led by the older orc.
He waves to you in greeting, but when the two lost orcs rejoin the main body, they seem more interested in getting back to their cave.
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
"That's the second cave where the orcs showed up after the fighting's done. They're following us, and that can't be good; especially if the bad fortune of these caves gets the better of us again."
Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
can we recto that we took the minataur head as a trophy?
You can retrace your steps to find the minotaur with a rope tether.
You can search for more caves. Visit a known one. Return to keep.
Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
"Maybe we should see I there are any more caves before heading back ...."