• FAVORED CLASS (Cleric) : You've gain the following bonuses: +1 Skill Point.  
• AURA OF NEUTRAL GOOD: A Cleric of Pelor radiates a powerful aura of Neutral Good. (PFCR 39).
• CLERIC CHANNEL ENERGY: You channel Positive Energy allowing you to either heal the living or harm the undead for 1d6. Affects 30 ft radius from you. (DC 12 for half). Standard action. 4 times per day. Does not provoke Attacks of Opportunity. (PFCR 40).
• CLERIC BONUS LANGUAGES: A cleric's bonus language options 
include Celestial, Abyssal, and Infernal regardless of race. (PFCR 41).
• CLERIC SPELLS: The cleric casts divine spells drawn from the Cleric spell list, as listed in [PFCR 226-229].  The cleric must meditate and pray for an hour each day to regain spells.  Clerics can prepare a number of orisons, or 0-level spells, each day, as noted under “Spells per day.”  These spells are treated like any other spell, but they are not expended when cast and may be used again. (PFCR 39-40).
• CLERIC SPONTANEOUS CASTING: A Good cleric can swap prepared spells for spells with "cure" in the name.  An evil cleric can swap out prepared spells for "inflict" spells.  A neutral cleric of a neutral god can choose one or the other upon taking the Cleric class. (PFCR 41).
• CLERIC WEAPONS AND ARMOR: Proficient with all simple weapons, light 
armor, medium armor, shields (except tower shields), and favored weapon of deity -- Mace, Heavy. (PFCR 39).
• DOMAIN POWERS: Each of the cleric's chosen domains [Healing, Strength 
(Ferocity)] grant domain powers.
- Rebuke Death (Sp): Touch heals living creature below 0 hp for 1d4. Standard action. 5 times per day. [PFCR 44]
- Ferocious Strike (Su): Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional +1 damage. You can use this ability 5 times a day.  [PFAPG 90](PFCR 40-41).
• FORBIDDEN SPELL ALIGNMENT: Spells with the Evil descriptor are forbidden by your alignment and your deity's alignment. (PFCR 41, 49).