Mit'l Chi' Malli |
Round 1 Initiative 21
In hand: Long Spear
HP: 12/12
Effects: (bless still active?)
Move action: (Should have been behind crom, if not move)
Standard Action: Ready an action to strike the Ogre if he steps forward (preferably when at a piece that is not behind the corner)
Theorn Halmind |
Hearing the commotion further up the passage, Theorn moves to get in position to help and casts light on his shield.
Round 4 Initiative 19
In hand: shield and mace
HP: 12/12
Effects: Bless
Move action: Move to EQ115
Std action: Cast light on his shield
Free action: none
Crom Iron Cudgel |
Round 3
In hand: shield and war axe
HP: 17/17
Effects: Bless
Move action: Crom takes a 5' step forward
Std action: attacks ogre.
Free action:
Attack:1d20 + 5 ⇒ (19) + 5 = 24 Damage:1d10 + 4 ⇒ (4) + 4 = 8
Kelgan Farwander |
Round 3, initiative 1
In hand: axe and shield
Effects: bless, fighting defensively (-4 atk, +2 ac), defensive training (+4 ac vs giant subtype).
Ac vs ogre this turn: 24
Move action: 10 feet west , 5 feet north ( can, t change map on the tablet...please move me...)
Standard action : assuming Kelgen survives an AoO, powerattack Ogre.
attack, -4 for pwr atk, bless, def: 1d20 ⇒ 11
GM Tribute |
Kelgan closes fighting defensively. Crom lands substantial blow as a force bolt from the wizard injured the giant too.
AoO: 1d20 + 6 ⇒ (8) + 6 = 14
The ogre swings, again off-balanced as Kelgan closes. He turns his attention back to Crom who already hit him.
ogre!!: 1d20 + 6 ⇒ (12) + 6 = 18
The dwarven tandem continue to frustrate the beast.
Two goblins fire shortbows missing Crom. 2d20 ⇒ (15, 11) = 26
ORDER: Horster Kelgan Round 5 Crom, Mit'l, Ozzy, Theorn, Morgan, Goblins+ogre(-11hp)
Theorn Halmind |
Theorn continues to get closer to the fight with the ogre. Looking for a chance to either deal some damage or heal his companions.
Round 5 Initiative 19
In hand: shield and mace
HP: 12/12
Effects: Bless
Move action: Move to EM116
Std action: none
Free action: none
Ozmund the Evocator |
Ozmund again stretches forth his hand, firing a dazzling blue bolt of energy at the Ogre.
Round 5 Initiative 19
In hand: empty
HP: 11/11
Effects: Bless
Move action: nil
Std action: Cast force bolt
Free action: none
Force Bolts: 3/6
[ooc]Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Morgan Iron Wolf |
Round 5 - Intitiative 15
In Hand: Composite Short bow
Move Action: Move to EN 116
Standard Action: Shoot at the ogre
Ranged Attack: 1d20 + 4 + 1 + 1 - 4 ⇒ (17) + 4 + 1 + 1 - 4 = 19
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Morgan rounds the corner and forms-up behind the dwarves. She takes aim and fires at the ogre, being careful not to hit her comrades.
Mit'l Chi' Malli |
Round 5 Initiative 21
In hand: Long Spear
HP: 12/12
Effects: Bless, Destructive Smite
Move action: 5' Step
Std action: Stab ogre with reach
Free action: none
Destructive Smite= 4/5
Attack 1 w/reach: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage w/destructive smite: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Confirm Crit: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Additional Damage w/destructive smite: 1d8 + 4 + 1 + 1d8 + 4 + 1 ⇒ (4) + 4 + 1 + (5) + 4 + 1 = 19
RyanH |
What are the movement rules about squeezing past your party members? If not, I'll have to delay my round until there's some way through...
From: http://paizo.com/prd/combat.html
Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover.
Opponent: You can't move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty. Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares.
Ending Your Movement: You can't end your movement in the same square as another creature unless it is helpless.
Horster Underfoot |
Round 5 Init 5
Full-round action: Stow away shortbow and draw rapier
In-hand: rapier
Horster, upon watching the the beast fall, decides that now would be an ideal time for slipping in between the panicking, yet tumultuous goblins and striking them from behind while they seem to be preoccupied with the dwarves.
Theorn Halmind |
Theorn looks to take advantage of the goblins shock at the fall of the ogre to strike a blow against the nearest one.
Round 6 Initiative 19
In hand: shield and mace
HP: 12/12
Effects: Bless
Move action: Move to EL114
Std action: Atk goblin at EK113
Free action: none
attack: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
damage: 1d8 + 2 ⇒ (8) + 2 = 10
Crom Iron Cudgel |
Round 5?
In hand: shield and war axe
HP: 17/17
Effects: Bless
Move action: Crom moves to EL113
Std action: attacks goblin at EK112.
Free action:
Attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 Damage:1d10 + 4 ⇒ (7) + 4 = 11
Morgan Iron Wolf |
Round 6 - Initiative 15
In Hand: Composite Short Bow
Effects: bless
Move Action: Move to EN112
Standard Action: Shoot at goblin at EL111
Attack: 1d20 + 4 + 1 + 1 + 2 ⇒ (3) + 4 + 1 + 1 + 2 = 11
Damage: 1d6 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5
Morgan moves forward, stepping up onto the fallen ogre's chest, attempting to use the dying monster as high ground. Its blubbery abdomen, unfortunately, makes for an unexpectedly unstable surface, throwing off the accuracy of her shot.
Mit'l Chi' Malli |
Mit'l clambers up onto the ogre as well, striking at a cowering goblin …
Round 6 Initiative 21
In hand: Long Spear
HP: 12/12
Effects: Bless
Move action: Move to EM113
Std action: Stab Goblin at EL111 with reach and higher ground?
Free action: none
Destructive Smite= 4/5
Attack 1 w/reach/higher ground: 1d20 + 3 + 1 + 2 ⇒ (9) + 3 + 1 + 2 = 15
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
GM Tribute |
Was only waiting for Crom's post today. I don't expect much weekend posting. If it happen though, I can post sometimes.
Update Round 5
Morgan, the hobbit, the wizard and finally Morgan take town the ogre. Morgan's finale is impressive and deadly. Crom swipes at a goblin and it goes down. The cleric misses his goblin.
GM Tribute |
As Mit'l killed the ogre, he could move after the kill. Theorn and Crom had yet to act, so they moved too after the ogre died. The rest had already acted.
Goblins 5
The goblin concentrate on Crom.
Five goblins attack with nasty knives, and two fire shortbows.
shortbow@-4 net need 20s: 2d20 ⇒ (18, 5) = 23
3 sswords@+4: 3d20 ⇒ (11, 19, 18) = 48
2sword flank @+6: 2d20 ⇒ (2, 4) = 6
Crom sees two arrows and 2 shortswords miss him.
Two get under his guard for 2d4 ⇒ (3, 2) = 5 Slashing
ORDER: Horster Kelgan Round 6 Crom, Mit'l, Ozzy, Theorn, Morgan, Goblins
The goblin hits are definitely easier to take than the orc hits, and the goblins fight with desperation. This battle is definitely going better.
Party up!
Theorn Halmind |
Theorn continues to swing away at the goblins.
Round 6 Initiative 19
In hand: shield and mace
HP: 12/12
Effects: Bless
Move action: none
Std action: Atk goblin at EK114
Free action: none
attack: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
damage: 1d8 + 2 ⇒ (8) + 2 = 10
Eat steel you little freaks!!
Ozmund the Evocator |
Round 6 Initiative 19
Another bolt of cobalt energy flies from the Evocator's hand to strike on of the goblins.
In hand: empty
HP: 11/11
Effects: Bless
Move action: Move to EO115
Std action: Cast force bolt at goblin in EK112
Free action: none
Force Bolts: 4/6
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Crom Iron Cudgel |
Round 6
In hand: shield and war axe
HP: 12/17
Effects: Bless
Move action: NA
Std action: attacks goblin at EK112.
Free action:
Attack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 Damage:1d10 + 4 ⇒ (5) + 4 = 9
GM Tribute |
hp goblin: 1d10 - 5 ⇒ (6) - 5 = 1
One goblin is killed by Kelgan and one wounded by the wizard. The wounded goblin withdraws from the fight.
The goblins flail with shortswords, but cannot penetrate the defenses of Crom, holding the corner of the line with ease.
The goblins retaliate at Crom.
@+4: 4d20 ⇒ (6, 10, 10, 14) = 40
ORDER: Horster Kelgan Round 6 Crom, Mit'l, Ozzy, Theorn, Morgan, Goblins
PARTY UP
Mit'l Chi' Malli |
Round 7 Initiative 21
In hand: Long Spear
HP: 12/12
Effects: Bless
Move action: 5' Step to EN114 to get a clear shot
Std action: Stab Goblin at EL112
Free action: none
Destructive Smite= 4/5
Attack 1 w/reach: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Horster Underfoot |
Round 6 Init 5
Full round action: Move to EM 111 (counting 2 squares of movement for each square in difficult terrain)
In hand: Rapier
Flanking: w/Crom - goblin at EL 112
------------------------------------------------------
Horster hops over the dead ogre's body, briefly distracting the nearest goblin and exposing him to an attack from two sides.
Theorn Halmind |
Theorn is growing frustrated with his inability to hit the little buggers. He takes another swing at them in frustration.
Round 7 Initiative 19
In hand: shield and mace
HP: 12/12
Effects: Bless
Move action: none
Std action: Atk goblin at EK114
Free action: none
Attack: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Morgan Iron Wolf |
Round 7 - Intitiative 15
In hand: Composite Short bow
Free action: Drop bow at EN112
Move Action: Step forward to square EM112 while drawing sword
Standard Action: Attack goblin at EL112
With all the goblins swarming around Crom, it is difficult for Morgan to pick a clear target. She drops her bow and draws her short sword. She steps forward and strikes at the goblin directly in front of her.
Attack: 1d20 + 4 + 1 + 2 ⇒ (14) + 4 + 1 + 2 = 21
Damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Kelgan Farwander |
Round 6, Initiative 1
In hand: axe and shield
Effects: Bless
Standard Action: 5 foot step to EM113, attack goblin in EL112
His face grim and tight behind his beard, Kelgan steps up and swings his axe at the next goblin.
waraxe attack with bless and hatred: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d10 + 2 ⇒ (10) + 2 = 12
Crom Iron Cudgel |
In hand: shield and war axe
HP: 12/17
Effects: Bless
Move action: NA
Std action: attacks goblin at EK112.
Free action:
Attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 = 11 Damage:1d10 + 4 ⇒ (9) + 4 = 13
Mit'l Chi' Malli |
Mit'l repositions and attempts another unsuccessful stab at these slippery runts.
Round 8 Initiative 21
In hand: Long Spear
HP: 12/12
Effects: Bless
Move action: Move to EL111
Std action: Stab Goblin at EJ112
Free action: none
Destructive Smite= 4/5
Attack 1 w/reach: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Horster Underfoot |
Round 7 Init 5
In-hand: Rapier
Effects: Bless
Move action: move to EK 111
Standard action: attack goblin at EJ 112
Attack goblin: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage: 1d4 ⇒ 1
Horster moves through the cleric with the spear, sticking the pointy end of his rapier into the goblin. "Pick on someone yer own size!", he yells.
Theorn Halmind |
Theorn steps up to meet the goblins and takes another swing.
everyone should know that the 'bless' expires after round 10.
Round 8 Initiative 19
In hand: shield and mace
HP: 12/12
Effects: Bless
Move action: move to EK114
Std action: Atk goblin at EJ114
Free action: none
Attack: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Ozmund the Evocator |
Round 7 Initiative 19
Again a blue bolt flies from the wizards hand to strike on of the goblins.
In hand: empty
HP: 11/11
Effects: Bless
Move action: Em114
Std action: Cast force bolt at goblin in EJ114
Free action: none
Force Bolts: 5/6
Force Bolt: 1d4 + 1 ⇒ (3) + 1 = 4
Morgan Iron Wolf |
I can't edit the map from my phone.
Round 8 - Initiative 15
In hand: short sword
Move action: sheathe sword
Free action: 5' step
Standard action: pick up bow
Seeing the line holding well against the goblins, Morgan takes the opportunity to retrieve her bow; feeling much more confident with her ability to kill at range.
Horster Underfoot |
Round 8 Init 5
In hand: rapier
Move action: none
Free action: 5' step to EJ 111
Standard action: Attack goblin at EJ 112
Effects: bless
Attack w/Bless and Flanking: 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18
Damage w/Sneak Attack: 1d4 + 1d8 ⇒ (1) + (1) = 2
Horster cuts around the goblin nearest to him and attacks with a vicious strike.