Gadka Burtannon

Kelgan Farwander's page

236 posts. Alias of mellowgoth.


Full Name

Kelgan Farwander

Race

Ex-Dwarf (RIP)

About Kelgan Farwander

Kelgan Farwander
Male Dwarf Cleric of Muamman Duathal 1/Fighter 2
NG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 20, touch 10, flat-footed 20 (+7 armor, +3 shield)
hp 24 (2d10+1d8+3)
Fort +7, Ref +1, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+2/19-20) and
dwarven waraxe +5 (1d10+2/×3)
Ranged sling +2 (1d4+2)
Special Attacks channel positive energy 4/day (DC 11, 1d6), +1 on attack rolls against goblinoid and orc humanoids
Domain Spell-Like Abilities (CL 1st; concentration +3)
5/day—resistant touch
Cleric Spells Prepared (CL 1st; concentration +3):
1st—bless, longstrider [D], shield of faith
0 (at will)—create water, guidance, stabilize
[D] Domain spell; Domains Protection, Travel
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Statistics
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Str 14, Dex 10, Con 13, Int 10, Wis 14, Cha 13
Base Atk +2; CMB +4; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Power Attack, Shield Focus, weapon focus (DWA)
Skills Diplomacy +6, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (religion) +4, Survival +6, Heal +6,
Languages Common, Dwarven
SQ agile feet (5/day), aura, domains (protection, travel)
Combat Gear acid (2), oil (3); Other Gear splint mail, heavy steel shield, dagger, dwarven waraxe, sling, sling bullets (30), backpack, bedroll, belt pouch, crowbar, flint and steel, grappling hook, iron holy symbol (Muamman Duathal), mug/tankard, rope (50 ft.), torch (4), trail rations (5), traveler's outfit, waterskin (2), 482
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resistant Touch (5/day) (Sp) As a standard action, touch ally to grant Protection domain's resist bonus for 1 min, but lose own bonus.
Shield Focus +1 Shield AC
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From the Crystalmists
Devotee of Muamman Duathal