Keep on the Borderlands--B2 (Pretty in Pink) (Inactive)

Game Master Chainmail

Adventurers arrive at a secure border fort to begin their adventuring career.
Keep
Keep Surroundings
Caves of Chaos map
Elf Temple Map


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Kelgan is at zero and can be assumed to retreat.


Male Human Cleric of Pelor 1 | AC 19 FF 18 Tch 11 | HP 7/12 | Fort +3 Ref +1 Will +4 | CMB +2 CMD 13 | Init +1 Pcpt +2 | Move 15

in best Ron Burgandy voice, Wow, that escalated really quickly. It is funny how you win a couple battles and suddenly forget how frail a first level character is.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

This is a CR 7+ encounter ...


Depending on how things went, you could have had a party of 10. Now you have 9. By numbers, you were not that far outnumbered.

@Shaky Knees Music Fest in Atlanta.

Posting may be spotty.


Fast forwarded to the Keep. Time for some recuperation and roleplay by all but Morgan and Ozzy until the wounded are revived.


The latest

Roll of the vanquished to date.
18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)


Male Human Cleric of Pelor 1 | AC 19 FF 18 Tch 11 | HP 7/12 | Fort +3 Ref +1 Will +4 | CMB +2 CMD 13 | Init +1 Pcpt +2 | Move 15

For those watching at home, that is 1129 exp each.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

I think we already added the xp for the ogre and goblin, did we not?? I have, so far, listed 805xp. Dose this seem right? With this addition, we are only 66xp from leveling!!!


Male Human Cleric of Pelor 1 | AC 19 FF 18 Tch 11 | HP 7/12 | Fort +3 Ref +1 Will +4 | CMB +2 CMD 13 | Init +1 Pcpt +2 | Move 15

I might be wrong, but the post above by DM tribute is a running tally. So we are not at 805 + 1129, we are just at 1129.


Running a tally.

Theorn's wound fits the story and is a compromise from the critical rolled by a falchion that would have been lethal. I am mainly rewarding the exemplary actions of Ozzy who administered a potion a metagaming character would never have used!! You are not doing bad in wealth either.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Thanks!! We are inching closer and closer to 2nd level!!! That reminds me, I need to replace that potion....how much will it cost?


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

I am not opposed to trading the magic dagger from the merchant for some healing for the cleric, and perhaps a wand of cure light wounds or other minor item.


Ex-Dwarf (RIP)

That is a good idea, Morgan. I'd be behind that.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Me too...we need a health cleric to keep us healthy!! lol


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Yep, sounds decent!


It has been a week. Where is everyone?


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

I have been checking in. I guess I was waiting for someone to post something that I could play off of.

Once she found out her buckler is in the two-week shipment with the tins of Dapper Dan, Morgan doesn't have any other pressing business in the Keep, other than to head back to the Caves once everyone has healed and re-equipped.

In short: Ready and Waiting.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Sorry..same here..I thought I was still working on scrolls and such....


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Mit'l rises from his drunken stupor ... this way of life is new for him ... "What ... what's going on?!"

Ready to go. Who has a good accounting of individual treasure/cash? I need to go through some past posts.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

There's not much Horster can think of to improve his luck against the hobgoblins... Ready to move :)


Ex-Dwarf (RIP)

Kelgan is ready to go.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Could Morgan grab with net with Kelgan in it, and drag him out of the fight?


It would provoke, which would be bad


did we lose theorn?


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Seems like it - he hasn't put himself on the map...


Ex-Dwarf (RIP)

Still here, just, y'know, out cold.

If we have lost Theorn, maybe bot him to a coupke of channels ?


I'll make Theorn's departure memorable.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Not to self ... avoid not posting for 17 days ...


Note to self: Pathfinder orcs are much tougher than pathfinder goblins. In the conversion, I took their strength down some and gave them crude weapons, but they remain quite formidable. I would rather earn 135XP fighting a goblin than an orc. The fact that they are both 135xp does not seem right.

Allowing them a single attack when at negative HP rather than fight until at -CON still makes them very durable. This ability is even more powerful at a single HD. Nerfing this ability somewhat still leaves them a nasty opponent.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Sooo..the question is...how many Xp?? Have we reached that magical number yet??


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Do we get XP for Theorn? :)


You get to divide your XP by one less :-)


The latest

Roll of the vanquished to date.
18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP) full value for avoiding encounter.


Ex-Dwarf (RIP)

Hey, all. I am off at Origins until Sunday, so my response times will be pretty slow. Please bot/npc me as needed, and i will try to stay caught up at night.
Thanks!


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

ok..if my adding is correct we now have a total of 10060xp. Divided among the remaining players (6)giving us each 1677xp (rounded up)...I believe.


12k for the group is the goal!!


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Woohooo..come here you little walking globs of XP!! Daddy needs a new level!!!


Roll of the vanquished to date.
18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) full value for avoiding encounter
3 bugbears (600XP each)
Total 118160 (140 XP till level 2)


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

I attacked the female because it would have made sense to try to take both of them out at once, so Morgan would have attacked simultaneously.

That might mean we have to fight the big one, still, but I was trying not to meta-game.


Roll of the vanquished to date.
18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) full value for avoiding encounter
4 bugbears (600XP each)
Bugbear chief (800XP)
Total 13K+ (Level 2)

Well done--I fast forwarded through the searching as it was pretty standard.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Woot...I think that was one of the longest and hardest levels I have had to earn in a long time!! Do we roll HP or just do 1/2 dice?

In case we roll: 1d6 ⇒ 5


HD/2+1
That is when you appreciate them!!!


Ex-Dwarf (RIP)

Yeah, levels!

I'm back from Origins, so I'll chime in on the gameplay thread in a day or so.

Thanks!


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Horster is leveled-up. By HD/2+1, I assume the +1 is in addition to any +1 from favoured classes...?


Ex-Dwarf (RIP)

Kelgan is levelled.


Instead of rolling Horster is assumed to have rolled a little better than average or a 5 on his d8. That keeps the luck out of your hps, a crucial stat.

Like the cleric level on Kelgan.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Ozmund is leveled up!


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom is leveled up.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Mit'l is leveled up ... more cleric.

FYI ... I will be gone/traveling

- from June 25 - July 3rd ... spotty internet (camping)
- July 4-6 - PaizoCon! (Good internet, but busy days)
- July 7-21 - Traveling again ... probably pretty good internet


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Who would like to do the math and divvy up all the money we found?

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