Keep on the Borderlands--B2 (Pretty in Pink) (Inactive)

Game Master Chainmail

Adventurers arrive at a secure border fort to begin their adventuring career.
Keep
Keep Surroundings
Caves of Chaos map
Elf Temple Map


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Ex-Dwarf (RIP)

Kelgan is leveled - another level of fighter.

No strong opinion either way, Morgan. If you want the sword, I'm quite content for you to have it.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
Morgan Iron Wolf wrote:

I have levelled up Morgan with the exception of her feat.

I wanted the group's opinion on the +1 bastard sword. Morgan would only be able to use it as a two-handed weapon unless she takes the Exotic Weapon feat.

If the group wants her to use it, then I'll take the feat. If the group prefers to sell-off the sword, then I'll use the feat for something else.

I will not be upset if the group chooses the latter, but changing her style a little (going big sword) would be fun.

Thoughts?

If magic weapons are rare then we should utilize it. I vote "go for it".


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Me too...now does anyone have a problem if Ozmund claims the python staff?


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Nope.


Ex-Dwarf (RIP)

Take it, Ozmund.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Thanks, guys.

I shall use it to "prune zee hedges of many small villages"....or kill stuff trying to kill us. ;-)


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Horster is levelled up. He now also has Elven in his arsenal of languages and has taken Two-Weapon Fighting as his feat.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
Gm Tribute wrote:
+1 bastard sword is balanced beyond the capabilities of mundane swordsmithing and has the following properties: counts a light weapon for two weapon fighting and also qualifies for use with the weapon finesse feat.

Morgan would let out a Fan-girl "Squeeee!" of joy, but it might cause a game system cross-rift requiring all characters to make a SAN check.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I am sure you will put that staff to good use Oz.

I know I just got back in the game but I am in Breckenridge Colorado for a quick ski trip. I hope to have time to post some, but that did not happen this first travel day. Totally exhausted and have to get up early. I'll be home Sunday.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom's Level 3 info:

HP roll: 1d10 ⇒ 4

+1 skill point intimidation
new feat: power attack

His complete updated 3rd Level stats are in his profile.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Crom, I think the DM said HP is half your hit die plus one - so you get 6 :)


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Corrected.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Do we need to roll initiative?


Consider you are back in the foyer.

N, S, E are the doors.


18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) made neutral
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)
1 minotaur (1200XP)
27 zombies + skeletons (5400XP)
High Priest, three priests, 6 acolytes (4800XP)
Lorcan brings 2000XP already earned
3000XP for resolving the orc question and meeting commander
Elven barbarian 800XP
Avoiding nasty garden encounters 400XP
4 bandits (400XP each)
4800 XP encounter
Survive Siswa fight (3000XP)
Survive Gelatinous cube (400XP)
Lock of three locks (1200XP)
2 CR 2 Panthers (1200XP)

42,500XP total


18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) made neutral
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)
1 minotaur (1200XP)
27 zombies + skeletons (5400XP)
High Priest, three priests, 6 acolytes (4800XP)
Lorcan brings 2000XP already earned
3000XP for resolving the orc question and meeting commander
Elven barbarian 800XP
Avoiding nasty garden encounters 400XP
4 bandits (400XP each)
4800 XP encounter
Survive Siswa fight (3000XP)
Survive Gelatinous cube (400XP)
Lock of three locks (1200XP)
Trigger the altar and meet serpent (2000XP)
2 CR 2 Panthers (1200XP)
Meet the underdark thieves (1500XP)

46,000XP total


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I wanted to give a heads up that I will be traveling from Friday after work through late Monday and my posting will be light and in the evenings, if at all. I should be back to normal Tuesday. Please GMbot me if needed.


Are we losing momentum? Were the command words not so obvious?


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Not necessarily, but making them all the more suggestive to say by whatever means possible might be better than just putting the words into a PC's mouth... ;)

If we go along with Horster saying the words, I'm sure he'd do so only after warning his friends that some stuff may go down so that they would be prepared to react. Halflings are curious, but Horster used to be a spy and knows when to control his impulses.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I thought they were command words, BUT want to resolve the book before Lorcan said them.


Without saying the words, you pretty much fail. I didn't want that to happen.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Right, but by providing them so soon you take the chance to solve the puzzle ourselves. I really was about to say them as soon as I knew about the book.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

As a GM you can modify the story/difficulty without your players knowing if you want to avoid a bloodbath. Anyway, let's roll with it... (pardon the pun) :)

But don't take it as too much criticism - we're all enjoying this :)


I will assume you are stuck or enjoying the holiday weekend -- will again move things along by Wednesday.


Hey, all;

I will be travelling this weekend with limited net access. Feel free to bot Kelgan if it comes up.

Thanks!


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

I will be in and out of service for the next 3 weeks as well. If you need to move forward, bot me!


As we seem stuck, I will move things along with more dramatic plot elements.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

like the Warrior's reference!!!


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I am not sure where Lorcan is at the moment. Are we still split? If so who is with what group?


Ex-Dwarf (RIP)

I am a little lost again, as well.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Been camping. Going completely dark for a few days. Bot me.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Sorry to be dense, but I am still unsure of where my character is. Lorcan has not used the teleporter, at least on on purpose. If you want to assume we all used it to keep the party together that is fine, but I do not understand that is what you wanted. Are we indeed all together?


The teleporter leads to a dead end room.

I assumed everyone returned that left.


Ex-Dwarf (RIP)

Gm Trib, could you gather us all at one spot on the map, then tell us here what map tab and cell to check?

Many thanks, and sorry for my confusion.


I put you in the central hall of the area 1000ft under the temple. You took the elevator down.You can return to the elevator, you can return to the magic statue by the portucullises, you have explored the other rooms including the teleporter to the lab that is just a single stone walled room with no doors. You have exhaustively explored this level and the gates obviously lead to something important.


Ex-Dwarf (RIP)

Thanks!


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Depending on internet availability, I may not be able to post over the weekend of the 4th. If I go radio silent from Friday to Sunday, that it why. Just a heads-up!


Fastest elevators in the world are 2000'/ min peak not counting start up and slow down.

I figure a minute each way.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

that's 10 rounds... if we survive...


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

10 rounds of attacks with no needed to hit roll at a spell level equal to a second level spell or so. Yikes. Of course they may run out of junk.
And as we rise the damage should decrease, yes?


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

"can we hang under the lift?


Traveling back from dc. Post soon.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

The elevator threat seems unrealistic and way to dangerous for the level of the group. No improvised weapons should be able to do so much damage. I have to disagree completely on this one.


Ex-Dwarf (RIP)

I must confess that I've been fairly lax in following the game, lately. I think I'll take the opportunity of Kelgan's untimely inability to look up ("Ma always said it'd be the death of me...") to somewhat gracefully step out of this one.

GM Tribute, thanks so much for letting me join, and thanks for running a great trip down memory lane. As I get the chance, I'll look in on the thread.

Good luck and thanks, gang!.

Kelgan, out.

P.S. Someone should go through my pockets and look for loose change...:


We can wrap up things after the final encounter.

I will move things along. No need to go back.


18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) made neutral
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)
1 minotaur (1200XP)
27 zombies + skeletons (5400XP)
High Priest, three priests, 6 acolytes (4800XP)
Lorcan brings 2000XP already earned
3000XP for resolving the orc question and meeting commander
Elven barbarian 800XP
Avoiding nasty garden encounters 400XP
4 bandits (400XP each)
4800 XP encounter
Survive Siswa fight (3000XP)
Survive Gelatinous cube (400XP)
Lock of three locks (1200XP)
Trigger the altar and meet serpent (2000XP)
2 CR 2 Panthers (1200XP)
Meet the underdark thieves (1500XP)
4 CR 2 attacks from above (2400XP)
Lose one party member lvl3 (-5000XP)
43,400XP divided by 5


We seem to have lost our wizard. And, we seem to be losing general momentum.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I am here.

This seems to be some sort of teleportation map. I would propose that you move us through it, mapping it until we run into some new threat. It would be extremely difficult to try to make this at PBP speeds remotely.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

FYI - I am traveling for the next week and will be back home on August 30. I'll have limited posting until then, but I should be on some. And after I get back I am headed to Dragon Con on September 3 and will likely not post between the 3rd and 7th.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Crom's crit probably has us all slipping and sliding on a slimy, fetid pool of zombie guts.

Well rolled, sir!

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