Keep on the Borderlands--B2 (Pretty in Pink) (Inactive)

Game Master Chainmail

Adventurers arrive at a secure border fort to begin their adventuring career.
Keep
Keep Surroundings
Caves of Chaos map
Elf Temple Map


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Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

GM Tribute: With regard to Morgan's question in the gameplay thread, will the elven smith be able to make a suit of masterwork studded leather?


Yes, and with exotic material if it is ordered from the elves. But Morgan would have to wait for any exotic material to be shipped by wagon. He can have them start on mwork studded leather or a chain shirt now.

Note: You did trade for a CLW wand.

From the gameplay.

The elves seem to rely on magic and bows and have the humans along for muscle and protection. They are talking about the Caves of the Unknown, a different dungeon than the Caves of Chaos.

Theorn negotiates a cure of his ailment (permanent ability drain) using the restoration spell, a potion of lesser restoration, and a fully charged wand of Cure Light Wounds in exchange for the magic dagger. Luckily the magic wand was found in his boots.


You have the CLW wand. You can wait for smith or continue. Berta did tell you about an audience with the Commander. You would probably need something to impress him.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Would the axe suffice? Or is he looking for something more along the lines of the head of a chief?


Roll of the vanquished to date.
18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) full value for avoiding encounter
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)

To answer Horster's earlier question, the axe would suffice as a gift to the Commander. Something suitably awesome--soon you may find something you can't use and would like to gift.

Finally--Happy July 4th for Americans. Others, it may be just another day, but I got a day off of work!!


Roll of the vanquished to date.
18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) full value for avoiding encounter
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)
1 minotaur (1200XP) ???


I will update soon sorry for delay


Ex-Dwarf (RIP)

Hey all;
I will be out of touch (little to no internet access...) from Saturday (2 Aug) to Saturday (8 Aug). Feel free to bot me to move things along. Try not to get eaten...

In related news, is anyone else headed to Pennsic?


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Had to look up Pennsic. Have fun! Don't get your head bashed in!


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Am on holiday until Sunday 3rd Aug night European time. Will have the Internet, but can't guarantee how often I'll be checking, so bot me if necessary.


Ex-Dwarf (RIP)

Hi, all. I am back. I catch up, and should be back to posting tomorrow.


The zombies are all in range but some have cover from channel.

A burst spell affects whatever it catches in its area, including creatures that you can't see. It can't affect creatures with total cover from its point of origin (in other words, its effects don't extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst's area defines how far from the point of origin the spell's effect extends.

Roll of the vanquished to date.
18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) full value for avoiding encounter
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)
1 minotaur (1200XP)

Potential Vanquished:

8 zombies (1600XP)
Assorted evil minions (2400XP)


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Here it comes. The dice-roller app has turned on us again.

The Caves of Chaos, indeed!


Hope the weekend went well. Got to watch the Rambo movies again!!!

The baddies are on the move.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

The dice roller app for this thread is one infernal piece of programming!


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

I wonder how the dice are treating Morgan right now ...


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Kelgan and Mit'l are flanking the zombie, so both get a +2 to attack - the way the dice are rolling, it might be easier trying to trip the b*stard and stab him while he's down. Still, an epic death-match nonetheless.


Ex-Dwarf (RIP)

Ok, this is getting just plain ridiculous. Time to flush the randomizer a bit.

(At home, we'd drop the dice in an empty pizza box, spritz them with single malt, hold the box aloft and shake it, while everyone on the table puts on a ridiculous hat and hold a medievel weapon over it, chanting ominous sounding gibberish. This has been proven to work on multiple occasions...Here...no such luck. Maybe I'll try it with my laptop if thsi doens't work...)

1d20 ⇒ 41d20 ⇒ 41d20 ⇒ 131d20 ⇒ 21d20 ⇒ 41d20 ⇒ 11d20 ⇒ 201d20 ⇒ 17
1d20 ⇒ 171d20 ⇒ 151d20 ⇒ 171d20 ⇒ 19
1d20 ⇒ 151d20 ⇒ 111d20 ⇒ 101d20 ⇒ 6
1d20 ⇒ 111d20 ⇒ 41d20 ⇒ 71d20 ⇒ 17


I assume no one has spoken to the orcs yet.

Is not there a CLW wand in your inventory?


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

GM, you are correct, we traded for a CLW wand. I can't find who took ownership. May we assume one of the clerics?


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Might've been Ozmund...


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

No, I have a few potions of CLW, but not the wand.....


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

As long as it's not Morgan ...


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Just so everyone knows, I am still here, and have been checking in on events.

If anything, to find if Morgan is still alive or is likely to be the target of Darryl's next crossbow bolt. ;-)


I invited Lorcan from Group 2. Lorcan can keep up with your pace. A gnome sorcerer that knows how to throw the color spray.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Will 1 and 2: 1d20 + 5 ⇒ (15) + 5 = 201d20 + 5 ⇒ (9) + 5 = 14

Status:

Bane -1 attack, -1 fear
HP 18/18

Mit'l stabs at AF13

Attack: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

"Who keeps corpses lying around behind their thrones ... that's just wrong!"


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan reporting as directed. I will be joining you, if you will have me.


Ex-Dwarf (RIP)

Welcome to it, Lorcan!


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Welcome Lorcan! We need you!!


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

He could be a spy! Throw the gnome at them!


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I was worried about that. :) Did you catch my reference that we had seen each other at the Keep?


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Welcome Lorcan - glad to have you on board :)


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Hope I make it through this combat. :)


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

I hope anyone does ...


If Horster is under fear it lasts 1d4 ⇒ 4 rounds.

If Crom is under fear it lasts 1d4 ⇒ 3 rounds.


18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) made neutral
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)
1 minotaur (1200XP)
27 zombies + skeletons (5400XP)
High Priest, three priests, 6 acolytes (4800XP)

Looks like 24200XP


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Guys, my home computer died. I need to replace the hard drive. But I will be in a three day class starting tomorrow. So my presence on line will be limited til Monday.


18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) made neutral
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)
1 minotaur (1200XP)
27 zombies + skeletons (5400XP)
High Priest, three priests, 6 acolytes (4800XP)
Lorcan brings 2000XP already earned
Looks like 26200XP


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I am back. But now I am 23 posts behind. Wow. I am actually very pleased. My old group was not nearly as prolific. Catching up now.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan has 175 go of gear and 225 gold in coin. That is a total of 400 gold. Is that where he should be, coming in? Seems about right for second level but am not sure.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

How much was our share of the loot from the temple?


18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) made neutral
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)
1 minotaur (1200XP)
27 zombies + skeletons (5400XP)
High Priest, three priests, 6 acolytes (4800XP)
Lorcan brings 2000XP already earned
3000XP for resolving the orc question and meeting commander
Looks like 29,200 TOTAL NOW


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

so we divide the total by 6?...


You might be 7 now with Lorcan.


Ex-Dwarf (RIP)

4171 xp apiece, then. Are we medium progression?

are alchemist's fire and holy water available?

Could Kelgan order a Masterwork Dwarven War Axe?


Yes to all


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

How long of a trip was it from the Keep to the elven village? I am wondering if any scrolls can be made.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

I can scribe you a mage armor and a shield spell if you want.....


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Cool. I have the coin/parchments and inks for you.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

sounds good...with DM approval give yourself an armor and shield scroll

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