KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


5,451 to 5,500 of 8,707 << first < prev | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | next > last >>

Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Do you have a way to do that without provoking?


2 people marked this as a favorite.
Female Kobold
Tanith 'Kordson' Creed wrote:

Oh good. Insane damage and solid AC. =/

Carina Viera wrote:
Well, an 18 was good enough to hit its Touch AC...
No bomb-fists here.

That needs to be an orc alchemist Discovery.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Sign me up!

RPG Superstar 2010 Top 32, 2011 Top 4

No, but I can probably survive (or at least not drop down to negative constitution) a single AoO.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

True (barring another ridiculous bite crit).

It's your call. A grease from Rodrigo plus a high d20 roll could potentially get Eben free and keep him alive through next round. I still think the swording is a better bet if we're going to drop it this round and keep everyone alive.

RPG Superstar 2010 Top 32, 2011 Top 4

It's a tough call; with grease plus blowing through my own buffs (including using my moment of greatness doubling good hope) I'd have about a +31 to my Escape Artist roll. Ugh, if you're right in guessing it's mid-50's CMD... that' still an insanely difficult number. On the other hand, Eben sucks soooo badly at swordplay.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Now I'm suddenly wishing I prepped an extract of gaseous form...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

We know it has a +35 CMB.

So it has a MINIMUM of a 45 CMD.

Plus whatever AC buffs it has that might add (like Shield of Faith).

So yeah, slim chances.

Too bad nobody has Litany of Escape.

RPG Superstar 2010 Top 32, 2011 Top 4

Went with the sword option. Not exactly productive, but with those rolls, I'd have failed in an escape artist attempt in any case, so... hopefully Tanith exacting over 100 points more damage on it just now does the trick.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

If it doesn't, I'm going to cry myself to sleep.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

On a side note, in recent battles I'm VERY glad I invested in that Cestus way back at level 1.

Oh Cestus, my stalwart companion. I may just get you enchanted one of these days.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I should also enchant my bardiche at some point.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

In retrospect, we probably should have backed up against the wall and let Eben and Carina get some damage in from a distance before we engaged.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, I had Farrukh rush in because I had assumed I had Greater Invisibility but it was retroactively changed to Enlarge, since Farrukh didn't know Froghemoths had Blind-sight. It went from "Logical IC" to "Oops" pretty quick.


Female Kobold

It might have also helped if Tanith and Farrukh had collaborated so Farrukh wouldn't be rushing in to face Madteeth alone while Tanith continued buffing. Madteeth was explicitly designed, from magazine to PbP, without modification, to split her attacks between all available foes in reach. :P

EDIT: Oh, hey, froghemoths do have blindsight. I actually didn't notice that. I guess I don't have to feel bad about taking away your greater invisibility, then.

Though logically, she should have been able to use her "blindsight" to "see" inside her gut and deny Sneak Attack...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Kobold Cleaver wrote:
EDIT: Oh, hey, froghemoths do have blindsight. I actually didn't notice that. I guess I don't have to feel bad about taking away your greater invisibility, then.

...Did somebody actually cast See Invisibility on something that can already see EVERYTHING?


Female Kobold

There was no see invisibility at all. I'm just saying because of the retcon spellchange.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ohhhhh. Gotcha.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I was wary of another 'gotcha' combat delay so I was saving buffing for the actual first round of combat.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I think we were at the point where the crowd would have actually tried to rip Raknian limb from limb were he to try it by then. =)

Would have made our job easier, really.


Female Kobold

And level-up, everybody.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Sweet! I'll do it first thing when I get home tonight.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh level 9:

Horizon Walker 2

+1 BaB
+9 HP

Favored Terrain: Underground +4, ???

Terrain Mastery: Underground (Blind-Fight bonus Feat)

+1 Ref and Will saves

Feat: Improved Critical: Scimitar

Skills:

Acrobatics +1
Disable Device +1
Kn. Local +1
Kn. Dungeoneering +1
Perception +1
Stealth +1

What would be a good Favored Terrain? Underground was a no-brainer since Farrukh is an underground sort of dude but from here I'm flyin' blind, just about. Can I get a hint as to which ones might be useful?

Even broad strokes like "Not Urban" help.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I doubt I'm holding things up but I won't be home to level Tanith until late tonight.

It's lame but I'm considering extra ki as my 9th level feat. =/

Attention: Farrukh, I'm open to suggestions at this time.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Level up huh....

Hello dire lions :)

-goes to open hero lab-


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

How do you have as many Feats as you do already? Seems like you have one too many.

Lunge is a good Feat, especially if you want to drop your Bardiche. I was between that and Improved Critical this level.

Hamatulatsu into Hamatula Strike basically gives you Grab so you can Grapple more easily, but I'm not sure if Tanith is the sort to impale people with his fist.

Or, better, Snake Style into Hamatula Strike (or not). Snake Style is an excellent Style, though then you'd need Combat Style Master to free up your Swift actions to use both it and Pummeling properly.

Also, KC, I just remembered you allow 3rd Party Feats. Would you allow Defensive Expertise from Path of War?


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

I'm considering taking skill focus this level, so that at 11th I can take Eldritch Heritage to grab a sorc bloodline power.

I was looking at Arcane Bloodline (familiar), Celestial Bloodline (good ray), Rakshasa Bloodline (silver tongue) and Verdant for the 15' reach combat maneuver based off CHA.

Are any of those worth two feats?

If not, is there some other feat that would benefit Rodrigo's playstyle that I'm missing?

Also, considering redoing Sombra into a fighting eidolon....thoughts?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'm not really up on Eldritch Heritage bonuses.

As for Sombra, it WOULD justify my ranks in Stealth if she were a fighter-y type, but she makes a very useful scout as-is.

If you do re-tool her, you should make her an archer. We already have two high DPR melee characters, but our ranged characters are secondary combatants.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Level Up Summary

+5 HP

+1 BAB

+1 Fort, +1 Ref Saves

+1 2nd Level Extract Slot, +1 3rd Level Extract Slot

New Discovery: Fast Bombs

New Feat: Extra Discovery (Force Bombs)

Skill Ranks: 8 (4+3+1 from Favoured)

--1 Craft (Alchemy)
--1 Diplomacy
--1 Heal
--1 Spellcraft
--1 Bluff
--1 Perception
--2 Linguistics (Abyssal & Undercommon)

New Extract! Displacement


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1
Rynjin wrote:

I'm not really up on Eldritch Heritage bonuses.

As for Sombra, it WOULD justify my ranks in Stealth if she were a fighter-y type, but she makes a very useful scout as-is.

If you do re-tool her, you should make her an archer. We already have two high DPR melee characters, but our ranged characters are secondary combatants.

Well, I'd have to evolve arms for her. But I guess she could turn into a shadowy lillend type thing with a bow.

As for eldritch heritage:Two feats for a a familiar, a 1d6+caster level damage to evil or 1d4+ caster level heal to allies, silver tongue is +5 to bluff and chance to resist truth magic, Verdant gives you a tentacle that can make a caster level+cha CMB cha/day.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Rakshasa probably has the best potential for Improved/Greater Eldritch Heritage, but I wouldn't drop 2 Feats on any of those.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

I'm definitely planning on keeping Displacement for my new extract, unless anyone else thinks it'd be a better idea to pick something else.


How about I take extra evolution instead, and make Sombra into this:

Sobra Mk 1:
Sombra
Serpentine
CG Small outsider
Init +8; Senses darkvision 60 ft.; Perception +13
--------------------
Defense
--------------------
AC 27, touch 19, flat-footed 19 (+8 Dex, +8 natural, +1 size)
hp 42 ()
20% concealment

Fort +2, Ref +13, Will +5 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion; Resist cold 10, fire 10
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft., fly 20 ft. (perfect)

Melee bite +8/+3 (1d4), tail slap +3 (1d4) (half damage)

Range small longbow +15/+10 (1d6)
--------------------
Statistics
--------------------
Str 11, Dex 26, Con 11, Int 7, Wis 10, Cha 11
Base Atk +7; CMB +14; CMD 24 (can't be tripped)

Feats Agile Maneuvers, Martial Weapon Proficiency (longbow), Skill Focus (Perception), Skill Focus (Stealth)

Skills Acrobatics +15 (+17 to balance, +11 to jump), Climb +8, Fly +27, Perception +13, Stealth +25, Swim +1

Languages Common
SQ devotion, multiattack / extra attack
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Climbing (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) No damage on successful reflex save.
Flight (20 feet, Perfect) You can fly!
Multiattack / Extra Attack (Bite [1 extra at -5] [Bite]) Multiattack or second attack with primary weapon at a -5 penalty.
Shadow Form (Su) Constant 20% concealment, melee atks have ghost touch, half dam vs. corp foes.
Tail (Ex) Tail grants +2 Acrobatics checks for balance.


Her damage would suck, until I could get a better bow, but she'd still be a good scout and have some use in combat. With constant concealment she essentially gets hide in plain sight.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith has an extra feat (fleet) from his resonance bonus.

What do you think of the iron version of perfect style?

I like Rodrigo's assorted summons. There's a ton of power in that flexibility.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Sombra - Yes, no, maybe with _____ changes? I'd like feedback please. I don't want to step on anyone's toes or upset party balance or anything. I just feel I'm under utilizing my eidolon currently.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Tanith 'Kordson' Creed wrote:

Tanith has an extra feat (fleet) from his resonance bonus.

What do you think of the iron version of perfect style?

I like Rodrigo's assorted summons. There's a ton of power in that flexibility.

Had to look up Perfect Style.

That is...excellent. Like REALLY good. I don't know how I've never seen this before.

As for Sombra, have you considered taking the new-ish Ranged Combat Maneuver Feats? Ranged Trip especially.

Especially since you spent a Feat on Agile Maneuvers anyway.

RPG Superstar 2010 Top 32, 2011 Top 4

Eben, Level 8 Bard (Street Performer)/ Level 1 Ranger (Hooded Champion)

+8 hp
+1 BAB
+2 Fortitude
+2 Reflex

Feat: Manyshot

Skill Ranks
+1 Perform (Act)
+1 Perform (Oratory)
+1 Perform (Dance)
+1 Perception
+1 Sleight of Hand
+2 Use Magic Device

New class features:
Panache (3 Points)
Deeds: Dead Aim, Derring-do, Dodging Panache
Track (pfff.)

Notes for the future: Buying a bigger bow & a mithril breastplate.


Rynjin wrote:
Tanith 'Kordson' Creed wrote:

Tanith has an extra feat (fleet) from his resonance bonus.

What do you think of the iron version of perfect style?

I like Rodrigo's assorted summons. There's a ton of power in that flexibility.

Had to look up Perfect Style.

That is...excellent. Like REALLY good. I don't know how I've never seen this before.

As for Sombra, have you considered taking the new-ish Ranged Combat Maneuver Feats? Ranged Trip especially.

Especially since you spent a Feat on Agile Maneuvers anyway.

Well, she'd needed weapon proficiency. Later that would definitely be an option. Unless I'm allowed to retrain her feats, she's going to be very feat starved as a ranged character anyway.


1 person marked this as a favorite.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I swear if you don't make a "Loris Raknian. You have FAILED. THIS. CITY." reference...

RPG Superstar 2010 Top 32, 2011 Top 4

1 person marked this as a favorite.

Eben does NOT wear green.

Liberty's Edge

Male Underpowered Warrior 1

I'm taking accelerated classes over the summer, which means classes/due dates 4 days of the week and free time the other 3. Consequently might be a little while before I can level up (Thursday night at the latest). In the meantime if anyone feels Astraden's missing a feat or a skill, let me know and I'll certainly take it into consideration.


What about this version? It makes her into a trip bot instead. Reach, trip on bite, still flies so she won't be in the way. In 5' corridors I can just dismiss her and use summons. If we need summons I can just summon and she'll disappear. She's still stealthy too, in case something is too risky for Farrukh to scout.

Tripper Sombra:
Sombra
Serpentine
CG Medium outsider
Init +7; Senses darkvision 60 ft.; Perception +13
--------------------
Defense
--------------------
AC 25, touch 17, flat-footed 18 (+7 Dex, +8 natural)
hp 49 (+7)
Fort +3, Ref +12, Will +5 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft., fly 20 ft. (perfect)
Melee bite +14/+9 (1d8+3), tail slap +9 (1d6+1)
--------------------
Statistics
--------------------
Str 15, Dex 24, Con 13, Int 7, Wis 10, Cha 11
Base Atk +7; CMB +14; CMD 26 (can't be tripped)
Feats Agile Maneuvers, Skill Focus (Perception), Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +14 (+16 to balance, +10 to jump), Climb +10, Fly +24, Perception +13, Stealth +20, Swim +3
Languages Common
SQ devotion, multiattack / extra attack
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Climbing (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Flight (20 feet, Perfect) You can fly!
Magic Attacks (Ex) Your natural attacks are magic.
Multiattack / Extra Attack (Bite [1 extra at -5] [Bite]) Multiattack or second attack with primary weapon at a -5 penalty.
Tail (Ex) Tail grants +2 Acrobatics checks for balance.
Trip (Ex) You can make a trip attempt on a successful attack.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That looks pretty neat. Reach Trippers are situationally awesome, which is perfect for something you can dismiss when it's not useful.


Female Kobold
Rynjin wrote:

How do you have as many Feats as you do already? Seems like you have one too many.

Lunge is a good Feat, especially if you want to drop your Bardiche. I was between that and Improved Critical this level.

Hamatulatsu into Hamatula Strike basically gives you Grab so you can Grapple more easily, but I'm not sure if Tanith is the sort to impale people with his fist.

Or, better, Snake Style into Hamatula Strike (or not). Snake Style is an excellent Style, though then you'd need Combat Style Master to free up your Swift actions to use both it and Pummeling properly.

Also, KC, I just remembered you allow 3rd Party Feats. Would you allow Defensive Expertise from Path of War?

Shield bonuses to Touch and Reflex saves seems a little too good for a feat. I'm unsure—maybe I'll sleep on it.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Kobold Cleaver wrote:
Rynjin wrote:

How do you have as many Feats as you do already? Seems like you have one too many.

Lunge is a good Feat, especially if you want to drop your Bardiche. I was between that and Improved Critical this level.

Hamatulatsu into Hamatula Strike basically gives you Grab so you can Grapple more easily, but I'm not sure if Tanith is the sort to impale people with his fist.

Or, better, Snake Style into Hamatula Strike (or not). Snake Style is an excellent Style, though then you'd need Combat Style Master to free up your Swift actions to use both it and Pummeling properly.

Also, KC, I just remembered you allow 3rd Party Feats. Would you allow Defensive Expertise from Path of War?

Shield bonuses to Touch and Reflex saves seems a little too good for a feat. I'm unsure—maybe I'll sleep on it.

Technically two Feats, though I already have Shield focus. Only the Enhancement bonus adds to Ref saves, so a +2 at this point.

I will point out that Tanith got his full Str bonus to AC, Touch AC, and CMD (so double Str to CMD) for a similar Feat equivalent ability.

Regardless, any input on what Favored Terrain might be useful, or would that be giving too much away?


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

I'll go with the tripper version then.

Rodrigo gets summon IV, Wall of Fire and some skillz.

Sombra is changed as above.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Carina Viera wrote:
I'm definitely planning on keeping Displacement for my new extract, unless anyone else thinks it'd be a better idea to pick something else.

The main problem with Displacement is that it's rounds/level. Great Potion for the Eternal Potion Discovery, not as excellent as your only Extract IMO.

I might consider Amplify Elixir if you want to start using potions or elixirs.


Female Kobold

Yeah, go ahead and grab the feat. If you can, link it in the character sheet so it's easy to keep track of for future bookkeeping—ACs are the sort of thing I need to be able to easily double-check to make sure all buffs are in order.

I believe that Urban and Jungle will both see some use.

By the way, don't forget—you all refresh your 9 Action Points.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I'm working on leveling Tanith now. I've settled on Perfect Style as the feat.

I'm not sure what's going to be Tanith's go-to 3rd level spell. I was considering magic vestment but he mostly relies on Rodrigo's mage armor. If he magic vestment's his kilt would that stack with the mage armor?

5,451 to 5,500 of 8,707 << first < prev | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / KC's Age of Worms Discussion All Messageboards

Want to post a reply? Sign in.