Tanith 'Kordson' Creed's page

5,184 posts. Alias of Feral.


Active Buffs:


Blessing 4/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 9/10 | Action Points 8/11


Male Suel Sacred Fist/Godling 15 | 105/151 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +19*, Ref +12, Will +20; Perception +7

About Tanith 'Kordson' Creed


Good genes and years of hard work in the mines have turned Tanith from a tall long-limbed youth into a musclebound brute. His dark hair is let to grown a bit longer these days compared to his years in Diamond Lake's sweltering mines and a short well-kept beard is spread along his jaw and chin. Despite being as strong and hairy as an ox, and sporting a nose crooked from being broken one too many times, his muscular physique and rugged good looks give him a certain kind of undeniable charm.

In his daily life he usually wears a loose sweat-stained tunic or simply goes bare chested allowing the six-pointed star of Kord tattooed over his hairy chest to be seen. He often carries a heavy long-hafted poleaxe.

Tanith was born the only son to a low-rent Diamond Lake prostitute. His mother never spoke about his father and for his part Tanith assumed it was because she didn't really know who he was. As a child of the streets, his life was dirty, hard, and painful.
Despite the poor conditions of his birth, Tanith was always large for his age. Friendly and simple, the young suel would often use his great strength to defend the other whores's children from those that would prey on them. But a child's innocence can only last for so long and soon his mother was gone (victim of disease untreated for too long) leaving Tanith to fend for himself.

Faced with the need to survive he found where most desperate folk in Diamond Lake do, the mines. Despite only being fourteen years of age, he stood as tall as most grown men and had a brawny muscular physique. His youth and his great strength allowed him to endure the mines better than most but it also brought him to the attention of his manager, the toad Balabar Smenk. Soon Tanith wasn’t just a miner but also an enforcer for the corrupt mine boss, flexing a little muscle and busting noses when he was told. The work dimmed his spirit but it put needed food on his plate and a roof over his head.

One day, years later, Tanith was enjoying a drink at the Feral Dog at the end of the day when he heard another patron, a priest, proselytizing loudly inside the tavern. The young suel found the interruption irritating but when he stood to threaten the target of his wrath he was surprised to see that the priest was no simple holyman, but a huge mountain of a man. Too proud to back off now, Tanith threw a punch anyway. The priest, a mighty cleric of Kord, took the wild hook with a laugh before savagely beating the young thug.

The dust settled a moment later but the priest decided not to turn Tanith over to the watch (citing the beating he'd gotten was punishment enough). Instead he warned him that the path he was on would only lead him to misery and an ignoble death. The priest told him that anyone could be strong, but that true strength came from testing oneself and competing for a worthy cause. At the time, Tanith didn't understand that the man was sharing the Brawler's teachings and too bloodied and bruised to care much about anything, the young thug scrambled out of the inn and retreated to lick his wounds.

But the words (and beating) did have a profound effect on the young man and had rekindled something in him that a life focused solely on survival had pushed aside. He prayed and not some muttered whisper in passing. He was no stranger to religion, the rants and chanting of the Cuthbertites were a well-known annoyance, but Tanith knew that the gods were many and one of them would have the answers he wanted. To his surprise it was the thunderous Brawler that answered.

Suel Mighty Godling 2/sacred fist of Kord 13
CG Medium humanoid (human)
Init +0; Senses Perception +7
AC 32, touch 24, flat-footed 22 (+4 armor, +1 deflection, +3 dodge, +4 natural, +7 strength, +3 untyped bonus)
hp 151 (15d8+67)
Fort +19, Ref +12, Will +20
DR 5/piercing or slashing
Resist 5 acid
Speed 35 ft.
Melee unarmed strike +19/+14/+9 (2d6+8) or
. . unarmed strike flurry of blows +21/+21/+16/+16/+11 (2d6+8) or
. . mwk bardiche +21/+16/+11 (1d10+13/19-20)
Ranged mwk shuriken +12/+7/+2 (1d2+7) or
. . shuriken flurry +14/+14/+9/+9/+4 (1d2+7)
Space 5 ft.; Reach 5 ft. (10 ft. with +3 bardiche)
Special Attacks blessings 9/day (Good: battle companion, holy strike, Strength: stength of will, strength surge), channel positive energy 4/day (DC 12, 1d6), channel positive energy 4/day (DC 19, 4d6), destructive smite (+7, 6/day), fervor 9/day (4d6)
Spell-like Abilities (CL 15th; concentration +18)
. . magic weapon, greater 1/day
Warpriest (Sacred Fist) Spells Prepared (CL 15th; concentration +18)
. . 5th—breath of life
. . 4th—death ward, mighty strength, recitation
. . 3rd—communal align weapon[ACG] (2), prayer (2), wind wall
. . 2nd—bear's endurance, ironskin (3), resist energy, shield other
. . 1st—bless, divine favor (3), endure elements, remove fear
. . 0 (at will)—create water, detect poison, guidance, light, vigor
Str 25, Dex 10, Con 16, Int 7, Wis 16, Cha 12
Base Atk +11; CMB +19 (+27 grapple); CMD 46 (52 vs. grapple)
Feats Extra Divine Talent, Powerful Lineage, Deific Obedience, Dirty Fighting, Extra Ki, Fleet, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Kraken Style, Kraken Wrack, Pinning Knockout, Power Attack, Summon Good Monster, Quicken Blessing[ACG], Toughness
Traits built for war, magical knack
Skills Acrobatics +6, Bluff +4, Climb +11, Diplomacy +21, Disguise +4, Intimidate +19, Knowledge (religion) +4, Perception +7, Perform (oratory) +11, Sense Motive +7, Swim +11
Languages Auran, Common
SQ blessed fortitude, flurry of blows, ki insight, ki pool (10 points cold iron, lawful, magic, silver), rage power (raging grappler)
Combat Gear beast wrestler's gauntlets, lesser extend metamagic rod, serpentine tattoo; Other Gear mwk bardiche[APG], mwk cold iron shuriken (50), mwk shuriken (50), mwk shuriken (50), mwk silver shuriken (50), amulet of mighty fists +1, belt of giant strength +4, bracers of armor +4, cracked scarlet and blue sphere ioun stone, ring of summoning affinity (agathion), cleric's kit[UE]
Custom Items dragoncraft mantle of resistance +5 (acid), icosiel's circlet (headband of inspired wisdom +4, circlet of persuasion, speak auran), living tattoo of the fortunate brawler
Special Abilities: Feats
Deific Obedience
Shout your oath of loyalty to Kord at the top of your lungs, challenging any foe to take you on. After your oath is done, kneel on one knee with your weapon resting against the other knee. Recite your victories in a sonorous voice until the time for your obedience is done. If you should be attacked while conducting your obedience, defeat the creature who dared test your might. (You may be assisted by allies, but you must attack the opponent with the greatest Strength; you magically sense which opponent this is.) Gain a +4 sacred bonus on Strength checks and Strength-based skill checks.
Champion greater magic weapon 1/day
Quicken Blessing (Battle Companion [55 feet, Summon Monster V] [Su]) Expend 2 uses of blessings to deliver selected blessing as swift action.
Summon Good Monster You can summon from a special list, who gain Diehard as a bonus feat.
Pinning Knockout Against a pinned opponent, you may double nonlethal damage with grapple check
Kraken Style (+7 damage) Deal extra bludgeoning damage with a grapple.
Kraken Wrack Gain option to crush grappled opponent's armor or weapons.
Special Abilities: Items
Serpentine tattoo (3/day) Successful Unarmed Strike/Monk/Perf. Weapon Attack: dirty trick as imm. action.
Beast wrestler's gauntlets (Human) These gauntlets grant a +1 enhancement bonus on grapple checks. Each pair of gauntlets is created to fight a specific type or subtype of creature from the list of creature types in the bane weapon special ability. While the wearer is grappling a creature of the designated type, the gauntlets’ enhancement bonus increases by 2 and the wearer deals an additional 2d6 points of nonlethal damage when dealing damage as part of a successful grapple check.
Lucky Brawler (1/day) Turn a crit into a normal hit.
Special Abilities: Class
Miraculous Fortitude (Su) If you succeed at a Fort save for partial effect, take none instead. On fail, halve effect.
Blessings (8/day) (Su) Pool of power used to activate Blessing abilities.
Strength Surge As a swift action gain an enhancement bonus equal to 1/2 your warpriest level (minimum +1) on melee attack rolls, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks for 1 round.
Holy Strike Touch one weapon and bless it. For 1 minute, this weapon glows and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purposes of overcoming damage reduction.
Godling Domain (Rage) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Destructive Smite +6 (6/day) (Su) Make a melee attack with morale bonus to damage.
Raging Grappler (Ex) Raging: Grapple check inflicts damage as if maintained. Maintain: free action prone.
Fervor (4d6, 9/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Divine Portfolio [Oracle Revelation] - Armored by Brawn You may add your Strength modifier, instead of your Dexterity modifier, to your Armor Class and CMD. Any condition that would cause you to lose your Dexterity modifier to your Armor Class instead causes you to lose your Strength modifier to your Armor Class.
Force of Brawn (Su):You may add your Str mod, rather than any other ability scores, to one saving throw (will). You may also use your Strength modifier rather than the normal ability modifier for three Dex- or Cha-based skills of your choice.
Ki Pool (10/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Insight +3 (Su) Use 1 ki to gain Insight bonus to AC for 1 min.

Cash Log:
+17g Starting Gold
+1926g Update from Mines
-500g armbands of the brawler
-33g materials for meditation crystal
-313g masterwork bardiche

+3,850.26g from Faces I
+3,202.75g from Faces II

-1000g cloak of resistance +1

7152.01 Subtotal

-4000 amulet of mighty fists +1
-1280 restorations

1872.01 Subtotal

+5,339.73 Blackwall payout
+14,298.13 Sodden Hold payout

-16000 belt of strength +4
-2000 serpentine tattoo

3509.87 Subtotal

-2000 ioun stone gambling

1509.87 Subtotal

+500 resold ioun stones
+10,880.13 Post Zyrog Payout

-1950 Muddle reconstruction
-7500 beast wrestler's gloves

3440 Subtotal

+6,296.13 gold Free City Games Payout

9736.13 Subtotal

+6245.83 gold Wind Duke's Tomb

-5300 dragoncrafted leather goods
-5000 spell research

5681.96 Subtotal

-2000 pearl of power I x2
-1350 assorted masterwork shurikens
-1000 retraining feat x2

1331.96 Subtotal

+20,275 post jungle payout
-16000 bracers of armor +4
+250 sold armbands of the brawler

5856.96 Subtotal

+31,955 post Alhastar payout
-4000 Hallow for Muddle Shrine
-1500 Scroll of Sending x2
-600 shuriken resupply
-24,000 upgrade cloak of resist +5

7711.96 Total

Wand of CLW - 4/50

Summoning Utility:

Orca: Aquatic, blindsight
Pegasus: Flying Mount, smart
Wooly Rhino: Scent, Trample
Dire Bat: Flys, blindsense
Dire Lion: Scent, grappler
Bralani: Archer, blur, gust of wind, wind wall, cure serious x2, Wind Blast (3d6 save for half)
*Pseudodragon: Telepathy, blindsense
*Lyrakien: Silent Image x1, cure light wounds x1, Remove exhaustion/fatigue
*Silvanshee: Speak with Animals, lay on hands x1 (1d6), Cat's luck +1
*Faerie dragon: Silent Image, telepathy
*Pixie (Vignette): dispel magic (CL 8) x1, permanent image x1, UMD +10
*Djinni: wind walk (4 people)
*Unicorn: magic circle vs evil, cure light x3, cure mod x1, neutralize poison x1
*Vulpinel (Laramie): dispel evil x3, flame arrow x3, remove disease x3, major image x1, bardic knowledge +7, lay on hands x6 (3d6), calm emotions aura