KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Battle at the Rift, The Isle of Last Resort

Eben's arrows strike the two wormcallers directly. They stumble back. Hrave rips out the arrow from his bloody armor and laughs, while Jasse contemptuously breaks the arrowshaft off and tosses it aside, dusting herself off slightly. Both seem hurt, but the acid seems to have had no effect on them.

Round 1: Wormcaller 3 (Hess)
The leader of the Pale Swords reaches out a claw towards Cuetpalli, and he feels a weak force attempting to lock up his muscles. "Be still, you wretched angelspawn angel's pawn!"

Make a Will save; on a Natural 1 you are affected as per hold person for 12 rounds or until you make your save.

Hess's jaw unhinges, and he begins to chant horrible profanities in the Abyssal tongue. The foul speech echoes all around as he extols the eternity of the Worm That Walks, and his allies seem bolstered.

All good-aligned divine spellcasters and outsiders with the (good) subtype within 40 feet of Hess suffer a -2 luck penalty to attack rolls, weapon damage rolls, saves, and skill checks. The Swords of Kyuss seem to be gaining a corresponding bonus.

He's backing up toward the northeast.

Round 1: Farrukh is up!


Battle at the Rift, The Isle of Last Resort

Init Order:
Astraden and Eben
Wormcaller 3 (Hess)
Farrukh
Wormcaller 2 (Hrave)
Carina
Bloody Swords (Hrave's)
Wormcaller 1 (Jasse)
Cuetzpalli, Tanith and Clunk
Pale Swords (Hess's)
Blue Silk Knights (Jasse's)


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

To hopefully try to head off more spellcasting, Farrukh charges into battle!

War Lion's Charge attack aimed at the Wormcaller leading blue squad.

War Lion's Charge:
With the ferocity of an angered lion, the Golden Lion disciple races across the battlefield ignoring secondary targets to bear down on a single enemy and reduce him to dust. The initiator makes a charge attack against a foe (which does not provoke attacks of opportunity) and this attack inflicts an additional 14d6 points of damage. The foe must also make a Fortitude save (DC 17 + initiation modifier) or be stunned for one round.

TL;DR: I can Charge a guy, it doesn't provoke, deals +14d6 damage, and forces a Fort save or be Stunned (likely irrelevant against these guys since undead are immune to Fort saves).

Klaw Charge!: 1d20 + 25 + 1 ⇒ (4) + 25 + 1 = 30 The extra +1 is from the high ground bonus, ignore if it doesn't apply from me flying over him here

Damage: 1d6 + 22 + 14d6 + 1d6 ⇒ (1) + 22 + (1, 5, 6, 6, 1, 1, 1, 4, 6, 6, 1, 5, 5, 3) + (1) = 75The last 1d6 is lightning damage, not sure if they're immune or not. The rest is slashing.

Then Farrukh whirls his sword, rending the surrounding undead.

Tooth Slash!: 1d20 + 23 ⇒ (16) + 23 = 39
Damage: 1d6 + 22 + 10d6 ⇒ (4) + 22 + (3, 6, 5, 2, 4, 5, 5, 4, 4, 5) = 69

Confirm?: 1d20 + 23 ⇒ (14) + 23 = 37
Crit damage?: 1d6 + 22 ⇒ (2) + 22 = 24

Spinning Adamantine Axe:
The initiator makes one unarmed attack against each foe in range, each successful strike inflicting an additional 10d6 points of damage that ignores the target’s damage reduction. Foes that are struck are also knocked prone from the force of this assault.

TL;DR: Whirlwind Attack that deals +10d6 damage and knocks everybody it hits Prone. Normally ignores DR as well but from what I recall I think we nerfed this one by removing the "ignores DR" bit of it? It's been forever since I used this.

Action breakdown: Full-round to use War Lion's Charge, moving 120 feet. Bonus Standard to use Spinning Admaantine Axe.


Battle at the Rift, The Isle of Last Resort

The silver klar smashes into the wormcaller, sending dead worms flying in all directions. Farrukh's second brutal swing breaks Jasse into to pieces, and as she collapses, his spinning strike breaks deep into the armor of the two Blue Silk Knights, shredding their fine garb and revealing them for the rotting worm-eaten horrors beneath that they are,

First wormcaller downed; other two knights look well below half health. Farrukh cast fireball.

Round 1: Hrave

The bloody-armored wormcaller laughs savagely and points at Farrukh. "Be still, worm!"

Give me a DC 18 Will save; on a failure, you're affected by hold person.

His jaw then unhinges, and he begins to chant horrible profanities in the Abyssal tongue. The foul speech echoes all around as he extols the eternity of the Worm That Walks, and his allies seem bolstered.

Round 1: Carina is up!


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina turns and zeroes in on the targets surrounding Cuetzpalli.

Her holy bombs fly out, fast and furious!

Targeting nearest baddy around Cuetzpalli first, going clockwise if it dies.

Holy Bomb (Haste, Good Hope, Courage): 1d20 + 15 + 1 + 2 + 3 ⇒ (3) + 15 + 1 + 2 + 3 = 24
Holy Bomb (Haste, Good Hope, Courage): 1d20 + 15 + 1 + 2 + 3 ⇒ (1) + 15 + 1 + 2 + 3 = 22
Holy Bomb (Haste, Good Hope, Courage): 1d20 + 10 + 1 + 2 + 3 ⇒ (13) + 10 + 1 + 2 + 3 = 29
Holy Bomb (Haste, Good Hope, Courage): 1d20 + 5 + 1 + 2 + 3 ⇒ (11) + 5 + 1 + 2 + 3 = 22

Damage (Good Hope, Courage): 8d6 + 4 + 2 + 3 ⇒ (3, 4, 4, 3, 3, 5, 2, 1) + 4 + 2 + 3 = 34
Damage (Good Hope, Courage): 8d6 + 4 + 2 + 3 ⇒ (6, 3, 6, 4, 6, 3, 6, 6) + 4 + 2 + 3 = 49
Damage (Good Hope, Courage): 8d6 + 4 + 2 + 3 ⇒ (3, 5, 1, 5, 2, 5, 6, 5) + 4 + 2 + 3 = 41

All damage is Good-aligned, shouldn't affect good-aligned characters.

Errant Bomb Scatter: 1d8 ⇒ 2


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Will save: 1d20 + 13 ⇒ (11) + 13 = 24 I have additional bonuses from buffs, but that's not a nat 1


Battle at the Rift, The Isle of Last Resort

Reflex Saves vs. Splash: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 111d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Carina's bombs brutally smash the nearest Sword apart, leaving it barely standing and still twitching from the blasts of crackling holy energy. The last bomb bounces off its helmet, soars briefly up into the air, then plunges to shatter on the ground, sending one last burst of sacred power that fully tears the Sword of Kyuss apart. Its commanding wormcaller flinches as the divine flames catch it in their path.

One Sword of Kyuss down.

Round 1: Hrave's Bloody Swords

Seeing their Invocations fail against the party's defenses, the gore-covered Swords of Kyuss raise their blades and charge with gleeful howls.

Two reach Tanith first, swinging their blades wildly with the benefit of Hrave's magic. As he hurries to parry the first attacker, the second slips under his guard. The sensation of the greatsword cutting through his skin is a strange kind of agony, as he feels the wormblade trying to cut his very soul away from his body.

Wormblade @Tanith (charge, prayer): 1d20 + 20 + 2 + 2 ⇒ (5) + 20 + 2 + 2 = 29 Damage: 2d6 + 24 + 1d6 ⇒ (4, 4) + 24 + (5) = 37
Wormblade @Tanith (charge, prayer): 1d20 + 20 + 2 + 2 ⇒ (20) + 20 + 2 + 2 = 44 Damage: 2d6 + 24 + 1d6 ⇒ (5, 1) + 24 + (6) = 36
Crit?: 1d20 + 20 + 2 + 2 ⇒ (17) + 20 + 2 + 2 = 41 Damage: 2d6 + 24 ⇒ (3, 5) + 24 = 32

So the first Sword of Kyuss gets a 29 to hit you for 32 slashing damage and 5 acid damage.

The second Sword of Kyuss gets a 41 to hit for 54 slashing damage and 6 acid damage. Tanith reduces that by 32 slashing damage if the 41 crit-confirm misses.

Round 1: Wormcaller 1 (Jasse)
The wormcaller who intended to dispel the party's wards is most sincerely dead.

Round 1: Cuetzpalli, Tanith and Clunk are up!

Within the green emanations shown on the map, good-aligned divine spellcasters and outsiders with the good subtype -2 penalty on attack rolls, weapon damage rolls, saves, and skill checks. Astraden and Clunk are barely within Hrave's aura; Carina is not.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

It's my turn to attempt to figure out Tanith's AC.

Tanith's standard AC is 32. Add +7 from ironskin, +3 from recitation, +3 holy aura. That puts his present total at 45. The natural 20 will hit. Tanith has acid resistance 5. 31 damage total taken.

Tanith growls low in his throat as the first blade skitters off his forearm, but the second finds blood. He staggers half a step, snarling through clenched teeth as the worm-tainted steel carves through flesh and scrapes against bone. Sickly acid hisses against his skin, but the Suel’s body is hardened against such dangers.

"Red!" he bellows, his voice a hammer’s strike over the din of battle. "The wormcaller - drop it!"

Without waiting for a response, Tanith claps his blood-slicked hands together in a brief, thunderous motion, as though snapping the air itself.

A sudden rush of wind and curling mist heralds the arrival of a familiar otherworldly figure - a lithe, wind-borne elven woman with hair like smoke and eyes like stormlight. The scent of myrrh and ale fills the air around her.

Tanith jerks his chin toward the wound on his side, never taking his eyes off the foes before him.

"This fight's just getting started. Do what you can help keep us on our feet. Then let Kord see your strength."

And then he is moving again forward, fearless, and brutal.

He steps into the guard of the nearest Sword of Kyuss, driving a meaty fist into the thing’s chest with the sound of cracking ribs and bursting flesh. Another blow follows, and another, each one thrown with the unstoppable strength of a man who has earned the title of Kord’s Mightiest Champion.

Swift action to summon a bralani. Bralani heals Tanith with a cure serious. Tanith unarmed flurries on the Swords attacking him.

CSW: 3d8 + 6 ⇒ (8, 1, 2) + 6 = 17

Unarmed (gmw, haste, good hope, recitation, inspire courage, power attack, invoke the worm): 1d20 + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (9) + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 37
Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (1, 5) + 8 + 3 + 2 + 3 + 8 - 2 = 28
Flurry: 1d20 + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (20) + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 48
Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (2, 2) + 8 + 3 + 2 + 3 + 8 - 2 = 26

Iterative: 1d20 + 17 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (17) + 17 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 40
Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (5, 3) + 8 + 3 + 2 + 3 + 8 - 2 = 30
Flurry: 1d20 + 17 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (7) + 17 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 30
Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (2, 6) + 8 + 3 + 2 + 3 + 8 - 2 = 30

Second Iterative: 1d20 + 12 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (20) + 12 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 38
Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (4, 5) + 8 + 3 + 2 + 3 + 8 - 2 = 31

Haste Attack: 1d20 + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (18) + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 46
Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (1, 6) + 8 + 3 + 2 + 3 + 8 - 2 = 29

Confirming Flurry: 1d20 + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (20) + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 48
Extra Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (2, 3) + 8 + 3 + 2 + 3 + 8 - 2 = 27

Confirming Second Iterative: 1d20 + 12 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (18) + 12 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 36
Extra Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (2, 3) + 8 + 3 + 2 + 3 + 8 - 2 = 27


Battle at the Rift, The Isle of Last Resort

Despite their apparent resistance to his blows--his ordinary fists lacking the arcane disruption of Kelmarchen or the silver properties of Farrukh's mithral Shield of Lightning--Tanith smashes one of the swords of Kyuss to bits, then socks the other one with a single swing brutal enough to shatter bone and puncture iron.

One sword of Kyuss down. Cuetzpalli and Clunk are up! Gark asked me a question I still need to figure out an answer to.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Cuetzpalli, blazing like an angelic kaleidoscope continues to whip Kelmarchen around into the undead surrounding him.

Targeting 1 first, then 2, then 3
Think I got all the buffs right... >_<
Spending 1 round of rage for raging brutality

Kelmarchen (Rage, AS, PA, Buffed): 1d20 + 44 ⇒ (1) + 44 = 452d6 + 31 + 7 ⇒ (1, 6) + 31 + 7 = 452d6 ⇒ (1, 2) = 31d20 + 39 ⇒ (20) + 39 = 592d6 + 31 + 7 ⇒ (3, 1) + 31 + 7 = 422d6 ⇒ (6, 1) = 71d20 + 34 ⇒ (7) + 34 = 412d6 + 31 + 7 ⇒ (2, 6) + 31 + 7 = 462d6 ⇒ (5, 3) = 81d20 + 29 ⇒ (16) + 29 = 452d6 + 31 + 7 ⇒ (5, 4) + 31 + 7 = 472d6 ⇒ (1, 5) = 61d20 + 44 ⇒ (8) + 44 = 522d6 + 31 + 7 ⇒ (2, 3) + 31 + 7 = 432d6 ⇒ (3, 3) = 6

[ooc]45 for 38 base and 3 holy (Nat 1!)
59 for 42 base and 7 holy (Possible crit)
41 for 46 base and 8 holy
45 for 47 base and 6 holy
52 for 43 base and 6 holy

Confirm crit?: 1d20 + 39 ⇒ (9) + 39 = 482d6 + 31 + 7 ⇒ (2, 3) + 31 + 7 = 432d6 ⇒ (6, 5) = 11


Battle at the Rift, The Isle of Last Resort

Cuetzpalli expertly hacks two of the swords apart. The third struggles to parry his final blow, but the lingering damage of Carina's bomb causes it to spasm, and Kelmarchen slices straight through the creature's ribcage. Behind them, the pale-clad Hess suddenly looks very uneasy.

Three swords dead. No more Pale Swords.

Round 1: Clunk is up! Gark is on vacation, so I may NPC him if need be.


Battle at the Rift, The Isle of Last Resort

Clunk seems to hesitate, looking around at the scene. His sword looks heavy in his grasp.

"Astraden," he rumbles, red eyes glittering, "there is something you need to know. Something this unit... something which I have not told you."

He fades from view. The invisible kolyarut's footprints mark a path advancing towards Hrave.

Casts invisibility and moves.

Init Order:
Astraden and Eben
Wormcaller 3 (Hess)
Farrukh
Wormcaller 2 (Hrave)
Carina
Bloody Swords (Hrave's)
Wormcaller 1 (Jasse)
Cuetzpalli, Tanith and Clunk
Pale Swords (Hess's)
Blue Silk Knights (Jasse's)

Round 1: The remaining two Blue Silk Knights are up. I'll try to get their actions posted tomorrow.


Battle at the Rift, The Isle of Last Resort

Round 1: Blue Silk Knights

Seeing their commanding wormcaller slain, the pair seek revenge with their acid-dripping wormblades.

Full Attack @ Farrukh (PA, flanking): 1d20 + 25 - 3 + 2 ⇒ (12) + 25 - 3 + 2 = 361d20 + 17 - 3 + 2 ⇒ (8) + 17 - 3 + 2 = 24
Damage: 2d6 + 23 + 1d6 ⇒ (1, 5) + 23 + (6) = 352d6 + 23 + 1d6 ⇒ (6, 6) + 23 + (4) = 39

Full Attack @ Farrukh (flanking): 1d20 + 22 - 3 + 2 ⇒ (12) + 22 - 3 + 2 = 331d20 + 17 - 3 + 2 ⇒ (12) + 17 - 3 + 2 = 28
Damage: 2d6 + 23 + 1d6 ⇒ (3, 2) + 23 + (3) = 312d6 + 23 + 1d6 ⇒ (3, 2) + 23 + (6) = 34

I can't remember if Farrukh can be flanked and if he has resistances to acid, but that's fairly simple--if a 36 (or 34 minus flanking) hits him, he takes total 66 damage (29+28 slashing and 6+3 acid).

Around this point, Cuetzpalli hears the rapid pounding of metal on stone and earth.

Eight new swords of Kyuss come spilling onto the ledge--four in golden armor and four draped in greenery. These were not teleported. They ran, and judging by the blur of motion as they reach level ground, someone has cast magics of quickening on all of them to give them the chance to catch up.

Up in the air, the airborne foes are quickly overwhelming what little resistance can be mounted, but still nothing has managed to penetrate the united defense and reach the cliffs. It seems someone, or something, has noticed the druids' escape. These spelled undead warriors will easily catch up to the stolen soul cage if not stopped here.

Init=Gold;Green: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 101d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23

Init Order:
Astraden and Eben
Green Swords (hasted)
Wormcaller 3 (Hess)
Farrukh
Wormcaller 2 (Hrave)
Carina
Bloody Swords (Hrave's)
Wormcaller 1 (Jasse)
Cuetzpalli, Tanith and Clunk
Pale Swords (Hess's)
Blue Silk Knights (Jasse's)
Golden Swords (hasted)

Round 2: Astraden and Eben are up! You have eight new enemies on the field.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

I can be flanked, and don't think I resist acid, and my current AC is...33 I think, since I charged. So ow.

The acid-etched blades leave bubbling white wounds on Farrukh as he hisses in pain.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Hey! Nobody gets superspeed without my permission!" Eben shouts at the new arrivals, promptly setting out to deny them said permission as he steps closer inside the silver circle.

5-foot step, standard action casting slow at the green group & the wormcaller, then clicking the rod of quicken and doing the same to the golden goons. DC 19 Will save to be unaffected. Inspire Courage continues for all allies.


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Battle at the Rift, The Isle of Last Resort

Will Saves (Invocation): 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 331d20 + 11 + 2 ⇒ (9) + 11 + 2 = 221d20 + 11 + 2 ⇒ (19) + 11 + 2 = 321d20 + 11 ⇒ (7) + 11 = 18

Eben's spell washes over the four Swords of Kyuss, but the hideous magic of Hess's prayers drive his magic back from all except the farthest.

Un-hastened Sword of Kyuss marked with snail picture.

Transferring over Gark's post.

Round 2: Astraden
Astraden looks in perplexity in the direction of Clunk's voice as she finishes her spell. "Are you actually me from the future?"

Summon monster vii: 1d4 + 1 ⇒ (1) + 1 = 2

She points to the groups of Swords in gold and green armor, and in starbursts of light the elected souls of a family of woolly rhinoceroses appear and charge into one of the groups of ancient dead.

Gore gold sword (charge, smite, Invocation): 1d20 + 14 + 2 - 4 - 2 ⇒ (20) + 14 + 2 - 4 - 2 = 30 Piercing: 4d8 + 18 + 8 - 2 ⇒ (2, 8, 2, 5) + 18 + 8 - 2 = 41

Gore gold sword (charge, smite): 1d20 + 14 + 2 - 4 - 2 ⇒ (2) + 14 + 2 - 4 - 2 = 12 Piercing: 4d8 + 18 + 8 - 2 ⇒ (3, 8, 2, 5) + 18 + 8 - 2 = 42

Crit?: 1d20 + 12 ⇒ (14) + 12 = 26 Piercing: 4d8 + 18 + 8 - 2 ⇒ (8, 8, 1, 5) + 18 + 8 - 2 = 46

The lead celestial beast skewers one of the Swords with its horn, nearly sending it flying right back over the cliff.

Unable to contain herself any longer, Astraden then declares "Regelloes zon!"

As she twists her hands to complete the spellscar, a section of the sun-blasted rock around the Swords in green-draped armor washes out even further, left a dull grey. The Swords themselves crackle with unstable potential as the spell takes hold. Astraden herself cackles in excitement.

The spell covers an area about 60x50x10 feet (in 10' cubes) with the longest dimension in the direction between the green Swords and the phylactery.

GM talk now: I am being a little lazy with the spellscar area. I'm also not sure about this part of the spell:

Spellscar wrote:
Within this area, any spell, spell-like ability, or magic item activation automatically triggers a primal magic event—a spellcaster can avoid triggering such an event by making a concentration check (DC 15 + twice the spell’s level), but non-spellcasters who activate magic items have no such option.

Do y'all think this affects ongoing spells (like the haste and invocation), or just new spells getting cast? Surely the latter, right?


Battle at the Rift, The Isle of Last Resort

Sounds like it's the latter, so nothing happens--yet.

Round 2: Green Swords (hasted)
The pale-clad wormcaller snarls something in Flan (warning the Swords of the party's death wards), and they nod and charge.

Two rush to flank Cuetzpalli, while another charges at Carina and the last lashes out at the nearest rhino.

Wormblades @Cuetz (invocation, charge/flank, haste): 1d20 + 20 + 2 + 2 + 1 ⇒ (14) + 20 + 2 + 2 + 1 = 391d20 + 20 + 2 + 2 + 1 ⇒ (15) + 20 + 2 + 2 + 1 = 40
Damage: 2d6 + 21 + 2 ⇒ (1, 2) + 21 + 2 = 262d6 + 21 + 2 ⇒ (2, 5) + 21 + 2 = 30
Acid Damage: 1d6 ⇒ 41d6 ⇒ 6

Wormblade @Rhino (inv, charge): 1d20 + 20 + 2 + 2 + 1 ⇒ (13) + 20 + 2 + 2 + 1 = 38
Damage: 2d6 + 21 + 2 ⇒ (5, 1) + 21 + 2 = 29
Acid Damage: 1d6 ⇒ 2

Wormblade @Carina (inv, charge): 1d20 + 2 + 2 + 1 ⇒ (9) + 2 + 2 + 1 = 14
Damage: 2d6 + 21 + 2 ⇒ (5, 1) + 21 + 2 = 29
Acid Damage: 1d6 ⇒ 2

Hess is up; I'm gonna try to get the post up tomorrow. It's gonna trigger the spellscar, so I'm procrastinating figuring that out.


Battle at the Rift, The Isle of Last Resort

Round 2: Wormcaller 3 (Hess)
Hissing in disgust, Hess raises an arm and points at Astraden.

"Enough of your damned orisons, witch," he hisses, and releases a howl to shatter the bonds of Astraden's tricksome death ward.

Concentration: 1d20 + 18 ⇒ (2) + 18 = 20 Well, dang.

And the spellscar ignites.

1d100 ⇒ 89

Primal Event Table wrote:
A teleportation storm occurs. All creatures in the area must make a Will saving throw (DC = 10 + CR). Those who fail are teleported, as if via dimension door, so that they randomly shift places. If this places a creature in an area too small to accept its space, it instead appears in the closest adjacent space that can contain it. If only one creature is affected, it teleports a number of feet equal to CR × 5 in a random direction.

So, weird element: Spellscar doesn't say the spell is fully disrupted. The normal primal magic rules say it does, but also have separate language for the Concentration check. It's weird. I'll err on your side for now, probably.

It's late, though, so I'll finish resolving these teleportations tomorrow.


Battle at the Rift, The Isle of Last Resort

Alright, only the wormcaller is in the area of the spellscar. Direction, from North going clockwise: 1d8 ⇒ 6

With a pop, the wormcaller's spell is disrupted, and it reappears fifty feet to its southwest. It seems to look around in confusion, then, realizing it is rather badly out of position, scampers back towards where it started--albeit with a paralyzing parting shot at Carina.

Carina, give me a save vs. Hold Person, DC 18.

Round 2: Farrukh is up!


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Will Save vs. Hold Person *Good Hope, Runeward*: 1d20 + 12 + 1 + 2 ⇒ (20) + 12 + 1 + 2 = 35

Aced it!


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Those both hit me, HP updated.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

I did not see until now that it was my turn.

With most of the major threats around him dealt with, Farrukh leaves the small fry be for now and charges after Hrave.

I do provoke from one of the blue guys, and one of the red guys.

Tooth Charge!: 1d20 + 26 ⇒ (20) + 26 = 46
Damage: 1d6 + 22 ⇒ (2) + 22 = 24

Tooth Charge Confirm?: 1d20 + 26 ⇒ (11) + 26 = 37
Damage?: 1d6 + 22 ⇒ (6) + 22 = 28

The one time I remember to use my Keen weapon for single attacks and I could've gotten the Shocking Burst from the shield lol. -.-

He then twists and attempts to siphon some energy from the undead monster to replenish himself.

Time Thief's Talons: 1d20 + 24 ⇒ (3) + 24 = 27
Damage?: 1d6 + 22 + 32 ⇒ (2) + 22 + 32 = 56

Time Thief's Talons:
Make an attack. If it hits, it deals weapon damage as normal plus additional points of damage equal to twice your initiator level, and you regain a number of hit points equal to twice your initiator level.

That might actually whiff. Cowabummer.


Battle at the Rift, The Isle of Last Resort

AoOs: 1d20 + 20 + 2 ⇒ (19) + 20 + 2 = 411d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38 Damage: 2d6 + 21 + 2 ⇒ (3, 3) + 21 + 2 = 292d6 + 21 + 2 ⇒ (3, 4) + 21 + 2 = 30 Acid Damage: 1d6 ⇒ 51d6 ⇒ 4 Likely total of 59 slashing plus 9 acid, although that second attack might miss by 1.
Crit?: 1d20 + 20 + 2 ⇒ (7) + 20 + 2 = 29 Not likely.

Farrukh takes his target by surprise with his speed, and even so his second unlifestealing swing only narrowly lands past Hrave's frantic defenses. He hacks brutally into the wormcaller, leaving the creature grievously injured.

You get the healing.

Round 2: Hrave
Hissing in hatred and barely still standing, Hrave backs away from Farrukh and unleashes a curse of dispelling magic, attempting to finish what Hess started.

Greater Dispel Magic: 1d20 + 12 ⇒ (4) + 12 = 16

But the brutal injuries leave his magic clumsy, and the death ward endures with little effort. He fires a paralyzing beam at Farrukh to keep the warrior at bay.

You know the drill. DC 18 hold person.

Round 2: Carina is up!


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina stares down the worm-thing before her and bombards it with holy bombs.

Holy Bomb (Good Hope, Haste, Courage): 1d20 + 15 + 1 + 2 + 3 ⇒ (18) + 15 + 1 + 2 + 3 = 39
Holy Bomb (Good Hope, Haste, Courage): 1d20 + 15 + 1 + 2 + 3 ⇒ (4) + 15 + 1 + 2 + 3 = 25
Holy Bomb (Good Hope, Haste, Courage): 1d20 + 10 + 1 + 2 + 3 ⇒ (11) + 10 + 1 + 2 + 3 = 27
Holy Bomb (Good Hope, Haste, Courage): 1d20 + 5 + 1 + 2 + 3 ⇒ (5) + 5 + 1 + 2 + 3 = 16

Damage?: 8d6 + 4 + 2 + 3 ⇒ (6, 2, 5, 1, 1, 3, 4, 3) + 4 + 2 + 3 = 34
Damage?: 8d6 + 4 + 2 + 3 ⇒ (4, 4, 5, 3, 4, 3, 2, 1) + 4 + 2 + 3 = 35
Damage?: 8d6 + 4 + 2 + 3 ⇒ (5, 5, 4, 4, 6, 5, 3, 1) + 4 + 2 + 3 = 42
Damage?: 8d6 + 4 + 2 + 3 ⇒ (1, 4, 3, 3, 6, 3, 5, 4) + 4 + 2 + 3 = 38


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh is rattled by both blows, and is kind of worried by the unexpected damage.

Will: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18

And he barely manages to shrug off the paralyzing ray.


Battle at the Rift, The Isle of Last Resort

I'm gonna assume Carina five-foot steps back before opening fire so she doesn't draw AoOs.

Carina's bombs blast the undead horror apart into bits. The falling bones and burning worms crackle with the remnants of holy energy as the last of its spirit--and the greater consciousness driving it--are forced to flight.

Round 2: Bloody Swords (Hrave's)

The two swords of Kyuss near Farrukh part ways, one targeting him, the other Clunk. Despite Farrukh's proven reflexes, his attacker seems totally disinterested in measuring its savage strikes.

The second strikes similarly against Clunk--and in its case, the gambit pays off handsomely with a brutal shower of broken gears as the wormblade slips past Clunk's guard. Clunk is sent stumbling back, clutching at his nearly-severed arm. Already the damage is mending, but it is obvious he couldn't take another few hits like that.

Wormsword @Farrukh (inv, PA): 1d20 + 20 + 2 ⇒ (10) + 20 + 2 = 321d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
Slashing Damage @Farrukh: 2d6 + 21 + 2 ⇒ (5, 4) + 21 + 2 = 32 Acid Damage @Farrukh: 1d6 ⇒ 2 Slashing Damage @Farrukh: 2d6 + 21 + 2 ⇒ (2, 4) + 21 + 2 = 29 Acid Damage @Farrukh: 1d6 ⇒ 2
Both likely miss.

Wormsword @Clunk (inv, PA): 1d20 + 20 + 2 ⇒ (20) + 20 + 2 = 421d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
Slashing Damage @Clunk: 2d6 + 21 + 2 ⇒ (1, 1) + 21 + 2 = 25 Acid Damage @Clunk: 1d6 ⇒ 6 Slashing Damage @Clunk: 2d6 + 21 + 2 ⇒ (2, 1) + 21 + 2 = 26 Acid Damage @Clunk: 1d6 ⇒ 6
Crit?: 1d20 + 20 + 2 ⇒ (5) + 20 + 2 = 27 Slashing Damage @Clunk: 2d6 + 21 + 2 ⇒ (3, 2) + 21 + 2 = 28
That actually likely hits, unless Clunk has AC buffs totaling +2 or more? So total of 71 damage, with his DR 10/chaotic. That knocks him down to a bit higher than half health.

Tanith's foe seems to laugh. "Your god's strength, it is waning, no? This world is ours now."

Wormsword @Tanith (inv, PA): 1d20 + 20 + 2 ⇒ (13) + 20 + 2 = 351d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21 That definitely soundly misses, but I'll go through the motions for the first attack, just in case.
Slashing Damage @Tanith: 2d6 + 21 + 2 ⇒ (6, 1) + 21 + 2 = 30 Acid Damage @Clunk: 1d6 ⇒ 1

Round 2: Cuetzpalli, Tanith and Clunk are up!

Liberty's Edge

Male Underpowered Warrior 1

Clunk's AC is actually 39, with Astraden's holy aura, magic vestment, invisibility, Eben's haste and barkskin from the wand running - so he should only have taken öhh 25-10+6=21 damage.

Clunk staggers, silver gears popping out of the air and flashing in the weak sunlight as they fall to the ground. The wound is not deep, but he stutters out, "Would you give up your own thread to shatter the gears of--" before making a clacking noise like a trap snapping shut.

Clunk withdraws from combat.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Spending a round for raging brutality
Kelmarchen (Rage, AS, PA, Buffed): 1d20 + 44 ⇒ (3) + 44 = 472d6 + 31 + 7 ⇒ (2, 4) + 31 + 7 = 442d6 ⇒ (1, 1) = 21d20 + 39 ⇒ (7) + 39 = 462d6 + 31 + 7 ⇒ (2, 2) + 31 + 7 = 422d6 ⇒ (4, 1) = 51d20 + 34 ⇒ (7) + 34 = 412d6 + 31 + 7 ⇒ (6, 1) + 31 + 7 = 452d6 ⇒ (3, 6) = 91d20 + 29 ⇒ (19) + 29 = 482d6 + 31 + 7 ⇒ (1, 1) + 31 + 7 = 402d6 ⇒ (5, 1) = 61d20 + 44 ⇒ (11) + 44 = 552d6 + 31 + 7 ⇒ (6, 1) + 31 + 7 = 452d6 ⇒ (6, 1) = 7

47 for 44 and 2 holy
46 for 42 and 5 holy
41 for 45 and 9 holy
48 for 40 and 6 holy (poss crit)
55 for 45 and 7 holy

Confirm crit
1d20 + 29 ⇒ (19) + 29 = 482d6 + 31 + 7 ⇒ (5, 5) + 31 + 7 = 48 Can't remember if holy gets multiplied on a crit in Mathfinder and I already had to look up too much to write this post. 2d6 ⇒ (2, 3) = 5, just in case.

Hit the one to my right first and then switch if it goes down.

Taking wounds from the wormblades doesn't seem to slow Cuetzpalli. Still blazing with multiple magical enhancements, he continues to whip Kelmarchen around in a series of dazzling attacks, cleaving the undead with divine fury.


Battle at the Rift, The Isle of Last Resort

In two brutal swings, Cuetzpalli hacks apart both his enemies. They collapse to the ground like so many old bones.

Init Order:
Astraden and Eben
Green Swords (hasted)
Wormcaller 3 (Hess)
Farrukh
Wormcaller 2 (Hrave)
Carina
Bloody Swords (Hrave's)
Cuetzpalli, Tanith and Clunk
Blue Silk Knights (Jasse's)
Golden Swords (hasted)

Round 2: Blue Silk Knights
The two remaining members of the fallen Jasse's retinue rush forward and unleash twin blasts of unholy negative energy in a terrifying crossfire. Since the party is warded against death effects, this is more to heal their allies than harm its enemies.

I believe Farrukh is immune to death effects, so it's just 14d6 + 14d6 ⇒ (1, 6, 5, 5, 1, 6, 6, 2, 6, 4, 4, 6, 4, 4) + (1, 2, 2, 5, 1, 4, 3, 2, 1, 5, 5, 6, 6, 4) = 107 healing to Hrave and that Bloody Knight by Tanith, and each Blue Silk Knight gets a share of that healing as well.

Round 2: Golden Swords

The hastened Golden Swords rush to tear the summons apart--and some charge over the rhinos' bodies to reach Cuetzpalli.

Rhinos are effectively immune to the acid and have DR 5, factored in.

Wormsword (haste, inv, PA, flank) @ Baby: 1d20 + 20 + 2 + 2 + 1 ⇒ (20) + 20 + 2 + 2 + 1 = 451d20 + 15 + 2 + 2 + 1 ⇒ (1) + 15 + 2 + 2 + 1 = 211d20 + 20 + 2 + 2 + 1 ⇒ (7) + 20 + 2 + 2 + 1 = 32 Damage: 2d6 + 21 + 2 - 5 ⇒ (4, 3) + 21 + 2 - 5 = 252d6 + 21 + 2 - 5 ⇒ (5, 4) + 21 + 2 - 5 = 27 Switches to the Mama after the first hit barely kills the Baby.

Wormsword (haste, inv, PA) @ Cuetzpalli: 1d20 + 20 + 2 + 1 + 2 ⇒ (18) + 20 + 2 + 1 + 2 = 43 Damage: 2d6 + 21 + 2 ⇒ (3, 4) + 21 + 2 = 30 Acid: 1d6 ⇒ 1

Wormsword (haste, inv, PA) @ Mama: 1d20 + 20 + 2 + 1 ⇒ (8) + 20 + 2 + 1 = 31 Damage: 2d6 + 21 + 2 - 5 ⇒ (2, 3) + 21 + 2 - 5 = 23
Wormsword (inv, PA) @ Mama: 1d20 + 20 + 2 ⇒ (19) + 20 + 2 = 41 Damage: 2d6 + 21 + 2 - 5 ⇒ (5, 5) + 21 + 2 - 5 = 28

Crit? @ Baby: 1d20 + 20 + 2 + 2 + 1 ⇒ (17) + 20 + 2 + 2 + 1 = 42 Damage: 2d6 + 21 + 2 ⇒ (3, 6) + 21 + 2 = 32
Crit? @ Mama: 1d20 + 20 + 2 + 2 + 1 ⇒ (6) + 20 + 2 + 2 + 1 = 31

So that's a 43 to hit Cuetzpalli for 30 slash, 1 acid.

Round 3: Astraden and Eben are up! Both summons are dead.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

That hits me. I'm at 58/165 (106/213)


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben, after several attempts at compensating for the lack of a dedicated mage through his own half-asses spellcasting, notices there seems to be a direct unimpeded line of shot between him and several of Farrukh's attackers. Better yet, they're in point blank range, so he switches to doing what works for him. Forzamele leaps into his hand in the blink of an eye and he goes flat out making as many shots as he can, as hard as he can thwip them.

Free action: Summoning the bow to my hand, free action: maintaining my performance, swift action: activating Arcane Strike, Full round action: full attack + a haste shot. All shots are directed at the sword due south of me, if that falls, all subsequent shots directed against the wormcaller one square south of him.

Manyshot longbow+Inspire Courage+good hope+Recitation+haste+PBS-Deadly Aim-Rapid Shot: 1d20 + 22 + 3 + 2 + 2 + 1 + 1 - 4 - 2 ⇒ (5) + 22 + 3 + 2 + 2 + 1 + 1 - 4 - 2 = 30
I have no idea what these guys AC is, but I feel like that's not enough, so hopefully an AP here will be useful. AP: 2d6 ⇒ (5, 5) = 10 Total of 35 attack roll.
damage+courage,recitation,hope,arcane strike,deadly aim, PBS): 4d6 + 12 + 6 + 4 + 4 + 8 + 16 + 2 ⇒ (5, 4, 5, 5) + 12 + 6 + 4 + 4 + 8 + 16 + 2 = 71

Rapid Shotlongbow+Inspire Courage+good hope+Recitation+haste+PBS-Deadly Aim-Rapid Shot: 1d20 + 22 + 3 + 2 + 2 + 1 + 1 - 4 - 2 ⇒ (14) + 22 + 3 + 2 + 2 + 1 + 1 - 4 - 2 = 39

damage+courage,recitation,hope,arcane strike,deadly aim, PBS): 2d6 + 6 + 3 + 2 + 2 + 4 + 8 + 1 ⇒ (1, 1) + 6 + 3 + 2 + 2 + 4 + 8 + 1 = 28

Hasted longbow+Inspire Courage+good hope+Recitation+haste+PBS-Deadly Aim-Rapid Shot: 1d20 + 22 + 3 + 2 + 2 + 1 + 1 - 4 - 2 ⇒ (8) + 22 + 3 + 2 + 2 + 1 + 1 - 4 - 2 = 33
damage+courage,recitation,hope,arcane strike,deadly aim, PBS): 2d6 + 6 + 3 + 2 + 2 + 4 + 8 + 1 ⇒ (3, 3) + 6 + 3 + 2 + 2 + 4 + 8 + 1 = 32

first iterative+Inspire Courage+good hope+Recitation+haste+PBS-Deadly Aim-Rapid Shot: 1d20 + 17 + 3 + 2 + 2 + 1 + 1 - 4 - 2 ⇒ (2) + 17 + 3 + 2 + 2 + 1 + 1 - 4 - 2 = 22
damage+courage,recitation,hope,arcane strike,deadly aim, PBS): 2d6 + 6 + 3 + 2 + 2 + 4 + 8 + 1 ⇒ (6, 6) + 6 + 3 + 2 + 2 + 4 + 8 + 1 = 38

second iterative+Inspire Courage+good hope+Recitation+haste+PBS-Deadly Aim-Rapid Shot: 1d20 + 12 + 3 + 2 + 2 + 1 + 1 - 4 - 2 ⇒ (9) + 12 + 3 + 2 + 2 + 1 + 1 - 4 - 2 = 24
damage+courage,recitation,hope,arcane strike,deadly aim, PBS): 2d6 + 6 + 3 + 2 + 2 + 4 + 8 + 1 ⇒ (1, 5) + 6 + 3 + 2 + 2 + 4 + 8 + 1 = 32

Summing up: Shot 1: 35, 71 damage; shot 2: 39, 28 dmg; shot 3: 33, 32 dmg; shot 4: 22, 38 dmg; shot 5: 24, 32 dmg. Clustered shots is in effect for DR purposes.

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