
Dungeon Kobold |

Eben's arrows strike the two wormcallers directly. They stumble back. Hrave rips out the arrow from his bloody armor and laughs, while Jasse contemptuously breaks the arrowshaft off and tosses it aside, dusting herself off slightly. Both seem hurt, but the acid seems to have had no effect on them.
Round 1: Wormcaller 3 (Hess)
The leader of the Pale Swords reaches out a claw towards Cuetpalli, and he feels a weak force attempting to lock up his muscles. "Be still, you wretched angelspawn angel's pawn!"
Make a Will save; on a Natural 1 you are affected as per hold person for 12 rounds or until you make your save.
Hess's jaw unhinges, and he begins to chant horrible profanities in the Abyssal tongue. The foul speech echoes all around as he extols the eternity of the Worm That Walks, and his allies seem bolstered.
All good-aligned divine spellcasters and outsiders with the (good) subtype within 40 feet of Hess suffer a -2 luck penalty to attack rolls, weapon damage rolls, saves, and skill checks. The Swords of Kyuss seem to be gaining a corresponding bonus.
He's backing up toward the northeast.
Round 1: Farrukh is up!

Dungeon Kobold |

Init Order:
Astraden and Eben
Wormcaller 3 (Hess)
Farrukh
Wormcaller 2 (Hrave)
Carina
Bloody Swords (Hrave's)
Wormcaller 1 (Jasse)
Cuetzpalli, Tanith and Clunk
Pale Swords (Hess's)
Blue Silk Knights (Jasse's)

Farrukh Al`Khatel |

To hopefully try to head off more spellcasting, Farrukh charges into battle!
War Lion's Charge attack aimed at the Wormcaller leading blue squad.
TL;DR: I can Charge a guy, it doesn't provoke, deals +14d6 damage, and forces a Fort save or be Stunned (likely irrelevant against these guys since undead are immune to Fort saves).
Klaw Charge!: 1d20 + 25 + 1 ⇒ (4) + 25 + 1 = 30 The extra +1 is from the high ground bonus, ignore if it doesn't apply from me flying over him here
Damage: 1d6 + 22 + 14d6 + 1d6 ⇒ (1) + 22 + (1, 5, 6, 6, 1, 1, 1, 4, 6, 6, 1, 5, 5, 3) + (1) = 75The last 1d6 is lightning damage, not sure if they're immune or not. The rest is slashing.
Then Farrukh whirls his sword, rending the surrounding undead.
Tooth Slash!: 1d20 + 23 ⇒ (16) + 23 = 39
Damage: 1d6 + 22 + 10d6 ⇒ (4) + 22 + (3, 6, 5, 2, 4, 5, 5, 4, 4, 5) = 69
Confirm?: 1d20 + 23 ⇒ (14) + 23 = 37
Crit damage?: 1d6 + 22 ⇒ (2) + 22 = 24
TL;DR: Whirlwind Attack that deals +10d6 damage and knocks everybody it hits Prone. Normally ignores DR as well but from what I recall I think we nerfed this one by removing the "ignores DR" bit of it? It's been forever since I used this.
Action breakdown: Full-round to use War Lion's Charge, moving 120 feet. Bonus Standard to use Spinning Admaantine Axe.

Dungeon Kobold |

The silver klar smashes into the wormcaller, sending dead worms flying in all directions. Farrukh's second brutal swing breaks Jasse into to pieces, and as she collapses, his spinning strike breaks deep into the armor of the two Blue Silk Knights, shredding their fine garb and revealing them for the rotting worm-eaten horrors beneath that they are,
First wormcaller downed; other two knights look well below half health. Farrukh cast fireball.
Round 1: Hrave
The bloody-armored wormcaller laughs savagely and points at Farrukh. "Be still, worm!"
Give me a DC 18 Will save; on a failure, you're affected by hold person.
His jaw then unhinges, and he begins to chant horrible profanities in the Abyssal tongue. The foul speech echoes all around as he extols the eternity of the Worm That Walks, and his allies seem bolstered.
Round 1: Carina is up!

Carina Viera |

Carina turns and zeroes in on the targets surrounding Cuetzpalli.
Her holy bombs fly out, fast and furious!
Targeting nearest baddy around Cuetzpalli first, going clockwise if it dies.
Holy Bomb (Haste, Good Hope, Courage): 1d20 + 15 + 1 + 2 + 3 ⇒ (3) + 15 + 1 + 2 + 3 = 24
Holy Bomb (Haste, Good Hope, Courage): 1d20 + 15 + 1 + 2 + 3 ⇒ (1) + 15 + 1 + 2 + 3 = 22
Holy Bomb (Haste, Good Hope, Courage): 1d20 + 10 + 1 + 2 + 3 ⇒ (13) + 10 + 1 + 2 + 3 = 29
Holy Bomb (Haste, Good Hope, Courage): 1d20 + 5 + 1 + 2 + 3 ⇒ (11) + 5 + 1 + 2 + 3 = 22
Damage (Good Hope, Courage): 8d6 + 4 + 2 + 3 ⇒ (3, 4, 4, 3, 3, 5, 2, 1) + 4 + 2 + 3 = 34
Damage (Good Hope, Courage): 8d6 + 4 + 2 + 3 ⇒ (6, 3, 6, 4, 6, 3, 6, 6) + 4 + 2 + 3 = 49
Damage (Good Hope, Courage): 8d6 + 4 + 2 + 3 ⇒ (3, 5, 1, 5, 2, 5, 6, 5) + 4 + 2 + 3 = 41
All damage is Good-aligned, shouldn't affect good-aligned characters.
Errant Bomb Scatter: 1d8 ⇒ 2

Cuetzpalli |

Will save: 1d20 + 13 ⇒ (11) + 13 = 24 I have additional bonuses from buffs, but that's not a nat 1

Dungeon Kobold |

Reflex Saves vs. Splash: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 111d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Carina's bombs brutally smash the nearest Sword apart, leaving it barely standing and still twitching from the blasts of crackling holy energy. The last bomb bounces off its helmet, soars briefly up into the air, then plunges to shatter on the ground, sending one last burst of sacred power that fully tears the Sword of Kyuss apart. Its commanding wormcaller flinches as the divine flames catch it in their path.
One Sword of Kyuss down.
Round 1: Hrave's Bloody Swords
Seeing their Invocations fail against the party's defenses, the gore-covered Swords of Kyuss raise their blades and charge with gleeful howls.
Two reach Tanith first, swinging their blades wildly with the benefit of Hrave's magic. As he hurries to parry the first attacker, the second slips under his guard. The sensation of the greatsword cutting through his skin is a strange kind of agony, as he feels the wormblade trying to cut his very soul away from his body.
Wormblade @Tanith (charge, prayer): 1d20 + 20 + 2 + 2 ⇒ (5) + 20 + 2 + 2 = 29 Damage: 2d6 + 24 + 1d6 ⇒ (4, 4) + 24 + (5) = 37
Wormblade @Tanith (charge, prayer): 1d20 + 20 + 2 + 2 ⇒ (20) + 20 + 2 + 2 = 44 Damage: 2d6 + 24 + 1d6 ⇒ (5, 1) + 24 + (6) = 36
Crit?: 1d20 + 20 + 2 + 2 ⇒ (17) + 20 + 2 + 2 = 41 Damage: 2d6 + 24 ⇒ (3, 5) + 24 = 32
So the first Sword of Kyuss gets a 29 to hit you for 32 slashing damage and 5 acid damage.
The second Sword of Kyuss gets a 41 to hit for 54 slashing damage and 6 acid damage. Tanith reduces that by 32 slashing damage if the 41 crit-confirm misses.
Round 1: Wormcaller 1 (Jasse)
The wormcaller who intended to dispel the party's wards is most sincerely dead.
Round 1: Cuetzpalli, Tanith and Clunk are up!
Within the green emanations shown on the map, good-aligned divine spellcasters and outsiders with the good subtype -2 penalty on attack rolls, weapon damage rolls, saves, and skill checks. Astraden and Clunk are barely within Hrave's aura; Carina is not.

Tanith 'Kordson' Creed |

It's my turn to attempt to figure out Tanith's AC.
Tanith's standard AC is 32. Add +7 from ironskin, +3 from recitation, +3 holy aura. That puts his present total at 45. The natural 20 will hit. Tanith has acid resistance 5. 31 damage total taken.
Tanith growls low in his throat as the first blade skitters off his forearm, but the second finds blood. He staggers half a step, snarling through clenched teeth as the worm-tainted steel carves through flesh and scrapes against bone. Sickly acid hisses against his skin, but the Suel’s body is hardened against such dangers.
"Red!" he bellows, his voice a hammer’s strike over the din of battle. "The wormcaller - drop it!"
Without waiting for a response, Tanith claps his blood-slicked hands together in a brief, thunderous motion, as though snapping the air itself.
A sudden rush of wind and curling mist heralds the arrival of a familiar otherworldly figure - a lithe, wind-borne elven woman with hair like smoke and eyes like stormlight. The scent of myrrh and ale fills the air around her.
Tanith jerks his chin toward the wound on his side, never taking his eyes off the foes before him.
"This fight's just getting started. Do what you can help keep us on our feet. Then let Kord see your strength."
And then he is moving again forward, fearless, and brutal.
He steps into the guard of the nearest Sword of Kyuss, driving a meaty fist into the thing’s chest with the sound of cracking ribs and bursting flesh. Another blow follows, and another, each one thrown with the unstoppable strength of a man who has earned the title of Kord’s Mightiest Champion.
Swift action to summon a bralani. Bralani heals Tanith with a cure serious. Tanith unarmed flurries on the Swords attacking him.
CSW: 3d8 + 6 ⇒ (8, 1, 2) + 6 = 17
Unarmed (gmw, haste, good hope, recitation, inspire courage, power attack, invoke the worm): 1d20 + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (9) + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 37
Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (1, 5) + 8 + 3 + 2 + 3 + 8 - 2 = 28
Flurry: 1d20 + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (20) + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 48
Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (2, 2) + 8 + 3 + 2 + 3 + 8 - 2 = 26
Iterative: 1d20 + 17 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (17) + 17 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 40
Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (5, 3) + 8 + 3 + 2 + 3 + 8 - 2 = 30
Flurry: 1d20 + 17 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (7) + 17 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 30
Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (2, 6) + 8 + 3 + 2 + 3 + 8 - 2 = 30
Second Iterative: 1d20 + 12 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (20) + 12 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 38
Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (4, 5) + 8 + 3 + 2 + 3 + 8 - 2 = 31
Haste Attack: 1d20 + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (18) + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 46
Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (1, 6) + 8 + 3 + 2 + 3 + 8 - 2 = 29
Confirming Flurry: 1d20 + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (20) + 22 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 48
Extra Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (2, 3) + 8 + 3 + 2 + 3 + 8 - 2 = 27
Confirming Second Iterative: 1d20 + 12 + 3 + 1 + 2 + 3 + 3 - 4 - 2 ⇒ (18) + 12 + 3 + 1 + 2 + 3 + 3 - 4 - 2 = 36
Extra Damage: 2d6 + 8 + 3 + 2 + 3 + 8 - 2 ⇒ (2, 3) + 8 + 3 + 2 + 3 + 8 - 2 = 27

Dungeon Kobold |

Despite their apparent resistance to his blows--his ordinary fists lacking the arcane disruption of Kelmarchen or the silver properties of Farrukh's mithral Shield of Lightning--Tanith smashes one of the swords of Kyuss to bits, then socks the other one with a single swing brutal enough to shatter bone and puncture iron.
One sword of Kyuss down. Cuetzpalli and Clunk are up! Gark asked me a question I still need to figure out an answer to.

Cuetzpalli |

Cuetzpalli, blazing like an angelic kaleidoscope continues to whip Kelmarchen around into the undead surrounding him.
Targeting 1 first, then 2, then 3
Think I got all the buffs right... >_<
Spending 1 round of rage for raging brutality
Kelmarchen (Rage, AS, PA, Buffed): 1d20 + 44 ⇒ (1) + 44 = 452d6 + 31 + 7 ⇒ (1, 6) + 31 + 7 = 452d6 ⇒ (1, 2) = 31d20 + 39 ⇒ (20) + 39 = 592d6 + 31 + 7 ⇒ (3, 1) + 31 + 7 = 422d6 ⇒ (6, 1) = 71d20 + 34 ⇒ (7) + 34 = 412d6 + 31 + 7 ⇒ (2, 6) + 31 + 7 = 462d6 ⇒ (5, 3) = 81d20 + 29 ⇒ (16) + 29 = 452d6 + 31 + 7 ⇒ (5, 4) + 31 + 7 = 472d6 ⇒ (1, 5) = 61d20 + 44 ⇒ (8) + 44 = 522d6 + 31 + 7 ⇒ (2, 3) + 31 + 7 = 432d6 ⇒ (3, 3) = 6
[ooc]45 for 38 base and 3 holy (Nat 1!)
59 for 42 base and 7 holy (Possible crit)
41 for 46 base and 8 holy
45 for 47 base and 6 holy
52 for 43 base and 6 holy
Confirm crit?: 1d20 + 39 ⇒ (9) + 39 = 482d6 + 31 + 7 ⇒ (2, 3) + 31 + 7 = 432d6 ⇒ (6, 5) = 11

Dungeon Kobold |

Cuetzpalli expertly hacks two of the swords apart. The third struggles to parry his final blow, but the lingering damage of Carina's bomb causes it to spasm, and Kelmarchen slices straight through the creature's ribcage. Behind them, the pale-clad Hess suddenly looks very uneasy.
Three swords dead. No more Pale Swords.
Round 1: Clunk is up! Gark is on vacation, so I may NPC him if need be.

Dungeon Kobold |

Clunk seems to hesitate, looking around at the scene. His sword looks heavy in his grasp.
"Astraden," he rumbles, red eyes glittering, "there is something you need to know. Something this unit... something which I have not told you."
He fades from view. The invisible kolyarut's footprints mark a path advancing towards Hrave.
Casts invisibility and moves.
Init Order:
Astraden and Eben
Wormcaller 3 (Hess)
Farrukh
Wormcaller 2 (Hrave)
Carina
Bloody Swords (Hrave's)
Wormcaller 1 (Jasse)
Cuetzpalli, Tanith and Clunk
Pale Swords (Hess's)
Blue Silk Knights (Jasse's)
Round 1: The remaining two Blue Silk Knights are up. I'll try to get their actions posted tomorrow.

Dungeon Kobold |

Round 1: Blue Silk Knights
Seeing their commanding wormcaller slain, the pair seek revenge with their acid-dripping wormblades.
Full Attack @ Farrukh (PA, flanking): 1d20 + 25 - 3 + 2 ⇒ (12) + 25 - 3 + 2 = 361d20 + 17 - 3 + 2 ⇒ (8) + 17 - 3 + 2 = 24
Damage: 2d6 + 23 + 1d6 ⇒ (1, 5) + 23 + (6) = 352d6 + 23 + 1d6 ⇒ (6, 6) + 23 + (4) = 39
Full Attack @ Farrukh (flanking): 1d20 + 22 - 3 + 2 ⇒ (12) + 22 - 3 + 2 = 331d20 + 17 - 3 + 2 ⇒ (12) + 17 - 3 + 2 = 28
Damage: 2d6 + 23 + 1d6 ⇒ (3, 2) + 23 + (3) = 312d6 + 23 + 1d6 ⇒ (3, 2) + 23 + (6) = 34
I can't remember if Farrukh can be flanked and if he has resistances to acid, but that's fairly simple--if a 36 (or 34 minus flanking) hits him, he takes total 66 damage (29+28 slashing and 6+3 acid).
Around this point, Cuetzpalli hears the rapid pounding of metal on stone and earth.
Eight new swords of Kyuss come spilling onto the ledge--four in golden armor and four draped in greenery. These were not teleported. They ran, and judging by the blur of motion as they reach level ground, someone has cast magics of quickening on all of them to give them the chance to catch up.
Up in the air, the airborne foes are quickly overwhelming what little resistance can be mounted, but still nothing has managed to penetrate the united defense and reach the cliffs. It seems someone, or something, has noticed the druids' escape. These spelled undead warriors will easily catch up to the stolen soul cage if not stopped here.
Init=Gold;Green: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 101d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Init Order:
Astraden and Eben
Green Swords (hasted)
Wormcaller 3 (Hess)
Farrukh
Wormcaller 2 (Hrave)
Carina
Bloody Swords (Hrave's)
Wormcaller 1 (Jasse)
Cuetzpalli, Tanith and Clunk
Pale Swords (Hess's)
Blue Silk Knights (Jasse's)
Golden Swords (hasted)
Round 2: Astraden and Eben are up! You have eight new enemies on the field.

Farrukh Al`Khatel |

I can be flanked, and don't think I resist acid, and my current AC is...33 I think, since I charged. So ow.
The acid-etched blades leave bubbling white wounds on Farrukh as he hisses in pain.

Eben MacTeague |

"Hey! Nobody gets superspeed without my permission!" Eben shouts at the new arrivals, promptly setting out to deny them said permission as he steps closer inside the silver circle.
5-foot step, standard action casting slow at the green group & the wormcaller, then clicking the rod of quicken and doing the same to the golden goons. DC 19 Will save to be unaffected. Inspire Courage continues for all allies.

Dungeon Kobold |

Will Saves (Invocation): 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 331d20 + 11 + 2 ⇒ (9) + 11 + 2 = 221d20 + 11 + 2 ⇒ (19) + 11 + 2 = 321d20 + 11 ⇒ (7) + 11 = 18
Eben's spell washes over the four Swords of Kyuss, but the hideous magic of Hess's prayers drive his magic back from all except the farthest.
Un-hastened Sword of Kyuss marked with snail picture.
Transferring over Gark's post.
Round 2: Astraden
Astraden looks in perplexity in the direction of Clunk's voice as she finishes her spell. "Are you actually me from the future?"
Summon monster vii: 1d4 + 1 ⇒ (1) + 1 = 2
She points to the groups of Swords in gold and green armor, and in starbursts of light the elected souls of a family of woolly rhinoceroses appear and charge into one of the groups of ancient dead.
Gore gold sword (charge, smite, Invocation): 1d20 + 14 + 2 - 4 - 2 ⇒ (20) + 14 + 2 - 4 - 2 = 30 Piercing: 4d8 + 18 + 8 - 2 ⇒ (2, 8, 2, 5) + 18 + 8 - 2 = 41
Gore gold sword (charge, smite): 1d20 + 14 + 2 - 4 - 2 ⇒ (2) + 14 + 2 - 4 - 2 = 12 Piercing: 4d8 + 18 + 8 - 2 ⇒ (3, 8, 2, 5) + 18 + 8 - 2 = 42
Crit?: 1d20 + 12 ⇒ (14) + 12 = 26 Piercing: 4d8 + 18 + 8 - 2 ⇒ (8, 8, 1, 5) + 18 + 8 - 2 = 46
The lead celestial beast skewers one of the Swords with its horn, nearly sending it flying right back over the cliff.
Unable to contain herself any longer, Astraden then declares "Regelloes zon!"
As she twists her hands to complete the spellscar, a section of the sun-blasted rock around the Swords in green-draped armor washes out even further, left a dull grey. The Swords themselves crackle with unstable potential as the spell takes hold. Astraden herself cackles in excitement.
The spell covers an area about 60x50x10 feet (in 10' cubes) with the longest dimension in the direction between the green Swords and the phylactery.
GM talk now: I am being a little lazy with the spellscar area. I'm also not sure about this part of the spell:
Within this area, any spell, spell-like ability, or magic item activation automatically triggers a primal magic event—a spellcaster can avoid triggering such an event by making a concentration check (DC 15 + twice the spell’s level), but non-spellcasters who activate magic items have no such option.
Do y'all think this affects ongoing spells (like the haste and invocation), or just new spells getting cast? Surely the latter, right?

Dungeon Kobold |

Sounds like it's the latter, so nothing happens--yet.
Round 2: Green Swords (hasted)
The pale-clad wormcaller snarls something in Flan (warning the Swords of the party's death wards), and they nod and charge.
Two rush to flank Cuetzpalli, while another charges at Carina and the last lashes out at the nearest rhino.
Wormblades @Cuetz (invocation, charge/flank, haste): 1d20 + 20 + 2 + 2 + 1 ⇒ (14) + 20 + 2 + 2 + 1 = 391d20 + 20 + 2 + 2 + 1 ⇒ (15) + 20 + 2 + 2 + 1 = 40
Damage: 2d6 + 21 + 2 ⇒ (1, 2) + 21 + 2 = 262d6 + 21 + 2 ⇒ (2, 5) + 21 + 2 = 30
Acid Damage: 1d6 ⇒ 41d6 ⇒ 6
Wormblade @Rhino (inv, charge): 1d20 + 20 + 2 + 2 + 1 ⇒ (13) + 20 + 2 + 2 + 1 = 38
Damage: 2d6 + 21 + 2 ⇒ (5, 1) + 21 + 2 = 29
Acid Damage: 1d6 ⇒ 2
Wormblade @Carina (inv, charge): 1d20 + 2 + 2 + 1 ⇒ (9) + 2 + 2 + 1 = 14
Damage: 2d6 + 21 + 2 ⇒ (5, 1) + 21 + 2 = 29
Acid Damage: 1d6 ⇒ 2
Hess is up; I'm gonna try to get the post up tomorrow. It's gonna trigger the spellscar, so I'm procrastinating figuring that out.