KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Liberty's Edge

Male Underpowered Warrior 1

Somewhere in the morass of trip preparations and friends' shitty broadband connections, this happened.

Still traveling; this is the first good four-hour block of computer time I've had so far. And apparently with Boingo, you need a four-hour block just to make a few forum posts . . .

Liberty's Edge

Male Underpowered Warrior 1
Gark the Goblin wrote:

Somewhere in the morass of trip preparations and friends' s!!$ty broadband connections, this happened.

Still traveling; this is the first good four-hour block of computer time I've had so far. And apparently with Boingo, you need a four-hour block just to make a few forum posts . . .

Oops this was the thing, I mean. Ominous foreshadowing!


:P


Female Kobold

I may be getting soft, but Round 1 is no place for death.

You may still be screwed, of course. We'll find out very soon. But it'll be Round 2, and therefore I need feel no guilt whatsoever.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

So, Rodrigo, can you summon something bigger to bust up the froghemoth?


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

An army of tigers!

Alternatively something that could dump penalties on it would be good.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Regarding that--should I keep bombarding it with Frost Bombs and pray for a Stagger or try to dispel whatever enhancements Frogzilla here has?


Tigers are verboten, sorry. Otherwise i would subject it to 1d3+1 of them. I think my beefiest thing otherwise would be a dire lion iirc. Afk right bow, I'll check in a bit.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Are we aware of all relevant froghemoth info or did we not get high enough of a dungeoneering check?


Female Kobold

Sorry, you only know what's been posted. A 24 Knowledge check is only enough for basic identification.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Derp...was thinking of my real life game summoner I guess. My bad. Meh...no clue what to summon then. Nothing that will be useful at all...yay.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Sorry if I'm getting snarky, CR +5 encounters with all our buffs and spell slots getting wasted first makes me cranky.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

There's a couple things that you could summon that would huge if we'd landed the dungeoneering check. =(

Looks like we're doing things the hard way.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Upon pondering further I think it's worth Astraden trying to use a heal scroll on Farrukh (assuming we're planning on NPCing her this turn). It puts her in danger but it gives him and the rest of us by extension the best chance to survive the next turn or two. Freedom of movement doesn't do anything to help him this turn and channel doesn't do enough should he be swallowed this turn.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Note that, to minimize AoOs, she can use the scroll, hold the charge, and then still administer it as a Free action after moving,

Liberty's Edge

Male Underpowered Warrior 1
Tanith 'Kordson' Creed wrote:
Upon pondering further I think it's worth Astraden trying to use a heal scroll on Farrukh (assuming we're planning on NPCing her this turn). It puts her in danger but it gives him and the rest of us by extension the best chance to survive the next turn or two. Freedom of movement doesn't do anything to help him this turn and channel doesn't do enough should he be swallowed this turn.

. . . guys, you do realize I list prepared spells in my profile, right? You've been discussing this for like a whole day and I never even had freedom of movement prepared. (Figured dismissal would've been better against a salamander.)


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I blame Farrukh. He brought it up first!

Astraden likely has both scrolls of heal since she's the only one that can read them.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

So, should I try to dispel the froghemoth's enhancements (whatever the hell they are) or keep trying for a Stagger?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Gark the Goblin wrote:
Tanith 'Kordson' Creed wrote:
Upon pondering further I think it's worth Astraden trying to use a heal scroll on Farrukh (assuming we're planning on NPCing her this turn). It puts her in danger but it gives him and the rest of us by extension the best chance to survive the next turn or two. Freedom of movement doesn't do anything to help him this turn and channel doesn't do enough should he be swallowed this turn.
. . . guys, you do realize I list prepared spells in my profile, right? You've been discussing this for like a whole day and I never even had freedom of movement prepared. (Figured dismissal would've been better against a salamander.)

Didn't we establish before we started that this (imaginary) Salamander was not an extraplanar creature?

Carina Viera wrote:
So, should I try to dispel the froghemoth's enhancements (whatever the hell they are) or keep trying for a Stagger?

Stagger.

Liberty's Edge

Male Underpowered Warrior 1
Rynjin wrote:
Gark the Goblin wrote:
Tanith 'Kordson' Creed wrote:
Upon pondering further I think it's worth Astraden trying to use a heal scroll on Farrukh (assuming we're planning on NPCing her this turn). It puts her in danger but it gives him and the rest of us by extension the best chance to survive the next turn or two. Freedom of movement doesn't do anything to help him this turn and channel doesn't do enough should he be swallowed this turn.
. . . guys, you do realize I list prepared spells in my profile, right? You've been discussing this for like a whole day and I never even had freedom of movement prepared. (Figured dismissal would've been better against a salamander.)
Didn't we establish before we started that this (imaginary) Salamander was not an extraplanar creature?

My spell preparations occurred before I knew it was not an outsider. I didn't have a chance to edit the preparations in response to KC's post before combat started, so I've been assuming Astraden just misinterpreted the guards - after all, it is pretty strange to use a chilled crate for containing a cold monster rather than a hot/living one.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Well, if all else fails, you can still convert dismissal to a cure spell. :)

Liberty's Edge

Male Underpowered Warrior 1

That's the likely end use. I don't foresee Madteeth having planar allies . . .


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

It's times like these that I wish I have Fast Bombs...


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

You'll have them this level or next level?


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Next level I'll qualify for them. I'll even be able to take Extra Discovery to get Force Bombs. :)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

She'll qualify next level.


Carina Viera wrote:
Next level I'll qualify for them. I'll even be able to take Extra Discovery to get Force Bombs. :)

I played with an alchemist once who had those and he was very, very disappointed in their damage. Maybe go for good bombs? Does that exist? I know evil bombs exist, they are nice.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
DM Jelani wrote:
Carina Viera wrote:
Next level I'll qualify for them. I'll even be able to take Extra Discovery to get Force Bombs. :)
I played with an alchemist once who had those and he was very, very disappointed in their damage. Maybe go for good bombs? Does that exist? I know evil bombs exist, they are nice.

Several Fireballs a round is nothing to sneeze at.

The trick to Fast Bombs novaing is realizing that both Rapid Shot and Two-Weapon Fighting apply.

Especially true for the status effect Bombs.

Consider 5 Dispel checks per round, or 5 saves vs Stagger.

But yeah, Holy Bombs exist. As do Axiomatic and Anarchic Bombs.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

So, should I pick Holy Bombs instead of Force Bombs for my Extra Discovery?


I meant force bombs Farrukh. Fast bombs is awesome.

Edit: Our group's alchemist alternates between stink bombs (awesome) and evil bombs with targeted bomb admixture (also awesome).


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Depends on your preference.

Holy Bombs:

+Bypass elemental resistances
+Stagger enemies (potentially)
-Half damage to Neutral foes (and no Stagger)
-No damage to Good foes

Force Bombs:

+Bypass elemental resistance
+Full damage to Incorporeal creatures
+Knock enemies prone on failed Reflex save (more likely for an enemy to fail save than the Fort save for Holy Bombs)
-Drop damage dice to d4's (-1 damage per die)

I would go Force.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21
Rynjin wrote:

Holy Bombs:

+Bypass elemental resistances
+Stagger enemies (potentially)
-Half damage to Neutral foes (and no Stagger)
-No damage to Good foes

Force Bombs:

+Bypass elemental resistance
+Full damage to Incorporeal creatures
+Knock enemies prone on failed Reflex save (more likely for an enemy to fail save than the Fort save for Holy Bombs)
-Drop damage dice to d4's (-1 damage per die)

I would go Force.

Yeah, that was my train of thought as well. Sure, Force Bombs don't do as much damage as Fire Bombs or Frost Bombs, but they're more or less guaranteed to inflict damage on targets unless they have some way of protecting themselves from Force damage.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Exactly. You can use normal Bombs when you're damaging most things and switch to Force whenever they don't work. Mid full attack even, I believe.


Female Kobold

Holy mother of pearl, I picked the wrong day to work on my Minecraft server.

Okay, good, I was expecting an argument.

Gark the Goblin wrote:
after all, it is pretty strange to use a chilled crate for containing a cold monster rather than a hot/living one.

The coldness was more for the monster's health than its containment. Temperatures that cold would probably kill most fire elemental creatures.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I don't suppose that bite hit an image?

Nvm. The AoO killed the image. =(


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

We're doomed, aren't we?


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Maybe it'll roll a natural 1 on that fort save.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

On the bright side, Astraden isn't dead, near as I can tell. Unless she took damage earlier and I didn't notice?

I think I'm gonna give the Froghemoth the jackhammer from the inside. It's both easier to hit and does less damage while I'm in here.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I told you you'd take less damage staying in the grapple.

I think we need to go nuts with the damage this round. If we don't kill it this turn people start dying.


Female Kobold

On the bright side, had it not been for the image, Astraden would be very close to dead. Two rounds from it, in fact.

EDIT: Ninja'd.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Well, I've done all the damage I can do this round. Up to you guys now.


Female Kobold

Technically, you haven't—your turn hasn't come up this round yet.

*Pushes Scotch tape'd glasses up bridge of nose*


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Have we narrowed down it's AC? Did Farrukh's flatfooted 23 hit? What about Tanith's 25?

I'm trying to determine if it's better to continue the flurrying or go for the two handed power attack.


Female Kobold

Neither attack hit.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Well, an 18 was good enough to hit its Touch AC...


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Oh good. Insane damage and solid AC. =/

Carina Viera wrote:
Well, an 18 was good enough to hit its Touch AC...

No bomb-fists here.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

I know... :(

RPG Superstar 2010 Top 32, 2011 Top 4

Suggestions? Given the damage Farrukh took being swallowed, I'm going to say I die instantly if I go down the throat.

My current inclination is to try and Escape Artist my way out, hopefully with a +10 if Rodrigo greases me. That plus an action point and a potential use of gallant inspiration might be enough to un-tongue me and get out of chomping range.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

My guess is you're looking at a CMD 50ish and all the escape artist does is remove you from the grapple. You're still a viable victim for the full attack next turn.

My suggestion is grab that sword with an action point and go to town. Also, pray.

RPG Superstar 2010 Top 32, 2011 Top 4

If I get out I'm not going to stand there; my move action would be putting 50 feet between me and her mouth.

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