KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Fak u Tonif

R u stlin my rols

I think it might be dead or close to it though.


Female Kobold

Rynjin, feel free to keep that Action Point. Two crits in a row ended that grick's career as a PC eater before it began.

Liberty's Edge

Male Underpowered Warrior 1

Yeah, I had a whole post with my two domain powers planned, but I GUESS I'll have to figure out some other way to use them. Seriously I have twelve of these things.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Farrukh is best diplomat.

Is talk very polite, yes.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Much helpful.

Wow.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Movies starting!


Female Kobold

Alright, and I'm gonna head to bed.

What movie is it?


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

He already said oculus. I'm on my phone now, I'll post later tonight in gameplay.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Tanith 'Kordson' Creed wrote:

Much helpful.

Wow.

I don't consider my job as a low Cha character complete until I talk us into at least one bad situation.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

You know, sometimes it really sucks to be in a different time zone from everyone else.

I keep missing the good stuff!


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I'm still here.

Movie's over.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Was it any good? Did the Pond deliver?


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Pond was good. The movie was good as well minus the last 10 minutes or so.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Well, on the bright side, almost all of us have now been scarred by the dungeon known as the Whispering Cairn.


Female Kobold

Secret GM Checklist, No Peeking!:
  • Tanith
  • Carina
  • Robin
  • Erip
  • Farrukh
  • Cuetzpalli
  • Astraden
    Heh heh...

  • Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
    Active Buffs:
    Resources:
    Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

    Chicks love a good scar.


    Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

    So, in no particular order:

    -> Erip got eaten by acid beetles.

    -> Cuetzpalli went down in the slasher-thingy encounter.

    -> Robin damn near drowned after being mauled by a ghoul.

    -> Farrukh got choked by a pair of floating eyeballs, chewed on by wolves, and then beaned in the head with a flying ball.

    -> And finally, Carina was dumb enough to shake hands with a ghost.


    Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
    Active Buffs:
    Resources:
    Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

    I recall Tanith getting bloodied by the spider thing too.

    And he was possessed, however temporarily, by a ghost.


    Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
    Active Buffs:
    Resources:
    Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

    We should sell stuff and resupply while we're out. At the very least we need to get the magical gear identified and pick up a couple climbing kits.


    Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
    Active Buffs:
    Resources:
    Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

    Also...

    Dungeon Kobold wrote:
    Tanith's eyes glow. He looks at his hands, bewildered. "Wow. I'm huge." He looks up, grinning ear-to-ear. "Feels good to be—arg!"

    I feel vindicated for the previous thesaurus comment. =P


    Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

    And Alchemist's Fire/Healing Potions. I've got 86 GP left I had been planning to spend on a CLW potion before we started but forgot.

    Liberty's Edge

    Male Underpowered Warrior 1
    Carina Viera wrote:

    So, in no particular order:

    -> Erip got eaten by acid beetles.

    -> Cuetzpalli went down in the slasher-thingy encounter.

    -> Robin damn near drowned after being mauled by a ghoul.

    -> Farrukh got choked by a pair of floating eyeballs, chewed on by wolves, and then beaned in the head with a flying ball.

    -> And finally, Carina was dumb enough to shake hands with a ghost.

    Astraden is scarred by dumb ghouls with +7 saves against turning, obviously.

    Also she has no money so she'll probably just hide out in the halfling landlord's barn and wear a hood everywhere.


    Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

    I've only got 2 gold pieces...

    No I'm not working at the Emporium. Hell with that.

    You know how it works... first, you're gawked at, then eventually you serve drinks, and then eventually you're in the Veiled Corridor, and then, well...

    Liberty's Edge

    Male Underpowered Warrior 1

    We could drag back the aberration corpses too. The Emporium would be all over that s$&*.


    Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

    ...that actually sounds brilliant!


    Female Kobold

    Announce what you guys want to do in town (and at Erip's funeral), and then we'll proceed to burying Alastor.


    Female Kobold

    Also, if there's nothing in particular you want to do in town, just post saying so.

    If the idea was to bury Erip at the farmstead with Alastor and his family, that's also an option—albeit a somewhat odd one. If so, the funeral will be delayed, as there will be stuff going on over there. :P


    Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
    Active Buffs:
    Resources:
    Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

    As far as we know Allustan was the closest thing Erip had to family. It'll be his choice.


    Female Kobold

    It's Allustan. Alastor is the friendly ghost kid. Them names are a bit similar, I think.


    Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
    Active Buffs:
    Resources:
    Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

    I'm so confused!


    Female Kobold

    Allustan is the wizard mentor of Erip—the inhabitant of that "wizard's tower".

    Alastor is the ghost brat.

    Just be glad you didn't know the name of the head ghoul, or you'd be really confused.


    Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
    Active Buffs:
    Resources:
    Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

    I'm guess his name was Allustor.


    Female Kobold

    Not that Astraden knows this, but I may as well note that Venelle has been mentioned before.


    Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

    I'd like to change the formula I picked up this level to Identify instead of Touch of the Sea. May I?


    Female Kobold

    That seems alright, sure.


    Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

    :)


    Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
    Active Buffs:
    Resources:
    Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

    Did Astraden end up trading in the moldy suits of armor?


    Female Kobold

    Venelle ignored them, so maybe Astraden just kind of left them on the floor and stole some cash from the till?

    Liberty's Edge

    Male Underpowered Warrior 1

    She put them back in her backpack. She left the more intact suits at Venelle's shop but hasn't taken payment for them yet.


    Female Kobold

    Yeah, I think I'm done using spoiler text for PCs wandering off. It's fun in the PbBs where it works, but it just seems to be muddling things here.


    Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

    With regards to dealing cold damage, I'm currently trolling the D20 Pathfinder Reference site for info on variant channeling.

    I want to know if its possible for Astraden to use an Action Point to channel cold damage to clear out brown mold.


    Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

    Carina has now switched one of her skill ranks in Swim out for a rank in Use Magic Device.


    Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

    Since I think Robin's got Survival covered, and it's not really integral to Farrukh's build, character, or backstory beyond the one point in it (more than enough to survive in the wild for extended periods and track common animals), and he has Track (meaning he essentially gets a free point every 2 levels) Farrukh's going to plop a point in another skill we might be lacking in.

    Near as I can tell, of the important Knowledges (read: enemy identifying Knowledges) all we're lacking is Planes.

    Of the more situational knowledges, we're lacking Geography and Engineering...both of which I have seen come up precisely once, ever, in any significant manner so don't particularly want to invest in.

    We do not have Linguistics, but as Farrukh has 10 Int he will get much less mileage out of it than someone who already knows 3 or 4 languages due to Int (i.e. Carina).

    Cha based skills are pretty much out, but between us all we have Bluff, Intimidate, and Diplomacy, so will probably be fine.

    That leaves important Dex and Wis based skills we don't already have.

    Which pretty much just leaves Sense Motive, really, though Farrukh doesn't have a particularly good Wis either (12).

    I actually think we're much better off on skills than Astraden implied, we're just low level so chance of failure is much more possible.

    So, Kn. Planes being all that's "important" we're lacking, sound worthwhile to get?


    Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

    It certainly sounds like it. I've got Knowledge (Arcana & Nature) covered, I have comprehend languages and can later learn tongues to take care of language matters.


    Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

    Yar. And I've got Local and Dungeoneering, Astraden has Religion and History, and Cuetzpalli also has Kn. Nature I believe.

    Liberty's Edge

    Male Underpowered Warrior 1

    Sorry, I didn't mean to imply that we were bad off. I think we are quite well optimized in regard to skills.

    Also I think this is the second time someone's mentioned some shady individual having to do with seekers. Maybe we should ask around.


    THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

    We've got two plot lines starting to come together it seems.

    1) Body thieves.
    - 1a) Where is that dude Astraden knows, why did he need shovels and wheel barrels if he's not a corpse thief?
    2) Seekers, why were they in the Cairn so long ago? Why are they here now?
    - 2a) What happened to those adventurers from Greyhawk, and were any of them wearing the seeker symbol?

    We already blew the secret that we're in town with Seeker gear by selling the armor and the rings. Or revealing them, whether or not they got sold. So the creepy Seeker will seek us out, I'm sure. Probably better to deal with him now than have him sneak up behind us while we're in the Cairn. Oh yeah, please tell me we removed all the lanterns and hid them before we left? If not we need to go do that ASAP.


    Female Kobold

    Well, nobody said it happened, so I don't believe it happened.

    Here's a little recap on this, since it's been a while and it gets hard to keep things straight:

    The guy who scared Tidwoad was not necessarily a Seeker. He was a creepy guy with trappings similar to Tanith's "bearded imp friend" (probably Carina). For whatever reason, he disliked the Seekers' symbol.

    Khellek (the guy in the Stirgenest trio) has just been called a Seeker by Tidwoad.


    Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

    On second thought, I may not take Kn. Planes. It's not a class skill, so my bonus will be pitiful.

    Maybe Carina trades out Nature for Planes and I get Nature? More fitting in character in any case, and will result in higher bonuses for both of us.


    Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
    Active Buffs:
    Resources:
    Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

    Silly people and your skill points.

    Kord has no need for skill points!

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