KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Female Kobold

Probably. I don't remember the specific script you're referring to, but it's the one I've been working on the last "three" months (really more like 1.5 with my procrastinating).

Liberty's Edge

Male Underpowered Warrior 1

KC's still working on his script - might not be on today.


Female Kobold

And we're back! I heard you guys don't like things that have high ACs. Knock yourselves out.


Female Kobold

EDIT: Actually, it's getting late. I'll just call it a night here.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

After this combat is over Astraden will cast air walk on Tanith, bear's endurance and bull's strength on herself, and shield of faith on 1d6 ⇒ 3 Eben.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

I'm just waiting to see if Eben wants to 5' step forward one square so Rodrigo and I can shift forward.


Female Kobold

Slackers! Slackers everywhere!


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

That's our word.


Female Kobold Skirmisher Ranger 5/Bard 8 — HP 87/87 (74/74) | AC 21 (FF 16/T 15) | CMD 24 | Fort +7, Ref +13, Will +7 | Perc +4| Init +7 (+9 underground) | Sense Motive +20

We bards don't call it "stealing", but an "homage".


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Mind if I revise my actions, KC?


The Gateway Grove, The Isle of Last Resort

It won't change what the spawn did on their turns, and the wraith didn't emerge, so go ahead.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Astraden, if you take a 5' step back, I can reach you on my turn and cut the worm out of you. Otherwise, I need to spend both of my actions to get to you.

EDIT: ...oh, wait. I just remembered I'm hasted. Derp.

Liberty's Edge

Male Underpowered Warrior 1

Can't 5' because I've already moved but I can reduce my move back to that square. Alternatively, since you have haste it shouldn't be too rough to move all the way? Whichever you decide Astraden will do.


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Female Kobold

Ah, I checked. There is this.

Quote:
When in the body, it requires a DC 20 Heal check to remove each one (Standard action, and the target can't move around for the round). It also deals 1d4 damage to the subject, though Carina's Anesthetic ability minimizes the damage. You can target more than one worm with a check, but the DC increases by +5 per worm. Remove Disease is a kill-all—all worms inside the body are instantly slain.

So this round, you can try to cure Astraden as long as she holds still, but she was too mobile the previous turn.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Well, it's kinda moot--I slipped on Rodrigo's grease.


Female Kobold

I will say this: Astraden is aware that mohrgs are Chaotic Evil creatures. She believes spawn to be the same.


Female Kobold
Quote:

Q: Can a monk do a Flurry of Blows during a grapple as it requires a full attack action?

A: (Jason Bulmahn 12/11/09) The RAW do allow the grappled to make a full attack action, assuming they can do so with only one hand. Since flurry does not require two hands to perform, a monk could flurry. Grappling is not always the best idea. Grappling a monk is one such example. I think folks need to remember that the grappled condition is not as severe as it once was. You are no longer draped all over the target. It is more like you got a hold on them, typically an arm (hence the restriction). The pinned condition is more of your greco-roman wrestling hold.

Yeah, the implication here seems to be that if the monk had to use two hands with the flurry, it wouldn't be possible. It also adds up with how it was in 3.5 (where you explicitly could not do this).


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yar. Like I said, forgot the Grappling.

Note that this means the Mohrg can't use his second Slam unless he releases the Grapple.


Female Kobold

I think having to maintain the grapple precludes full attacks regardless, doesn't it?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It does depending on the abilities that interact. If it has a Feat or something like Greater Grapple it could be relevant.

Technically speaking I don't think he can Tongue either.

"You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal."

No damage. =p


Female Kobold

Oh, s#%~, I haven't been accounting for this guy's five levels of Brawler. Okay, rewind, everyone...

:P


Female Kobold
Rynjin wrote:

It does depending on the abilities that interact. If it has a Feat or something like Greater Grapple it could be relevant.

Technically speaking I don't think he can Tongue either.

"You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal."

No damage. =p

Right, and a snake with a grapple only gets to do bite damage, not poison. :P


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Hey, you never know. Mohrg are Intelligent Undead, meaning their Feats can be different from what's listed.


The Gateway Grove, The Isle of Last Resort

Technically speaking, lunge probably shouldn't have worked (reach still requires your arms to enter the field), but since you spent an action point we'll say you just held the tippy-tip of the bardiche handle or something. That trick will only work once, however.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Bah. I guess I'll go beat up the morgh for a bit next round.

RPG Superstar 2010 Top 32, 2011 Top 4

Is paralyzed Farrukh still giving cover to the priest from where I stand?


Female Kobold

No, he's prone.

Incidentally, I think Astraden might have an item that could very specifically be of use in this situation.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Actually, being paralyzed does not automatically knock you prone.

I think if Farrukh dies here my next character is going to be someone with the Freedom Domain.


Female Kobold

The mohrg deliberately set you down with the hopes you'd get wormed. You didn't.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ahhh, gotcha. Surprised he had an action for that.


Female Kobold

Standard action grapple, move action push over.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That's a bit odd considering moving a target is a function of Grappling, and requires a Standard action. He'd have to move me a whole square forward to do that. I could maybe understand a Move to just shove me so I fall over in my own square, but what he's doing is essentially a Reposition or Drag Maneuver.


Female Kobold

I generally don't see paralyzed subjects as being subject to "maneuvers", honestly. When you can't move, you're basically an object.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith should prep remove paralysis in the future.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Kobold Cleaver wrote:
I generally don't see paralyzed subjects as being subject to "maneuvers", honestly. When you can't move, you're basically an object.

That makes the bits about how Dex is equal to 0 and melee attacks get a +4 bonus fairly pointless, then, if everything automatically succeeds.

I still have a CMD of 10 (and an AC of 20), and he could roll a 1 on his combat maneuver (just like you can roll a 1 and miss an AC 5 object).


Female Kobold
Tanith 'Kordson' Creed wrote:
Tanith should prep remove paralysis in the future.

Astraden does keep scrolls.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I know but what if she gets paralyzed?


Female Kobold

Isn't that the whole point of having it on a scroll? ;)


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

What if she gets paralyzed... in the dark?!


Female Kobold

#nondemihumanproblems


Female Kobold

Loafers! Loafers everywhere!


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Hey! That's our wor-

...carry on.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Is the wraith visible out of the wall? Need to know before I act.


Female Kobold

No, though you can assume Astraden lets you guys know it's around. She has a decent idea of its location—she's sort of triangulating.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

So, are we waiting on Astraden now?


Female Kobold

Yeah. Gark should be waking up fairly soon.


Female Kobold

Hey, this is almost entirely unrelated save for the obvious connection, but I'm rethinking a certain extremely consequential ruling I made a while back. I'd probably allow "mouthing" with either a DC 15 Bluff/Linguistics check from the speaker or a DC 15 Sense Motive check from the listener. I don't see any point in being stricter than that, at least at close range.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I'm not arguing because a 10 foot radius is a 10 foot radius but even looking at your 3D diagrams I'd say Tanith would be in range. If Tanith's current position doesn't count as being in range you end up with the wonkiness of negating reach by approaching from corners.


Female Kobold

The second map pretty clearly shows that Tanith is outside. You have to remember that Tanith is ten feet above, ten to the left, and five to the south. It's basically impossible to map, but it totals out to more than ten feet.

Tanith is currently fifteen feet away according to the West-East Map. He's actually a bit more, as previously discussed, but 15 feet is enough to render it moot. Seriously, I broke my brain trying to understand the 3D map I made. This is the only thing I'm sure of right now. Well, that and "Rodrigo is not getting hit by that breath attack." Pretty confident there.

As for "approaching from corners", I allow you to attack from 7.5 feet and don't allow you to attack from 15 feet. That's how I've always run it. I'm afraid this is just a symptom of "square maps kinda suck".

Liberty's Edge

Male Underpowered Warrior 1

uuugh now I don't even get my readied action

And yeah with the distance formula that comes out to exactly 15 feet.

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