Jammin's Takeover Way of the Wicked

Game Master YanJieming

Map of Talingard
Party Gold / Items


1 to 50 of 2,274 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

dotting


Just wanted to see what people were comfortable with and uncomfortable with so that we don't step on any toes here.

I'm pretty good with keeping things at a ceiling of around your average 18+ or R rated horror flick.

No problem going into the gruesome details if it comes to that.

Share your thoughts.


i'll be home shortly to start the Gameplay chaps. Set the mood and all since you will be all chained together anyways lol.

Here comes the chain gang.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

A tall man tries to walk around the place, but the chains are just too tight. There are some other people beside him, chained together. Carefully, he takes a look aroun, but can't really see any of the guards from down there. He gives a little pull at the chains keeping him prisoner, they creak a bit but do not break nor bend.

Then he inspects the chain lock, checking if he could use something to open it, but there are only rocks around the place. Maybe he could instigate one of the others...

He analyzes them openly, but don't see much, aside from some muscle and some without even that. His voice is sweet as eloquent, but not thin, although it doesn't match his big body anyway.
"The first one to produces a bright idea to get us out of here will be greatly rewarded."

So it's us again, WerePox and TLO3. How is Geoffrey's finest doing True Repetance? And who is this Kharn barbarian btw?


void dragon, can probably post story post in the gameplay board as well ;)


also void dragon, what extra language do you learn from your point in linguistics?

Also, what did your favored class bonus go towards?


HP 10/10 | AC 11 | T 11 | FF 10 | CMD 13 | Fort +3 | Ref +1 | Will +4 | +1 vs. divine spells | Init +1 | Perc +2

I don't have a problem with the dark stuff, DM, but I'm perfectly willing to work with whatever boundaries others have.


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

@DM Yodler extra language is Infernal, FC went towards a Skill point this time.

I will be fine with whatever other people decide to post.

EDIT:

-Kharn's Backstory if you want to read it:

Kharn grew up in a small village in the savage north. It was a hard life of toil in the fields, and Kharn didn't have much too eat, but he was happy with his lot. That changed the day slavers came, and began to take people in his village away. When Kharn first saw the slavers he didn't know what they were. He went up to the nearest slaver, and tugged on his sleeve. The slaver looking down at the child who had so casually approached him actually paused for a moment before asking the child why he was there. Kharn told the man that he was there to help him since his father had told him to always help adults. The slaver smiled, and directed the child to go, and find the hiding places of the other people, and come back and tell him. Kharn smiled nodded, and went out to find the people. Kharn tracked the people down without much trouble, and brought back the location of them all to the slaver. Kharn was so proud when the slaver told him he had done a good job, and told him to go to the head slaver Grunk. Kharn went to Grunk, and found the man whipping some people into submission. Kharn ever curious asked Grunk if he could try. Grunk almost whipped the boy for his impudence, but he decided to let him try. Kharn's first stroke took the man right across the back, and made him cry out in pain. Kharn looked down at the whip, and flinched away at causing pain, but Grunk told him to continue, and the man was a bad one. Kharn not knowing any better just whipped the slave until he was nearly dead. Grunk smiled at this new boy's skill, and said that he would make a fine slaver. Grunk then had Kharn whipped just because he could. Kharn's last view of his village before heading off to learn how to be a slaver was of a burning house.

Kharn's next years were spent learning how to handle, and train slaves for any type of work. He made cleaning slaves, bed slaves, and fighter slaves. He was very good at his job, but he was still whipped by Grunk whenever Grunk felt like it. It was during this time that Kharn began to form a bond with a cleaning slave he had been training. Her name was Esse, and Kharn didn't understand why she was so happy. Most of the people cried, but she always greeted the day with a smile. When Kharn asked her why she was so happy she simply responded that the sun god looked after her. Kharn surprised to learn that there was such a thing as a god asked her more about it. She obliged, and Kharn began to take over her training just so that he could listen to her stories. Kharn thought that this sun god was powerful, and amazing, so he decided to convert, and help Esse escape. He planned it to happen at night, so to carry the least amount of risk. When the appointed night came Esse was nowhere to be found. Kharn looked around for her, and found her hoisted into a tree hung with a sign that said 'witch' underneath. Kharn felt something give at that moment, and he went back to camp, and killed two slavers. Of course he was able to hide the bodies before Grunk found them, but he decided to take the reigns away from Grunk, and turn this slaving into his own property.

It took two years for Kharn to set everything up, but it was worth it. When Gunk came back from a successful raid and found his entire base turned against him he had no chance. Kharn personally bound Grunk up in chains, and threw him into the sea. Kharn took over the business of taking, and selling slaves having decided that if the sun god was weak enough to let his own followers die then he was no true god at all. It was during one of Kharn's slaving trips that he found an old cleric by the side of the road. Trying to take the cleric unawares proved impossible due to some 'extra' sight the cleric had. Yhe cleric offered a seat to Kharn, and Kharn accepted with some doubt, but then the cleric told him about devils, and Asmodeous. Kharn listened to the man for what seemed only like a few minutes, but when he went back to his men they said he had been gone fore five hours. Kharn decided then, and there to serve Asmodeous as the one true deity of the world. Kharn's devotion wasn't enough to learn anything approaching divinity, but he did learn the language of the devils. Deciding to take his new religion to the next level Kharn decided to go into the slaving business.

Kharn's luck finally ran out when he went into the slaving business. Kharn had little to no people skills, and didn't know when somebody was lying to him or not. It made it quite easy for the guards to discover where he was operating, and get him arrested in the act. Kharn felt that it was his own fault for being captured, and not paying more attention to his devotions. This trip to Blackguard may be his last, but he will face it with pride, and faith in Asmodeous's fiery wrath that awaits Kharn's failure.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Haha we are going great. Assaulting the walls as of today.

Excited to get into this.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

I have NO limitations regarding the horror level, but I'll respect and do not need them if anyone is uncomfortable with it. Posting frequency is high (a little less on weekends).

@TR Such a pity my druid didn't make it, I got really angry with the gm... if you ever met a Rakel (druid/cleric) there please tell me.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Nah dont remember any druids.

Well you made it here. This should be fun.

Dont think I have any uncomfortable level for horror, the more disgusting it gets just gets silly lol at least thats my reaction to such movies.


same here lol. still entertaining at times though.

I also wanted to bring up how to handle initiative. Haven't done too many PbP's, but wanted to know if there were any ways of going about it people prefered or liked in the past.

Had a few:

1) Standard Initiative (Rolled by me)
2) Group initiative (Mean initiative for both sides rolled at the start. You either go first or second.)

Not sure those are some i have seen. The first is balanced for the game. The second just saves time.


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

I would prefer 2 as it speeds things up, but I may be slightly influenced by the fact I have a -1 initiative mod ;)


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

I would prefer 1 since initiative is vital for me (although my modifier is not so high), but in both cases the GM should roll it, to speed things up.

There's one PBP where we take the average init modifier to both groups and just roll it, then it follows as number 2. Sounds good to me.


yea i think ill just stick to 1, I'm used to it. I do rolls for all initiative though.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Im good with that. Players rolling init is so sloooow


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Opps forgot to dot the discussion lol.. Im fine with a high level of horror/gruesomeness.. Vlad is a blood drinker, that should be self explanatory.. My post level is mod to high most days.. Im fine with the 1st init example..


lol posting diarrhea for me sometimes. Usually have to hold back and let people respond ;)


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Posting diarrhea? I leave to have dinner and you almost freak out!


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

I just recieved an early xmas present! My cat knocked my comp off and busted it.. Postin this from phone.. Might be slow postin till i get to work tm..


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Do you have to bring us with you....
Bastard. Haha


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Hey, who's the one who said would love to see the guards 'ungut' me?

btw, I'm sorry for your loss WerePox.


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

*Really Cute Cat Face* I didn't...

EDIT: May your comp live on in our memory.


no worries. I'm out to do some singing. Have an opera performance in Nov to worry about. So i need to practice ;)


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

How long are we going to continue this 'live game' today?


lol well i'm actually heading out now lol. I'll be back to tie up any ends for the night when I get back. Then we should be at a regular pace ;)


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Off to bed. See you in 8 hours, but please don't wait for me.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Am i missing something. Everyone has 3 traits but me lol. Did i read character creation wrong?


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

Your crime was not one of the two traits you got to pick, so you should have Crime, and two traits.


hopefully i'm not jumping around alot for you chaps. Still getting used to pbp format to be honest ;).


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Chose reactionary for my second trait... couldn't decide what would be cool and useful for my character...


just working on the map, I am at work at and had a copy on google doc's that was missing a token for Kharn. So the "z" will suffice for now until i get home.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Do you plan on using acrobatics to move away or past our enemies Eryan?

If so, take a look at the Crowd Dodger trait.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Wow, shift is cheap. I plan to have burning disarm readied for when they try to blow it


HP 10/10 | AC 11 | T 11 | FF 10 | CMD 13 | Fort +3 | Ref +1 | Will +4 | +1 vs. divine spells | Init +1 | Perc +2

Yeah, short teleport 3 + Int times per day is nice. Love the teleport subschool.


Any feedback you guus have fore as well is always appreciated. Always looking to improve and adapt my dmong in pbp.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Doin great so far imo..


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Ah ok you have no way of silencing them...

For feedback I think we're doing allright, but I'm kinda disappointed my attempt to make them more relaxed ended up being fruitless.


They were going to rough you up a bit which they didn't. Ill be more vocal on the rolls next time i rolled that one off screen. Sorry for typos. Im on my phone ;)


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Sweet. Im free?


Just finishing up at work will post in about an hour you can continue as normal . Will resolve the guards when i get home. So state what ypur doing following getting free.


ok just got home time to post.


man these guards haven't been the most perceptive.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Asmodeus has a hand on this. Or we're just too good.


Might be, nice roll on the door as well. Don't for get the other two along the wall now ;)


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Forget them? They are my best friends forever now...

I'm anxious to put everyone moving so we can have more participation!


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Are there enough shadows so that i am actually stealthed?


yea one down side of being shackled the rogue usually gets out first. I randomly chose you for the encounter with Lady Triadora. The rest of this place should be great for all parties. Depending on what you do ;) Should be interesting. But for now it's all on the ones free and the impending shenanigans.


@Eryan: Yes. The cell block it's self is not well lit. They only really have torches near the current cell mates.


poop jokes so soon, new record. Jokes. Nice try though Kharn, the luck of Asmodeus ran out for now.

1 to 50 of 2,274 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Yodler's Way of the Wicked Discussion All Messageboards

Want to post a reply? Sign in.