Jammin's Takeover Way of the Wicked

Game Master YanJieming

Map of Talingard
Party Gold / Items


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Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

It's been 11 days since we've seen a post, everyone still here?


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

HERE.

Omen should be posting soon. A day or so is what he said in the other game of his that I am in.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

We`re pretty much a confident group.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

I'm still here.


Tomorrow posting will be back to normal. After I play catchup. I have easily 200+ posts with all of my games. I appreciate your patience.


I'm mostly caught up in my other games, but DMing is a bit harder and I'm umpiring a tournament today. Expect a post tonight.


Sorry everybody. One of the umpires had a family emergency and I had to fill in for him. I just worked two 14 hour days.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Don't worry, your delays will be forgiven (based on an appropriate amount of gold donated to the party, of course)...


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Not to mention that level up. ;)


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Kharn would like a paladin killing axe please :3


Apparently party greed increases exponentially with delay time.

I'm going to start working on a post now.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

I am wondering if it is possible for me to cast Darkness instead of Deeper Darkness. As in I could cast darkness before I could cast Deeper Darkness, so could I decide to make my darkness, less deep?


I doubt RAW would agree with me, but I would rule that you could do that. It would still expend a full charge of the use that day, but you can cast regular darkness instead of deeper darkness.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

I wasn't talking so much about Donnigan preparing Invis Purge, as most decently played clerics will have that spell memorized, but more that he somehow managed to randomly get within 20' of us.. Like he knew we we're going for the bridge or something.. Especially since the rest of the area was in the proces of tearing the keep apart.. Evilness.. Our poor villan's are 1 level behind where we should be at this point with an entire fort after us.. Evil... lol..

Argan needs to just blow them up with fireballs.. We need an arcane pc post haste..


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

And Eryan im deffinitely down with you making the bridge behind us deeper darkness.. Crossing a bridge thats supernatural darkness, with a fall to potential death on either side will quickly counter the chase imo.. Esp with fireballs erupting in it.. Would be a bad idea to get one of those on the drawbridge below as well.. Just to create confusion..


He scattered his archons to scan the area with detect evil. Flying creatures with greater teleport and detect evil at will make for good scouts against evil creatures.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Indeed.. Holy Bastard.. Speaking of archons, those dam things should be dispersed soon.. I would imajine the majority of them will die once that happens.. Nasty bugger that thing is..


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

While i understand your statements Argan they are not leaderless.. There are still several captains alive and with our attacks their will be word sent for aid most assuridly, so we by no means have days to pick this place apart.. I dont think running is an option atm.. A jump to the river would deffinitely harm us and i can promise U i would prob drown in this fullplate.. I think our best option is to keep pushing forward.. Use darkness and fireballs liberally and get the gatehouse locked down..

I am open to opinions though..


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Kharn's a follow not a leader so I am not particularly opposed to that plan.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Well, Samuel and Zach are still alive, but they are not the real deal. Anyway, we cannot wait for one hour atop the gatehouse. And I've got a Touch of the Sea potion that I can sell to you (What kind of minor undead are you that can drown, by the way?)

Let's go with that, then, one step at a time. I've spent a charge of fireball to delay them, and while they probably will prepare some magical defense against fire, it will probably be gone by the time the army get here, and then we can strike the soldiers to aid them.

What saddens me is just the loss of resources that we will have...


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Ok i will deeper darkness behind us to slow their chase.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Wait, so we're running? We're in the wheelhouse and running? Whats wrong with you keeping fireballing the bridge while we take this room and lift the portcullis, jamming/breaking the lift afterwards? We've destroyed the arrows so we can hold the roof until FIre axe arrives.. I dont think you understand how hard it will be to get away from 70ish soilders with no invis potions.. They will scour the entire village in a day.. I mean perhaps we could hide in the secret tunnel, but if they find that than we would be threw.. I vote we stick it out and hold this place..


*Picks at skulls on throne, smiling at players as they plan*

I'm glad to have things moving again.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Questions:
- Do the guards have Bows and quivers with them? Or was that the only source of arrows?
- Is it possible for the soldiers (from the walls - 23 - and rookery 43) to see us if we're standing on top of the guardhouse with just the natural light over us?
- Did this healing happened?


-Yes, each guard carries his own bow and quiver. Although losing their main stock means any unequipped guards can not obtain any supplies and the current ones have limited arrows.
-Possibly if you silhouette yourself against the moon.
-Yes.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
DM Omen wrote:
-Possibly if you silhouette yourself against the moon.

Please address that a little further. ^_^


Normally a regular person wouldn't be able to see a figure at night at such a distance. But if they are elevated and moving with the light of the moon behind them, well it becomes rather possible to become seen.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

I was just looking at the map.. Is there even a way to get to the 1st or 3rd floor from the 2nd? I dont see stairs or trapdoors or anything.. If not, how do they get people on top to man the balista's etc..


Probably use the corner tower which has stairs.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

The tower is connected to the main part of Balentyne, its not even close to the Gatehouse.. I only see 2 ways into the gatehouse.. The main drawbridge and the smaller bridge we used.. I dont see a way to get to the 3rd level.. Is it just not labeled?

Are the F's and C's trapdoors?

Ah i see it now, the F's and C's are trapdoors although i have no clue what that stands for..


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Vladamir Orlovsky wrote:
Are the F's and C's trapdoors?

Precisely. An F means there's a trapdoor on the Floor of said room, and C means it's on the Ceiling, usually with a ladder to reach it.

The third floor of the Gatehouse have huge rocks to seal them, so we need to hurry up there.


Argan took the words out of my hands.

Ha, typing jokes.

Need to make some plans mentlegen.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

There are rocks, but the 2nd floor is where the gate/drawbridge lifts are.. We cant leave those.. I its best to lock down the 2nd floor, clear the 3rd and try to turn the siege equipment back on the castle.. if noting else fire arrows at soilders till backup arrives..


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

If they put those rocks on the trapdoors that leads to the 3rd floor we will be locked here and unable to destroy the siege weapons on the 3rd floor. The trapdoors leading down take us to rooms without doors. Their only exit is through the 2nd floor.

So, if we hold the third floor we can come back to the second, but the way around is impossible.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

I agree.. Im going to the 3rd floor punk.. Use your large ass and block the bottom entrance while your just standing there though lol..


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Healed with the charge you had already used. I'm full and unenlarged.


Sounds like a plan. I'll update tomorrow, GF is over right now.


Sorry guys, my GF's grandma passed away and it's been a rough weekend for her.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

That ending was quite fun to read. Yay we did it!


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

All good, that sucks.. Always a bummer when fam memebers are lost..

And I agree.. A fun read! Argan the Black, charging off to 1v1 a captain.. Epic! Wait, did I just give him a title? S@&$.. Well done guys! Was pretty close there for a while.. A few bad rolls and we woulda been done..

I assume this means level up right? Do you know if your going to be able to GM the next book yet or?


I'm glad you two enjoyed it!

Yes, you all have a well deserved level up.

I'm a little wary of running the next books. Currently my longest running PbP on the boards is somewhere deep in the second book, and although we keep a fair pace going it's not quite as fast as this group of players. While I would have no problem keeping the torch going in any other game, even just reading the AP for the first book taught me quite a few things that I shouldn't be aware of since the books are so intermingled. The spoilers for reading the book that I'm currently playing in would probably ruin a lot of surprises.

That being said, reading the first book after already playing through it taught me a thing or two we missed but I have good player-character separation and am able to deal with it accordingly. Therefore my conclusion is thus: I would be willing to run whatever book I have completely completed in my other PbP if/when I have access to them.

I would understand if you would want a faster/more reliable DM for that sort of thing, so let me just put it out there that I would not be offended if the party decided to cut me off. Running this was a blast and gave me a greater respect for my current DM on the difficulty of running this campaign.

Feel free to ask questions to learn more about the adventure so I can help clarify and give you guys more closure.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Could we perhaps have a list of any other gained loots? From the captains or other places etc..? Would we perhaps have access to the potion shop again before leaving? Would we have access to sell loots and buy new gear?

HP Roll: 1d10 ⇒ 8


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Also did you ever make a decision on his alternate vampire abilities? You seemed to be leaning towards yes, but had some minor changes or something.. I never heard anything else about it..


You guys pretty much cleared out the important loot. Iron Sam had a few masterwork items but the bugbears would have claimed them by now. The next book starts you off in a town so go ahead and sell any gear for half price and buy anything (within reason) for full price. If in doubt if reasonable, just ask. The potion shop is destroyed and burning by now.

Yes, I have the changes somewhere on a piece of paper although I can't seem to locate it. If you all decide to keep me as a DM I'll hunt it down and give you the specs. I remember the most modified thing was the drawback which we made a little more prevalent.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Right on.. The feat changes didn't start happening till 7th so i really didn't need an answer till then.. I suppose if we go to another GM ill just run it buy him at that point..


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Wow that was a great way to end the battle. Kharn got the archon Yay!


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Level up:
Hp Rolled 8+1 fcb+1 toughness-1con = +9
Feat The Dying-Gain Toughness, +2 NA, +2 Perc bonus/-2 con, no long cast a shadow or reflection and sickend in full sunlight..
Skills x6 +1 Dip, Bluff, Sense Motive, Stealth, +2 Perc
Gained Fiendish Boon class ability.. Haven't decided on weapon or ally yet.. Thoughts on that?

As far as gear goes I'll be keeping the +1 keen longsword, +1 dastart fullplate, +1 heavy shield, and +1 cloak of resistance.. I know that puts me way ahead of the party, but at the same time its nice to have such a well armored front liner.. Eryan can have the +2 charisma headband if he doesn't have it marked down already.. I personally dont have any issues letting gear found go to whomever it benifits the most and splitting cash found and from sold stuff evenly.. If yall wanna make all shares equal including gear thats fine too, I'll just forfiet monetary until i catch up.. The only thing i really need now is some thing crafted that can give me this as a constant spell.. It will cost 9k to make so ill be saving for it from now on..


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

I would suggest ally since it just gets better and better and eventually you can have a fiendish servant who can cast spells.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Thats kinda what im thinking too.. Paladins just get the stupid pony, but antipaladins can actually have some powerful outsiders later on.. I think ill go with the ally.. A fiendish dire bat to ride on sounds cool lol..


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

I mean at 17th level thats a Glabrezu, Nalfeshnee, or Ice Devil hanging out all the time.. 1/month wish anyone?

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