Jammin's Takeover Way of the Wicked
Game Master
YanJieming
Map of Talingard
Party Gold / Items
think he was taking the unconscious guard to the cell to lock him him up and stabilize him. Didn't have the right key.
Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4
Well the guard is kinda dead now. No useful info can be gained...
one dead out right (head on the floor)
other one bleeding out.
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Questions:
1 - Do we know if we are in a elevated floor or not?
2 - Is the window reusable?
3 - Is there anything worth of note at the room I met with Triadora?
4 - Kharn have said he would try the Ogres cage with the keys, did any worked?
1- you know that you are in the second flood of a building.
2-Once it is in place you cannot remove it
3-Nothing of note (mainly an interrogation room)
4-which keys. there were one on each body and a set on the wall.
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Are there any windows (with bars or not) that could grant us some vision of the surroundings?
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Someone should climb in the chimney to take a look at the prison layout.
no windows on this floor. just stone.
heading off to bed. I'll leave you with a link to genially what Kharn see's
Branderscar Prison
Will have an actual map tomorrow.
Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4
Lol vlad. In your character sheet under equipment you have typed chainshit.
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Holy crap, we are screwed!
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
had thought Kharns "accident" went a bit too far.
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
What are you talking about?
- How thick is the outer wall?
it is a garrison keep, or used to be one. used to fend off attacks. The outer walls are thinker than 2 feet.
Think a castle fort. The walls are usually >10 feet thick. The window only works on walls =<2 feet in thickness.
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Argan will grab the two "leather clubs", since he is proficient with them.
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Ur a two weapon fighter right? Figured ud want both them daggers.. With a good dex wouldnt be to bad to have a bow either..
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Yeah, I've grabbed a LONGbow, but, unfortunately, Rogues only know how to use a Short one, which I've never agreed to, but it makes some sense....
Two daggers would work, but that would leave Eryan unarmed (unless he can use a Sap and wants that), otherwise I can do non-lethal Sneak Attack damage with a Sap, and finish them off with a dagger once they fall unconscious. But a longsword and a dagger would be better, or a Longsword two handed, to use the bonus STR.
@Yodler: If you want we can resume the chat with the ogre pretty fast in the gameplay thread or by pm, so we can all move on.
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Well youll have a longsword after we clear some more guards.. Ill take the LB if ur not prof with it.. I would have a +2 to hit with it at least..
DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11
If drow get the same weapon proficiencies as elves do then we should give it to Eryan as he would have a +4 to hit with it.
Edit:Nevermind I looked at the drow in the PRD, and they get different weapon proficiencies.
Just at work let me grab my laptop and post.
DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11
I think this is the updated inventory list, and who it is with.
Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4
I dont need a holy symbol to cast spells but ill carry it all the same anyway.
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Yes, handle the longbow to Vlad.
Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4
You discover the floor. It is entirely wooden.
DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11
One small step for Kharn, and one giant leap for barbarians everywhere.
ok sorry my sister dropped by expectantly after work, gonna get everything up and running with this and get us back up to speed. Sorry chaps ;)
map updated and i think i resolved any checks made.
@Kharn: Super Barbarian indeed.
Everyone feel free to check out Kharn's Spoiler.
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
LOL!
Can you point to us where the sconce is at?
just so you guys know, saps are martial weapons so Eryan and Zephys wouldn't be able to use them proficiently.
guessing the weekend may slow a bit, regardless ill hit the f5 key a few times today ;) I'm sitting around the computer anyway.
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Right now I have a longsword, a dagger and the saps (which I won't use since I have the others), does anyone need better equip??
@Argan: You also don't have martial weapon proficiency.
DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11
Maybe give the dagger to Zephys?
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Rogues are proficient with:
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Crap, I always forget I'm not playing a fighter, since I'm that strong...
I'll keep a Dagger and a Sap, unless I can have the other dagger... Who will keep the longsword (Eryan or Zephys)?
Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4
can't use longswords. At the moment prefering to let the others go first and keep his spells as backup. neg str mod means I don't help so much fighting unless i have to.
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
And Zephys also can't, since he is a wizard. So I guess I'll use two saps, and keep the dagger to finish them off.
i want to see you land the only melee crit there Eryan
Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Weird to have so many people with the map open for such a long time...
I am just in transit now, will be home in an hour or so to post the upcoming events.
Hopefully Zephys is around, just haven't seen him post since Friday ;) Hope you guys had a good weekend too ;)
whos messin with my map lol
Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
I was. Fixed the scale of the room ^_^ Sorry
no prob, i just saw doors goin everywhere lol
Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4
the red dots are torches right?
were we intending on putting them all out?
|