It's Cold Outside - PbP RP-focused game (Inactive)

Game Master IejirIsk

Greetings one and all. Have your travels made you weary? Do you wish to relax at a tavern where the people are all friendly?

Then come on down to Ecland's Burning Tavern, and have a nice warm drink on me.


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@Vi:

Heh. well... you can try, it might be amusing, but you fairly certain you are too large


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Vi walks back around the front to notify Ulrik.

Well, unless any of us can magically shrink ourselves, there's no getting in through an open window. The only one that's open is a porthole around the back, and I can barely fit my arm through it...


Male Human(Ulfen) Cleric(Crusader) of Gorum

"Then let us set up in the empty house and be ready to defend if we need to. We can operate from the shadows if we must."


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

I still have faith that will work for us. It seems unconventional, but hey, let's not break tradition!

Vi smirks.


Male Human(Ulfen) Cleric(Crusader) of Gorum

Ulrik rolls his eyes at Vi's Jokes. Then moves to the House to enter it and prepare to squat in it. When he opens up the door he looks back and smiles while looking to each of them."Shall we make ourselves at home?"


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

Sorry about the lack of posting, just not known what to, had the same problem on my other games too.

I quietly follow Ulrik and Vironus into the building, making sure that both Rogar and Marcus are close at hand. I try to be ready for anything, without looking suspicious.


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Rogar:
HP: 14/17 | AC: 20; T: 12; FF: 18 (+4 vs Giants); CMD: 17 (+4 vs bull rush/trip) | Fort: +5; Ref: +3; Will: +1 (+5 vs poison/spells/spell-like abilities) | Init: +2; Perc: +2 (+2 if stone-related)
Dwarf Fighter (Armor Master) 1

Okay, back now. Sorry about the wait. When you first enter into a long-term relationship, Pathfinder kinda takes a backseat.

What are those two doing? Rogar cautiously follows River into the house.


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

I look around the emtpy room and then turn my attention to Ulrik and Vironus, "So ... what did you find?"


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

A small open window in the building we just stepped away from.....and in this one? Nothing....

Vironus seems to be in deep thought as he speaks to you, River.

Nothing in this building, and nothing in the other? Something's up.


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

"If you found nothing, why would you not tell us this outside?"


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Why bother? If I found something, then it would be of worth mentioning, and I told you a second ago. Look around and tell me, what do you see? Nothing. Nothing at all. This is why we're here, to see if something happens.

Vi shrugs, then sits down and looks over to Ulrik.

Got a long wait ahead of us, huh?


You sit and wait as time marches on. You hear the sounds of the dock-workers trying to earn their silver, and as it begins to get dark, it quiets down.

Suddenly footsteps can be heard outside, walking up to the door. As it opens, you see Bast Gimore walk inside for a moment, and as the door shuts, he gives a brief glance your way, and vanishes.


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Did this place not have rooms? I was under the impression we were hiding out back...but if it didn't, then....

Initiative: 1d20 + 5 ⇒ (16) + 5 = 21

Everyone, back up against the wall and group around the girl.

Ready action to attack with one of my two blades, as soon as something becomes visible.


Male Human(Ulfen) Cleric(Crusader) of Gorum

Initiative: 1d20 + 5 ⇒ (15) + 5 = 20

Ulrik was in the middle of polishing his blade so when he stands and readies for combat it is in hand partially polished."He is right form up a defensive line."

Ulrik will fall into a defensive formation and will ready an attack should a target present itself as a threat.


Rogar:
HP: 14/17 | AC: 20; T: 12; FF: 18 (+4 vs Giants); CMD: 17 (+4 vs bull rush/trip) | Fort: +5; Ref: +3; Will: +1 (+5 vs poison/spells/spell-like abilities) | Init: +2; Perc: +2 (+2 if stone-related)
Dwarf Fighter (Armor Master) 1

Still confused as to Ulrik and Vi's interest in this building, Rogar is slow to react. When Bast vanishes, his face hardens, and he draws his axe as he steps in front of River protectively.

Ready action to attack if a hostile presents itself.


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

So, with actions taken here's what we're doing:

Rogar ooo Ulrik
Vironus o


Alright. So how long do you hold your action?


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Pretty sure we're all holding our actions until something becomes visible. We're all pretty much a target right now, even River because ideally we should move to a corner to make it impossible to attack her.


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

Seeing the man enter the building and then vanish I jump back, obviously surprised and try to hide. Then I hear Vironus give commands, which include protecting me and I feel a little safer, when Rogar stands in front of me I feel at ease enough to help out, I pull out a small handful of fine sand and begin chanting a incantation, "Lirill ndu llie dol, nurt llie elee ent lav lisse' seere nae teshuel llie."

Elven:
"Lay down your head, hide your eye and allow sweet repose to take you."

Casting Sleep, full round action. I will throw the sand at the man when he reappears or if the door opens on its own. Other than that I shall continue to chant, even after the 1 round.


You wait for a good five minutes, but nothing seems to happen.


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

I continue to wait, looking around nervously and listening for any noises.

Perception : 1d20 + 6 ⇒ (18) + 6 = 24


Male Human(Ulfen) Cleric(Crusader) of Gorum

Ulrik while continue to ready for a counterattack while shuffling toward some place better for defending River.


Male Human Cavalier (Inspiring Commander) 1

Taking his time to analyze the situation, Marcus readies shield and sword, adopting a defensive stance.

Take a free action to use Combat Expertise for a +1 dodge bonus to AC.
How's the light condition of the room?

"Listen. We do not want to engage in unnecessary struggles. Come out and tell us what do you want, so we can put our weapons down. We don't mean any harm to you, but if you attack us... we're answering in full force!"

Diplomacy check:1d20 + 7 ⇒ (1) + 7 = 8

Dwarven:
"Rogar, can you see him? I have heard that your vision is very acute. Be ready and give us a sign where to strike."

Edit: Wonderful diplomacy check. Lads, roll initiative!

Initiative:1d20 + 3 ⇒ (3) + 3 = 6


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

Initiative : 1d20 + 4 ⇒ (6) + 4 = 10


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Diplomacy: 1d20 ⇒ 10 All we wish to know is what's going on around here. If you speak with us now, nobody needs to get hurt.

Initiative: 1d20 + 5 ⇒ (9) + 5 = 14


As to the lighting conditions, it is dusk, and no light source in here other than what you brought. also: I've seen worse diplos...

@River:
You don't notice anything.


Rogar:
HP: 14/17 | AC: 20; T: 12; FF: 18 (+4 vs Giants); CMD: 17 (+4 vs bull rush/trip) | Fort: +5; Ref: +3; Will: +1 (+5 vs poison/spells/spell-like abilities) | Init: +2; Perc: +2 (+2 if stone-related)
Dwarf Fighter (Armor Master) 1

Dwarven:
"While the absence of light doesn't bother me, I have no way of seeing invisible creatures. Magic is a complete mystery to me."

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

Dwarven:
"I cannot hear any movements either, I think he may have escaped already."


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Hearing a load of nonsense, Vi questions the conversation going on behind him.

He can probably understand the language you speak in you know. I'm guessing all higher up's to do with this curse are fairly intelligent.


Male Human(Ulfen) Cleric(Crusader) of Gorum

Initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Ulrik mutters something and runs his hand along his blade in a pattern.Casting light on his sword.


Suddenly a light shines from Ulrik's sword. However the room appears to be as empty as it was before.


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Maybe I can provoke him into attacking me, revealing his position.

So, you're not even man enough to show yourself?

Vi bursts out laughing.


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

How big is this room?


about as big, maybe a little bigger than some of the others of the triumvir. so... maybe 25x30?


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

Ah, never mind then.

I wince at the bright light that has just been conjured and take a couple of seconds to get used to the brightness. "Perhaps we should look outside, or even move back to the other building for the time being? If our guest has left somehow, he could be bringing back more people who are unwilling to listen."


Male Human Cavalier (Inspiring Commander) 1

Making sure he doesn't miss some detail that reveals the presence of an individual in the room

Perception check:1d20 + 5 ⇒ (19) + 5 = 24

Marcus then gives a sigh of relief.

"Well, it seems that whoever entered this room is no longer here. In any case, it could also mean that the intruder... (take a look at the group) well, the other intruder make use of some kind of secret door or passage.

Rogar, I think you said that you were a builder before. Can you tell us if you see some irregular architecture that could possibly be a hidden escape route?"


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

I look at Marcus a little confused, "Other intruder? Who is the first intruder then? Did I miss or forget something?"


Male Human Cavalier (Inspiring Commander) 1

"I'm afraid my lady, that for the time being we are intruders too."

Then, he said with a light-hearted tone.

"For a moment I thought Vironus will break in through a window, like some kind of overly-noisy burglar."


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Vi smirks at Marcus' comment.

Ha, if I can't use stealth or even fit into a window, there's little point to that. Besides, I think Ulrik is the loudest guy here. He loved announcing our attack on Cindi.


Male Human(Ulfen) Cleric(Crusader) of Gorum

"Sometimes the worst route is the best route. After all taking the road least traveled tends to mean the greatest adventure will be ahead."


[spoiler=Marcus] Excluding yourselves you do not notice anything or anyone else in the room.
[/ooc]


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

I was going to do this yesterday, but here we go.

Look after the girl. I'm going to have a look outside to see if anything's happening.

Vironus heads towards the front door, opening it slightly and peeking through, before heading out himself.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


@Vi:
You look around, and notice people walking back to their houses.


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

Still holding my spell and ever ready to cast it on any threatening foes, I watch Vironus leave the building and wait anxiously to see if the area is safe now.

What are we supposed to do here? I am lost and stuck.


Rogar:
HP: 14/17 | AC: 20; T: 12; FF: 18 (+4 vs Giants); CMD: 17 (+4 vs bull rush/trip) | Fort: +5; Ref: +3; Will: +1 (+5 vs poison/spells/spell-like abilities) | Init: +2; Perc: +2 (+2 if stone-related)
Dwarf Fighter (Armor Master) 1

Same here. I'm not sure what we're supposed to do.


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Vi just leaves and watches on as people go into their houses, puzzled by the oddness of this port town.


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Dumbfounded, Vi walks back to the party.

Well, it seems we've hit a wall here. I say we check out Castle Sengir. See what that brings!


Male Human(Ulfen) Cleric(Crusader) of Gorum

Ulrik stands up holding his sword ready."Agreed. But should we find a safer place to rest up first?"


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Seems like a good idea, unless we all want to be murdered in our sleep. I don't like this town, nor the uncertainty surrounding it.

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