It's Cold Outside - PbP RP-focused game (Inactive)

Game Master IejirIsk

Greetings one and all. Have your travels made you weary? Do you wish to relax at a tavern where the people are all friendly?

Then come on down to Ecland's Burning Tavern, and have a nice warm drink on me.


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Male Human(Ulfen) Cleric(Crusader) of Gorum

I know right! And it seems I got my worlds crossed... It is a 3PP Setting that has the Iron Brotherhood... Though it fits as a Subsect of Gorum. I mean right down to Alignment, Favoured Weapon, Domains, and even the Image of the God.

Now that everything has been decided Ulrik moves to ready the one called Cindi for travel while being detained. As he is no longer trying to move quietly you can tell that his boots seem reinforced with metal as well as his clothing. His steps like that of an angered giant as he walks towards her slumped form.


Rogar:
HP: 14/17 | AC: 20; T: 12; FF: 18 (+4 vs Giants); CMD: 17 (+4 vs bull rush/trip) | Fort: +5; Ref: +3; Will: +1 (+5 vs poison/spells/spell-like abilities) | Init: +2; Perc: +2 (+2 if stone-related)
Dwarf Fighter (Armor Master) 1

"We'll be back soon. Try to stay out of trouble. If she wakes up, maybe you can get some information out of her while we're gone." With that, Rogar pulls his hood up, wipes the blood off of his axe, steps outside, and takes a look around.

Scanning for a likely spot to buy/rent a sled/cart/wagon/etc.
Perception 1d20 + 2 ⇒ (8) + 2 = 10


@Ulrick: Cindi, being quite unconscious does not put up much of a fight. However, while you wait, you happen to glance at some of the books and papers on the desk. You find nothing linking Cindi to any hags, but you do see a diary that mentions Ecland, Grazilplitz, dwarves and Mater, as well as the other triumvir's names.

@Rogar: You find many options for carts, and surprisingly, Triumvir Gorund even provides a beast of burden for the trip.


Male Human(Ulfen) Cleric(Crusader) of Gorum

The Hag thing is more of a way to keep people from looking to deep. Do I need a Bluff Check?

After Ulrik has prepped the little one for transport he reads through the information she has and organizing it to be carried back with them. Afterwards he searches her Hut for any other information and things that are questionable. Mumbling to himself all along the way. Keeping her within easy sight of him even if he has to move her to do so while keeping her away from where she might have hidden something. Using his Spells to stabilize her if needed."She wouldn't have any obvious connections to Hags even if it was true and not a suspicion. We need to learn why all this has happened. This doesn't bode well at all. I might need to call in one of the Inquisitors to aid in this."As he moves he makes sure she doesn't have anything on her.


Rogar:
HP: 14/17 | AC: 20; T: 12; FF: 18 (+4 vs Giants); CMD: 17 (+4 vs bull rush/trip) | Fort: +5; Ref: +3; Will: +1 (+5 vs poison/spells/spell-like abilities) | Init: +2; Perc: +2 (+2 if stone-related)
Dwarf Fighter (Armor Master) 1

Rogar will gratefully accept the Triumvir's offer, procure a cheap cart, and return to the Villa.

Off to bed now, work in the morning. Hopefully nothing too crazy happens while I'm afk. :-)


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Did I find anything on her with the 20 Perception I rolled?

We will cross that bridge when we come to it. In the meantime, keep close watch of Cindi. Though we have dealt with her, she may still have a few tricks that would help aid her escape, Vi says, in response to Ulrik, as he leaves to follow Rogar.

Although not far behind, it appears that by the time Vironus reaches his Dwarven ally, Rogar has already secured a Wagon, as well as a beast to pull it, resolving the issue of transporting their only suspect back to town, within a matter of minutes.


On her, she just has the suit of armour, and a burnt scroll on her, other than her stick and talisman that was removed. Ever get the feeling the triumvirate doesn't get along, much?


Male Human(Ulfen) Cleric(Crusader) of Gorum

Makes sense really...


Also, how are you going to transport the halfaling to Ecland. I understand in the cart, but are you going to take any special precautions?


Male Human(Ulfen) Cleric(Crusader) of Gorum

Well let us see covered & tied up in a Bedroll and then that tied to reinforce it. Maybe canvas to cover the Cart and things to fill it so we look just like a Merchant travelling with Bodyguards. Though that might need to involve one of us disguising as a Merchant.


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

GM and Marcus:
A good few hours have passed now while we having been reading and it has been very quiet, other than the occasional voice from the bar. Marcus has been unusually quiet, "He must be tired." I pick up Arirai and place him on my chair as I get up to walk around, stretching my legs a bit.

I then fill up Arirai's bowl with some more water as well as my own glass and take a long drink, before taking the glass and 2 plates back out to Dangrio, "Thank-you very much for these, how much do I owe you for them?" Once Dangrio has some free time away from any customers I speak to him quietly, "Do you know of any religions that have an eye as their holy or unholy symbol? We have so far discovered that the victims of the curse often say things like, short people, arrest women and something about an eye. I think these are all connected and will help us get to the source of the curse. Also ... this "coven" in the Materforest, do you know anything about them, like have you met any of them or spoken with anyone who claims to have met them, seen any carvings from the forest that look like an eye. Finally have any of the cursed ever visited the forest before contracting the curse?"


Wince... gonna have to update front page again XD. got busy at work real quick.

Ecland:

Dangrio waves away your offer to pay. "Yangrit took care of it, lady. There were talk of wanting to arrest the short folk, but nobody would give a rational reason. As far as religions worshipping an eye." Dangrio shrugs. " But, the coven reported to exist in Nox'mater I have heard some lore of. They say Baron Sengir in his delving of the occult came across some scripture. He went to the coven to seek their aid. Shortly after that, the war was both begun, and ended. Apparently, neither the Baron, nor the coven was heard of after that."

Dangrio shudders. "No, you'll not find me going into that forest. They say a new witch has taken up shop. The ones who do go in, seem to just babble when they talk about it. Not had the heart to ask others to go in, after those poor souls were carted to the elves for a different kind of healing than Urtar is up for. As far as that curse goes, some were cursed, aye. I don't think the curse is coming from the forest, but I think I'll be safe, just the same."


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

GM and Marcus:
"I must thank Yangrit again when I meet her then, thank-you Dangrio. So there are 3 places that we need to search, the mines of Grazilplitz, the forest and Castle Sengir. If they come back from the forest babbling, then it is safe to say that the coven is still there, especially as I was shown a glimpse of them in a vision. Do you have advice for travelling to the forest and back?"

I have to say, as soon as you said an Eye, and women there was one goddess who popped straight into my head : Gyronna. She is evil and only has female followers.


Ha! kinda ironic... but, no I glanced at many of the gods on the wiki, but did not see that one, I admit. it woulda stuck out.

@Ecland:

"Seems wise. I would wait for the morning, before ya did. Probably should bring something to help you see, perhaps. You already have some furs, so unless a blizzard comes in, ye should be fine on that score. Keep your wits about ya and stay warm."


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

GM and Marcus:
"Well we shall wait for our companions to return then, get some sleep and head out at first light. Is there anything I can do to help out, in here while we wait?"

Gyronna, the symbol is a bloodshot eye and she has a habit of cursing people. She is a minor goddess though, probably why it didn't stand out. I only know because I recently made a character who's sole purpose was to defeat her (Paladin).


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

@Ulrik - She's a Halfling, so tie her arms up behind her back, wrap bedroll around her and tie that tightly with rope (leaving her head free but gagged, so she can breathe), then put her in a sack, and carry that onto the cart. Also, take it in turns going into her house to grab random things, just so it doesn't look suspicious carrying one thing out to the Cart only.


Rogar:
HP: 14/17 | AC: 20; T: 12; FF: 18 (+4 vs Giants); CMD: 17 (+4 vs bull rush/trip) | Fort: +5; Ref: +3; Will: +1 (+5 vs poison/spells/spell-like abilities) | Init: +2; Perc: +2 (+2 if stone-related)
Dwarf Fighter (Armor Master) 1

If we're doing the merchant/bodyguard thing, I should be one of the guards. After all, I'm a heavily-armed, butt-ugly dwarf. ;-)


Male Human Cavalier (Inspiring Commander) 1

GM and River:
While River was enjoying her food, Marcus ponders about the information gathered.

It seems that this curse might be offspring of a tragedy occurred not so long ago in this lands... but also can be the machinations of an evil god... or goddess.

Once he finished his meal, Marcus talks to River "I think we have done enough for today. Once the others come back, we can discuss whatever they've find out in the Villa and cast a new light on the matter."


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

I'm not so sure Vironus would pass for a Merchant though. I think we should just say we transport supplies for mercantile businesses around here, providing the protection needed to ensure stock gets to where it's headed. We're more likely to pass for hired muscle/mercenaries than merchants.


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

GM and Marcus:
"Let us hope that they haven't found any trouble or become infected with the curse. Did you enjoy your meal? I can get you some water if you wish?"

I sit back down, lifting Arirai onto my lap, while I stroke his head, then look up to Marcus, "I think we should discuss what abilities we have, so we can better work out how we can combat this threat effectively. Would you care to start?"


Rogar:
HP: 14/17 | AC: 20; T: 12; FF: 18 (+4 vs Giants); CMD: 17 (+4 vs bull rush/trip) | Fort: +5; Ref: +3; Will: +1 (+5 vs poison/spells/spell-like abilities) | Init: +2; Perc: +2 (+2 if stone-related)
Dwarf Fighter (Armor Master) 1

Or maybe Ulrik's a church representative, and we're his security.


Male Human Cavalier (Inspiring Commander) 1

GM and River:
"I'm fine, thanks. This food isn't as good as Lou's, but definitely better than what you might expect."

And upon hearing River's request:

"What you said is true, we must know the tools that we count on in order to get rid of this curse. As for me, I was instructed in tactical warfare, diplomacy and scouting. Granted that, I see myself as a competent soldier too. In fact, I used to..."

His face turns grim for a moment, and then takes a long drink of ale.

"...And pretty much those are my skills. Are you interested in something more? then returns to normal "I've seen you possess some kind of magical power, and as I'm not initiated in the arcane arts, would you mind if you explain it to me a little? It would be quite handy if we could rely in your abilities."


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

GM and Marcus:
"So you are more focused in the melee disciplines? I see that you have some painful memories, as do I. So I will not pressure you into revealing them. As for me I am able to channel arcane energies and manifest them as a number of abilities. What I am about to tell you I would rather none of the others know, unless it is Rogar, I have been called a Witch many times. Which is bad seeing as Witches seem to be distrusted around here. But it is Arirai that teaches me how to manifest the energies, so far he has taught me how to heal hurts, put people to sleep, make people bigger, protect myself with invisible armour, breath underwater for a time and how to make fire spring forth out of my hands. But I am sure that he will teach me more as we journey."

I look a little worried, and defensive, it is obvious I am expecting Marcus to get a little aggressive. "I can also breath underwater, but I don't think that will help us much up here."


@Desnal:

With at least one of the triumvir helping you, you dont seem to have alot of trouble getting out of town. Seems trouble is something the villa would like to avoid if at all possible.
Don't get me wrong, I love the guessing on how to get out of town. Maybe useful if you ever have to sneak to/from someplace. He didn't give you any restrictions on return of the horse.
After a few hours, you manage to make it back to Ecland with little trouble, and enter its blessed warmth as it gets dark. Sniffing you smell an acrid stench of burning flesh, but see no smoke.


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Perception (to try to pinpoint where the smell is coming from): 1d20 + 6 ⇒ (13) + 6 = 19


@Vi: well, since none of the three of you are on fire, and there are four of you there. seems a safe bet


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Parking the Wagon up next to a dark alley, Vironus takes the sack out of the Wagon and drags it back into the alleyway, out of sight.

He opens the sack and removes the bedroll from the halfling, kneeling over her to ensure she doesn't escape, unsure of whether the smell is mere trickery or not.


Cindi definitely is not faking, as her body definitely looks much worse than it did before you set out. Some places are dark with burns, while other areas are merely red, as if too near a forge.


Male Human Cavalier (Inspiring Commander) 1

GM and River:
Marcus lowers his voice, hoping to not call anyone attention and preventing unwanted listeners.

"Witch did you say? Like the ones that is said live in the near forest?"

Sense Motive check:1d20 + 5 ⇒ (13) + 5 = 18

Seeming a little surprised, Marcus put both hands over the table and assume a relaxed posture.

"Don't worry. As long as you have been summoned here, it's clear that your sincerest desire is the welfare of Ecland's people, as any of us... and that's the reason why I beg you to be a little more tolerant with Vironus.
Although I've heard that witches often proved to be people to be feared, I feel that yours is a kind, careful spirit... I trust you, and if you trust me, I shall not judge you by however people calls you but by your deeds."

Then, Marcus smiles after taking a sip of ale.

Diplomacy check:1d20 + 7 ⇒ (12) + 7 = 19

"And wise people says that eyes are windows to the soul... and yours have a very deep beauty indeed... *cough* A-anyway, we should figure out a way to tell the others, for they might not be so comprehensive."


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Well, we're not going to learn anything if she dies on us now!

Vi picks her up and slings her over his shoulder.

Ulrik, Rogar, we need to get this woman medical attention. If we let her die now, we may not discover the whole truth behind this incident.

Vironus heads for the Church, in search of a Cleric who may be able to heal such wounds.


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

GM and Marcus:
I nod at Marcus, "Yes like those in the forest, although I do not like the idea of cursing innocent people." I blush at Marcus' comment, "If my eyes are windows to my soul, then they must be a very bluish colour as I have had to suffer a lot of pain and sadness before coming here. I would still rather the others not know, I don't mind them about the manifestations I can create, but as for the origins of the Arcane energy ... I don't want them to know. It would put both myself and Arirai in danger."


Male Human(Ulfen) Cleric(Crusader) of Gorum

Ulrik examines her wounds to the best of his ability.Untrained Heal: 1d20 + 3 ⇒ (11) + 3 = 14


@Ulrik:

She is stable, but suffering from major burns that seems to have weakened her greatly. They don't seem to be quite normal burns.

@Vi:
As you enter the temple, you see Urtar pacing around in thought, and looks up as you enter, then at your burden. "What happened?" he asks as he summons up his energies in preparation of healing.


Male Human Cavalier (Inspiring Commander) 1

GM and River:
"Well, as far as I know, there is many types of magic-users in the world, so you can temporarily pose as another magic-user, but it's important to let the others know about your magic, because it can be very useful in times of need... then Marcus smiles as experience can tell. In any case, you should tell them about it in the near future in order to build up trust among us."

Having made his point clear, Marcus relaxes, raising his voice to the usual, talk-level volume.

"Returning to the subject at hand... have you made some progress with Dangrio's books? I've been thinking that this curse's origin might be older than we thought. Perhaps looking about this land's first inhabitants and their religion can shed more light on the matter."


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

GM and Marcus:
"I will tell them about the spells I can cast, but not the origin. Everyone is entitled to their own secrets and some have more than others. As long as they know the spells that should help us solve this mystery and if getting to a point where revealing the origins becomes important, then I will try my best to tell them."

I look happy at the change of subject, "Well it appears the Baron went to the witches in the forest for aid in a war, that both started and ended quickly. It was a war over riches as the baron thought the Dwarves were holding out on him and it was a war that he couldn't have won without the aid of the witches. But no-one knows what aid they gave, after the war both the baron and the witches were not heard of again. I am guessing the baron is either hiding at the castle, or in the mines. The mines is my best bet as it is after people go there that the spread of the curse stops for a while."


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Vi looks towards Urtar and speaks. I have no clue. As we got to the Villa, we spoke to this woman about the Curse and at first she denied any knowledge of it, but a moment later she started speaking in tongues, damaged us slightly with some kind of dark magic or trickery and wouldn't listen to reason, so we had to subdue her. When we left Desnal she was more or less fine and just unconscious, but upon arriving back here, we could smell burning and upon closer inspection, I found it to originate from her. I have no explanation for this, but we need the information she carries and as such, have brought her here for healing.


Rogar:
HP: 14/17 | AC: 20; T: 12; FF: 18 (+4 vs Giants); CMD: 17 (+4 vs bull rush/trip) | Fort: +5; Ref: +3; Will: +1 (+5 vs poison/spells/spell-like abilities) | Init: +2; Perc: +2 (+2 if stone-related)
Dwarf Fighter (Armor Master) 1

Watch us discover that the Triumvir's actually a vampire. 8-o

Rogar enters the temple with Vironus but hangs back quietly, trying not to get in the way of whatever healing's about to happen.


Male Human(Ulfen) Cleric(Crusader) of Gorum

Ulrik carries the the Halfling into the Temple."Where is someone who can check her wounds? Can anyone Detect Undead?"


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Hey, Ulrik's not in Vi's head, haha. Cindi has been over Vi's shoulder this whole time, even when you healed her, and I specifically said as I threw her over my shoulder, that I took her straight to the Church/Temple. :p


RDR:

2d20 ⇒ (8, 16) = 24

Temple:

There is a buzz of activity as people are running around, gathering herbs, preparing to heal and find out what the burns are. Urtar takes and sets her down carefully. One of the clerics in the temple whisper in his ear, and he rubs his chin. "Weak, and stable. Not undead. Not evil. No reason for burns. You are sure was nothing you caused?"


Male Human(Ulfen) Cleric(Crusader) of Gorum

I missed that... Sorry.

"We are sure it wasn't us. She didn't have them the last time we stopped and checked to make sure her wounds weren't aggravated by the travel."Stopping he looks to everyone and yells."She is not to be untied. At least not without being restrained. Especially after she is healed. Am I clear."To accent his statement he lays his hand on his blade.


1d20 ⇒ 12
Urtar raises an eyebrow momentarily at Ulrik. Then looks around, and begins applying a salve to the burns. He looks confused for a moment, as the burns fade. He sits back and watches, waiting for something to happen.

After a moment he shrugs. "Never seen..." he mumbles to himself. "Soon she wakes." He begins chanting and places his palm upon her scalp as a glow transfers from him to her. 2d8 + 8 ⇒ (4, 5) + 8 = 17 As she wakes, she begins coughing and talking in a strange gutteral language.


Male Human(Ulfen) Cleric(Crusader) of Gorum

Ulrik walks closer hand still on his blade."Can you understand me?"


Temple:

The halfling's eyes glance around quickly, but she seems to have trouble focusing on anything. Her tone changes, as she glances around, and takes on a chanting cadence to her words, and the room darkens. And blasts everyone for 1d3 ⇒ 1 damage. She struggles against her bonds, but cannot seem to break free.


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

This woman constantly proves to be annoying! he says out loud to himself.

Vironus turns to Urtar.

She acts in the same manner as she did in Desnal, speaking no sense and actively trying to harm us. It would have been easier to kill her, but I take no pride in ending the life of a woman. She holds valuable information but persists on keeping it to herself, speaking only in tongues.


Male Human(Ulfen) Cleric(Crusader) of Gorum

If she is a Cleric or Wizard with a Bonded Object and her Focus/Bonded Object is that Amulet/Talisman. IIRC she must make a Concentration Check to use her Spells. I don't even think a Cleric can use their Domain Powers without having their Focus. I do know they can't channel. Also she is tied up and helpless.

Ulrik growls and kicks her."Next time you do that you will regret it."He draws his blade and holds it to her throat.Move to Draw. Standard to ready a Coup De Grace if she tries it again.


Human Fighter 1 (Two-Weapon Warrior)
Stats:
HP: 13, AC: 16, Flat Footed: 13, Touch: 13, Fort: 4, Ref: 3, Will: 1, Initiative: 5, BAB: 1, CMB: 4, CMD: 17, Per: 6, Surv: 5, Swim: 7 - STR:16, DEX:16, CON:14, WIS:12 , INT:13, CHA:11
-[HP: 13/13]-

Easy there Ulrik. We still have use for her!


Ack>.> while being tied up has no effect on channeling...the symbol poses a problem ...

Urtar quickly shouts an order for a set of scrolls to be brought. He quickly moves between the halfling and Ulrik, reaching down to put a gag on Cindi. "Not tongues. Aklo..." Before putting the gag on her, he whispers in her ear.

DC 10 perc,language:Halfling:

Surely, little one. You have more to your journey.

Cindi doesn't react to Urtar's message, and keeps shouting in a weird language. Urtar sighs, and places the gag on her and stands up.

"Odd. Halfling that does not speak it." Reaching down with a small knife, he pricks Cindi's finger. 3d20 ⇒ (19, 3, 10) = 32

The scroll box is delivered to him and he selects one and opens it, quickly looking over the contents. "A minute or two, we may have some answers."

He sits down, placing the knife in front of him, and begins reading off of the scroll, activating its magic.


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

...So ... what is happening with Marcus and myself?


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Male Human Cavalier (Inspiring Commander) 1
River Calah wrote:
...So ... what is happening with Marcus and myself?

Sitting with popcorn. Enjoying the show...

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