
GM Mort |
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My name is Mort and I’m interested in running a ironfang invasion game here.
I intend for this game to progress at a fast pace.
I WILL do multiple posts per day. I expect that all of you will try for 2x/day posting.
Should you have RL commitments that make you unable to do so, please inform me in the discussion thread. I’m not totally unreasonable.
The maps will be provided on Google Drive. Please make sure you can access to Google Maps whatever device you’re posting on. I don’t discriminate against phone users, I am one myself.
Now for the lengthy part of the document – I apologize that it is that long – but I need to get the terms and conditions hammered out, so everyone knows what they’re getting into.
Sources: All Paizo(subject to caveats under individual categories). Trap the Soul and Animate dead type spells are not allowed. Sacred Geometry Feat is not allowed. Boots of the Earth are not allowed. No Third party allowed.
Starting Level : 1
Race: Common, Featured and Uncommon races with the following exceptions: No Svirfneblin, Fetchlings, Hobgoblins and Drow. You cannot create your own Aasimar/Tiefling variants and can only use those found in ARG, Blood of Fiends and Blood of Angels. You cannot roll for variant Aasimar or Tiefling abilities.
Alignment: Any non evil
Class: Any Paizo. No Third Party allowed.
Point Buy - 20
Starting Gold: 150 gp
Deities: All Golarion
Background skills are in play.
HP – max for first level, 1/2max+1 after
You start with 2 traits as per normal.
No PVP.
As can be seen by what I said about myself, I am a LN GM. Futhermore, as one of the new GMs, I have limited ability to homebrew or change encounters. Therefore with those considerations in mind, I ask all of you to show some restraint in building characters(including characters that may derail the mod/AP in question). Or are waaay more powerful then members of the party leading leading to situations like this
Pathfinder is a social contract between the players and the GM. It's no fun if the GM has to roll a natural 20 all the time to hit you, or if combat is over because you murderhobo everything the moment it comes to your init roll. I also ask that as a party your cooperate with each other, feel free to build your characters around each other etc.
Yes, a certain amount of cheese is required(since I am somewhat of a combat tactician), but not TOO much, please. I rather that the party works together to overcome challenges then one person stealing the show.
Stealing this one from 5E, I will have everyone take 10 for Perception the moment they enter a new area to find monsters/traps(you’re seasoned adventurers afterall), and the result will be posted in the gameplay thread. If from the description of the room you choose to make more perception checks, you may roll them and I will tell you of the results.
Block Init for enemies. If I have to roll them individually, I’ll go nuts.
Time stops when you're RPing, I will not put any limits on how long you can be speaking among yourselves or NPCs in combat.
Eidolons, Animal Companions and Familiars move on their masters init.
Keep watch spell cannot be used for crafting. Get a ring of sustenance, please. And a portable artificer's lab while you're at it.
In my games, breath of life works against Phantasmal Killer and CDGs. Surprisingly someone has told me it isn’t RAW. But I don’t mind giving this one.
For the purposes of Polymorph spells – you may polymorph only into creatures that are not one of their own kind. I.e you may change yourself into a Gargolyle, but you may not change into Yig, Bokrug (Interpertation: Unless otherwise noted, polymorph spells cannot be used to change into specific individuals.)
The blight (any), deathsnatcher, Euryale, fen mauler, green man, mezlan, rawhead, and vespergaunt—are not legal for polymorph effects.
Trapfinder trait from Mummy’s Mask does not need to be tied to any location. Just insert your favourite tomb, and use it.
I use block init, I will roll saving throws,knowledge checks (for Monster Identification) and AOOs for you to save time.
Players when given too much freedom, take opportunity to start squabbling about it. Now I firmly believe in doing onto others what you want done onto you, and since I don’t like my GM dictating how I should play my character, I don’t like to enforce it on others either. I don’t come here to debate ethics and morality and telling people how to play their characters. So in the name of reducing character conflict, since it’s a sore point with some characters, its banned.
Now alignment is subjective – I’ll give you that. You may put whatever you like (non evil), on your character sheet as your alignment, but I will be the one who decides by your actions what alignment you are. (Aka – Alignment shifts will come from me)
Reasons for this is my Strange Aeons campaign blew up, because players were arguing with me on alignment, and we all know by the paladin fall threads in forums that a discussion of alignment gets nowhere. You’ll be warned that a particular course of actions will be given an alignment shift and given a chance to change your mind before you commit a certain action. And honestly I am generally quite relaxed about alignments.
Casting a spell with the evil descriptor 100 times will cause you to have an alignment swop so please don’t be relying on that infernal healing wand too much.
All NPCs come wearing this shirt. You may only attack them on the orders of another NPC(it causes the shirt to disappear), or if they start attacking you (the shirt disappears when they start attacking you(Init is rolled). Attacking NPCs other then in those above stated circumstances will cause an alignment shift.
Of course – if you want to intimidate NPC guards to let you by the gate etc, that’s fine, so as long as no violence was carried out.
I am a LN GM. So pretty much it’s by the rulebook. And if you point it out politely and nicely, I would most likely go as what’s written in the book. However there will be times when my interpretation and yours differs or I do not follow RAW – I will usually explain my point and you may discuss with me on it in a civilized manner. If I do not, you have the right to ask me for an explanation, and are allowed to discuss in a civilized manner on it. I may change my decision/retcon things based on what you said, but at the end of the day you need to live with my final decision. Because as GM – I need to keep the game moving, and several days of heated discussion on rules does NOTHING, except piss off both the player and the GM.
I do in all honesty want to learn the game rules better because there’s always room for improvement.
Now in the past – I used to think that players and GMs could talk stuff out nicely but I pretty much lost patience at the point where players start demanding things.
I’m on GMT+8 time. I would think myself as a lawful neutral GM. That is, I will do everything by RAW. Please don’t expect me to do the rule of cool, because I am not into it – since we’re given a bookful of rules, it is expected that they should be followed. But please note on the deviations on RAW in the clause above. And in my games – I try to have the party’s actions have effect on the gameworld.
As I am trying to push the game for speed – I want all of you to submit your ideal posting times. I will say that those based Asia Pacific and America(night shift) will be at an advantage. I understand it may be discrimination, but on non compatible timezones, there will be delays, which I wish to avoid.
I will vet applicants on their post history (more plot pushiness and general positive interaction with party is good), activity and timezones. I do not expect a novella length backstory, nor do I care too much about it.
I will require all selected players to play a mod, partly to bring the characters together(especially since I don't want to restrict all to Phaendar natives since that'd shoehorn everyone to being human), partly so I can feel how the group works, before we start the AP proper.
I am looking for two more players, please submit your characters as well as your ideal posting times in GMT.

GM Mort |

Please feel free to read the player guide
The background of the Ironfang Invasion is that the party starts at the small town of Phaendar, when it is attacked by... Hobgoblins! Will the party be able to rescue the townsfolk and get away from the Ironfang Invasion?
Phaendar is a small town that is next to the Marideth River,, a stone’s throw from the Southern Fangwood Forest. Trade comes through the town over Phaendar Bridge, the only suitable place to traverse the swift, rapid-coursed river for 50 miles in either direction. The town of 400 residents rarely sees any excitement, making the Market Festival a major source of news, entertainment, and revenue. The 2-day affair, held once every 3 months, gathers farmers and herders from across the Nesmian Plains, as well as woodcutters from the nearby Fangwood and prospectors from the Hollow Hills, to trade for supplies and raw materials. Even traders from the “big city” of Tamran make their way to the event, swelling the town’s population to half again its normal size.
There's a shrine to Erastil and Desna(being taken care by a man named Noelan), a carpenters shop, a woodwork, a general goods store owned by a taldan man named Oreld(who's also the town doctor), the Phaendar Trading Company run by a dwarf named Kining Blondebeard.
There's a lot of wildness survival in this AP, not very much time(for crafting, unless you can craft by night using a ring of sustenance). Even so the time line of the AP is measured in weeks per book. Nothing in the name of magic mart or any settlements for the first book, and I suspect the same up till book 3.
I have not read more then book 1, so anything after that is still a mystery to me.

GM Mort |

Just as long as your character sheets are here (Spoilers are fine), you don't need aliases.
The Ironfang Invasion Adventure Path begins in late summer in the year 4709 in the rural Nirmathi town of Marideth's Crossing. Which means the AP would be over before the Ramgate Massacre occurred.
Ramgate Massacre:
A Nirmathi force attacked Fort Ramgate in 4715 AR, but the fort's defenders were informed by a spy of the attack, and the Fortune's Blood troop of Molthune-employed hobgoblin mercenaries slaughtered 55 Nirmathi to six hobgoblin losses in a rout. The hobgoblins then attacked nearby civilian support camps against Molthuni policy. The Nirmathi dubbed the assault the Ramgate Massacre, and attacks against the fort have slowed in its aftermath

GM Mort |

Nex - there's no feat called shield bash. You were referring to improved shield bash?
Also, your shield counts as a one handed weapon with regard to attack penalties, so should you decide to attack with both your scimitar and shield in the same round, you take - 6 to hit on main hand, - 10 to hit on offhand since you don't have two weapon fighting.
Also you cannot spellcast while wielding a heavy shield and a scimitar, you need to drop one of the items. For light shields, no problem, switch your scimitar to shield hand as a free action, then switch back when you're done casting.

Vrog Skyreaver |

Dotting for a Warden Ranger building towards Horizon Walker.
EDIT: Here is my submission:
CG Half-Orc Ranger 1
STR 14
DEX 18
CON 14
INT 12
WIS 12
CHA 7
HP 12
AC 16 (10 base +4 Dex +2 Armor)
BAB 1
Init +6
Fort +4
Ref +6
Will +1
Speed 30'
Orc Hornbow: +5 to hit; 2d6 damage
Skills: Acrobatics r1 +8, Climb r1 +6, Knowledge (Geography, Nature) r1 +5 (+7 to geo in forests), Perception r1 +5 (+7 in forests), Stealth r1 +8 (+10 in forest), Swim r1 +6, Survival r1 +5/6 track (+7/8 in forests)
Feats: Point Blank Shot
Traits: Reactionary, Foxclaw Scout (+2 trait bonus to confirm crits on animals, magical beasts, and vermin, and if wearing a trophy from one of those creature types with a higher CR than me, gain a +1 morale bonuse to Will Saves)
Class Features: Archetype (Warden; Master of Terrain); Favored Terrain (Forest: +2; adds to init, know: geo, perception, stealth, and survival, also can't be tracked unless I choose to be), Track (+1), Wild Empathy (-1)
Equipment: Orc Hornbow, 100 arrows, Leather Armor, Backpack, Bedroll, Waterskin x2
Gaav was born a slave in Belkzen. His mother was a human woman who didn't last much past his birth. Growing up, he was always punier than the other Orcs, but also sneakier. His chieftain saw that he had a talent for the bow, and made him a scout. This gave him the opportunity to escape.
Travelling through the wilderness, Gaav ended up in the Fangwood, where he found a good cave that would serve as his home.
Gaav lives in the woods, only going into Phaendar (the closest settlement) to trade furs. He spends a day or two drinking at the bar, where he has taken a liking to the locals.
It was one of these locals who got him to join the Foxclaw Scouts, a loose alliance of hunters and trappers in the Fangwood who not only look out for each other but also keep an eye on dangers in the woods.

Albion, The Eye |

Dotting, and most likely planning on going with an half-orc STR based Magus - will carefully peruse the Player's Guide for a best way to adapt him into the game.
I am in Europe, and unless something untoward happens, I am able to post during basically most of my day, which means from 6am to 9-10pm GMT.
Most active posting period will be from 6am to 2pm GMT (the time during which I am necessarily in front of my laptop).
More to come on character crunch and fluff later on.

Nex Lupe |

Thanks for looking it over the character. I'm happy to switch to human. The trait Nex has allows the heavy shield to be treated as a light weapon, which keeps penalties down once twf comes online. I'm still fiddling with action economy of quick draw, sheathing weapons, using a claw etc. I may drop down to a light shield for simplicity, that is good advice.
And my apologies the for the build errors. The last iron fang game I applied to I found out about with very little time and have not had the chance to proof read the build. I will be doing that today.

Papasteve08 |

I am interested in playing. I typically post between 8am and 4pm (Eastern Time, either GMT-4 or -5 depending on Daylight Savings). I am definitely capable of posting multiple times per day, generally within that timeframe. I can post in the evening as well, but my availability is generally limited, so I can't always promise that.
My character would be a human druid with a melee focus. I could be convinced to switch that to a caster focus, depending on the needs of the party. (I could also be convinced to switch class completely, if I am being honest)
Thanks for the opportunity! I encourage you to browse my PbP history to get a sense for the type of poster/player I am to make sure that fits with what you are looking for.

Nex Lupe |

I think Nex should be fixed up, though still a skinwalker for the time being. If you want to look back a pbp stuff for my characters I would encourage you to look back at my older games for longer posts as many of games I have been in were/are fast paced to get done for cons so I'm trying to keep them a lot tighter and push pretty regularly. Though that may be good at times for a fast paced campaign.
I see other people are interested in melee druids, I'm willing to alter or make a whole new character should I get picked. Feel free to look through other character I have build if this is a viable option.

Alazon |

I've been a DM for 18 years with only a few spots of being a player. So I'm eager to start something else. I'm in MST so my times of activity would be 10 PM GMT to 4 am GMT on weeknights. Saturday and Sunday would be noon GMT to 2 am GMT. I would also post on Mondays through Fridays - Roughly around noon GMT before I went to work.
Name: Talethian
LG Male Elven Wizard (not specialized)
STR 7
DEX 16 (2 from elf)
CON 10 (-2 from elf)
INT 20 (2 from elf)
WIS 11
CHA 9
HP 6
AC 13 (10 base +3 Dex)
BAB +0
Init +7 (3 dex + 4 feat)
Fort +0
Ref +3
Will +2
Speed 30'
Lt. Crossbow +3 1d8 19-20/x2
Dagger +0 1d4 19-20/x3
Skills: (2 level + 5 int) Diplomacy r1 + 6, Knowledge (Arcana) r1 +9, Knowledge (Engineering) r1 +9, Knowledge (Geography) r1 +9, Knowledge (Nobility) r1 +9, Knowledge (Planes) r1 +9 Spellcraft r1 +9
Feats: Improved Initiative
Traits: Ironfang Survivor (Campaign) +2 dodge vs goblinoids. Once per day when you attempt an Intimidate, Sense Motive, or Stealth check against a goblinoid, you can roll two dice and use the better result. Clever Wordplay Use Intelligence instead of Charisma for Diplomacy.
Class Features: Arcane bond (bonded object) – ring (Pewter w/ miniscule ruby): cast one spellbook spell unprepared per day. Scribe Scroll. Cantrips.
Equipment: Spellbook (All 0-level, Shield, Grease, Color Spray, Burning Hands, Ray of Enfeeblement, Monkey Fish, Enlarge Person, Magic Weapon
Backstory:
Talethian is a local, but only in name. At an early age he was shipped off to Molthune to learn wizardry for the betterment of agriculture. Agrarian life and magic wasn’t for Talethian. After a brief stint in the academy he returned to Phaendar as the farming life wasn’t suitable to him.
Before reaching Phaendar, Talethian was beset by a group of goblins and hobgoblins. The ordeal, while terrible, taught Talethian some life lessons in dealing with the goblinoids in future.

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I'm interested in this game. I have a couple of orphaned characters that I'm considering. An elf witch (hedge) or a dwarf ranger. I have to make changes to them to bring them in line with the rules.
I regularly post overnight from work, in the morning when I get home, and in the afternoon/evening when I wake. I live in Ohio (Eastern Time Zone -5 GMT).
Tunder Stonepeak, dwarf ranger
Some dwarves hate goblins. Other dwarves love to hate goblins. Tunder Stonepeak loves killing goblins. In his own words, “There’s no such thing as a good goblin, but the best ones are dead.” Some dwarves hate giants. Other dwarves love to hate giants....
The young dwarf, tall and well muscled had brown hair streaked with gold. He wore it in a pair of braids. One on either side. His hair was braided into his prodigious sideburns down into his beard which he also wore as two braids that made it to the middle of his hefty chest. Though the dust of the road hides it, Tunder's armor is well maintained, as one would expect a dwarf's armor to be. Likewise his weapon, an axe designed to be particularly effective when used by those with a dwarven frame.
Azmythe, elf, witch
As he tells it, Azmyth was born in the Age of Dreams. He was a luminous being that feasted on celestial nectar every day. They would dance and sing and frolic in the heavens. The Age of Dreams was paradise without end. Except that it ended.
As he tells it, Azmyth was born in the Age of Fire and Thunder. It was a horrible time. There was clashing thunder and screams of pain. Teeth gnashed and flesh was torn. It rained blood. It was a time without hope. Except that Azmyth had hope.
As he tells it, Azmyth was born in the Age of Redemption. He is a being of flesh and spirit. He has felt pain and knows of love. He walks the land looking to redeem himself for his arrogance in the Age of Dreams. He seeks redemption for his sins in the Age of Fire and Thunder.
This is how he remembers it. He doesn't know who is was or where he came from. Basically, he had a happy life until his home was raided. He was led to safety by Enoch, his raven familiar. After a time of healing and learning, Azmyth started wandering the land until he eventually made his way to Phaendar, where his curative skill and abilities have made him him a welcome addition to the town.

GM Mort |

Tally sheet thus far:
Show interest + incomplete submissions:
Robert Henry (Post times: 4am GMT to 10am, 9 pm GMT to 2 am GMT)
Hjorleaf Asvidrson
Litejedi
DarkWingD
Albion, The Eye(Str based Magus, Post times: 6am to 9-10pm GMT)
Winwaar
Papasteve08 (Human druid, Post times: noon to 8pm GMT)
Nerak the Numb
Dax Thura (dwarf ranger, elf witch)
Completed submissions:
Nex Lupe (Skinwalker, Nature Fang Druid 1, Post times: 1-4pm gmt, 1-4am gmt)
Vrog Skyreaver (Half Orc Warden Ranger 1, Post times: 1 am GMT – 8 am CST)
Azalon (Elf Wizard 1, Post times: 10 PM GMT to 4 am GMT)
Already present player:
Ranger with favoured enemy goblinoids
Please inform me if I have missed anyone out.

GM Mort |

Alazon - I notice your wizard does not have a spell component pouch. Grease has a material component of butter, and colour spray has a material component of coloured sand. It's 5 lbs. Also crossbows require crossbow bolts, and dagger attacks should be at -2 due to having -2 str modifier, damage for dagger (1d4-2).
Dax - please state in GMT the exact times you're posting so I can convert it to GMT +8.
Basically for my full activity in GMT range, I'm online (weekdays only), at from 11pm - 4 am, 6 am - 3 pm. Though from 10 am to 2 pm on some nights my activity may not be very good.
Weekends for GMT Ill check once on 11pm to 12 pm ish, then 7pm to 11 pmish.

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Dot for interest, Thinking I may make a good old fashioned monk... Unchained of course, although I may want to apply a Chained Archetype to it, Just givee a minute ;P
Gonna go for Lawful Neutral.
Honestly this is an AP that i know very little about. The only thing g I know for sure is that Hobgoblin play a part early on, but I'm not exactly sure of even that...
I'll look at the AP Guide and see what I want to do, This may alter my idea so everything I've said so far isnt set in stone.
I think I'll settle on a Elemental Ascetic of air...

GM Mort |

Tiefling abilities you just choose whatever variant heritage you want then look at the table here
I.e:
Asura-Spawn(Faultspawn) get+2 Dex, +2 Wis, –2 Int and gain +2 bonus to Appraise, Knowledge (local)and have spell like ability hideous laughter instead of darkness. No rolling involved.
Nerak the numb - I need a conversion of when you're available to post in GMT. Saying anytime is not specific - humans generally need at least 6 hours of sleep per day, and that's not considering any RL commitments, which we'll realistically have.

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So, William Here, I'm gonna do a Vanara Kineticist, Goimg for an airben- I mean Areokineticist, Elemental Astetic.
Now I know Vanara is a very rare sight, But I'm sure I can create a perfectly legitimate reason why one would be all the way over here with a reason to help fight against the Iron Legion.
Anyways, I'll get to work on the Arduous task ahead of me!

Alazon |

My apologies - I've updated my equipment list
Equipment: Spellbook (All 0-level, Shield, Grease, Color Spray, Burning Hands, Ray of Enfeeblement, Monkey Fish, Enlarge Person, Magic Weapon), Spell Component Pouch, Belt Pouch, Backpack, Bedroll, Trail Rations x3, Waterskin, Scholar’s Outfit, 20 bolts for light crossbow. 100 GP, 4 SP
Prepared Spells: Cantrips: Light, Acid Splash, Daze
1st Level (2 bonus): Grease, Color Spray, Burning Hands
Languages: Common, Elven, Draconic, Goblin, Sylvan, Gnoll, & Gnome
My equipment weight puts me into Medium Encumbrance

Albion, The Eye |

First draft on my Magus - crunch part:
Hedran
Male half-orc magus (hexcrafter) 1 (Pathfinder RPG Ultimate Magic 9, 48)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 12 (1d8+4)
Fort +5, Ref +4, Will +3
Defensive Abilities sacred tattoo[APG]
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d4+3/19-20) or
. . morningstar +3 (1d8+3) or
. . scimitar +3 (1d6+3/18-20)
Ranged sling +2 (1d4+3)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Hexcrafter) Spells Prepared (CL 1st; concentration +4)
. . 1st—grease, shield
. . 0 (at will)—acid splash, detect magic, disrupt undead
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 12, Int 16, Wis 8, Cha 8
Base Atk +0; CMB +3; CMD 15
Feats Toughness
Traits fate's favored, magical lineage
Skills Appraise +4, Intimidate +5, Knowledge (arcana) +7, Linguistics +4, Perception +0, Survival +0, Use Magic Device +3; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Goblin, Orc, Undercommon
SQ hex arcana, orc blood
Other Gear lamellar (leather) armor[UC], dagger, morningstar, scimitar, sling, magus starting spellbook, masterwork backpack[APG], trail rations (5), waterskin
--------------------
Special Abilities
--------------------
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Darkvision (60 feet) You can see in the dark (black and white only).
Hex Arcana You can substitute Hexes for Magus Arcana.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
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Still a few mechanical details to iron out (and I am not happy with the stat spread, etc), but now on to the fluff ;)

Coatl |

This is Papasteve08 - Here is my potential character, Coatl and his animal companion, Patzmiqui. Profile and statline for both are ready to go. As I mentioned before, I would still be willing to alter the character concepts (or go with a completely different character) depending on what the makeup and collective desire of the party is. As he stands, he can likely fill a few different roles, even if he isn't the best ever at them.
Brief version of backstory:
Coatl has no memory of when he joined the druid's circle deep in the heart of the Fangwood. He likes to imagine he was left in the crook of some ancient tree as an offering to the forest and the fickle fey by some desperate frontiersman, hoping the offering might satisfy whatever malevolent spirits were making his life miserable. That was far more interesting than a passing druid taking pity on an orphan from a Darkblight ravaged village. The thought of being abandoned didn't upset him, or make him jaded. The druidic mantra of balance and nature's cycle of life and death was too ingrained into the core of who he was to be bothered by something as trivial as that. He accepted whatever boring or exciting circumstances led to his life here with the circle. More than accepted it actually, he often found himself high in the boughs of an ancient oak, staring at a flock of chickadees flitting about the branches, grateful for where he was.
It wasn't long after the circle had deemed him ready to see the secrets of the druid's way that the Darkblight found them. The fungal infection was wicked, swift, and overpowering, even for the elders in the circle. Had they done something wrong? Perhaps they had tipped the balance of nature too far one way, and life was merely correcting itself. Coatl was one of only three survivors. One elder, and another young druidic acolyte like himself. The three traveled for what felt like weeks before eventually stumbling across the town of Phaendar. They quickly settled in a few miles from the town's edge. Over the years that followed they slowly began protecting the town from the forest, and protecting the forest from the town, adopting it as their new charge, and purpose in this life. Balance in everything.

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Aaaand done
Appearance and Personality
Gro stands 5'6" tall and weighs 190lbs, a little taller than Average. His fur is black in most places, except along his back and his neck, where his fur is silver, a trait of his Whitecape ansestors. Where visible his skin is black, except on his face where he has bands of blue and red along his muzzle. As well as his bright red buttocks, which he covers with pants usually.
His eyes are dark Brown, the color of burnt wood. His tail is about 2ft long, but hangs awkwardly behind him, bent in the middle like it was broken and healed wrong.
Outwardly Gro acts very outward amd expressive. However his awkward manners and strange habbits make him quite the opposite of charismatic. He rarely bathes and it is very obvious. He smells like a wild animal and his clothes appear like they should be white, but are a light tan color. He wears a black Headscarf to cover his sister fur, and has a mask to hide his facal markings. He usually doesn't wear them unless he's sneaking around.
Gro doesn't like it when others try to help him. He believes he is fully capable of handling most things by himself. He hates to admit he's wrong, but doesn't object if someone else does something better than him. He even goes out of his way to make his injuries seem less than what they are. This has led tk him learning how to patch himself up.
Despite hating others helping him, he can't help himself but to help others. He feels legitimate concern when others are suffering and he can do something to help. He seems others struggle and does his best to aid them when he can. Going so far as to take hits for others despite the injuries to himself.
Background
Gro was Raised in Tian Xia for most of his life by monks. Although they never taught him the skills to fight like them. Infact these monks saw no reason to fight, and only worked on the betterment of others. They took Gro I as a baby, when his tribe was brutally slaughtered by an opposing one.
As the last survivor the monks thought it only fitting to make sure he lived. As he grew the monks taught Gro the perfection of his body, to focus inward and find strength in his ability ti survive... This led to him finding his Kineticist abilities.
The monks knew little of his power and told Gro that if he wished to unlock his potental further he'd have to seek out a teacher. So he left the monastery and wandered Tian Xia. He found tales of a kinetisist in the city of Goka, and went there. He found his teacher, however she was planning on leaving Tian Xia and head West. At her inital refusal Gro didn't back down. As she left on her ship he Stowe away in her cabin. Much to his suprise his teacher gave in rather quickly after that, and she began to teach him how to focus his powers, even if they where much different than her's.
Soon they traveled to Nermathas and the forest around. His teacher didn't like the bustle of the city, even if it was a small one, and set up her home outside town.
She taught Gro from that point on, until she died of some unknown illness. Gro took her home and has been in and out of town for the last 4 years.
When in town Gro is typically buying food and supplies, or selling the meats and cheese from his personal farm
Here is the finished and done version of Gro, let me know if there are any questions, Inconsistency, or issues that i need to address/ fix up, as i will more than happily do my best to accomplish that!

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Since there's already a ranger, I'll submit, the Elven Witch.
I've made modifications to fit the submission requirements.
According to my pc there's a 12 hour difference in our times, though I don't know how -5 GMT and +8 GMT works out to 12. Maybe its due to the lie that is daylight savings. Anyway, I work 3rd shift and normally post from about 7am to noon my time (7pm to midnight your time) and 11pm to 6am my time (11am to 6pm your time). I am known to be awake and posting during the middle of the day as well. Like this post is being made at 3:30pm my time (3:30am your time).
To reiterate my submission.
Azmythe, elf, witch
As he tells it, Azmyth was born in the Age of Dreams. He was a luminous being that feasted on celestial nectar every day. They would dance and sing and frolic in the heavens. The Age of Dreams was paradise without end. Except that it ended.
As he tells it, Azmyth was born in the Age of Fire and Thunder. It was a horrible time. There was clashing thunder and screams of pain. Teeth gnashed and flesh was torn. It rained blood. It was a time without hope. Except that Azmyth had hope.
As he tells it, Azmyth was born in the Age of Redemption. He is a being of flesh and spirit. He has felt pain and knows of love. He walks the land looking to redeem himself for his arrogance in the Age of Dreams. He seeks redemption for his sins in the Age of Fire and Thunder.
This is how he remembers it. He doesn't know who is was or where he came from. Basically, he had a happy life until his home was raided. He was led to safety by Enoch, his raven familiar. After a time of healing and learning, Azmyth started wandering the land until he eventually made his way to Phaendar, where his curative skill and abilities have made him him a welcome addition to the town.

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Mort, I’m referring specifically to whether or not you will allow the Tiefling’s spell like ability to be replaced as stated in Blood of Fiends. It’s down towards the bottom of the page you linked. Dante is an Oni Spawn.
As far as where I’m located, I’m CST. I sleep from 1130 PM to 5 AM my time. I can post anytime I’m not sleeping.

Litejedi |

I’ve put together a gnome hunter that I think is pretty fun, because dangit, I can make a small melee dude work! I haven’t settled on a few things, so I’m holding off until tonight.
As for my posting, I’m located EST (New York City) and can post between 12.15-1.15 pm, 4.45-5.45 pm, 9.30-10.45 pm, and 12.30-4.00 am GMT assuming I don’t have weirdly-timed meetings, my phone/computer isn’t broken, and no familial emergencies occur. I’ll post this info with my submission again.

GM Mort |

Tally sheet thus far:
Show interest + incomplete submissions:
Robert Henry (Post times: 4am GMT to 10am, 9 pm GMT to 2 am GMT)
Hjorleaf Asvidrson
Litejedi (gnome hunter, Post times: 2.15-1.15 pm, 4.45-5.45 pm, 9.30-10.45 pm, and 12.30-4.00 am GMT)
DarkWingD
Albion, The Eye(Half Orc Magus 1, Post times: 6am to 9-10pm GMT, still awaiting backstory)
Winwaar
william Nightmoon (Varana Aerokineticist 1, awaiting Post times)
Completed submissions:
Nex Lupe (Skinwalker, Nature Fang Druid 1, Post times: 1-4pm gmt, 1-4am gmt)
Vrog Skyreaver (Half Orc Warden Ranger 1, Post times: 1 am GMT – 8 am CST)
Azalon (Elf Wizard 1, Post times: 10 PM GMT to 4 am GMT)
Papasteve08 (Human druid 1, Post times: noon to 8pm GMT)
Dax Thua (Elf Witch 1, Post times: 11 am GMT to 4pm GMT, 3 am -10 am GMT)
Nerax the numb(Tiefling Bloodrager (Crossblooded) 1, 9am -3am GMT
Already present player:
Ranger with favoured enemy goblinoids
Please inform me if I have missed anyone out.
Albion – I need the spells known on your magus, and don’t forget your sling bullets.
If any of you are not Pharendar locals, you'll just be teleported in by the pathfinder society, who sends their own people to deal with a little problem which is the prequel.

Ivan the Blackshield |

Allow me to put forth Ivar Eisenhart a Dwarven Barbarian.
Ivar has been displaced by the siege of Kraggodan so he finds himself in town. Not the wisest of dwarves he was often the butt of bluffs growing up and has found a healthy dose of suspicion can go a long way to aid him. He is an accomplished warrior that relies upon his natural physical gifts, his rage is not that of a berserk, but rather him throwing himself into battle with all the spirit he can muster having learned quick, decisive and brutal force allows one to survive.
He had made a living as a scavenger in the ruins and abandoned workings around The Sky Citadel itself, for even before the siege the dwarves of Kraggodan had been living in the shadows and works of a bygone era.
His gear speaks of a dwarf that holds self reliance and preparedness as a virtue. Strapped to his chest a bandolier holds important small kit at the ready, while a folding shovel and pewter mug emblazoned with a boar are lashed to the back of his well traveled backpack.
He wears an armored coat with a heavy flail tucked into a harness on a broad belt. He uses a bearded Dwarven Waraxe as a walking stick as he hums and trundles along.
Though his bearded face wears a scowl and sharp eyes meet those of the adults who look his way, he appears to go out of his way to pet stray dogs and responds kindly to children who greet him as he makes his way to the inn.
Could you please state what the background rules you use are? Is it two knowledge, one profession and one crafting point?
His player is in the Pacific Time Zone ( UDT-7 I believe it is?) I work shift work and I have a job that allows me to check and post in PbP several times a day. Usually I am wearing out the refresh hoping for a new post. I start and end my days checking the boards and I have a lunch hour where that’s pretty much what I do (that kinda sounds sad).
Please check my history. I have been in several longer running campaigns. I have been doing PbP for about 7 years now and I have never abandoned a game.
I created this character because it looks like we could use a front line warrior type. I think giving the character Stealth will help him fit in with the other submissions. The survival type character was suggested at in the players guide.
I have not played Ironfang invasion before.

Ivan the Blackshield |

Usual Posting times for me are:
1pm-2pm your time is my wake up hour of PbP
3pm-11pm your time I am at work and can check and post through the day.
11pm-6am your time I am home and check and post.
6am-7am your time I am in bed reading and posting before I fall asleep.
7am-1pm your time I am usually asleep (around 6 hours) but obviously I am awake now.

Ivan the Blackshield |

Ivar grew up around the hills surrounding Kraggodan. A long history of disasters including an invasion of outsiders in ancient times, catastrophic losses from the shinning crusade from which the population never recovered, the Blight and the ongoing Freedom War have taken their toll on the dwarves of the ancient citadel.
His family made its living outside the city collecting lumber, plants, animal skins, carcasses — anything they could sell really. He had a good life as he saw it, going to abandoned towers or collapsed tunnel systems looking for items to scrounge and sell for the things they couldn’t make on their own. It was an exciting life, but not one without dangers. Dark things, animals, bandits and natural dangers filled these places.
Ivar loved the history and stories told about the glory days and imagined what those times were like. His family was very religious and tended to uphold ways seemingly archaic to the city dwellers. He believed in the laws laid down by the Forge Father and strove to be a good dwarf.
As a child he loved going to the citadel to sell their goods, but as he got older he realized he and his family were seen as backwoods bumpkins. Not being hip to trends and socially sheltered he fell victim to pranks or veiled derision that he later came to understand and seethe over.
Growing up he dedicated himself particularly to the God Angradd, The Forge-Fire. Dwarven God of fire, tradition, and war. His weapon of choice the Greataxe or Waraxe. The Gods symbol the Smoking Forge resonated with his smoking anger towards those who took advantage of him. Angradd’s sacred animal the boar represented his spirit. He internalized all this teenaged angst because he knew his family would feel hurt and embarrassed the life they had struggled to provide him was his source of shame and insecurity.
He needed an outlet.
Though not a gifted scholar, Ivar read and reread the stories of the aggressive, militaristic Angradd, Torag’s younger brother, who seeks to serve as an aggressive balance to the Father of Creation’s defensive tactics. Dwarven soldiers who give in to cowardice on the battlefield are said to burst into flame, consumed by Angradd’s wrath. Ivar secretly hoped that the cowards who wronged him would do the same.
In time he found his size, strength and hard life could silence those who still thought him an easy mark when he went to town. He adopted the red and blacks of Angradd. His young adulthood saw a bit of violence, but usually not begun by the dwarf.
As he became a full bearded adult he learned to still his rage. Those in the city knew and respected him, but now he was known to be quick tempered, untrusting and violent. He had never had a romantic relationship, but of course he wanted love and belonging like everyone else.
A dwarf maiden showed interest in him several times while he was at the citadel market. She asked him why he had no wedding band and he reflexively thought she was playing with his emotions or making fun of his homely looks so he rebuffed her and stormed out of the city gates.
Now that he was older he would often go far far out taking greater risks to find something of great enough value that he could live amongst the dwarves that he secretly envied and wanted to fit in with at the citadel.
A week away from the city, he opened his folding shovel pouch and a cloth bundle fell out. The dwarf maiden had crocheted him a handkerchief with his initials and a knotwork boar atop a andvil. There was also dried treats and a love letter inside.
Ivar felt horrible about how he had acted and immediately packed up to head back to the city to make amends!
However, he found the Sky Citadel under siege and cut off from every approach that he knew. When he went to his family’s homestead he found it looted and burned. After two weeks of dodging and fighting scouts when he had to Ivar realized it was impossible to remain near his home or get back inside the citadel.
He wandered and eventually found Phaendar, a place where he could make a living and there was a community he could be a part of that respected his skills. Even here, his grief is misinterpreted and adults are not quick to try to befriend the weathered and often quiet and withdrawn dwarf, but those who take the time to study him can see there is kindness under the hard and not very attractive surface.