Full Name |
Coatl |
Race |
| HP: 48/48 | AC: 19 (12 Tch, 18 FF) | CMB: +7, CMD: 19/18FF | F: +8, R: +3, W: +7 (all +4 vs Fey&Plant | Init: +1 | Perc: +10, SM: +2 |
Classes/Levels |
| Speed 30ft | Spells: 3rd: 1/1 2nd: 3/3 1st: 4/4 | Active Conditions: None |
Gender |
Male Human Druid 5 |
Size |
Med |
Age |
19 |
Strength |
18 |
Dexterity |
12 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
7 |
About Coatl
Coatl
Male human (Mwangi) druid 5
N Medium humanoid (human)
Init +1; Senses Perception +10
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Defense
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AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex)
hp 48 (5d8+20)
Fort +8, Ref +3, Will +7; +4 vs. fey and plant-targeted effects
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greenwood quarterstaff +8 (1d6+6)
Special Attacks wild shape 2/day
Druid Spells Prepared (CL 5th; concentration +7)
. . 3rd—call lightning (DC 16)
. . 2nd—ironskin, gozreh's trident, lesser restoration
. . 1st—hydraulic push[APG], obscuring mist, shillelagh (DC 13), wave shield
. . 0 (at will)—detect magic, purify food and drink (DC 12), read magic, stabilize
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Statistics
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Str 18
Dex 12
Con 16
Int 10
Wis 14
Cha 7
Base Atk +3; CMB +7; CMD 19
Feats Augment Summoning, Natural Spell, Power Attack, Spell Focus (conjuration)
Traits beast bond, beast of the society
Skills
Acrobatics -2 (-6 to jump)
Climb +5
Handle Animal +5
Heal +7
Knowledge (geography) +4
Knowledge (nature) +10
Perception +10
Profession (sailor) +6
Ride -1
Spellcraft +5
Survival +11
Swim +5
Languages Common, Druidic, Polyglot
SQ nature bond (constrictor snake named Patzmiqui), nature sense, trackless step, wild empathy +3, woodland stride
Combat Gear feather token (anchor), feather token (bird), feather token (swan boat), wand of cure light wounds, alchemist's fire, antiplague[APG], antitoxin, holy water, tanglefoot bag, thunderstone, vermin repellent[UE] (2); Other Gear +1 ironwood breastplate, greenwood quarterstaff, cloak of resistance +1, druid's vestment, lesser talisman of beneficial winds[OA], ring of protection +1, backpack, belt pouch, blanket[APG], feed (per day) (5), flint and steel, holly and mistletoe, mess kit[UE], pot, smoked goggles[APG], soap, spell component pouch, torch (10), trail rations (5), waterskin, wolfsbane (2), 40 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (10 hours, 2/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Patzmiqui - Constrictor Snake Companion