Villamar Koth

Hjorleaf Asvidrson's page

307 posts. Alias of Jovich.


Full Name

Hjorleaf Asvidrson

Race

Human

Classes/Levels

Fighter 1

Gender

Male HP:13/13 AC:16 T:12 FF:14 F:+4 R:+2 W:+3 Perc:+2 Init:+2 Great axe +5, 1d12+5 CMB:+4 CMD:14

Size

Med

Age

23

Alignment

LN

Deity

Several

Languages

Skald

Strength 17
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Hjorleaf Asvidrson

Hjorleaf Asvidrson
Hjorleaf Asvidrson.
Male Human (Ulfen)
Fighter 1
Favored Class Fighter (Hit points)
Size / Type: Medium Humanoid (Human)
Alignment: LN
Deity: Many
Age: 23
Speed: 30 Ft.
Initiative: +2
Senses: Perception +2
Languages: Skald

Stats:

Attributes
STR 17 (+3)
DEX 14 (+2)
CON 14 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 10 (+0)

Offense
BAB: +1
Range: +3
Melee: +4

Great Axe
Attack: 1d20 +5 (+1 BAB + 3 Str + 0 Magic +1 Weapon Focus +0 Weapon Training +0 Master Work)
Damage: 1d12 +5 (+0 Magic +0 Weapon Training +3 Str(x1.5) +0 Specialization +1 Trait +0 Martial Training)
Crit: 20 x3

Throwing Axe (range 10ft)
Attack: 1d20 +3 (+1 BAB + 2 Dex + 0 Magic +0 Weapon Focus)
Damage: 1d6 +4 (+0 Magic +0 Weapon Training +3 Str +0 Specialization +1 Trait +0 Weapon Training)
Crit: 20 x2

Defense
HP: 13 (1d10 + 2 Con +1 Favored Class)
AC: 16 (10 Base +2 Dex +4 Armor +0 Natural Armor +0 Deflection +0 Magical)

Touch: 12 (10 Base +2 Dex +0 Armor +0 Natural Armor +0 Deflection +0 Magical)

Flat-Footed: 14 (10 Base +0 Dex +4 Armor +0 Natural Armor +0 Deflection +0 Magical)

Ice Coat (Armor Bonus +4 Max Dex +3 Check Penalty -2 Speed 20 Weight 24
CMB: +4 (+1 BAB + 3 Str) +2 Vs. Sunder, bull rush, drag and overrun +1 Trait vs Sunder
CMD: 14 (10 Base + 1 BAB +3 Str + 0 Dex) +2 Vs. Sunder +1 trait vs. bull rush and overrun.

Fort: +4 (+2 Base +2 Con)
Refl: +2 (+0 Base +2 Dex)
Will: +3 (+0 Base +1 Wis +2 Iron Will)

Skills:

Fighter Per Level: 5 (2 Base + 0 Int +1 Human + Background Skills): 5
Background Skills:

Skills List:
Acrobatics: +2 (+0 Ranks +0 Class Skill +2 Dex)
Appraise: +0 (+0 Ranks +0 Class Skill +0 Int)
Bluff: +0 (+0 Ranks +0 Class Skill +0 Cha)
Climb: +3 (+0 Ranks +0 Class Skill +3 Str)
Craft: Weapon Smith: +4 (+1 Ranks +3 Class Skill +0 Int) BG:1
Diplomacy: +0 (+0 Ranks +0 Class Skill +0 Cha)
Disable Device: +2 (+0 Ranks +0 Class Skill +2 Dex)
Disguise: +0 (+0 Ranks +0 Class Skill +0 Cha)
Escape Artist: +2 (+0 Ranks +0 Class Skill +2 Dex)
Fly: +2 (+0 Ranks +0 Class Skill +2 Dex)
Handle Animal: +4 (+1 Ranks +3 Class Skill +0 Cha)
Heal: +1 (+0 Ranks +0 Class Skill +1 Wis)
Intimidate: +4 (+1 Ranks +3 Class Skill +0 Cha +0 Str)
Knowledge (arcana): +0 (+0 Ranks +0 Class Skill +0 Int)
Knowledge (dungeoneering): +0 (+0 Ranks +0 Class Skill +0 Int)
Knowledge (engineering): +0 (+0 Ranks +0 Class Skill +0 Int)
Knowledge (geography): +0 (+0 Ranks +0 Class Skill +0 Int)
Knowledge (history): +0 (+0 Ranks +0 Class Skill +0 Int)
Knowledge (local): +0 (+0 Ranks +0 Class Skill +0 Int)
Knowledge (nature): +0 (+0 Ranks +0 Class Skill +0 Int)
Knowledge (nobility): +0 (+0 Ranks +0 Class Skill +0 Int)
Knowledge (planes): +0 (+0 Ranks +0 Class Skill +0 Int)
Knowledge (religion): +0 (+0 Ranks +0 Class Skill +0 Int)
Linguistics: +0 (+0 Ranks +0 Class Skill +0 Int)
Perception: +2 (+1 Ranks +0 Class Skill +1 Wis)
Perform (any): +0 (+0 Rank +0 Class Skill +0 Cha)
Profession:Sailor +5 (+1 Rank +3 Class Skill +1 Wis) BG:1
Ride: +2 (+0 Ranks +0 Class Skill +2 Dex)
Sense Motive: +1 (+0 Ranks +0 Class Skill +1 Wis)
Sleight of Hand: +2 (+0 Ranks +0 Class Skill +2 Dex)
Spell craft: +0 (+0 Ranks +0 Class Skill +0 Int)
Stealth: +2 (+0 Ranks +0 Class Skill +2 Dex) +2 circ in snowy environments
Survival: +5 (+1 Ranks +3 Class Skill +1 Wis)
Swim: +7 (+1 Ranks +3 Class Skill +3 Str)
Use Magic Device: +0 (+0 Rank +0 Class Skill +0 Cha)


Traits:

Blood of Giants:
You’re a big person, and people have always said you’ve got some giant blood in you. Even as a child, you towered over your friends, and as you grew older, you grew even taller and stronger. Maybe your hair has a tint of blue as well, or your skin is as pale as snow. Perhaps someday you’ll get the opportunity to travel to the North and meet some real giants, and see whether the rumors about you are true. You gain a +1 trait bonus on combat maneuver checks to sunder, and a +1 trait bonus to your CMD against bull rush and overrun combat maneuvers.

Weapons Training: +1 trait bonus on damage rolls with the following weapons: bastard sword, battleaxe, greataxe, greatsword, handaxe, light hammer, longbow, longsword, shortbow, short sword, throwing axe, and warhammer.


Feats:

H Weapon Focus: Axes
F Iron Will
C Powerful Maneuvers
FT Power Attack
FT Combat Expertise
FT Agile Maneuvers
FT Weapon Finesse
FT Deadly Aim
2 Smashing Style: Axe
3 Intimidating prowess
4 Weapon Specialization: Great Axe
5 Martial Focus:Axe

Racial Abilities:

Human characters gain a +2 racial bonus to one ability score of their choice
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Class Abilities:

Fighter
Bonus Feats:1
Bravery +0


Magical Items:

Potion of Cure Light Wounds X3
Ioun Torch


Equipment:

Equipment:
Fighter Kit
*backpack
*bedroll
*belt pouch
*flint and steel
*iron pot
*mess kit
*50 rope
*soap
*trail rations (14 days)
*waterskin
Winter Blanket x2
Great ax
Dagger
Throwing Axe x2
Ice Coat
Survival Kit
Wine Skin (mead, Sweet)x2
Medium Tent
Compass
Heat Stone x3
Snow Shoes

65 GP
5 SP


Back Ground:

Appearance:
Height: 7'3"
Weight: 302
Eye color: Blue
Hair color: Blond
Skin: Dark Tan
Haircut: Long and braided, shaved sides
Build: Wide, Large and Heavy
Personality:
Background:
As he made his way towards the center of the village to join the meeting, Hjorleaf notice that many of the langhús were empty. He quickened his pace as he did not want to be late. The wooden door swung open to sweet aroma of food and drink being consumed. The voices were loud and carried out the door until he closed it behind him as he entered. The Jarls and Karls were arguing again, trying their best to be heard above the others. While the thralls just watched. This was the way of things as of late. Argue to the point of exhaustion with nothing that has been agreed to. It was not until Bodvar Ottarson spoke loud enough about a topic that has gain momentum over the last months. The orcs and their ilk need to be dealt with, even if we do not have the numbers to match theirs; we still need to do something. The gods are watching and they demand action. The room grew quiet but there still was some rumblings going around the room. It has been a problem for Clan Varg. The orcs of the Belkzen have gotten bold with their success against Lastwall. A Karl by the name of Ragamund stepped forward and spoke his mind on the topic.If the gods demand war with the orcs then we should give them a war. The assembled men and women all agreed in some tone or another. Still there was pause for the numbers of the humanoids has swelled greatly over the last couple of years. Now outnumbered a thousand to one, the Warriors of Clan Varg were not worried about dying. No man, woman or child cared much about dying in battle. The rewards were too great to worry about death. If one died in battle for the gods then the rewards would be great. No, what bothered the Jarls of Clan Varg was that if they failed, it would leave a path open for the orcs to come deep into Mammoth Lord lands. After several hours, it was agreed that the Varg would push the orcs away from Hillscross and back towards Wyvernsting. Many were upset by this decreed and it was whispered that a challenge for leadership might come up soon. The only other voice that came up was that of a Karl Thorvald Flokison. Perhaps there is another way to deal with the orcs. Send a small force to attack the Belkzen from the eastern border. If we do enough damage and are complete in our task..it will send a message that demons have moved against them and the filth will turn their attention to World Wound. A war on two fronts is not one they can maintain, even with their numbers. It was as if a damn of words had been breached for many tried to talk at the same time. In the end many clan warriors agreed to travel to to the eastern boarder and raid the Hold of Belkzen. The trip would take almost three months travel time to make it there. A dangerous trek to say the least. Hjorleaf was one of the volunteers.

The warriors gathered their supplies and said their good byes. The traveling was rough but the group made good time within the Tusk Mountains. The gods were looking out for them as there were ample animals for food and plenty of snow for water. Then the animals started to become scarcer. Then none at all. It was as if the animals knew something was wrong and fled the area. The warriors of Clan Varg should have paid attention to the animals. Several days past by with no sign of food and the supplies were dwindling to nothing. If they did not find some food soon, they would die in the mountains. It was dusk when the orcs attacked. The warriors had set up camp for the night with their small fires that were just enough to keep from freezing but nothing more. The fire did not bring comfort to those sleeping on the ground but this was their way. The cold meal was interrupted when the orcs began their war cries. The battle was not that long as the orcs did not expect that many warriors to be present. The orcs were defeated but several Varg warriors were lost as well. A few days past by and another orc attack this one was defeated as well but again the cost of more warriors was problematic. The Varg were down to less than two dozen warriors, now this was still a fierce force to be reckoned with. The Varg warrior was worth ten common soldiers of any other kingdom. The days went by and food was almost gone. Talk of leaving the mountains to enter the Belkzen territory was becoming more and more prevalent. It was the morning hours when the Varg started to do their raids. The orcs were not used to fighting in the daytime. This was to the barbarians advantage. The small village was sacked in such a short time that it was hardly worth the effort. Supplies were taken and by mid morning the Varg had moved along to their next target. These raids went by for several weeks when the humanoids sent and army to fight back against these raids. The Varg headed back into the mountains and turn southeast towards Tamrivena. The orcs never caught up with them and continued on towards the demons. Once out of the mountains they would turn south towards Vigil. From there they would make for Korvosa across land. Then from there they would take ship for Kalsgard and from there make for home. That was the plan but it never came to be. Once in Vigil the group decide that it would be best if they made some coin on their way home. They signed on as guards on a merchant ship heading to Xer. They were paid very well, so well that they signed on to continue the journey back across the sea to Tamran. Once in Tamran they again signed on as guards to escort a caravan to the town of Phaendar. The remaining Varg took this time to relax and soon enough were ready to go home. Hjorleaf made his way to a tavern to relax and enjoy a drink or four. He was sorry for the loss of so many worthy warriors but he knew that they resided with the gods now and that they were in good hands. He ordered and sat at a table by himself and waited for his meal and drinks. He sat on the floor next to the table as was his way. The chairs were too brittle for his frame and often made one soft and too relaxed when the time for action was needed. The men of the north desired no such comforts; instead wish to feel the earth beneath their bones as true warriors. His meal arrived and he paid with silver coins and went about his business. While he ate, men and women came and went as the day went on. Often times a look was given to him but for the most part he was left alone. Alone that is until several drunk men entered the tavern, mercenaries by the look of them. As they past by one of them whispered something to another of the men. They laughed, kept walking a few steps until another one turned around and looked at Hjorleaf. Since when do they let Dwarves in here…my how the atmosphere has changed. he started to laugh at the "dwarf". Hjorleaf just stared at the men, his eyes roaming over the mercenaries. He watched them for a good amount of time, wondering when they would react to his stare. He did not have to wonder long. The speaker stepped closer to the table and continued his verbal assault. I suggest you get out of here and go join your own kind....Dwarf. The room got real quiet and Hjorleaf continued to stare. The man slammed his fist down on the table spilling the mug of mead that was there. I said get out of…. The man stops in mid sentence. Hjorleaf let his stare fall to the his mug of spilled mead and then back up at the man. His anger was there for all to see. The "dwarf" stood up from his seat at the table but it was not a dwarf nor was he sitting in a chair at the table. His full frame stood taller than any other person in the room. Looking at the mercenaries, he sees that they let their hands rest on top of their weapons. du knullet med feil vung.
(Ulfen: You f&%~ed with the wrong Varg.)
A deep laugh comes from his belly as he reaches for an ax that is almost as tall as he is. Jeg skal drikke fra dine skaller.
(Ulfen:I will drink from your skulls.)
He hefts it up in one hand and advances around the table. The mercenaries spread out as the large man advances with a smile on his face. A loud voice breaks the air Holde (Ulfen: Hold.) The mercenaries look at each other and Hjorleaf stops as he hears his language spoken out loud. His pause gives one of the mercenary the nerve to attack. He swings his sword at Hjorleaf and misses his mark as the huge man dodges out of the way but returns the favor with a blow so powerful that the mercenary was knocked back and on to the ground with a large tear in his chain shirt. Again the voice speaks out Holde! It is now that all parties stop and look towards the man who spoke such words. A short man with the look of a merchant stepped forward. He turns to the mercenaries. I personally do not care but if you wish to continue your drunken fight with a Ulfen warrior, perhaps you should pay your tab before you continue. These north men have a way of killing people. He can and will kill all of you in short order and if by some chance you survive…the law will see you hang. So far this man has only defended himself from your assault. Move along and I will make sure your Captain does not find out. The men look at each other for a few seconds. Each not sure if this story was true or not but they had one thing in common. The each wanted to live. So slowly they picked up their companion and left the tavern. Hjorleaf watched the men leave and then turned his attention to the merchant. The merchant stood looking at the tall man. Hva er en Ulfen som gjør dette langt sør.(Ulfen: What is an Ulfen doing so far south.) Hjorleaf steps forward and says a few words...Home...trying to get home.
The kind merchant gave him instructions on how to get home but it was lost on the man as he was only able to understand about a third of what was being said. Instead of making for the dock area to he got turned around and never left town. Now utterly lost and low on funds, Hjorleaf must figure a way to survive before he can figure a way home.

Ambitions: To see all orcs split in two by his ax. To have his own name written in runes and immortalized in song.
Personality traits: Heavy drinker, Enjoys food, drink, and women.