Ironfang Invasion (Inactive)

Game Master Just a Mort

Ironfang invasion Book 3

Rescued NPCs

Loot sheet

Provisions:A really large lot that I can't count since maths eats the thoughts out of my head.

NPC Summary

Current exploration map

Days since fall of Phaendar: 47

Days till Longshadow is attacked:11

Merchant arrival: N.A


[Dice=Grenwold init]1d20+6[/dice]
[Dice=Nigel init]1d20+6[/dice]
[Dice=Father Noelan init]1d20+3[/DICE]
[Dice=Robert init]1d20+3[/dice]

[dice=Robert ref] 1d20+10[/dice]
[dice=Nigel ref] 1d20+9[/dice]
[dice=Cavall ref] 1d20+8[/dice]
[dice=Fenton ref] 1d20+8[/dice]
[Dice=Steve ref] 1d20+8[/dice]
[dice=Father Noelan ref] 1d20+7[/dice]
[dice=Grenwold ref] 1d20+5[/dice]

Fairy caps, moly, nepenthe, Mimameith, Dreamer’s Star, and leechwort.

Father Noelan:

Middle aged male cleric of Erastil
NG Medium humanoid (human)
Init +3; Senses Perception +2

AC 16, touch 13, flat-footed 13 (studded leather)
hp 64
Fort +9, Ref +8, Will +10

Speed 30 ft.
Ranged MW Composite Longbow +11(1d8+2)

Spells (CL 9th; concentration +11) – Animal and Good Doman

. . At will—Stabilize, Create Water, Light, Guidance
Lv 1 spells known (4/day): Inflict Light Wounds (x1), ice armor(x1)(used), Divine favor (x1), Remove fear (x1)
Domain Spell – Calm animals
Lv 2 spells known (4/day): Lesser Restoration (x1), Burst of Radiance (x2), Silence (x1), Summon Monster 2
Domain Spell - Hold Animal
Level 3 spells known (3/day): Communal Resist Energy (1), Dispel Magic(1), Shield of Wings(1)
Domain Spell - Magic Circle against Evil
Level 4 spells known (2/day)
Greater Magic Weapon (used), Blessing of fervor
Domain Spell - Summon Nature's Ally (IV)
Level 5 spells known(1/day):Airwalk

(due to not enough wis for level 5 spells)

Str 14, Dex 16, Con 12, Int 12, Wis 14, Cha 15

Base Atk +7, CMB +9; CMD 22
Feats Point Blank Shot, Precise Shot, Rapid Shot, Boon Companion, Deadly Aim,Evolved animal companion
Traits: Militia Trained(Survival), Dead-eye’s Bowman
Skills Spellcraft +13, Diplomacy+10, Knowledge Religion +9, Heal +9, Survival +11, Knowledge Nature +10

Background skills: Handle Animal +11, Knowledge Geography +7, Profession Farmer +6, Linguistics +5
Languages Common, Elven, Terran, Auran,
Equipment: Cloak of resistance +1, Masterwork studded leather, Lesser rod of extend, Headband of alluring charisma +2

Cavall:

LG Animal(Wolf) - now LARGE!
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 26, touch 13, flat-footed 23(+3 dex +10 natural,+4 armor)
hp 76 (7d8+28)
Fort +11, Ref +10, Will +6
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Offense
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Speed 50 ft.
Melee Bite +13 (1d8+6), Claws +13(1d6+6), Claws +13(1d6+6)
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Statistics
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Str 25, Dex 16, Con 19, Int 10, Wis 12, Cha 6;
Base Atk +6; CMB +14; CMD 27
Feats Light Armor Proficiency, Iron Will, Narrow Frame,medium armor proficiency, toughness
Skills Perception +10, Escape Artist +4, Survival +8 ,Linguistics +0, Stealth +10, acrobatics +7

Knows common
Link A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Evasion If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.
Devotion - An animal companion gains a +4 morale bonuson Will saves against enchantment spells and effects.
Tricks Tricks Combat Training (attack, come, defend, down, guard, and heel),Attack (again) Track, Hunt, Flank, Watch, Maneuver Training (Grapple), Maneuver Training (Reposition), Maneuver Training (Trip), Receive Spell (airwalk),Deliver, Rescue, Perform, Sneak, Seek,Subdue, Work, guide, Speak, Entertain, Get Help, Flee, Fetch, Menace, Perform, Demolish, Maneuver Training (Dirty Trick), Break Out
Equipment: Cloak of resistance +1