LG Animal(Wolf) - now LARGE!
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 26, touch 13, flat-footed 23(+3 dex +10 natural,+4 armor)
hp 76 (7d8+28)
Fort +11, Ref +10, Will +6
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Offense
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Speed 50 ft.
Melee Bite +13 (1d8+6), Claws +13(1d6+6), Claws +13(1d6+6)
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Statistics
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Str 25, Dex 16, Con 19, Int 10, Wis 12, Cha 6;
Base Atk +6; CMB +14; CMD 27
Feats Light Armor Proficiency, Iron Will, Narrow Frame,medium armor proficiency, toughness
Skills Perception +10, Escape Artist +4, Survival +8 ,Linguistics +0, Stealth +10, acrobatics +7
Knows common
Link A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Evasion If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.
Devotion - An animal companion gains a +4 morale bonuson Will saves against enchantment spells and effects.
Tricks Tricks Combat Training (attack, come, defend, down, guard, and heel),Attack (again) Track, Hunt, Flank, Watch, Maneuver Training (Grapple), Maneuver Training (Reposition), Maneuver Training (Trip), Receive Spell (airwalk),Deliver, Rescue, Perform, Sneak, Seek,Subdue, Work, guide, Speak, Entertain, Get Help, Flee, Fetch, Menace, Perform, Demolish, Maneuver Training (Dirty Trick), Break Out
Equipment: Cloak of resistance +1