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Dante Massonn's page

1 post. Alias of Nerak the Numb.


Full Name

Dante Massonn

Race

Tiefling HP 16/16 | Init+1; Per+4| Current AC 17, T 11, FF 16 | F +4, R +1, W -2

Classes/Levels

Bloodrager (crossblooded) 1

Gender

Male

Size

Medium

Age

31

Alignment

Neutral

Deity

The Lantern King

Location

Nirmanthas, Molthune

Languages

Common, Goblin

Strength 18
Dexterity 12
Constitution 15
Intelligence 8
Wisdom 10
Charisma 12

About Dante Massonn

Crunch:
Dante Massonn
Male oni-spawn tiefling bloodrager (crossblooded) 1 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder RPG Advanced Class Guide 15, 83, Pathfinder RPG Bestiary 264)
N Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 natural)
hp 16 (1d10+6)
Fort +4, Ref +1, Will -2
Resist fire 5
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee chakram +4 (1d8+4) or
. . dagger +5 (1d4+4/19-20) or
. . earth breaker +5 (2d6+6/×3)
Ranged chakram +2 (1d8+4)
Special Attacks bloodrage (6 rounds/day), hellfire strike (flaming, 3/day)
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—alter self
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Statistics
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Str 18, Dex 12, Con 15, Int 8, Wis 10, Cha 12
Base Atk +1; CMB +5; CMD 16
Feats Toughness
Traits bully, ironfang survivor
Skills Climb +4, Craft (poison) +3, Handle Animal +5, Intimidate +6, Perception +4
Languages Common, Goblin
SQ fast movement, fiendish sprinter[ARG], prehensile tail[ARG]
Combat Gear alchemist's fire, weapon blanch (cold iron)[APG], weapon blanch (silver)[APG]; Other Gear scale mail, chakram x4[APG], dagger, earth breaker[UE], backpack, belt pouch, blanket[APG], brush, shaving (0.1 lb), canteen[UE], cup, shaving (0.2 lb), mirror, shaving powder (one shave) (0.01 lb) (50), straight razor (0.2 lb), trail rations (3), whetstone, whiskey (per cup)[UE] (5)
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Special Abilities
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Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +0 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Hellfire Strike (flaming, 3/day) (Su) As a swift action, melee attacks gain flaming for 1 rd.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.

Backstory:
Dante Massonn is a drunk. An inebriated churl. A vulgur oaf. A spawn of Lamashtu, even. Dante has heard all these insults whispered, spat and spoken in his time in Nirmathas and Molthune. Does he like to drink? Oh yes. But what's wrong with revelry? With enjoying oneself, every now and again? Or, more often than not. Either way, Kazer prefers to spend at least some portion of every day drinking his cheap whiskey. Gets him excited. Keeps his pulse quickening. Helps him tap into that deep seated anger that he can only let out when it's time to bash in someone's skull.
What does he have to be mad about? To hear him tell the tale, what does he have not to be inflamed about? His birth as a "hell spawn" even though both of his parents were clearly human-at least that's what he's been told. His bright red and black skin, yellow eyes and orange beard that made him stand out among all his peers and wherever he goes to this day. That he has lived most of his life exiled and ostracized because he looks, talks and walks just a bit different than most others. He's angry that he has to tie up his tail in a loop so it doesn't drag on the ground and attract even more attention from the common folk. And that's just off the top of his head. This recent goblin invasion certainly hasn't helped his mood.
Dante has a boisterous, grinding manner about him that isn't helped by his somewhat intimidating appearance. He speaks truth and does what he thinks should be done- damn the consequences. Life is too short to live with regret about what you should or could have done. He believes in complete freedom for others at any cost. Law and order hold no sway over him, only right and wrong. That's why joining up with the Nirmanthi Irregulars has proven to be one of the best decisions he's made in recent years. Crushing Molthune and goblin skull gives a deep satisfaction all the way down to his core. Hells, it's the most alive he's felt since leaving the Fangwood all those years ago. But that and ALL the rest is a story for another time...