I've been a DM for 18 years with only a few spots of being a player. So I'm eager to start something else. I'm in MST so my times of activity would be 10 PM GMT to 4 am GMT on weeknights. Saturday and Sunday would be noon GMT to 2 am GMT. I would also post on Mondays through Fridays - Roughly around noon GMT before I went to work.
Name: Talethian
LG Male Elven Wizard (not specialized)
STR 7
DEX 16 (2 from elf)
CON 10 (-2 from elf)
INT 20 (2 from elf)
WIS 11
CHA 9
HP 6
AC 13 (10 base +3 Dex)
BAB +0
Init +7 (3 dex + 4 feat)
Fort +0
Ref +3
Will +2
Speed 30'
Lt. Crossbow +3 1d8 19-20/x2
Dagger +0 1d4 19-20/x3
Skills: (2 level + 5 int) Diplomacy r1 + 6, Knowledge (Arcana) r1 +9, Knowledge (Engineering) r1 +9, Knowledge (Geography) r1 +9, Knowledge (Nobility) r1 +9, Knowledge (Planes) r1 +9 Spellcraft r1 +9
Feats: Improved Initiative
Traits: Ironfang Survivor (Campaign) +2 dodge vs goblinoids. Once per day when you attempt an Intimidate, Sense Motive, or Stealth check against a goblinoid, you can roll two dice and use the better result. Clever Wordplay Use Intelligence instead of Charisma for Diplomacy.
Class Features: Arcane bond (bonded object) – ring (Pewter w/ miniscule ruby): cast one spellbook spell unprepared per day. Scribe Scroll. Cantrips.
Equipment: Spellbook (All 0-level, Shield, Grease, Color Spray, Burning Hands, Ray of Enfeeblement, Monkey Fish, Enlarge Person, Magic Weapon
Backstory:
Talethian is a local, but only in name. At an early age he was shipped off to Molthune to learn wizardry for the betterment of agriculture. Agrarian life and magic wasn’t for Talethian. After a brief stint in the academy he returned to Phaendar as the farming life wasn’t suitable to him.
Before reaching Phaendar, Talethian was beset by a group of goblins and hobgoblins. The ordeal, while terrible, taught Talethian some life lessons in dealing with the goblinoids in future.