Abra Lopati

Nex Lupe's page

100 posts. Alias of Grandlounge.


About Nex Lupe

Male Nature Fang Druid 3
N Medium Human
Init +2
Senses Perception +8

DEFENSE
AC 18, touch 13, flat-footed 15 (+5 armor, +2 Dex, +1 shield

HP 27/27
SAVES Fort +5, Ref +3, Will +5

OFFENSE
Speed 30 ft. Armour 20 ft.
Attack: Shield: +6 (1d4+4/x2)
Scimitar: +6 (1d6+4/18-20)

Trait bonuses: +1 damage when flanked, +1 attack flanked
Study Bouns: +1 attack and damage

Special Attacks
Spontaneous Casting SN1/2
Druid Spells Prepared (CL 1st, concentration +5):

2nd (2): Barkskin,
1st (3): Charm animal, Hydraulic Push,
0 (at will)—Detect Magic, Guidance, Create Water, Read Magic

STATISTICS
Str 17, Dex 15, Con 14, Int 12, Wis 14, Cha 8
Base Atk +2; CMB +5; CMD 17

Feats: Improved Shield Bash, Power Attack

Skills Handle Animal +4 (BG), Knowledge (Nature) +7, Knowledge (Religion) +4, Knowledge (Geography BG) +7, Perception +8, Sense Motive +5, Spellcraft +7, Survival +2

Traits: Dirty Fighter, Militia, Monster Hunter
Languages: Common, Druidic

SQ: +2 STR, +2 Dex Skilled, Nature bond - wolf, orisons, studied target (+1 move action)

Combat Gear: Lamella Horn (MW), Light Shield (MW), Scimitar (MW).

Other Gear: Druid's Kit, Outfit (pickpocket's), Backpack, Dagger, Bell Tripwire Trap, Grappling Hook, Waterproof Bag, Sling, Bullets 20, Traning harness, 10GP.

Animal Companion:

Wolf

N Medium animal (Bully)
Init +3; Senses low-light vision, scent, Perception +1

DEFENSE
AC 21, touch 13, flat-footed 18 (+3 Dex, +4 Armor +4 natural)
hp 24/24
Fort +5, Ref +6, Will +2

OFFENSE
Speed 50 ft.
Melee bite +5 (1d6+1)
Special Attacks trip (+5)

STATISTICS
Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +4; CMD 17

Skills: Intimidate +7

SQ low-light vision
Gear: Saddle Bags

Feat: Ferocious Beast, Weapon Focus Bite
Tricks: Attack (x2), Aid, Flank, Heel, Defend, Detect(b)

SPECIAL ABILITIES
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Scent (Ex) You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility.

Trip (Ex) You can attempt to trip your opponent as a free action without provoking an attack of opportunity if you hit with the specified attack. If the attempt fails, you are not tripped in return.

Appearance & Personality:
Nex is a clean cut low ranking militiaman. He is fastidious in the keep of his armour weapons, and animal companion. A small leaf that holds his otherwise plane cloak around his neck. His leathers are simple, dark and clean. He does have a pouch around his neck with some holly. Nex likes rules and follows orders. One of the few acceptions to this that he makes is that winning a fight is much more important than pretending there is honour in winning a fight so he fights hard and will cease any advantage that he can get.

Backstory:

Within the Mierani Forest, Nex was raised by a druid's circle of which his mother the head. It was the region’s eldest druidic circle which works to overcome the malady that afflicts the heart of that wilderness. His father, a local militiaman, and lived in town. Child care and druidic education was the responsibility of the whole circle, so Nex had, by default, a large family. He did, however, spend half his time in the small barracks that housed the town’s militia. Bored most of the time, do to the lack of other children and teens Nex to took to training with sword and shield like the rest of the men in the barracks (Malitia Trait) often under the supervision of Sheriff Belor Hemlock. Average for his age he made his mark as a relentless fighter, fighting dirty whenever he needs to (Dirty Fighter Trait). At the Circle with his druidic family, he studied nature and magic. To foster the care needed to tend to nature Nex, like all children of the circle was given a baby wolf to raise. The wolf eventually joined him in the training yards back at the barracks.

So was Nex’s life growing up, a week in town, a month with the circle. There was no fixed time in either place. Nex came and went. Every couple of weeks he, his mother and his father would spend the weekend together in the woods. At the end of their time together, his mother would return to her duties at the Circle and his father to his small command. As a child, the parting was hard but adjusted as he got older. As an adult, they maintain this tradition. In the rare instances when Nex and his mother are in town, they will go to the poorer areas and bring goodberries for as many people as their power will allow. It’s a small gesture they hope it helps. The only other time they all spent together was on hunts. They would range throughout Varisia tracking different creatures based on the time of year and the area most of which would be untrackable to the untrained. Along the coastal and southern lands, deadly animals, vermin, goblinoids, and the occasional undead harass Varisia’s civilized peoples and would be dispatched. The forests, hills, and plateaus beyond play home to deadlier animals, savage humanoids, and fey, while within the land’s wildest realms dwell magical beasts, fierce dragons, and tribes of savage giants. Hunting of these most dangerous beasts was beyond that of the family.

When on patrol Nex dons his leathers, calls for Amarok and they leave town. Nex searches for those forces which bring imbalance to the world. Nex has been thrust into the center of conflict recently as the factories of Palin's cover have drawn great animosity and even violence from druids, Gozreh worshipers, and even ordinary smiths and artisans, but none can deny that the quality of the goods turned out by these workhouses provides a huge boost to the Korvosan economy and an important Sandpoint trading partner. These aggressions have spread throughout Varisia, leading to many of the caravans requiring escorts to avoid attacks. Nex often meets the caravans half way and guards them for the western half of the journey. This tension has put Nex at the crossroads of some of the druids and the citizenry, having to assure the people of Sandpoint that these tensions will not directly affect them. His monster hunting experience got him assigned to a particularly gruesome case 5 years ago tracking the Chopper a case that is now simply called The Late Unpleasantness (Monster hunter trait). Though this chapter has come to an end, the town has not felt quite right since. There are very few people that understand this balance between nature and civilization. Fortunately, Niska Mvashti is a bright and often brooding seer specializes in guiding people and providing advice through visions. Like many hinterland druids, Nex visits regularly and has become friends with her Daughter Koya though her daughter is not a druid like Nex. It has been said that Nex's druidic roots run deep and that he may be related a reclusive old druid named Biston.

When not on duty, Nex spends his time at the new Sandpoint Cathedral. His family have been active supporters of it since it was first proposed and strong advocates for the representation of nature through the inclusion of Gozreh, and Erastil.

Role:
Striker/controller hybrid, backup tank, survivalist and healer. With normal full caster utility. He can pick up trap finding at any time should the group need it via slayer talents.