How to paint a Raven Silver (Hell's Rebels)

Game Master Jesper Roland Sørensen

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Rebellion sheet


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Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Bicks will stand just outside the door in case we need someone to lie to looky-loos.

Liberty's Edge

Gameplay map

Ah sorry Jack in that case you rolled just high enough, but in the future doing searches like this tell me you are going inside a room to search it, otherwise I assume you stand in the door and look around.

Jacks' search of the room reveals a few drops of blood trailing from the windowsill towards the door furthest from the window. The door is slightly ajar and inside you can see a washroom.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Mirabella moves with Jack and Canacha into the room, ready to aid them if things turn ugly. She takes care to stay behind them.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack turns to Canacha and Mirabella, pointing for them to watch the window. Then he takes a moment to check the washroom doorway for traps before trying to push the door fully open.

Perception Check (find traps): 1d20 + 15 ⇒ (19) + 15 = 34

Liberty's Edge

Gameplay map

Jack doesn't find any traps.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack pushes open the washroom door and investigates for anything out of the ordinary.

Perception Check: 1d20 + 13 ⇒ (19) + 13 = 32

Liberty's Edge

Gameplay map

Ops I thought I had answered.

At first glance the washroom looks normal, but as Jsck gets near the mirror he notices that there is space between the wall and it, which Jack can pull open.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack motions to Canacha and Bicks, pointing out his discovery; then he points back to the open window for them to maintain their vigil. The urban ranger then examines the mirror for traps, not certain if he's found a secret cubbyhole or possibly a way into and out of the apartment.

Perception Check (find traps): 1d20 + 15 ⇒ (10) + 15 = 25

Disable Device (if necessary): 1d20 + 12 ⇒ (11) + 12 = 23

Assuming he doesn't find or trigger any traps, Jack attempts to open the secret panel.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

Following Jacks point she moved a bit closer to the window and carefully peered around it, at it, then leaning forward peered out it to see what she could see from the window.

perception: 1d20 + 10 ⇒ (4) + 10 = 14

"Looks clear."

She whispered lowly.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Logan was the last one left in reception and he was starting to get a bit antsy, the others had been a while now. So he decided to head on up and see what the fuss was about.

Liberty's Edge

Gameplay map

GM rolls:

1d100 ⇒ 42
Stealth: 1d20 + 14 ⇒ (1) + 14 = 15

Jack doesn't find any traps and opens the hidden path behind the door. Jack finds a secret room carved out from the stone not more then a few feet high, not high enough for a normal human to be standing upright. The room is furnished with a fine quality rug and larges pillows for sitting, there are heeps of books around and some kind of pedistal meant for holding something.

Attack: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d4 + 3 + 4d6 ⇒ (3) + 3 + (4, 4, 6, 2) = 22

Canacha as you look out the window of a clear Kintargo morning with the mist from the sea burnt away by the sun, you suddenly feel a sharp pain in your right side as a bladed weapon slashes into your flesh. The man attacking you becomes visible from thin air, he looks like this Varl Vex you are looking for and his blade is growing red as it tastes your blood, you notice the wound is bleeding more than it should be. Bleed 4

Map is being updated with the right token tonight, but I've put a placeholder where the enemy attacks from.

Combat round 1: Bold may act
Canacha, Jack, Mirabella, Bicks
Varl Vex?
Lena, Logan


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

With a sharp very undignifying yelp the dhampier woman took a step torwards the others turning it into a half flip over the table and crashing into the chair heels first on the other side.She let her momentum take her knocking the chair over but staying on her feet before spinning and firing at the man. She would have preferred quietly but the bastard stabbed her.

acrobatics to avoid AoO: 1d20 + 9 ⇒ (19) + 9 = 28

point blank deadly focused precise shot: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
damage: 1d8 + 1 + 4 + 3 ⇒ (3) + 1 + 4 + 3 = 11

"Ow Ow Ow! Jack! He was invisible and cut me."

She hollered out in a slight panic clutching her side suddenly really worried about her the blood pouring from her.

"Its bad."

She added in a whisper going even paler than well pale.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Whirling, Mirabella gasps in surprise at the sudden attack. Her first instinct is to heal Canahca's bleeding wound, but then she remembers that her friend does not respond well to positive energy.

Instead, she focuses her attention on the attacker. The sight of the glowing blade, dripping with Canacha's blood, sends a shudder down her spine - and gives her an idea.

"That sure is a terribly sharp blade you have there, Varl Vex! And we're here to take it from you, so you can't hurt anyone else with it. I suggest you find somewhere safe to lock it away, if you want to keep it."

Suggestion - DC 17


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack bursts from the bathroom, interposing himself between Canacha and her attacker while stabbing once at the man. While attacking, he hears Mirabella use her spell. Smart girl!

mwk short sword (human): 1d20 + 8 + 4 ⇒ (18) + 8 + 4 = 30 for piercing damage: 1d6 + 2 + 4 ⇒ (3) + 2 + 4 = 9 (19-20)

Liberty's Edge

Gameplay map

Will save: 1d20 + 6 ⇒ (13) + 6 = 19

Varl is to strong of will to fall for the suggestion spell. Jack coming bursting out of the washroom suprises the enemy with a quick stab form the short sword. Combined with the bullet Canacha's is shooting, as she leaps from danger, he is taking quite a beating and the bladed weapon glows brighter.

Combat round 1: Bold may act
Canacha, Jack, Mirabella, Bicks
Varl Vex (DMG: 20)
Lena, Logan

Lena and Logan being down in the lobby you notice a Tien woman enter the tenement, walking over to the old manager and giving her a rather good compliment before asking for the appartment of Varl Vex.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

I was hoping Logan might have moved a bit closer to the action, although maaaybe being there is no bad thing. Will soon see.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Bicks command the man with one word "FALL."

Command (Will Save DC 17)

Liberty's Edge

Gameplay map

Sorry Logan I seem to have read over your last post, you can be up if you like, than Lena is the only one downstairs to notice the woman.

Will Save: 1d20 + 6 ⇒ (1) + 6 = 7

Unable to resist Bicks sudden command Varl drops prone, but as he is still holding the curved blade he slashes at Jack's ankles.

Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Despite being prone Varl easily connects his first attack on Jack. The blade once again begins to glow brighter than before and you feel a spell scanning you all.

Combat round 1: Bold may act
Canacha, Jack, Mirabella, Bicks
Varl Vex (DMG: 20)
Lena, Logan


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Spellcraft to id the spell effect?: 1d20 + 9 ⇒ (18) + 9 = 27

"Canacha, heal yourself. We'll keep him occupied. Hey Varl, have you heard the one about the imp and the innkeeper?"

Mirabella produces a small feather from her spell component pouch and proceeds to tell a popular joke.

Hideous laughter - DC 15 Will save


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack presses the advantage granted by Bicks's spell, stabbing twice at the fallen madman.

mwk short sword (vs. human, vs. prone): 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23 for piercing damage: 1d6 + 2 + 4 ⇒ (4) + 2 + 4 = 10 (19-20)

silver short sword (vs. human, vs. prone): 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17 for piercing, silver damage: 1d6 + 4 ⇒ (3) + 4 = 7 (19-20)

I added in 4 points of assumed bleed damage from Jack's wound.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7
Jack Duncloak wrote:
I added in 4 points of assumed bleed damage from Jack's wound.

This may well be an effect from a successful sneak attack. If so, it would not apply to Jack.


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Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.
Mirabella Lindenbrook wrote:


This may well be an effect from a successful sneak attack. If so, it would not apply to Jack.

Good point. I sort of assumed it was from the glowing blade but could be wrong. If so, I'll remove the extra damage.

Liberty's Edge

Gameplay map

Yeah it's because he has the bleeding sneak talent. So just remove those 4 points again."

The blade cast Death Knell over you, scanning for anyone close to death.

Will: 1d20 + 4 ⇒ (17) + 4 = 21

He clearly doesn't understand your joke without the punchline and just ignores you while Jack pummels him with stabs.

Combat round 1+2: Bold may act
Canacha, Jack, Mirabella, Bicks
Varl Vex (DMG: 37)
Lena, Logan


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Lena is still standing in the lobby. "What's taking them so long?"

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

I'm not really clear if a DC 10 will let me hear the yelling.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Logan was heading up when he heard the fighting (I assume no perception is needed that close), so he called down to Lena, "It's kicking off up here!"

Double move.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Bicks yells down, "Get up here now."

Remember that everyone heal 5 points each turn you are damaged.

DC 17 Will Command "Drop." Bicks commands him to release his weapons.

Liberty's Edge

Gameplay map

A DC 10 is enough, you are inside a build and your comrades are calling down for aid, it will take a double move getting up.

Will save: 1d20 + 6 ⇒ (11) + 6 = 17

Varl doesn't obey Bicks' newest command and tightens his grip on the glowing kukri.

Combat round 2: Bold may act
Canacha, Jack, Mirabella, Bicks
Varl Vex (DMG: 37)
Lena, Logan


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

She fumbled along her belt pouch for one of her 'special' potions and managed to remove the stopper and pull it to her lips. She shuddered even as she drank down the foul concoction. She really needed to figure out how to make the stuff taste better. Then again, she didnt want anyone accidently taking a sip and deciding it was a drink so maybe not.
inflict light wounds: 1d8 + 3 ⇒ (4) + 3 = 7

She could feel the darkness and wicked vibe of the negative energy quickening through her and felt the wicked wound finally start to close up through the magic of the water. She snarled showing way more fang, her eyes narrowed darkly looking at the man who had caused the pain.

"You are going to want to drop that and play nice otherwise so much pain awaits you."

She growled beginning to reload her pistol.


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Lena heads up the stairs as quickly as she can.

Liberty's Edge

Gameplay map

"Right you are little missy. Old Vex will drop it real soon, just as fast as I'm done carving your pretty body up and letting the blood flow free. Ill just take good care of your little knight in shining armor here first." he says standing up while trying to slash into Jack once more. Rogue stand up talent as free action

Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Confirm: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Jack is hit by two slashes the last of which felt very close to a vital spot.

Combat round 2+3: Bold may act
Canacha, Jack, Mirabella, Bicks
Varl Vex (DMG: 37)
Lena, Logan


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Logan takes the scene in a scowl whispers a word of power which causes a transparent wedge of force to appear between himself and Varl Vex. Without another word Logan brushes past Mirabella and Canacha along the wall and then advances upon the villain!

He cast shield making his AC to 21.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

point blank focused precise aim shot: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 1d8 + 1 + 3 ⇒ (4) + 1 + 3 = 8

"Hey! He's not my knight, Jerk wont ask me out proper like!"

She growled out taking aim center mass and doing her best to avoid any of the others blades slashing in. The pistol in her hand barked out and she began to hastily reload it. She should have taken the time to aim she supposed, This man got under her nerves. Despite having offered quarter, this slimeball was going to well uh, die that was for sure.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Jack's how are you doing? In need of healing? You heal another 5 this turn


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

The Stand Up rogue talent does not prevent an AoO, so Jack get’s a free stab.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack keeps the pressure on the madman, stabbing away as the fellow regains his feet.

mwk short sword (AoO at normal bonus; vs. human, vs. prone?): 1d20 + 8 + 4 ⇒ (20) + 8 + 4 = 32 for piercing damage: 1d6 + 2 + 4 ⇒ (1) + 2 + 4 = 7 (19-20)

mwk short sword (AoO at normal bonus; vs. human, vs. prone?...Confirm?): 1d20 + 8 + 4 ⇒ (11) + 8 + 4 = 23 for piercing damage: 1d6 + 2 + 4 ⇒ (3) + 2 + 4 = 9 (19-20)

mwk short sword (full attack vs. human): 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18 for piercing damage: 1d6 + 2 + 4 ⇒ (6) + 2 + 4 = 12 (19-20)

silver short sword (full attack vs. human): 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28 for piercing, silver damage: 1d6 + 4 ⇒ (6) + 4 = 10 (19-20)

@Mirabella: Thanks for the reminder. Varl should also still be considered prone, as Jack's AoO happens before the completion of the Stand Up action. Very helpful....

@Bicks: Jack's in pretty good shape, thanks to you. The hit he took last round was for 5 points of damage (erased); the first in this round was also 5 points (gone), so he's only down 8 hp from the near-crit.

Liberty's Edge

Gameplay map

Acrobatics: 1d20 + 15 ⇒ (10) + 15 = 25
Acrobatics: 1d20 + 15 ⇒ (9) + 15 = 24

"Well lads and missy it's been real proper fun, but I'm feeling a little bit at a disadvantage here, so what do you say we move this somewhere els eh?" Vex says as he acrobatics away from Jack and Logan, out the window and running out the wall, with a grace that his leg brace belies.

Combat round 3: Bold may act
Canacha, Jack, Mirabella, Bicks
Varl Vex (DMG: 63)
Lena, Logan


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Logan's action will depend whether he can see Varl Vex after a 5' step to the window, or if additional movement is required for line of sight.

"Going so soon?" quipped Logan as Varl jumped through the window. This felt rude, Logan had yet to tangle blades with the man and already he wad running. Logan stepped smartly towards the window, searching for Varl's back. Upon sighting the man he imbued a fraction of his power into his blade, which caused ice to instantly encrust it and then he whispered the spidery words a spell.

Swift action: Logan uses 1 arcane pool to enhance his blade with +1 frost.
If Logan can see Varl Vex with just a 5' step, he'll use spell combat to cast Bladed Dash (so next roll has a -2 to hit) and close the gap.

Suddenly Logan was transported towards the fleeing murderer's back, leaving a trail of multi-hued images behind him. Using the sudden unexpected movement to his advantage, Logan thrust his blade towards the small of the man's back.
Bladed dash attack, with power attack, rapier enhanced to +1 frost: 1d20 + 7 + 3 - 1 + 1 ⇒ (13) + 7 + 3 - 1 + 1 = 23Damage: 1d6 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9Frost Damage: 1d6 ⇒ 5

If Logan only needed to make a 5' step to see Varl Vex he'll take his
normal attack now

Regular attack with power attack, spell combat, rapier enhanced to +1 frost: 1d20 + 7 - 1 + 1 - 2 ⇒ (17) + 7 - 1 + 1 - 2 = 22Damage: 1d6 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12Frost Damage: 1d6 ⇒ 6

Since currently Logan is the only one who threatens Varl Vex, artful dodge comes into play, boosting his AC to 22. He'll also use parry & riposte if Varl attacks, happy for you to roll that if needed.

Liberty's Edge

Gameplay map

Logan you are on the third floor and Vex about one floor up, you got anything to keep you from falling after your spell is done?


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

"Oh no you don't you smelly terrible man!"

She growled out chasing after Logan out the window. Although it was awkward she grabbed a flsk and tossed it at the fleeing man.

"ooh! Sorry Logan!"

She called out.

ranged attack touch roll: 1d20 + 9 ⇒ (14) + 9 = 23
damage fire: 2d6 + 2 + 1 ⇒ (1, 6) + 2 + 1 = 10
splash damage is 4 points of damage

Reflex saves and hope that a 3d6 fall doesnt kill him.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

"Let's try this again."

DC 17 Will Command "Drop." Bicks commands him to release his weapons.

Liberty's Edge

Gameplay map

Will save: 1d20 + 6 ⇒ (2) + 6 = 8
Will save: 1d20 + 6 ⇒ (12) + 6 = 18 Improved Iron Will

Logan uses his spell to hit Vex as he gets to a window on the next floor, with his spell and nothing to grab onto he starts falling down from the 4th floor towards the street.

Fall damage Logan: 4d6 ⇒ (2, 3, 4, 3) = 12

Canacha's bomb hit Vex despite the awkward angel she throws it from, she notices that he doesn't climb, but rather stand on the sheer wall surely with the aid of something magical.

Combat round 3: Bold may act
Canacha, Jack, Mirabella, Bicks
Varl Vex (DMG: 87)
Lena, Logan (prone on the street)


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Haha kind of funny Logan doing a swan dive, I'd assumed Vex was on a ledge or something similar. At least he got a hit in, and Vex must be hurting by now.

Liberty's Edge

Gameplay map

To be fair he walks normally on the wall thanks to one of his items :) But yeah he is a bit bloodied by now.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

All right...enough polite suggestions. Time to burn this psycho killer.

Increasingly furious at the remorseless murderer's taunts, Mirabella rushes to the window and channels all her anger into a short verse from "The trial of Pellius the Unrepenting", a popular opera in which a murderous nobleman attempts to cheat justice by influencing his trial through deals with an arch-devil, only to face far worse punishment in the fires of hell.

The righteous fury of both words and chords whirl around Varl Vex, taking physical form and glowing bright orange until he's engulfed in actual flames.

Blistering invective

Intimidate: 1d20 + 15 ⇒ (13) + 15 = 28 Vs DC 10 + the target’s Hit Dice + the target’s Wisdom modifier. If Varl is demoralized, he takes 1d10 ⇒ 8 fire dmg and must make a DC 17 reflex save not to catch fire.


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Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

mental note. Dont anger miss Lindenbrook


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack curses under his breath as the killer slips their net. Surprised that Wex is climbing up the building rather than fleeing into the city, Jack asks the others to help formulate a back-up plan.

"I can try to go upstairs, find Wex, and continue our battle, or I can go outside with Logan and try to pick him off with my longbow. Someone should be outside with Logan, to heal him and make sure he's not an easy target for that madman."

Depending on suggestions from the others, Jack will either climb or descend the stairs.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Logan would appreciate some backup but I think he's surprisingly hard to hit, at least while his spells and arcane pool hold out. Part of his build is based around redirect attack which is great fun vs clumps of mooks.

Liberty's Edge

Gameplay map

That's some intimidate check.

Reflex: 1d20 + 8 ⇒ (14) + 8 = 22

Mirabella's spell finally knocked the fight out of Vex, knocking him unconcious and after a few moments the magic of the boots stops holding him glued to the wall and he plummets the same way Logan did not even 30 seconds ago.

Fall: 4d6 ⇒ (5, 4, 3, 4) = 16
I was not expecting this outcome. Vex's strategy is to get away and find a new way to sneak attack you once he has been knocked down to below half health.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Limping from his own fall, Logan winced when Vex smashed to the ground. Surely that finished him off? Logan kicked Vex's weapon away and hummed a focusing chant, a minor cantrip that attuned his senses to any magics the man might have had.

Casting detect magic.
Spellcraft: 1d20 + 11 ⇒ (17) + 11 = 28

After a quick scan, Logan glanced around to see if anyone had noticed the confrontation.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

"Damn!"

She muttered turning around and hightailing it down the stairs. It was time for damage control literally. They should have thought this through better. Then again she hadnt been planning on a fight at all. She almost bowled over Lena heading up the stairs.

"Bastards in the alley, i think dead. Logan took a nasty fall from the fourth floor, he probably needs healing."

She panted once more clutching at her bloody side.

"His dagger was glowing an evil looking red, might want to knick that before the law arrives."

She added panting before continuing on her way down. Once she found the manager again she gave her best smile, despite the bloody look of her appearance.

bluff: 1d20 + 7 ⇒ (9) + 7 = 16

"Whats the rent like in Varl's old room? He wasnt pleased to see me as you can see and he ran like a fool and leapt from the window when he saw my new boyfriend was here with me. Former flames. The worst."

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