Horrors of the Red Cathexis!

Game Master Vicon

Vicon (and friends) Bodysnatcher campaign!


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Don't worry Itzal -- We've all been in flux. You did exactly the right thing and if the situation wasn't so high-tension/complex I would have happily DMPC'ed the interaction.

Producing most of those items is the move action that complements the standard action. I shaved off where practical (you can pour oil on more than one item) But it does seem rigging an explosive is something more intricate than just lighting and throwing it. There is one goblin archer and Abrasax in the mix as well, however -- so perhaps:

Goblin archer: Produces rope, ties it to grappling arrow.
Abrasax: Produces bag, pours oil on rope/bag.
Itzal: Moves to the goblins, "Drops" bombs in bag, ties bag to rope.

Next turn: You can fire the arrow, with whatever bonuses you've got -- I'll give a +2 to the shot for Abrasax's engineering advice (already provided)and he or the goblin could potentially further "Aid Other" if it could be justified in the narrative. there will however be a -2 penalty for the cumbersome nature of the burdened arrow...

I should probably check the gameplay section before musing this stuff, in case y'all have already moved past it. :D


Wow. Brutal play, Itzal... lets see where this goes.

The next round looks like it will be a bucket of dice, so everyone throw initiative, and declare what they'd like to do for the next TWO rounds. (if it's just attacking that way we can move twice as fast, if not, I can process other actions accordingly. If you're unsure and would rather go one round at a time to see how things are going, that's fine -- but for those resigned to swing until everything stops moving you have that option and it may speed things up.

If Preet has a dice roll/attack for this round, I can still process it before moving to the next, otherwise I will color the narrative with an impressive mating/aggression display. :D

Things are about to get messy -- and Jaldon's forces are not yet at half strength...

Scarab Sages

Vicon wrote:
General Tsao wrote:

How did the morlock that I approached individually respond to my offer of power? It's going to affect what I do next.

Stick questions like this in discussion if you can, for choon's sake. You are only approx 20-30% done with your tirade. Will let you know when time catches up!

For my sake? *confused*


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

How many of the Skeletons did I take out? How many are left? And are they grouped together?

EDIT:
@Choon: Yes Choon, the whole world revolves around you ya know.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)
Itzal wrote:
Yes Choon, the whole world revolves around you ya know.

Well, if he has his way...


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Well, when your written name created a solar system, how can one not feel like gravity?
;)


Abrasax: I thought you had mentioned a while back that you preferred OOC chatter in discussion, for immersion. Sorry if this is misattribution.

Itzal: I thought I started in the post, 10 regular Skeletons were blown up, and half on and a bodyguard were hurt. 2 in front rank, 4 in 2nd and 3rd, and two hits in the back row. There are 5 regular skeletons left, and 5 armored bodyguard skeletons, and jaldon.


Of the skeletons remaining, by your next action the regular skeletons will be well dispersed, the bodyguards and jaldon will be in a line facing gorfeen and the goblin riders.

I'm starting the new turn, so throw initiative and declare what you'd like to do.


Worked out the initiative table, will process this turn tonight.


Sorry about delay (Hurt my foot, all better now!) Will be in touch soon. Thanks for bearing with me!


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Has anyone else's life just gone nuts? Mine has.


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

It's called "The Week Before Christmas". At least in the US. :-)


Between taking my wife to broadway, Xmas shopping, the emergency room and pain medication -- I've got a little wrench in the works. I hope everyone is well, and that once I get back in gear we can still plod along holiday or no! :D


Waiting on Itzal's move before I process the next turn, At this point if he throws a bomb he can hit 4-5 skeletons safely, or Jaldon & a Bodyguard safely if the bomb does not roll closer to the goblin riders. (if it does Jaldon and as many as four bodyguards will be hit, but there could be harm to allies in the blast.

Since Tsao has been in the interchange for about half-way through his intimidate, he can make a Sense Motive check for free to determine more about what he can/cannot get the morlock's to do (beyond already getting them to halt their aggression.)

Unless otherwise instructed I will have the cave fishers continue to pull/rope the nearest skeletons until they are in claw range, where they will attack.

Happy holidays!


Give me some parameters Itzal, so I can proceed!


(whistles tunelessly)


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

(Whistles a merry tune. Quite the achievement for a 2-3 inch rock)


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

*whistles tunelessly with no sense of rhythm*

In other words, it sounds absolutely nothing like THIS


DOES NOT COMPUTE DOES NOT COMPUTE DOES NOT COMPUTE

*Whistles for his mate to get up on it*


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

Sorry guys, the holidays (and work with it's last minute projects) have kept me busy the last several days. Give me a few minutes to go over things and I'll get you my actions.


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Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Dude, it's Christmas! Nobody's going to give you any crap - we were all spending time with our loved ones, I'm sure.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Here here. :)


Thanks for checking in. The suspense IS killing me, but I'm equipped to deal with it. Does anybody know what the standard conventions for PbPs in this regard?


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

What regard? Delays?


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

It's generally something like a week delay for big holidays, right?


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Ya. It takes people a while to get home and back into routines. I'm not worried yet. Besides, Itzal posted so we're good.


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

Yep ^^ Got that up this morning, not long after I posted here in the discussion. And I already know his next taunt at Jaldon! He doesn't care if it does nothing mechanical, it's for kicks and giggles. It's fun taunting with tongue twisters.


I just ask these questions so I know where the road is with respect to the norm. I've had plenty of time to check during the holidays -- but you guys know more about the culture than I do. Will process!


Sorry I've been a bit flaky the past few days guys! Tomorrow I will be traveling much of the day as I begin my New Years' trip, but I will be posting from my phone where possible! Thanks for bearing with me this crazy time of year :)


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Has everyone posted for this round, or are we still waiting for someone?


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

As far as I know, we're just waiting on GM.


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

Happy New Year!


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Indeed. Happy new year!


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

FYI: the anxiously-awaited Whack/Katsune wedding is tomorrow. We'll then be honeymooning, so no contact with the outside world for several days. In other words, we'll be AFK until probably the 10th. Feel free to GMPC us as needed. :-)


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Vicon? You cast Invisibility or something?


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

Maybe we should attempt a summoning ritual?


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

*gets out his silver dust*
Greater GM Binding it is


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

*rubs chin* If we murder his family and co-workers...he won't have anything to do BUT GM! I'm on it!


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

The General has Spoken! So Say We All!

Or perhaps we could just convince his family that he has a moral obligation to GM. That might avoid jail time for one or more of us.

Not that I have the skills to find him. He could be my neighbor for all I know.


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

I hope he didn't catch that dreaded thing... that vile thing... called *looks both ways before whispering* the flu


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Indeed. I hear that bug is really nasty this year.


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

I've heard H1N1 is back out and about. That thing is horrid.


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

Back in town and ready to roll! Taking the rest of tonight (and maybe tomorrow) to relax but then will be back in earnest. :-)


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

. . .

Wonder what happened. Maybe someone spilled a drink on his computer and tried to clean it up with a magnetized towel...

*Rushes off to file a patent for magnetized towels*


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

I hope nothing happened to him. :(


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

Yeah, it's getting a little creepy at this point....


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

*crickets churping* *churpingchirpi-* *maniacal giggles passing through minds*


DOES NOT COMPUTE DOES NOT COMPUTE DOES NOT COMPUTE

CAMPAIGN! LIVE! *Tries to give it CPR*


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Horrifying idea..from a cave fisher...


DOES NOT COMPUTE DOES NOT COMPUTE DOES NOT COMPUTE

hahaha

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