Lamatar Bayden

General Tsao's page

83 posts. Alias of Dalton the Thirsty.


Full Name

General Tsao

Classes/Levels

Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Strength 3
Dexterity 18
Constitution 6
Intelligence 16
Wisdom 10
Charisma 16

About General Tsao

Attacks:
[dice=Charging bite]1d20+2[/dice]
[dice=Damage]1d6[/dice] plus poison

Poison Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect [dice]1d2[/dice] Strength damage; cure 1 save.

Custom race data:
Warlord Ghost
CE Medium Half-Undead Spirit

STR 3 - 15
DEX 18 +17
CON 6 -6
INT 16 +10
WIS 10 +0
CHA 16 +10

Darkvision 60ft (free w/ half-undead)
Fly 30ft (perfect) -8 RP
HP: 13 (1d10 +3 cha)
Sunlight Powerlessness - Direct sunlight will kill an outsider borne of the Cathexis. +2 RP
Immune: EFFECTS of energy drain, but still die if suffer more negative levels than hit dice. After 24 hours, all such energy drain is lost.

Deathless Spirit (3 RP)
Fly Perfect 30 (8 RP)
Half-Undead (5 RP)
Possession (6 RP)
Sunlight Powerlessness (-2 RP)
Unnatural (2 RP)
Resurrection Vulnerability (–1 RP) Weakness: A raise dead spell cast on a member of this race can destroy it (Will negates). Using the spell in this way does not require a material component.

General Tsao
BAB: +2
Initiative: +9
Speed 30 (flight) (perfect)
STR 3
DEX 18
CON 6
INT 16
WIS 10
CHA 16
HP 13
AC: 15; Touch: 14; Flat-footed: 11 (+4 dex) (+4 vs. animals)
CMB: -2, CMD: 12 (+2 bab, -4 str, +4 dex) (+4 vs. animals)
Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

+6 vs touch AC (1d6 COLD + possession DC 15 )
Possession (Su.): As part of a full round action, upon hitting a creature with a melee touch attack, Tsao can attempt to possess it as an immediate action. A successful Will save negates this effect. If the creature fails its save, he instantly possesses its body (as magic jar). This is a mind-affecting compulsion effect. Only one attempt at possession can be made in any given minute.

Skill list (2+3)5 per level -4 CHA checks vs animals
Intimidate 8
Survival 5
Stealth 6
Perception 2
Fly 4
Bluff 4

Feats
Weapon Finesse (racial)
Improved Initiative

Class skills list:
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str)

Traits:

Tactician +1 initiative, +2 on AoOs.
Survivalist +1 to Fortitude saves

XP:
Kills –
2 Toads 1200
1 giant Spider 400
6 goblins 810

Bonus:
+200 (eggs)
+100 (uncovered lore/intel)
= 542 xp