PFS1 The Emerald Spire: Level 1 - The Tower Ruins (GM Mike...R) [Outpost VII]

Game Master Mike...R

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The game will start on the 4th of March. I've added links to the slides for the game and also to the signup sheet. If you could add the reporting details for your character to the signup sheet and the additional character information and token to page 3 of the slides before the start of the game that would be fantastic.

Also please dot and delete here to get yourself added to the game.


I have a bunch of lv1 and lv2 character I can use for this game. I would like to wait till more players to sign up then decide which one I should bring...if that's ok with you, GM.

Right now I'm leaning toward my melee inquisitor Patchouli.


Without wanting to give too much away, I will strongly advise anyone who has a range of characters to choose from, to strongly consider characters with darkvision or access to darkvision.


Colin_Mercer wrote:
I would like to wait till more players to sign up then decide which one I should bring...if that's ok with you, GM.

That's absolutely fine with me.

The Exchange

M Android Planar Rifter Gunner Gunslinger 1: Speed:30, Init:5, AC:17, FF:14, T:13, Fort:5, Ref:5, Will:0 Constructed Trait, HP:14/14, Perc=6 Darkvision and Lowlight, Grit:1/1

Hello

Silver Crusade

The Emerald Spire: Level 1 Male CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13 T 12 FF 12 | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

I am very excited to play the first level of The Emerald Spire! :-D
At the same time I am quite interested in playing more than 'just' the first level as I did not have the opportunity so far to play this dungeon at all...

@GM Mike...R: This PFS character is brand new - it would be great to play him through the whole superdungeon! I know this is a lot to ask, but could I interest you in also running the other levels of The Emerald Spire - if we PCs prove ourselves to be at least halfway competent? *puppy eyes*

@all: Assuming we survive the first level, would anyone be interested in playing the next levels as well?

Dark Archive

”Patchouli” Female CG Aphorite Fighter 1/Inquisitor 1 | HP 16/20 | AC 21 T 12 FF 20 | CMB +4, CMD 15 | F +6, R +1, W +2 | Init +1 | Perc +5 | Speed 20ft | Active conditions: none

I would be interested in playing through Emerald Spire, and I'm willing to be a rotating GM so Mike doesn't have to do it all by himself. Some of us might have to go on slow speed or alternate characters for it.

Emerald Spire levels:

Adventure Legal Character Levels
Level 1: The Tower Ruins 1–2
Level 2: The Cellars 1–3
Level 3: Splinterden 2–4
Level 4: Godhome 3–5*
Level 5: The Drowned Level 3–5*
Level 6: The Clockwork Maze 4–6
Level 7: Shrine of the Awakener 5–7
Level 8: The Circle of Vissk-Thar 6–8
Level 9: The Spire Axis 7–9
Level 10: The Magma Vault 8–10*
Level 11: The Tomb of Yarrix 8–10*
Level 12: The Automaton Forge 9–11*
Level 13: The Pleasure Gardens 9–11*
Level 14: The Throne of Azlant 10–12*
Level 15: Order and Chaos 10–12*
Level 16: The Emerald Root 11–13

The Exchange

M Android Planar Rifter Gunner Gunslinger 1: Speed:30, Init:5, AC:17, FF:14, T:13, Fort:5, Ref:5, Will:0 Constructed Trait, HP:14/14, Perc=6 Darkvision and Lowlight, Grit:1/1

Looking at the chart, using the same character, you would level out as soon as you hit the 11th floor, as it is 8-10 and you would be level 11. You need at least 2 characters.
Also, Tat, playing with a brand new character is risky for this dungeon. My character is brand new, but I'm going to try to squeeze in at least 1 warhorn game before outpost starts, that extra 500 gold or so makes all the difference.

Silver Crusade

The Emerald Spire: Level 1 Male CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13 T 12 FF 12 | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Thanks for offering, @Colin_Mercer! :-D

Well, I can always take slow progression for 1 or 2 floors, so no need for a second character just because of that.
And I can imagine that playing with a brand new character is risky for this dungeon. However, I did not use a boon for the creation of this character, so I will not lose anything if death comes claiming (except the character, of course).

After all, Tat is just an experiment (he is my first blaster sorcerer) that I am willing to risk. He should be powerful enough, though - e.g. right now at Level 1 his burning hands deal 3d4+3 fire + 1 force damage... o:-)

The Exchange

M Android Planar Rifter Gunner Gunslinger 1: Speed:30, Init:5, AC:17, FF:14, T:13, Fort:5, Ref:5, Will:0 Constructed Trait, HP:14/14, Perc=6 Darkvision and Lowlight, Grit:1/1

Yeah, I forgot about slow progression as an option so you don't level out.


Tat Gnosor wrote:
@GM Mike...R: This PFS character is brand new - it would be great to play him through the whole superdungeon! I know this is a lot to ask, but could I interest you in also running the other levels of The Emerald Spire - if we PCs prove ourselves to be at least halfway competent? *puppy eyes*

Much as I would like to, I finished a full run through of it last year and it was quite a major undertaking, so I'm having a bit of a break from big stuff like that for a while!

Silver Crusade

The Emerald Spire: Level 1 Male CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13 T 12 FF 12 | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

@GM Mike...R: I understand. However, we could take it in small bites - one level at a time, when you feel like it? Just a thought... I would be happy to wait until you were ready to run the next level. No pressure though, of course, and I'll stop asking now. I am already grateful to get a taste of this dungeon! :-D


Feel free to do your character introductions in the Gameplay thread in advance of the game starting next week.

Also, if you haven't already, remember to add you character details the signup sheet (here) as this will be used for reporting and generating chronicle sheets (character details and tokens will also need to be added to page 3 of the slides).


Out of Anarchy map

Mike, Would you mind if I copy your Google Slide's character information and knowledge check breakdown page for my games?
I was working on all the PbP tables today, filling in the info for my characters and set up my tables. And when I fill in Patchouli's info on the slide, I realize that the style of the page is exactly what I want for my games as well.


That's good with me, I'm more than happy for people to use it if it's useful. In fairness both of them are largely based on good ideas I've seen other GMs use.


Silverhex Quest WEBS

So it would be fine for me to copy these slides as well?
*puppy eyes*
^_^


Yeah, that would be no problem at all.

Silver Crusade

Male Dwarf Warpriest 1 Ini+1 HP (4/17) AC 17 T11 FF15 Fort+5 Ref+1 Will +5 Per +3 Speed 20

Hi, Fraxon here, character of Lil"Eschie, joining the team

Tell me when I can join the game (I was thinking fraxon would be inside the town, buying a good armor and weapon ( both masterwork)


Fraxon Stonebreaker wrote:

Hi, Fraxon here, character of Lil"Eschie, joining the team

Tell me when I can join the game (I was thinking fraxon would be inside the town, buying a good armor and weapon ( both masterwork)

It would definitely make sense for Fraxon to meet the party in Fort Inevitable. As for buying weapons and armour, Rillin Nadinghad who owns Rillin's Armory is widely acknowledged as the best crafter of plate armor for a hundred miles around Fort Inevitable so would definitely be a good place to get a suit of armour from. Tsador Ironmaker the half-orc weaponsmith who owns Tsador's Arms has a reputation for being a bit greedy. He is a talented weaponsmith, but you'd need to be careful he doesn't try and rip you off.

Grand Lodge

m CN dwarf Cleric 1 | HP 14/14 | AC 19 T 11 FF 18 | CMB +2 CMD 17 | F +6 R +1 W +5 | Perc +8 | DV90' | 20 ft. | Fury 2/6

Hello everyone! I got a little sick and this delayed the first post in all Outpost games (I'm fine now, thanks in advance). A maximum of 24 more hours and I'm with you. I hope for your understanding .)


No worries. The party haven't entered the ruins yet so that's perfect timing! Hope you're feeling much better now.


Patchouli Rosenthal wrote:
Just realized that Patchouli actually is hitting at +5 (3 STR, 1BAB, 1 from Holy Book ability). Would a 16 hit?

16 still wouldn't be enough to get past its armour.

Silver Crusade

Male Dwarf Warpriest 1 Ini+1 HP (4/17) AC 17 T11 FF15 Fort+5 Ref+1 Will +5 Per +3 Speed 20

How can you get AC 25 at level 2, Patchouli? Did you make a mistake?

Dark Archive

”Patchouli” Female CG Aphorite Fighter 1/Inquisitor 1 | HP 16/20 | AC 21 T 12 FF 20 | CMB +4, CMD 15 | F +6, R +1, W +2 | Init +1 | Perc +5 | Speed 20ft | Active conditions: none
Fraxon Stonebreaker wrote:
How can you get AC 25 at level 2, Patchouli? Did you make a mistake?

Using pregen duirng lv1 to save up 1500gp for Full Plate, took the figher only trait for +1 Trait bonus to AC, and a very good UMD roll for Shield

10+9 Armor +1 Trait +1 DEX +4 Shield

I haven't use Shield of Faith and Judgement yet, which can push me even higher.

Grand Lodge

m CN dwarf Cleric 1 | HP 14/14 | AC 19 T 11 FF 18 | CMB +2 CMD 17 | F +6 R +1 W +5 | Perc +8 | DV90' | 20 ft. | Fury 2/6
Fraxon Stonebreaker wrote:
How can you get AC 25 at level 2, Patchouli? Did you make a mistake?

Dex-based melee alchemists can have even more .)

Silver Crusade

Male Dwarf Warpriest 1 Ini+1 HP (4/17) AC 17 T11 FF15 Fort+5 Ref+1 Will +5 Per +3 Speed 20

I never used the Shield spell, I guess. I knew the Mage Armor couldn't stack with regular armor, but I never realised Shield is better in that way.

Can Shield and Shield of Faith stack? And with a real shield?

Dark Archive

”Patchouli” Female CG Aphorite Fighter 1/Inquisitor 1 | HP 16/20 | AC 21 T 12 FF 20 | CMB +4, CMD 15 | F +6, R +1, W +2 | Init +1 | Perc +5 | Speed 20ft | Active conditions: none

Shield spell is +4 Shield bonus on your AC (same type of AC as if you're using a normal shield)
while Shield of Faith gives +2~5 Deflection bonus on AC (same type as Ring of Protection, Protection from Evil, or from Paladin's smite)
Since they're two different type of bonus, they stack.


Fraxon Stonebreaker wrote:
My mistake! I should choose another Feat, I can't use this one right now. Will switch for Toughness, if you don't mind. Discard the Power atack bonus to damage, please

No worries. Switching to Toughness is fine with me.

In terms of the attack, Fraxon is not currently next to a goblin as the mount which attacked him moved backwards. Is he using a reach weapon? If not he would need to move towards it to attack, which would provoke an attack of opportunity as the ground is difficult terrane so it's not possible to take a 5 foot step (except for the goblins who have practice at moving around in the area).

Silver Crusade

Male Dwarf Warpriest 1 Ini+1 HP (4/17) AC 17 T11 FF15 Fort+5 Ref+1 Will +5 Per +3 Speed 20

I'll move and provoke, hoping for the best, not for the beast

The Exchange

M Android Planar Rifter Gunner Gunslinger 1: Speed:30, Init:5, AC:17, FF:14, T:13, Fort:5, Ref:5, Will:0 Constructed Trait, HP:14/14, Perc=6 Darkvision and Lowlight, Grit:1/1

Made a mistake, realized my speed is 30, not 20. I thought Chain shirt reduced my speed to 20, and I misread the chart. Adjusted it on the character sheet accordingly.

The Exchange

M Android Planar Rifter Gunner Gunslinger 1: Speed:30, Init:5, AC:17, FF:14, T:13, Fort:5, Ref:5, Will:0 Constructed Trait, HP:14/14, Perc=6 Darkvision and Lowlight, Grit:1/1

So looking at our situation, we have 3 archer goblins and we can't outrun these guys cause the terrain is against us, and we are constantly cramped. We need ranged weapons. If those goblins have bows, does anyone wonder if the fallen goblins also have bows? If they do, it might be worth taking a move action to pick up their bows. Like pick up the bow from a fallen goblin which is about where I'm standing as a move action and immediately fire a shot at the other goblins as the attack action. I know I'm going to grab a bow from a fallen goblin if they have one to use, I just had to get rid of the mount first. Yes, I have a gun, but a fresh new level 1 didn't have much gold to spend so limited ammo, plus range vs touch is only 20 feet, anything beyond that is vs regular ac.


The unconscious goblins have short bows and plenty of arrows. The bows are sized for goblins so they are small and do 1d4 damage dice (medium creatures would be at -2 to use them due to the size difference).

The Exchange

M Android Planar Rifter Gunner Gunslinger 1: Speed:30, Init:5, AC:17, FF:14, T:13, Fort:5, Ref:5, Will:0 Constructed Trait, HP:14/14, Perc=6 Darkvision and Lowlight, Grit:1/1

Sweet, those ranged weapons is better than none. We will lose a game a of chase. They can move and shoot and we could be chasing them halfway around the map.


Tat Gnosor wrote:

"Patchouli! Same tactic again!"

Tat moves up a bit to have line of sight and hurls another blob of acid at the goblin in the pink tutu.

[dice=alchemical enhanced acid splash]1d20+2 (vs. touch AC)
[dice=acid]1d3+2 +1 force damage

That won't hit.

Due to all of the rubble on the floor the entire keep counts as difficult terrain, so Tat wouldn't be able to move that far and attack.

I'll let everyone know if you enter an area without difficult terrain, but until them assume the default position is that anywhere you move within the ruin will count as difficult terrain.

Silver Crusade

The Emerald Spire: Level 1 Male CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13 T 12 FF 12 | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

My bad, I didn't realize that. I just looked for rubble on the map...

Dark Archive

”Patchouli” Female CG Aphorite Fighter 1/Inquisitor 1 | HP 16/20 | AC 21 T 12 FF 20 | CMB +4, CMD 15 | F +6, R +1, W +2 | Init +1 | Perc +5 | Speed 20ft | Active conditions: none

I recall double move Patchouli to be next to a Goblin. Does the Goblin moves away without provoking AoO?


Patchouli Rosenthal wrote:

I recall double move Patchouli to be next to a Goblin. Does the Goblin moves away without provoking AoO?

Yeah, the goblin took at withdraw action to get away without provoking.


Just to sum up where things currently are for the party. You have managed to drive the goblins out of the western end of the ruins. Most of the party are in the ruined foyer of the keep, from here the obvious exit is the door that Tusk Arane is currently stood next to. There is also a barricade next to the hole that you came into the keep through, although that looks extremely difficult to get though. Also in this area are the unconscious bodies of the two mounted goblins and their mounts, one of whom is missing his bow as Tusk Arane has taken it.

Patchouli is currently in the small tower cut off from the rest of the party by the fallen rocks, she knows that there is a tunnel that exits from the tower, however it is quite cramped. She has also seen a goblin in the tunnel, although it does not seem inclined to follower her into the tower. Patchouli and a few other members of the team are currently clearing rocks from the top of the rock fall, which should take a few tens of minutes to clear a crawl space at the top of the rock fall that it would be possible to squeeze through. Tat has been rescued from the rockfall but is unconscious due to a mixture of lethal and non-lethal damage.

I think the current health status of the group is: Patchouli, Knon'Ur, Tusk Arane (all full hit poits); Rouqar (-7), Faxon (-8), Tat (-9 including 6 non-lethal, unconscious)

Is the current plan to dig out the top layer of the rubble and heal up Tat and then get ready to move through the door?

The Exchange

M Android Planar Rifter Gunner Gunslinger 1: Speed:30, Init:5, AC:17, FF:14, T:13, Fort:5, Ref:5, Will:0 Constructed Trait, HP:14/14, Perc=6 Darkvision and Lowlight, Grit:1/1

Tusk is going to open the door, he wants to get to Patchouli, and his in character doesn't know if Patchouli is in trouble or not. Nor does he know where the goblins went, since digging out the tunnel to get to Patchouli would take forever. My Out of character knows Patchouli is perfectly fine. Tusk is going to see if there is a way around to Patchouli or not.

Silver Crusade

The Emerald Spire: Level 1 Male CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13 T 12 FF 12 | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Tat's plan is to be conscious again in the near future. ;-)


One thing to note is that Patchouli has been shouting updates through the rockfall which the party have been able to hear. So you know that she has found the tunnel and that she is fine and back in the small tower.

The Exchange

M Android Planar Rifter Gunner Gunslinger 1: Speed:30, Init:5, AC:17, FF:14, T:13, Fort:5, Ref:5, Will:0 Constructed Trait, HP:14/14, Perc=6 Darkvision and Lowlight, Grit:1/1

If I'm not attacked, I'll let the others catch up. I don't want to start another combat, but we might be able to get to Patchouli faster. Since an alarm was raised, I don't want to spend 100 minutes or even just 10 minutes digging him out if we can get to him in 2.

The Exchange

M Android Planar Rifter Gunner Gunslinger 1: Speed:30, Init:5, AC:17, FF:14, T:13, Fort:5, Ref:5, Will:0 Constructed Trait, HP:14/14, Perc=6 Darkvision and Lowlight, Grit:1/1

Hopefully those 2 goblins aren't hostile, cause I plan to open the poster and tell you all this way.

The Exchange

M Android Planar Rifter Gunner Gunslinger 1: Speed:30, Init:5, AC:17, FF:14, T:13, Fort:5, Ref:5, Will:0 Constructed Trait, HP:14/14, Perc=6 Darkvision and Lowlight, Grit:1/1

It looks like there is a path to the left of the room I'm in and it looks like I have clear line of sight, can I see down that way?
Plans to wait till others get into the room before I move any further.

Dark Archive

”Patchouli” Female CG Aphorite Fighter 1/Inquisitor 1 | HP 16/20 | AC 21 T 12 FF 20 | CMB +4, CMD 15 | F +6, R +1, W +2 | Init +1 | Perc +5 | Speed 20ft | Active conditions: none

Let me know when a passable hole is dig out for people to come in and out of Patchouli's room


Everyone is now healed up and there are efforts being made to clear a gap in the rubble to the area where Patchouli is. Tusk has also found another concealed entrance in the room where he is. Is the plan to focus on digging through the rubble, or are there any plans to do something else in the mean time (e.g. explore the concealed entrance)? Digging through the rubble will probably take another 10 minutes.

The Exchange

M Android Planar Rifter Gunner Gunslinger 1: Speed:30, Init:5, AC:17, FF:14, T:13, Fort:5, Ref:5, Will:0 Constructed Trait, HP:14/14, Perc=6 Darkvision and Lowlight, Grit:1/1

Anything could happen in ten minutes, I'm going to open that door, before more goblins show up. Tusk entered that room south a few rounds after that collapse. Those three goblins that were shooting at us, who knows where they went. If we wait minutes, they could ambush us during the rescue. By the time I got to that door, it may have been a minute, or less, not sure how the DM is keeping track of time outside combat. Tusk wants to take out those three goblins now, or at least get them to surrender.


It sounds like everyone is healed up and ready to move on to the next area. One thing I want to double check before we do that is which door the party want to go through, as it sounded like you were all planning to go through the door where you heard more goblins. Is that still the plan? If so, it looks like some of you may have moved up next to a completely different set of doors as the door that the goblins were heard behind is the one at the bottom right of the room you are currently in, next to where you killed the goblin artist (it leads to the map on the next slide).


Tat Gnosor wrote:

I don't do melee - I need to get away from this thing!

Tat withdraws from melee combat. (denying Clanky an AoO and making space for other party members)

Due to the way cover works differently for ranged vs melee combat, Tat would have had cover from the construct where he was so it wouldn’t be able to attack him to take an AoO.

Silver Crusade

The Emerald Spire: Level 1 Male CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13 T 12 FF 12 | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

That's ok, I wanted to make room for the others anyway.

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