GM Mike...R |
The game will start on the 4th of March. I've added links to the slides for the game and also to the signup sheet. If you could add the reporting details for your character to the signup sheet and the additional character information and token to page 3 of the slides before the start of the game that would be fantastic.
Also please dot and delete here to get yourself added to the game.
Tat Gnosor |
I am very excited to play the first level of The Emerald Spire! :-D
At the same time I am quite interested in playing more than 'just' the first level as I did not have the opportunity so far to play this dungeon at all...
@GM Mike...R: This PFS character is brand new - it would be great to play him through the whole superdungeon! I know this is a lot to ask, but could I interest you in also running the other levels of The Emerald Spire - if we PCs prove ourselves to be at least halfway competent? *puppy eyes*
@all: Assuming we survive the first level, would anyone be interested in playing the next levels as well?
Patchouli Rosenthal |
I would be interested in playing through Emerald Spire, and I'm willing to be a rotating GM so Mike doesn't have to do it all by himself. Some of us might have to go on slow speed or alternate characters for it.
Adventure Legal Character Levels
Level 1: The Tower Ruins 1–2
Level 2: The Cellars 1–3
Level 3: Splinterden 2–4
Level 4: Godhome 3–5*
Level 5: The Drowned Level 3–5*
Level 6: The Clockwork Maze 4–6
Level 7: Shrine of the Awakener 5–7
Level 8: The Circle of Vissk-Thar 6–8
Level 9: The Spire Axis 7–9
Level 10: The Magma Vault 8–10*
Level 11: The Tomb of Yarrix 8–10*
Level 12: The Automaton Forge 9–11*
Level 13: The Pleasure Gardens 9–11*
Level 14: The Throne of Azlant 10–12*
Level 15: Order and Chaos 10–12*
Level 16: The Emerald Root 11–13
Tusk Arane |
Looking at the chart, using the same character, you would level out as soon as you hit the 11th floor, as it is 8-10 and you would be level 11. You need at least 2 characters.
Also, Tat, playing with a brand new character is risky for this dungeon. My character is brand new, but I'm going to try to squeeze in at least 1 warhorn game before outpost starts, that extra 500 gold or so makes all the difference.
Tat Gnosor |
Thanks for offering, @Colin_Mercer! :-D
Well, I can always take slow progression for 1 or 2 floors, so no need for a second character just because of that.
And I can imagine that playing with a brand new character is risky for this dungeon. However, I did not use a boon for the creation of this character, so I will not lose anything if death comes claiming (except the character, of course).
After all, Tat is just an experiment (he is my first blaster sorcerer) that I am willing to risk. He should be powerful enough, though - e.g. right now at Level 1 his burning hands deal 3d4+3 fire + 1 force damage... o:-)
GM Mike...R |
@GM Mike...R: This PFS character is brand new - it would be great to play him through the whole superdungeon! I know this is a lot to ask, but could I interest you in also running the other levels of The Emerald Spire - if we PCs prove ourselves to be at least halfway competent? *puppy eyes*
Much as I would like to, I finished a full run through of it last year and it was quite a major undertaking, so I'm having a bit of a break from big stuff like that for a while!
Tat Gnosor |
@GM Mike...R: I understand. However, we could take it in small bites - one level at a time, when you feel like it? Just a thought... I would be happy to wait until you were ready to run the next level. No pressure though, of course, and I'll stop asking now. I am already grateful to get a taste of this dungeon! :-D
GM Mike...R |
Feel free to do your character introductions in the Gameplay thread in advance of the game starting next week.
Also, if you haven't already, remember to add you character details the signup sheet (here) as this will be used for reporting and generating chronicle sheets (character details and tokens will also need to be added to page 3 of the slides).
GM_Colin |
Mike, Would you mind if I copy your Google Slide's character information and knowledge check breakdown page for my games?
I was working on all the PbP tables today, filling in the info for my characters and set up my tables. And when I fill in Patchouli's info on the slide, I realize that the style of the page is exactly what I want for my games as well.
GM Mike...R |
Hi, Fraxon here, character of Lil"Eschie, joining the team
Tell me when I can join the game (I was thinking fraxon would be inside the town, buying a good armor and weapon ( both masterwork)
It would definitely make sense for Fraxon to meet the party in Fort Inevitable. As for buying weapons and armour, Rillin Nadinghad who owns Rillin's Armory is widely acknowledged as the best crafter of plate armor for a hundred miles around Fort Inevitable so would definitely be a good place to get a suit of armour from. Tsador Ironmaker the half-orc weaponsmith who owns Tsador's Arms has a reputation for being a bit greedy. He is a talented weaponsmith, but you'd need to be careful he doesn't try and rip you off.
Khon'Ur |
Hello everyone! I got a little sick and this delayed the first post in all Outpost games (I'm fine now, thanks in advance). A maximum of 24 more hours and I'm with you. I hope for your understanding .)
Patchouli Rosenthal |
How can you get AC 25 at level 2, Patchouli? Did you make a mistake?
Using pregen duirng lv1 to save up 1500gp for Full Plate, took the figher only trait for +1 Trait bonus to AC, and a very good UMD roll for Shield
10+9 Armor +1 Trait +1 DEX +4 ShieldI haven't use Shield of Faith and Judgement yet, which can push me even higher.
Fraxon Stonebreaker |
I never used the Shield spell, I guess. I knew the Mage Armor couldn't stack with regular armor, but I never realised Shield is better in that way.
Can Shield and Shield of Faith stack? And with a real shield?
Patchouli Rosenthal |
Shield spell is +4 Shield bonus on your AC (same type of AC as if you're using a normal shield)
while Shield of Faith gives +2~5 Deflection bonus on AC (same type as Ring of Protection, Protection from Evil, or from Paladin's smite)
Since they're two different type of bonus, they stack.
GM Mike...R |
My mistake! I should choose another Feat, I can't use this one right now. Will switch for Toughness, if you don't mind. Discard the Power atack bonus to damage, please
No worries. Switching to Toughness is fine with me.
In terms of the attack, Fraxon is not currently next to a goblin as the mount which attacked him moved backwards. Is he using a reach weapon? If not he would need to move towards it to attack, which would provoke an attack of opportunity as the ground is difficult terrane so it's not possible to take a 5 foot step (except for the goblins who have practice at moving around in the area).
Tusk Arane |
Made a mistake, realized my speed is 30, not 20. I thought Chain shirt reduced my speed to 20, and I misread the chart. Adjusted it on the character sheet accordingly.
Tusk Arane |
So looking at our situation, we have 3 archer goblins and we can't outrun these guys cause the terrain is against us, and we are constantly cramped. We need ranged weapons. If those goblins have bows, does anyone wonder if the fallen goblins also have bows? If they do, it might be worth taking a move action to pick up their bows. Like pick up the bow from a fallen goblin which is about where I'm standing as a move action and immediately fire a shot at the other goblins as the attack action. I know I'm going to grab a bow from a fallen goblin if they have one to use, I just had to get rid of the mount first. Yes, I have a gun, but a fresh new level 1 didn't have much gold to spend so limited ammo, plus range vs touch is only 20 feet, anything beyond that is vs regular ac.
Tusk Arane |
Sweet, those ranged weapons is better than none. We will lose a game a of chase. They can move and shoot and we could be chasing them halfway around the map.
GM Mike...R |
"Patchouli! Same tactic again!"
Tat moves up a bit to have line of sight and hurls another blob of acid at the goblin in the pink tutu.
[dice=alchemical enhanced acid splash]1d20+2 (vs. touch AC)
[dice=acid]1d3+2 +1 force damageThat won't hit.
Due to all of the rubble on the floor the entire keep counts as difficult terrain, so Tat wouldn't be able to move that far and attack.
I'll let everyone know if you enter an area without difficult terrain, but until them assume the default position is that anywhere you move within the ruin will count as difficult terrain.
Tat Gnosor |
My bad, I didn't realize that. I just looked for rubble on the map...
GM Mike...R |
Just to sum up where things currently are for the party. You have managed to drive the goblins out of the western end of the ruins. Most of the party are in the ruined foyer of the keep, from here the obvious exit is the door that Tusk Arane is currently stood next to. There is also a barricade next to the hole that you came into the keep through, although that looks extremely difficult to get though. Also in this area are the unconscious bodies of the two mounted goblins and their mounts, one of whom is missing his bow as Tusk Arane has taken it.
Patchouli is currently in the small tower cut off from the rest of the party by the fallen rocks, she knows that there is a tunnel that exits from the tower, however it is quite cramped. She has also seen a goblin in the tunnel, although it does not seem inclined to follower her into the tower. Patchouli and a few other members of the team are currently clearing rocks from the top of the rock fall, which should take a few tens of minutes to clear a crawl space at the top of the rock fall that it would be possible to squeeze through. Tat has been rescued from the rockfall but is unconscious due to a mixture of lethal and non-lethal damage.
I think the current health status of the group is: Patchouli, Knon'Ur, Tusk Arane (all full hit poits); Rouqar (-7), Faxon (-8), Tat (-9 including 6 non-lethal, unconscious)
Is the current plan to dig out the top layer of the rubble and heal up Tat and then get ready to move through the door?
Tusk Arane |
Tusk is going to open the door, he wants to get to Patchouli, and his in character doesn't know if Patchouli is in trouble or not. Nor does he know where the goblins went, since digging out the tunnel to get to Patchouli would take forever. My Out of character knows Patchouli is perfectly fine. Tusk is going to see if there is a way around to Patchouli or not.
Tat Gnosor |
Tat's plan is to be conscious again in the near future. ;-)
Tusk Arane |
If I'm not attacked, I'll let the others catch up. I don't want to start another combat, but we might be able to get to Patchouli faster. Since an alarm was raised, I don't want to spend 100 minutes or even just 10 minutes digging him out if we can get to him in 2.
Tusk Arane |
It looks like there is a path to the left of the room I'm in and it looks like I have clear line of sight, can I see down that way?
Plans to wait till others get into the room before I move any further.
GM Mike...R |
Everyone is now healed up and there are efforts being made to clear a gap in the rubble to the area where Patchouli is. Tusk has also found another concealed entrance in the room where he is. Is the plan to focus on digging through the rubble, or are there any plans to do something else in the mean time (e.g. explore the concealed entrance)? Digging through the rubble will probably take another 10 minutes.
Tusk Arane |
Anything could happen in ten minutes, I'm going to open that door, before more goblins show up. Tusk entered that room south a few rounds after that collapse. Those three goblins that were shooting at us, who knows where they went. If we wait minutes, they could ambush us during the rescue. By the time I got to that door, it may have been a minute, or less, not sure how the DM is keeping track of time outside combat. Tusk wants to take out those three goblins now, or at least get them to surrender.
GM Mike...R |
It sounds like everyone is healed up and ready to move on to the next area. One thing I want to double check before we do that is which door the party want to go through, as it sounded like you were all planning to go through the door where you heard more goblins. Is that still the plan? If so, it looks like some of you may have moved up next to a completely different set of doors as the door that the goblins were heard behind is the one at the bottom right of the room you are currently in, next to where you killed the goblin artist (it leads to the map on the next slide).
GM Mike...R |
I don't do melee - I need to get away from this thing!
Tat withdraws from melee combat. (denying Clanky an AoO and making space for other party members)
Due to the way cover works differently for ranged vs melee combat, Tat would have had cover from the construct where he was so it wouldn’t be able to attack him to take an AoO.
Tat Gnosor |
That's ok, I wanted to make room for the others anyway.