Horrors of the Red Cathexis!

Game Master Vicon

Vicon (and friends) Bodysnatcher campaign!


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This is our discussion thread!


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

dot!


I see some of you have stat profiles under your nametags... EXCELLENT.
If you would PLEASE, like unit 254, include your perception. It will save me lot of tab-clicking, and I can tell you if you spot something even if you're not actively looking.


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)

Perception's there for mine.

What's the range of Zalgan-eldritch-speak?


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

I will be formatting my class line to look like Unit's later tonight. Right now it's "put daughter to bed" time.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Do you want Init's for the toad fight, or did the general's charge contain the threat?


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

Goblin Stats

Darkvision 60ft
Initiative +6
Perception -1
Ride +10, Stealth +10, Swim +4

AC 16|13|14
CMB: +0; CMD: 12
Fort +3; Reflex +2; Will -1
HP: 6

Melee: shortsword +2 (1d4, 19-20)
Ranged: shortbow +4 (1d4, x3) 20 arrows


General Tsao wrote:

Perception's there for mine.

What's the range of Zalgan-eldritch-speak?

60 feet. But outside of 30 feet strange unpredictable stuff could happen. :D


It's one thing to say "Hastur" -- it's another thing to ring a gong and scream it. :D


Moving forward I'll try to get inits down and keep them aside as I run...


also make sure you have one or two book-keepers for the party --

Keep track of the encounters you navigate, I'm taking notes too, but there will be loot to think about, so consider that moving forward.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Just wanna comment that the pace of that gameplay thread is downright blistering. It's taken me months (in some cases) to get two pages of posts done. It's good that we're pausing for a sec. :)


I have little standard of comparison, but if you say it's a good sign, I'm well pleased. I really wasn't sure how things would take shape or really think about which way the party might go as much as I thought about where to put everything, and if different things had relationships. And I'm THRILLED to see it's working out just as I'd hoped in my estimation, with the party up and running to start what may be a silent takeover or coup in the very first session. Still very pathfinder, but also very body-snachery! The goblins have NO IDEA what's coming! A small number of them, who once they reach the confines of their community... Let's just say I'm looking forward to what's coming.


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

I love that we are moving, It's just been hard the past few hours for me to post ^^; I should be good till I crash for the night now.


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

Oh do hosts have max hp or what's in the statblock? Did i miss this posted earlier?


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

I'm having a little trouble tracking when it's my turn exactly. I haven't gone yet. It might be best to do a round summary after each and make sure everyone has gone, tick off spell durations, etc.


Male (he/him) Aberration (bodysnatcher)

I agree. In my campaign, I tend to indicate New Rounds and post a quick summary of what happened. I also roll everyone's initiative for them and make two groups: PC average, Enemy average. Combat slog is the biggest way to kill a PbP, so that's my attempt at streamlining. :-)

Scarab Sages

And I may or may not have stolen that from whack... or was it Shanosuke...
One of the two


When we start next session, at the beginning BEFORE actions we can discuss everyones Current Perception, AC, and initiative -- So I can keep track, and we have redundancy.

I guess I was thinking that if NS was afk, you might be as well... but keep init will help with that. if you want to catch up, you should take 3 attacks on the toad. I don't think it will matter much in the bottom line -- it might have killed the 1st toad earlier, which is better for spider, but I think each toad had a couple of attacks to make by virtue of hardiness.


I'll wait until Abrasax and NS 3.0 can both make their attacks, before combat continues.

At the start of each combat I can write down everyone's Init, and cut and paste it to the top of each post I make, so it's a ruler for everyone.


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

NS 3.0 is afk right now. Her final semester's wrapping up, and she's got a lot on her plate at the moment. I'll try to get her to post something when she becomes available later this evening. If it's an issue, do whatever a Goblin would normally do when confronted with giant toads. :-)


Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

Do I need to make another attack? Is this round two?


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Grushdeva du kalt misht

Just for help, it's best to divide into initiative blocks

Round 1

Block A
Party member X, Y, Z

Block B
Frogs

Block C
Party member F

The players XYZ post whenever they can and resolve in order of posting

You post for frogs

Player F goes,

You post summary of round

Start again :)
Hope that helps

returns to lurking


For next session I'm going to adopt a convention such as this.

By the tail end things got a bit runny procedurally, Everyone should have made 3 attacks, before I resolve again for the remaining toad.

Must say, it was a nice combat... and I REALLY like how the bodysnatching worked out. The goblin hosts were more formidable than I thought they might be, which enabled me to throw tougher monsters, and with the consequences of dying in combat mitigated somewhat, It's possible to throw more pins in the air without fear of a TPK. When I was sure That toad killed Itzal's goblin and he was like "You missed!" I had to smile. So cool!


NP on people posting from tablets and etc... I'll likely not have much time to post until the evening.


Btw Choon -- remember that Tiduk has the effect of convincing lie on him, as I may forget -- he can use your bluff skill on convincing others that what you said was true. As you convinced him this is likely a sign from Lamashtu, this could get VERY interesting...


I'm also counting on Tsao to remind me of his defense bonus when in combat with the "animal" subtype. It matters, so make sure it's at the forefront of people's minds.


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HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19
Vicon wrote:

Btw Choon -- remember that Tiduk has the effect of convincing lie on him, as I may forget -- he can use your bluff skill on convincing others that what you said was true. As you convinced him this is likely a sign from Lamashtu, this could get VERY interesting...

Ripple-effect lies is one of the several effects I was going for. Did I ever mention that the Abrasax has a special place in its crystal lattice for slave revolts and genocidal religious crusades?


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

And with a +10 modifier, anyone I convince auto-succeeds at assisting me to convince someone else.


I believe it, but cite the rule for me when it comes up. Very impressive. Laughed about the place in his "heart"...


Warlord Spirit 13/13 HP AC14 (+4/animals); Touch: 14; Flat-footed: 10, CMD: 12 (+4/animals), Initiative: +9, Perception +2, Fort: +0; Ref: +4; Will +0 (+2 vs. disease, mind-affecting effects, death effects, negative energy, necromancy spells)
Vicon wrote:
I'm also counting on Tsao to remind me of his defense bonus when in combat with the "animal" subtype. It matters, so make sure it's at the forefront of people's minds.

Acknowledged. I had forgotten last fight, I'll remember going forward.


I believe I kept up with it, but I can't guarantee omniscience in later instances. :D


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Host Stats:
HP: 6/6 | AC: 18; Touch: 15; FF: 13 | CMB +0; CMD 13 | Fort: +3; Ref: +6; Will: +6
Currently a Goblin Named " Bunkavore"
Itzal:
HP: 11/11 | AC: 16; Touch: 15; FF: 12 | CMB -4; CMD 9 | Fort: -4; Ref: +6; Will: +6 | Stealth +13 | See in Darkness 90ft; Perception +9 | Bluff +12 | Diplomacy +12 | Sense Motive +9

I'll keep under Host stats, the current stats for Itzal and his host (things like ACs, Host HP and Saves). Perception and Stealth are both Listed in the Itzal spoiler if you go looking for them, along with his personal no-host stats.


I was in class and writing a project most of the day today, but I'm going to update the turns (and Tsao seems to be going point) and if it's too late to get much participation I'll be hovering for posts on the morrow. :D

I am down to play though, curse my timezone difference!


also, if everyone is having a good time and wants to keep playing, please send me a PM with what you feel I'm doing right, and any constructive criticism (to ask at this point when we've only been playing a couple of days would just be fishing for praise) -- but in the ten commandments of GM, one of the biggest is "Give the people what they want." -- If something appeals to you or puts you off, I'd like to know so I can tailor for best experiences. This game isn't worth playing if it isn't fun! <3


Grushdeva du kalt misht

Perhaps Vicon would allow some sort of bonus to the possession DC because of a critical hit


Thinking a minute to decide how to proceed... wondering why I didn't process the attack when you first rolled the die now! :D


What kind of bonus would that be, Keeper? :D


Now I see, Tsao -- you had indicated you hoped to use the previous stealth roll (with spider stealth form and possible advantage (You have to re-roll stealth when you change form) -- I'll let you keep the previous roll because it was the attack you intended to make with your Ghost form, but you will have to use a new stealth roll... and just so you know, what's good for the goose is good for the gander, the next time an ambiguity arises and the die roll is not so attractive, please be a good sport if I expect you let the chips fall where they may. :D


(NOTE: this mechanic will not serve as a way to hedge risk on stealth rolls. rolling stealth then leaving a host to roll again cannot become precedent. Not that it's even happening here, I'm just saying that if you have a form with for example, a plus +11 stealth, you can't roll on the higher form skill and proceed with roll, or bonus, of a former form.) Thanks for letting me clarify, and I'm glad we can hash these things out!


Grushdeva du kalt misht
Vicon wrote:
What kind of bonus would that be, Keeper? :D

+2 to the DC, because he literally just smacked the goblin's soul like a pinata

Call it a circumstance bonus :)

It gives a 5% chance to make the save 10% more difficult


Indeed -- he made the roll, but had he not and this made the difference, I might have picked it up. ;D

Or rather, the goblin failed his will save...


FYI -- once a character arrives at the interior of the old barracks, they get an accounting of the experience points accumulated thus far:

EEPS/XP
Kills –
2 Toads 1200
1 giant Spider 400
6 goblins 810

Bonus:
+200 (eggs)
+100 (uncovered lore/intel)
= 542 xp


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Already half way to CR 2! Yay! :)


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

Wow, Abrasax. You're rapidly on your way to taking over an entire tribe of Goblins... :-)


an entire *warband* of goblins, but still... Though I must submit that if the goblin leaders are not as soft as their subordinates, it may not be as simple as just changing hands... ;D


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Ya, I'm curious if the chief or local priest will demand the stone. If he does, I'll have to bluff off my previous host's probably-traumatic death. :P
Or I'll just make my current Goblin the "chosen one" and take my place as a goblin holy symbol. :)


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19
The Abrasax wrote:
Already half way to CR 2! Yay! :)

I just realized that this is wrong. It's been so long since I actually saw an accounting of XP numbers that I forgot its required leveling amounts. :P


Well... I'll put this out to the group, because as I've stressed, doing what's fun should be a higher priority than doing RAW. I simply cannot understand people polemically opposed to this view, though I can respect their arguments. Homogenaity, consistency, assurance of fairness/evenhandedness -- but I'll put it to a vote. Please pick the following as your preference for how advancement will be handled:

1) RAW leveling, standard progression

2) RAW leveling, fast progression

3) Event/plot based levelling, with my declaring a level when I deem sufficient progress is accomplished, either in dramatic product or advancement of the story.

State your preference, and we'll think on it -- we are presently on a track of standard progression.


Abilities/Skills:
Pacify 3/3 (DC 17); Infest DC 16; Bluff +17; Stealth +20
Behind Gorfeen's Ear
Current Stats:
HP: 9/9 | AC: 18; T: 17; FF: 15; CMD: 5 | Fort: -2; Ref: +3; Will: +6 | Init: +3; Perc: +8

I'm totally fine with plot based leveling. That's what I do when I GM. Plus, it's really sad when you finish a significant plot arc but can't level because you skipped an encounter and are 50xp short (happened to me before). :-)

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