
The Abrasax |

Abrasax finds himself in a precarious position. Fleeing seems to not be working very well, in spite of a goblin predisposition toward it. He decides to switch tactics and dives into the shallow waters of the river, hoping to the Void that his host's skill in stealth will save him and that his companion will follow suit.
Diving in to obtain the cover needed to stealth. This may sweep me closer to Tao and further from the battle itself, but I see no recourse at this time. At least if I die near Tao he can send a Moock to 'retrieve' me and use my 'discovery' as a symbol of his power as I was going to do with the Cathesis.
stealth: 1d20 + 10 ⇒ (2) + 10 = 12
Oh bother... Of course I roll poorly when my life is at stake.

General Tsao |

Tsao glances around at the morlocks surrounding him, fully aware that if they chose, they could end his existence on this plane in a most undignified manner...again.
Sense Motive: 1d20 ⇒ 7

Vicon |

Tsao glances around at the morlocks surrounding him, fully aware that if they chose, they could end his existence on this plane in a most undignified manner...again.
[dice=Sense Motive]1d20
To Tsao, all he can sense is hate -- fear reigns for now, but if these creatures are defined by anything more than malice for him and his allies - he certainly cannot tell.

Itzal |

"Peter Piper picked a peck of pickled peppers. A peck of pickled peppers Peter Piper picked. If Peter Piper picked a peck of pickled peppers, where's the peck of pickled peppers that Peter Piper picked?"
Itzal continued to taunt Jaldon in a sing-songy voice in his head. There were even moments of cackled laughter, even if all the taunting was more for his own enjoyment than any real results other than annoying Jaldon.
He kept his stealth, before throwing another bomb at the maximum skeletons he could hit hit with one.
Stealth: 1d20 + 17 ⇒ (14) + 17 = 31 To keep hiding
To hit as many regular skeletons as possible, to lower their numbers
Ranged Attack VS AC 5: 1d20 + 6 ⇒ (10) + 6 = 16
Rounds till Detonation: 1d3 ⇒ 2
Bludgeoning Damage: 2d6 ⇒ (3, 5) = 8
Fire Damage: 1d6 ⇒ 5
Reflex DC 15 Half