
Sir Wulf the Wise |

Reflex: 1d20 + 3 ⇒ (6) + 3 = 9
Wulf is to focused. He sees the flames from the elemental and the spell and dodges a blow from the elemental, which unfortunately puts him right in the fanned flames path.
It burns him, but mostly incinerated his poncho showing the gleaming breast plate beneath.
With that he whirls again and goes into a series of strikes at the fire elemental.
Staff attack: 1d20 + 9 ⇒ (20) + 9 = 29
dmg: 1d6 + 7 ⇒ (2) + 7 = 9
staff attack: 1d20 + 9 ⇒ (5) + 9 = 14
dmg: 1d6 + 7 ⇒ (3) + 7 = 10

Qitaba "Kit" Al-Gurati |

Uh...story-wise, we are not actually engaging in combat/going up against Kreed for a while, right? I just want to make sure Kit isn't poking the bear too much and we wind up persecuted in town.

DM Vayelan |

I had intended for the confrontation with the hags - first in the ruins of Jernashall, and then at Wulf's farm - to serve as a climax for the campaign. Since you have eliminated the threat the hags and harpies posed to the town and brought back evidence of Kreed's complicity, you have completed the goal of freeing Falcon's Hollow from his tyranny.
The added responsibilities of fatherhood have made it harder for me to keep up with my games, so I've decided to bring a few of my games to an end.
With some of our players here MIA, and the story coming to a natural conclusion, I thought this would be a good place to wrap things up. I hope this isn't too upsetting for everyone.
That being the case, you can take the opportunity to develop denouements for your characters and the town around you.