Full Name |
Qitaba "Kit" Al-Guralti Lvl5 |
Race |
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Classes/Levels |
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About Qitaba "Kit" Al-Gurati
Qitaba "Kit" Al-Guralti
Male human (Keleshite) arcanist (occultist) 5 (Pathfinder RPG Advanced Class Guide 8, 78)
NG Medium humanoid (human)
Init +4; Senses Perception +0
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Defense
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AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 26 (5d6+4)
Fort +2, Ref +5, Will +5
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Offense
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Speed 30 ft.
Melee cestus +2 (1d4/19-20) or
. . dagger +2 (1d4/19-20)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks arcane reservoir (3/11), arcanist exploits (dimensional slide[ACG], potent magic[ACG]), consume spells
Arcanist (Occultist) Spells Prepared (CL 5th; concentration +10)
. . 2nd (4/day)—bull's strength
. . 1st (5/day)—grease, mudball[ARG] (DC 16), protection from evil
. . 0 (at will)—detect magic, disrupt undead, light, prestidigitation, ray of frost, resistance
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Statistics
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Str 10, Dex 16, Con 10, Int 19, Wis 10, Cha 10
Base Atk +2; CMB +2; CMD 15
Feats Extra Reservoir[ACG], Orator[ACG], Skill Focus (Linguistics), Spell Focus (conjuration)
Traits arcane temper, genie-caller
Skills Knowledge (arcana) +12, Knowledge (dungeoneering) +12, Knowledge (geography) +8, Knowledge (local) +12, Knowledge (nature) +12, Knowledge (planes) +12, Linguistics +15, Spellcraft +12
Languages Aquan, Auran, Celestial, Common, Dwarven, Goblin, Ignan, Infernal, Kelish, Sylvan, Terran
SQ conjurer's focus (Summon Monster III, 5 minutes)
Combat Gear potion of cure light wounds (3), potion of vanish, potion of vanish, alchemist's fire (2), antiplague[APG], antitoxin, liquid ice[APG], vermin repellent[UE], weapon blanch (silver)[APG] (2); Other Gear haramaki[UC], cestus[APG], crossbow bolts (20), dagger, light crossbow, cloak of resistance +1, ioun torch ioun stone[APG], canteen[UE], chalk, ink, inkpen, masterwork backpack[APG], notes, silk rope (50 ft.), trail rations (3), 361 gp, 3 sp, 9 cp
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Special Abilities
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Arcane Reservoir +2 DC or CL (11/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Conjurer's Focus (Summon Monster III, 5 minutes) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Dimensional Slide (50 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Orator Use Ling in place of Bluff to tell falsehood, Diplo to change attitude or Intim to for cooperation.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
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Personality and Description:
Qitaba, or Kit, as he cheerfully calls himself among “you northern barbarians”, is a graceful and witty fellow, wearing brightly woven fabrics from his village of Guralt. He is adept with both the spoken and written word, and is patient with both, though woe betide anyone who attempts to distract him while casting a spell—it’s only then that he gets snappish. He is a slender, dark skinned Keleshite of Qadira, with wide green eyes that sometimes appear a little owlish, as if he has spent too much time reading.
Kit had served on several caravans as arcane caster for hire, protecting jewels and precious items out of Qadira and into Taldor and Andoran, and then began to work on some foreign caravans, bringing items to and from Almas and Riverford, punctuated with a few barrow raids. When he made a deliver to Oregent, however, he grew concerned—shanties and hollow eyed urchins surrounded by toughs carrying clubs and saps and worse. A few quiet words at the inn and he found out they were the Toothknockers, led by something called the Lumber Consortium. The situation was far worse, said the barkeep, in Falcon’s Hollow. Kit’s scowl deepened as the barkeep explained how brutally repressed the region was.
Kit left some silver at the table and looked for passage upriver. He had had enough of barrow raids and caravaning—these barbarians were up to something no good and he intended to investigate.
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