The Cinderlander

Sir Wulf the Wise's page

289 posts. Alias of Critzible.


Full Name

Wulf

Race

Human

Classes/Levels

Fighter(QuaterStaffMaster)lvl4 HP:44 Init:+3 Per:+3 F:+6 R:+3 W:+2 AC:20 ff:16 t:14 CMD:17 CMB:+4 Staff:+7

Gender

M

Size

M

Alignment

NG

Languages

Common, Celestial*,Sylvan,Goblin, Draconic, Dwarven

About Sir Wulf the Wise

Human Fighter(Quarterstaff Master) 3rd Neutral Good
Deity: Hgt.6'6" Wgt:210 Hair:Black Eyes:Sapphire Blue
Str:14,Dex:16,Con:13,Int:13,Wis:13,Cha:12
Init:+3 HP:33
Fort:+6 (+4[class]+2[con])
Reflex:+3(+1[class]+2[Dex})
Will:+2(+1[class]+1[Wis])
Bonuses:
BAB:+4
Melee:+6
Ranged:+7
CMB:+6
CMD:18
AC:20(10+6(Mwk Breastplate)+3(dexterity)+1(dodge))
Armor: Armored Coat:AC:+4, Dex+3, Penalty:-3 Speed:20 Spell Fail:20%Wgt:
Weapons:
Quarterstaff:+9 1d6+6 x2 Bludgeoning
Quarterstaff +6/+6 1d6/1d6+5
Unarmed Strike:+6 1d4+2 19-20/x2 Bludgeoning
Dagger:+6 1d4+2 19-20/x2 10ft. Piercing
Hand Axe:+6 1d6+2 x3 Slashing
Sling:+7 1d4 x2 Bludgeoning 50ft.
Longsword(+1):+7 1d8+3 19-20/x2 Slashing

Skills: 16 background Skills:8
Acrobatics: +7[4+3(Dex)]
Climb:+8[3+2(Str)+3]
Handle Animal:+9[3+1+3]
Intimidate:+7[4+0+3]
Perception:+3 [2+1]
Survival:+7[3+1+3]
Swim:+8[3+2+3]
Background:
Linguistics:+10 [4+2+3+1]
Profession:(farmer)+8[4+1+3]

Feats;Weapon Focus(Quarterstaff),Improved Unarmed Strike,Fast Learner,Two Weapon Fighting,Dodge,Weapon Specialization[Quarterstaff]
Traits:
Courageous: +2 save v.Fear
Unintentional Linguist: +1 to Linguistics skill check, Begin play with a free language::Celestial
Items:
Pathfinder Kit:Price 12 gp; Weight 22 lbs.
This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week’s worth of trail rations, and a whetstone. For Small creatures, the weight of a Pathfinder’s kit is 7-1/2 pounds. Leaving the bedroll and rations at camp or on a mount reduces the weight by 12 pounds for Medium creatures and by 3 pounds for Small creatures.

Explorers’ Outift:(free),8lb.This set of clothes is for someone who never knows what to expect. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra accessories you might need, such as a scarf or a wide-brimmed hat.

PP:
GP:202
SP:9
CP:

Background:Grew up here as a kid to a simple farmer. He had four siblings 3 older sisters and a brother.His brother was all into staying at Falcons' Hallow, and two of his sisters were to marry other owns. Wulf however wanted more and left to learn, as did his oldest sister. Wulf and Monet left home to learn what they could. Monet became infatuated with the singers and dancers of a caravan they had joined. She left him with nothing but the clothes on his back and his trusty dagger.
After he managed to find a job as a guard he made his way into the ranks of the army and learned the basics of fighting. He excelled however at the Staff, the commoners' weapon. He was well versed in its use and was defeating a few seasoned sword fighters with his oaken stick. Wulf didn't last long though and after four years from home, he left to wander back to his hometown. When he got back his father and mother had been pushed off there land by the Consortium and left for greener pastures. His brother had lost his arm in a mill accident and was a horrible drunk who gambled what money he got from his job in one of the towns many shady establishments. His sisters were a bit better off as one was married and had a couple of kids while the other sister Nareka was selling herself in a tavern.

Disgusted Wulf took his pay to buy some land and raise a few animals and crops. He got his brother to sober up and his sister back into his house. Unfortunately, this didn't last as Debt collectors came for his brother. Wulf tried to fight the thugs who he easily dispatched. This was just the start, within the next few months his Sister Nareka was raped, his brother killed and his other sister died in childbirth. Now Wulf takes care of his sister Nareka, and his niece Sindi and nephew Kane.

Wulf after a bit found out that most of his families troubles came from the Lumber Consortium and the criminal element that secretly profits off all the business. Noting this Wulf has secretly begun to ferret out like-minded individuals who want change, and wants to take down the company and its puppets. Not only for vengeance but hopefully his actions will breath new life into the community changing it for the better instead of some criminal cesspool supported by a bought and paid for government.

Fighter(Weapon Master):
Weapon Gaurd:
At 2nd level, a weapon master gains a +1 bonus to CMD against disarm and sunder attempts while wielding his chosen weapon. This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood). The bonus increases by +1 for every four levels beyond 2nd.

Weapon Training (Ex)
At 3rd level, a weapon master gains a +1 bonus on attack and damage rolls with his chosen weapon. The bonus improves by +1 for every four levels beyond 3rd.

This ability replaces armor training 1, 2, 3 and 4.