Hollow's Revolution (Red Side)
(Inactive)
Game Master
vayelan
Party Loot
Maps:
Falcon's Hollow (Town Map)
Darkmoon Vale (Regional Map)
Current Encounter: Wulf's Farm Rescue
barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8
Recruit, but also we need to keep the pace of posting up. If that means we have to merge so be it. I really love this game.
I will post an update in our Recruitment thread to attract attention. Rather than simply one new player, I think we should aim for two or three new players to flesh out the party and ensure the pace of posting, as Helgrim suggested.
Before I make the Recruitment post, are there any details you guys would like to include for new recruits?
Lastly, in regards to the pace of posting, I would also like to apologize for falling behind. My work and personal schedule is finally normalizing, so I'm trying to get back on track with keeping up on all my games.
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I've made the recruitment post.
Hopefully we'll get some interesting new characters to continue the fight against the Consortium and other insidious threats to the Vale.
Male Aasimar Wizard 18/ Rogue2
Yes we must defeat these controlling bastards
barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8
Yes, I love this game. I don’t wish to see it end.
We have 8 candidates to join the game. Please have a look at them in the recruitment thread and let me know what your thoughts are. I want to include your perspectives in the decision-making process.
Grippli Sacred Fist(Warpriest)-3 | 29/29 HP | AC 20 (FF 16, T 20) CMD 19 | F+5* R+5 W+7 | Mv:30', climb 20' | Init+4 Perception+8 Darkvision 60' | Blessings:4/4 | Fervor:5/5
Hey, those are some nice choices. I'm kind of liking the tattooed sorcerer and the wood oracle myself, though the arcanist would also be handy.
barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8
I read through the submissions and I sent Vayelan the ones that stood out for me.
M Human Fighter(QuaterStaffMaster)lvl5 HP:55 Init:+3 Per:+3 F:+6 R:+3 W:+2 AC:20 ff:16 t:14 CMD:20 CMB:+7 Staff:+10
I have to read through them more but I do like the wood oracle and the Freya from who I have read and remembered from the thread
F Human Tree Soul Oracle 2 Fort: 2 Reflex: 0 Will: 3 Spells /5 1st 19/19HP
Thanks for inviting me to the campaign. I'll finish the profile later tomorrow as I had to stay up later for a meeting. As I said earlier her build is a bit weirder given that her curse centers around a tree. If you have any questions about the tree I'm happy to answer them as its a fairly hefty disadvantage and I didn't elaborate much to leave it open ended. Also, she takes extra damage from cold iron and suffers penalties from her trait.
As for introducing her I'm a bit at a loss. The party seems to be in the middle of a murder investigation where the body is lost.
M Human Fighter(QuaterStaffMaster)lvl5 HP:55 Init:+3 Per:+3 F:+6 R:+3 W:+2 AC:20 ff:16 t:14 CMD:20 CMB:+7 Staff:+10
Foes that mean you are like a dyrad
I've given some thought to how we can introduce our new players.
Qitaba and Freyja would most likely be traveling from the south with Ayda Vorshin's weekly caravan out of Olfden.
Teasel's arrival would depend on whether she hails from the Arthfell Forest or Darkmoon Woods. If she comes from Arthfell, then she would also travel northwards with Vorshin's caravan. If she comes from Darkmoon Wood, then it's just a matter of her walking south towards town.
The newcomers would then happen upon the situation at the tavern as Wulf and Boggel are sent to investigate the issue with Tock's body.
F Human Tree Soul Oracle 2 Fort: 2 Reflex: 0 Will: 3 Spells /5 1st 19/19HP
Yes I did intend for her to be similar to a dryad. She is a bit more community minded and really has more of an issue with the Aspis and Lumber Consortium. As for where she is from I want her to be from Darkmoon Woods. The rational being is that I'm loosely basing her background on a PFS scenario that takes place there.
F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4
Greetings all, and thanks for the vote of confidence. I look forward to joining in.
If anyone has questions about my background or build please ask. Freyja is a bard and singer in the tradition of the northern skalds. She is well traveled and has performed for in the courts of kings and the huts of poor farmers and most everything in between. She appears in all ways human and does not know of her otherworldly heritage. She travels seeing word of her father, who she has never met and has followed a clue to Falcon's Hollow to look for him, or at least word of his past presence. Perhaps the clue will prove true; perhaps not.
barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8
Welcome you guys! Glad to have some new players to add to the fun.
Hi All! I need to write up an alias for Kit--my apologies for the late reply; I've been at NAMM the last few days, being a Bard.
M Human Fighter(QuaterStaffMaster)lvl5 HP:55 Init:+3 Per:+3 F:+6 R:+3 W:+2 AC:20 ff:16 t:14 CMD:20 CMB:+7 Staff:+10
Rocking the Bard Life! Nice
Hello all hope you have fun here in this little humble but awesome campaign
Grippli Sacred Fist(Warpriest)-3 | 29/29 HP | AC 20 (FF 16, T 20) CMD 19 | F+5* R+5 W+7 | Mv:30', climb 20' | Init+4 Perception+8 Darkvision 60' | Blessings:4/4 | Fervor:5/5
Whoa--accidentally uploaded Kit Level 1! I blame Sarenrae and dwarven ale. Lemme fix that.
Qitaba "Kit" Al-Guralti wrote: Whoa--accidentally uploaded Kit Level 1! I blame Sarenrae and dwarven ale. Lemme fix that. Speaking of which, I just noticed something.
Helgrim: did you forget to level up? Everyone should be at level 2 at this point, but your sheet and stat line are still at level 1.
barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8
Crap! Let me see what’s up
barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8
I didn’t see all these updates! I am level 2 and threw up a post!
Sorry to put you on the spot, Helgrim. I just didn't want you to deny yourself the boosts that you've earned. Also, thank you for that impressively detailed introduction and recap for our new friends. Well done!
M Human Fighter(QuaterStaffMaster)lvl5 HP:55 Init:+3 Per:+3 F:+6 R:+3 W:+2 AC:20 ff:16 t:14 CMD:20 CMB:+7 Staff:+10
Wulf is in codger mode with new people, they might not be what they seem.
Grippli Sacred Fist(Warpriest)-3 | 29/29 HP | AC 20 (FF 16, T 20) CMD 19 | F+5* R+5 W+7 | Mv:30', climb 20' | Init+4 Perception+8 Darkvision 60' | Blessings:4/4 | Fervor:5/5
quick update: I have to travel for the next few days (3/11-3/15) and I'm unsure of internet access. I'll do my best to check in when I can. Please bot me as needed.
Male Aasimar Wizard 18/ Rogue2
I'll be at my local COmic COn all weekend [3/29-3/31] so feel free to bot me if need be
Male Aasimar Wizard 18/ Rogue2
I have returned with all the LANTERN RINGS
barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8
Dude! Great postings! I have been burning at both ends. I will try to list sokn
I'm waiting to move things forward because I'm enjoying your RP and interaction so much.
Grippli Sacred Fist(Warpriest)-3 | 29/29 HP | AC 20 (FF 16, T 20) CMD 19 | F+5* R+5 W+7 | Mv:30', climb 20' | Init+4 Perception+8 Darkvision 60' | Blessings:4/4 | Fervor:5/5
hey folks, having some computer issues, hope I can clear it up in the next few days. Hope it won't be too long. Bot as needed
Hi all, I'm out camping from 4/14-4/18. Please bot me frequently and egregiously.
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This discussion of the party's finances has prompted me to create a Party Loot spreadsheet.
I've added a link to the top of the page.
You guys can edit it, so you can add your names in the appropriate column to indicate who claims what.
I've read through our old posts to try and accurately document what has been done so far, but let me know if I've made any mistakes.
M Human Fighter(QuaterStaffMaster)lvl5 HP:55 Init:+3 Per:+3 F:+6 R:+3 W:+2 AC:20 ff:16 t:14 CMD:20 CMB:+7 Staff:+10
GM, can Qitaba buy a crossbow, 50 bolts, and 2 weapon blanches (silver)? Those seem like common enough items to me. :)
barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8
Weapons Blanches would be a good idea for like my waraxe or Wulfs sword. Can you coat a weapon and leave it sheathed until needed?
I think so. Easy enough to carry it around.
Graff does offer weapon blanching, although he grumbles that it's not as reliable as "the real thing."
I will rule that you can keep the blanched weapon sheathed for two full days, but after that the coating will be rubbed off by the jostling as you move and rendered ineffective.
His shop has crossbow bolts that have not been silvered yet, which you can purchase.
For the crossbow itself, though, you would have to purchase it from a neighboring shop.
M Human Fighter(QuaterStaffMaster)lvl5 HP:55 Init:+3 Per:+3 F:+6 R:+3 W:+2 AC:20 ff:16 t:14 CMD:20 CMB:+7 Staff:+10
If I had silver bands I could put them on my staff
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barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8
stick some silver shot glasses on the tips!
M Human Fighter(QuaterStaffMaster)lvl5 HP:55 Init:+3 Per:+3 F:+6 R:+3 W:+2 AC:20 ff:16 t:14 CMD:20 CMB:+7 Staff:+10
barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8
barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8
21/36 HP remaining. Hopefully I don’t get criticalled or dropped after talking poop to a halfling.
Grippli Sacred Fist(Warpriest)-3 | 29/29 HP | AC 20 (FF 16, T 20) CMD 19 | F+5* R+5 W+7 | Mv:30', climb 20' | Init+4 Perception+8 Darkvision 60' | Blessings:4/4 | Fervor:5/5
heads up: I'm travelling over the next few days. I SHOULD still have some access, but will have limited opportunities to post. Please BOT me if needed.
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Delivering the murderess Jalene Artem across Darkmoon Vale, contending with the duplicitous caravaneer Ayda Vorshin, and defeating the Blastwater bandit gang are considerable achievements.
Welcome to Level 3!
F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4
Sweet.
Will take half +1 for hp, or 5 for a bard.
BAB and Fort save increases by 1.
She gains another zero and first level spell.
She gains a feat and takes Weapon Focus Longswords.
She gets 6 skill points and 2 background skill points.
barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8
barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8
Grippli Sacred Fist(Warpriest)-3 | 29/29 HP | AC 20 (FF 16, T 20) CMD 19 | F+5* R+5 W+7 | Mv:30', climb 20' | Init+4 Perception+8 Darkvision 60' | Blessings:4/4 | Fervor:5/5
HP: 1d8 + 2 ⇒ (7) + 2 = 9
Boggel gets a couple of neat things at 3rd level like Blessed Fortitude (it's like evasion for Fort saves), but I'm stuck on his feat. Power attack and dodge are always useful, though he might also want to go for weapon focus or point blank shot. And at some point, I want him to get agile tongue because when do you ever get to have a character who can get that feat
barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8
Well, Helgrim has been doing a lot of talking and CHA stuff. He has a CHA of 10 because the game has changed my initial thought of who he would be. I took Cosmopolitan so I could take Diplomacy and Bluff As skills and I get 2 new languages.
So I put a skill point in Ride because I have been riding a horse, 1 each in Diplomacy and Bluff, 1 in Disable device, and 1 in handle animal. I added my silvered hatchet.
Qitaba takes a level of...Arcanist!
5 HP (4 HP + 1 extra hit point, favored class)
Feat: Extra Reservoir
Exploit: Quick Study
Skills:
+1 Kn Arcana
+1 Kn Dungeon
+1 Kn Local
+1 Kn Nature
+1 Kn Planes
+1 Linguistics, new language, Infernal
+1 Spellcraft
and more spells and stuff. :) Will update profile in a moment.
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